Commit History

Author SHA1 Message Date
  Marcin Gomulak be8b9214c8 Merge branch 'TestBranch' into master 6 years ago
  Marcin Gomulak 9d61e889b3 Merge pull request #70 from MaKiPL/BattleEntityPolishing 6 years ago
  Marcin Gomulak 672f5fa765 merge conflicts resolved 6 years ago
  Marcin Gomulak fd1d0d53a8 battlePolish: recover module 6 years ago
  Sebanisu 0eb1928f7e changed the dump folder from d: to tempfolder. and put in try catch block encase something fails. I thope io exception is enough to get code to continue. 6 years ago
  Marcin Gomulak a49bbe8b26 Added shadows 3D rendering 6 years ago
  Sebanisu d4b3777999 added cd 2000 save location 6 years ago
  Sebanisu cd015ff539 Updated main directory to FF8 folder and added check for lang-en to try to improve compatability with 2000 cd version. 6 years ago
  Sebanisu fddbec40fc hid some of the files to simulate the files missing to try to make the code not crash. 6 years ago
  Sebanisu 1a4a6c0146 ported some commented code from memory to save class. 6 years ago
  Sebanisu 91ded15899 fixed kernel strings i think. added name function to string that knows where to get the names using faces.ID to id which name is which. 6 years ago
  Marcin Gomulak 970752109e BattlePolish: Resolved #56; Added some method explanations, changed some names to be more descriptive. Added GetBit. Introduced enemy positions. Introduced enemy info classes for managing multi-instances of enemies 6 years ago
  Sebanisu 9a90f18cc5 menu and string encoder progress 6 years ago
  Sebanisu cdff93c379 Okay strings is mostly functional. theres some strings in the big menu file i have not processed. 6 years ago
  Marcin Gomulak f35f92dbf9 BattlePolish: forcing module + scene pointer in debug menu 6 years ago
  Marcin Gomulak f5e1f0ea65 TestState: Resolution render scaling with renderTarget. Use Depth! 6 years ago
  Sebanisu fcacec3b80 putting cards, faces,icons in memory and initializing them at the start of game. 6 years ago
  Sebanisu 49b56db342 Added card test to debug menu. now to make it work correctly :D 6 years ago
  Sebanisu 07d2717a86 I added scaling to feild debug. this will probably need tuning. I noticed it wasn't going full screen when i maximized etc. 6 years ago
  Sebanisu dfae136de6 tweaked the scaler till got expected result. things that take up full screen need the res passed to it. for some reason the feilds aren't going full screen when you maximize 6 years ago
  Sebanisu c03d87dcbe took scale vector from font and made one in memory so everyone could use the same scale vector. 6 years ago
  Robert Russell c7c6dbfbaa Merge pull request #5 from MaKiPL/master 6 years ago
  Sebanisu 9f58d9fa8e renamed testmenu to icon_test 6 years ago
  Sebanisu f96547983a icon.sp1 processing 6 years ago
  Sebanisu 3f571e2d1f Extracted face code to it's own class. renamed module to face test to let people see the faces if they want. 6 years ago
  Sebanisu 6e1a1de206 added the ability to use \n in text rendering to get a new line. 6 years ago
  Albeoris 67cc0baea9 Load OpenAL (soft_oal.dll) from the specified location if it wasn't found by the native code. 6 years ago
  Albeoris a7de22cf1b Merge branch 'master' of https://github.com/MaKiPL/OpenVIII 6 years ago
  Albeoris e21a1d5719 Refactoring: GetGameLocation 6 years ago
  Sebanisu dae2d60192 I made added the ability to make mouse visable. And added manual mouselock to worldmap and moved fpscamera to update on worldmap. 6 years ago