// Copyright (c) Craftwork Games. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.
using MonoGame.Extended.Particles.Data;
namespace MonoGame.Extended.Particles.Modifiers.Containers;
///
/// A modifier that constrains particles within a rectangular boundary by wrapping them around to the opposite side.
///
///
/// The creates a looping effect by teleporting particles that exit the
/// boundary to the opposite side, similar to classic arcade games where objects wrap around the screen edges. The
/// rectangle is centered at each particle's trigger position (where it was emitted), creating local containment areas.
///
public class RectangleLoopContainerModifier : Modifier
{
///
/// Gets or sets the width of the rectangular container, in units.
///
public int Width;
///
/// Gets or sets the height of the rectangular container, in units.
///
public int Height;
///
/// Updates all particles by wrapping them around to the opposite side when they cross the rectangular boundary.
///
///
protected internal override unsafe void Update(float elapsedSeconds, ParticleIterator iterator, int particleCount)
{
if (!Enabled) { return; }
for (int i = 0; i < particleCount && iterator.HasNext; i++)
{
Particle* particle = iterator.Next();
var left = particle->TriggeredPos[0] + Width * -0.5f;
var right = particle->TriggeredPos[0] + Width * 0.5f;
var top = particle->TriggeredPos[1] + Height * -0.5f;
var bottom = particle->TriggeredPos[1] + Height * 0.5f;
var xPos = particle->Position[0];
var yPos = particle->Position[1];
if ((int)particle->Position[0] < left)
{
xPos = particle->Position[0] + Width;
}
else
{
if ((int)particle->Position[0] > right)
{
xPos = particle->Position[0] - Width;
}
}
if ((int)particle->Position[1] < top)
{
yPos = particle->Position[1] + Height;
}
else
{
if ((int)particle->Position[1] > bottom)
{
yPos = particle->Position[1] - Height;
}
}
particle->Position[0] = xPos;
particle->Position[1] = yPos;
}
}
}