using Microsoft.Xna.Framework; using MonoGame.Extended.Tilemaps; namespace MonoGame.Extended.Tests; public sealed class TilemapPointObjectTests { [Fact] public void Constructor_SetsProperties() { var obj = new PointObject(1, new Vector2(10, 20)); Assert.Equal(1, obj.Id); Assert.Equal(new Vector2(10, 20), obj.Position); } [Fact] public void Bounds_ReturnsZeroSizeAtPosition() { var obj = new PointObject(1, new Vector2(10, 20)); var bounds = obj.Bounds; // Assert Assert.Equal(10, bounds.X); Assert.Equal(20, bounds.Y); Assert.Equal(0, bounds.Width); Assert.Equal(0, bounds.Height); } }