using System; namespace MonoGame.Extended.Collections { /// Interface for collections that can be observed /// Type of items managed in the collection public interface IObservableCollection { /// Raised when an item has been added to the collection event EventHandler> ItemAdded; /// Raised when an item is removed from the collection event EventHandler> ItemRemoved; /// Raised when the collection is about to be cleared /// /// This could be covered by calling ItemRemoved for each item currently /// contained in the collection, but it is often simpler and more efficient /// to process the clearing of the entire collection as a special operation. /// event EventHandler Clearing; /// Raised when the collection has been cleared of its items event EventHandler Cleared; } }