using System;
using Microsoft.Xna.Framework.Input;
namespace MonoGame.Extended.Input
{
public static class KeyboardStateExtensions
{
#if FNA
// MomoGame compatibility layer
///
/// Fills an array of values holding keys that are currently being pressed.
/// Note: This extension method is not allocation free when targeting FNA.
///
/// The keys array to fill.
internal static void GetPressedKeys(this KeyboardState value, Keys[] keys)
{
Keys[] pressedKeys = value.GetPressedKeys();
Array.Copy(pressedKeys, keys, pressedKeys.Length);
}
///
/// Returns the number of pressed keys in this KeyboardState.
///
/// Note: This extension method is not allocation free when targeting FNA.
/// An integer representing the number of keys currently pressed in this KeyboardState.
internal static int GetPressedKeyCount(this KeyboardState value)
{
Keys[] pressedKeys = value.GetPressedKeys();
return pressedKeys.Length;
}
#endif
}
}