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set visable character for stats. so if laguna is picked it grabs his values from kernel and weapon stats. and everything else from the dreaming character.

Sebanisu 6 years ago
parent
commit
7f7e31fa74
1 changed files with 2 additions and 2 deletions
  1. 2 2
      FF8/Menu/Module_main_menu_debug.IGM_Junction.cs

+ 2 - 2
FF8/Menu/Module_main_menu_debug.IGM_Junction.cs

@@ -267,7 +267,7 @@ namespace FF8
                             ? new IGMDataItem_Icon(Icons.ID.InParty, new Rectangle(X + 278, Y + 48, 0, 0), 6)
                             : null;
                         ITEM[0, 7] = new IGMDataItem_Int(Memory.State.Characters[(int)Character].CurrentHP, new Rectangle(X + 152, Y + 108, 0, 0), 13, numtype: Icons.NumType.sysFntBig, padding: 1, spaces: 6);
-                        ITEM[0, 9] = new IGMDataItem_Int(Memory.State.Characters[(int)Character].MaxHP(), new Rectangle(X + 292, Y + 108, 0, 0), 13, numtype: Icons.NumType.sysFntBig, padding: 1, spaces: 5);
+                        ITEM[0, 9] = new IGMDataItem_Int(Memory.State.Characters[(int)Character].MaxHP(VisableCharacter), new Rectangle(X + 292, Y + 108, 0, 0), 13, numtype: Icons.NumType.sysFntBig, padding: 1, spaces: 5);
                         ITEM[0, 11] = new IGMDataItem_Int((int)Memory.State.Characters[(int)Character].Experience, new Rectangle(X + 192, Y + 198, 0, 0), 13, numtype: Icons.NumType.Num_8x8_2, padding: 1, spaces: 9);
                         ITEM[0, 13] = new IGMDataItem_Int(Memory.State.Characters[(int)Character].ExperienceToNextLevel, new Rectangle(X + 192, Y + 231, 0, 0), 13, numtype: Icons.NumType.Num_8x8_2, padding: 1, spaces: 9);
                     }
@@ -362,7 +362,7 @@ namespace FF8
                                 ((IGMDataItem_Icon)ITEM[pos, 0]).Pallet = ((IGMDataItem_Icon)ITEM[pos, 0]).Faded_Pallet = 7;
                                 ((IGMDataItem_String)ITEM[pos, 1]).Colorid = Font.ColorID.Grey;
                             }
-                            ITEM[pos, 2] = new IGMDataItem_Int(Memory.State.Characters[(int)Character].TotalStat(stat, Character), new Rectangle(SIZE[pos].X + 72 + 80, SIZE[pos].Y, 0, 0), 2, Icons.NumType.sysFntBig, spaces: 10);
+                            ITEM[pos, 2] = new IGMDataItem_Int(Memory.State.Characters[(int)Character].TotalStat(stat, VisableCharacter), new Rectangle(SIZE[pos].X + 72 + 80, SIZE[pos].Y, 0, 0), 2, Icons.NumType.sysFntBig, spaces: 10);
                             ITEM[pos, 3] = stat == Kernel_bin.Stat.HIT || stat == Kernel_bin.Stat.EVA
                                 ? new IGMDataItem_String(Misc[Items.Percent], new Rectangle(SIZE[pos].X + 192 + 72 + 80, SIZE[pos].Y, 0, 0))
                                 : null;