Marcin Gomulak
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be8b9214c8
Merge branch 'TestBranch' into master
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6 years ago |
Marcin Gomulak
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9d61e889b3
Merge pull request #70 from MaKiPL/BattleEntityPolishing
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6 years ago |
Marcin Gomulak
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672f5fa765
merge conflicts resolved
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6 years ago |
Marcin Gomulak
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fd1d0d53a8
battlePolish: recover module
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6 years ago |
Sebanisu
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0eb1928f7e
changed the dump folder from d: to tempfolder. and put in try catch block encase something fails. I thope io exception is enough to get code to continue.
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6 years ago |
Marcin Gomulak
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a49bbe8b26
Added shadows 3D rendering
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6 years ago |
Sebanisu
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d4b3777999
added cd 2000 save location
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6 years ago |
Sebanisu
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cd015ff539
Updated main directory to FF8 folder and added check for lang-en to try to improve compatability with 2000 cd version.
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6 years ago |
Sebanisu
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fddbec40fc
hid some of the files to simulate the files missing to try to make the code not crash.
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6 years ago |
Sebanisu
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1a4a6c0146
ported some commented code from memory to save class.
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6 years ago |
Sebanisu
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91ded15899
fixed kernel strings i think. added name function to string that knows where to get the names using faces.ID to id which name is which.
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6 years ago |
Marcin Gomulak
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970752109e
BattlePolish: Resolved #56; Added some method explanations, changed some names to be more descriptive. Added GetBit. Introduced enemy positions. Introduced enemy info classes for managing multi-instances of enemies
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6 years ago |
Sebanisu
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9a90f18cc5
menu and string encoder progress
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6 years ago |
Sebanisu
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cdff93c379
Okay strings is mostly functional. theres some strings in the big menu file i have not processed.
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6 years ago |
Marcin Gomulak
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f35f92dbf9
BattlePolish: forcing module + scene pointer in debug menu
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6 years ago |
Marcin Gomulak
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f5e1f0ea65
TestState: Resolution render scaling with renderTarget. Use Depth!
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6 years ago |
Sebanisu
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fcacec3b80
putting cards, faces,icons in memory and initializing them at the start of game.
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6 years ago |
Sebanisu
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49b56db342
Added card test to debug menu. now to make it work correctly :D
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6 years ago |
Sebanisu
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07d2717a86
I added scaling to feild debug. this will probably need tuning. I noticed it wasn't going full screen when i maximized etc.
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6 years ago |
Sebanisu
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dfae136de6
tweaked the scaler till got expected result. things that take up full screen need the res passed to it. for some reason the feilds aren't going full screen when you maximize
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6 years ago |
Sebanisu
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c03d87dcbe
took scale vector from font and made one in memory so everyone could use the same scale vector.
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6 years ago |
Robert Russell
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c7c6dbfbaa
Merge pull request #5 from MaKiPL/master
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6 years ago |
Sebanisu
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9f58d9fa8e
renamed testmenu to icon_test
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6 years ago |
Sebanisu
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f96547983a
icon.sp1 processing
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6 years ago |
Sebanisu
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3f571e2d1f
Extracted face code to it's own class. renamed module to face test to let people see the faces if they want.
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6 years ago |
Sebanisu
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6e1a1de206
added the ability to use \n in text rendering to get a new line.
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6 years ago |
Albeoris
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67cc0baea9
Load OpenAL (soft_oal.dll) from the specified location if it wasn't found by the native code.
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6 years ago |
Albeoris
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a7de22cf1b
Merge branch 'master' of https://github.com/MaKiPL/OpenVIII
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6 years ago |
Albeoris
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e21a1d5719
Refactoring: GetGameLocation
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6 years ago |
Sebanisu
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dae2d60192
I made added the ability to make mouse visable. And added manual mouselock to worldmap and moved fpscamera to update on worldmap.
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6 years ago |