Commit History

Author SHA1 Message Date
  Sebanisu 49b56db342 Added card test to debug menu. now to make it work correctly :D 6 years ago
  Sebanisu 9f58d9fa8e renamed testmenu to icon_test 6 years ago
  Sebanisu f96547983a icon.sp1 processing 6 years ago
  Sebanisu 3f571e2d1f Extracted face code to it's own class. renamed module to face test to let people see the faces if they want. 6 years ago
  Sebanisu 6e1a1de206 added the ability to use \n in text rendering to get a new line. 6 years ago
  Sebanisu cd43a33788 It's rudimentry mouse controls for menu. :D 7 years ago
  Sebanisu dae2d60192 I made added the ability to make mouse visable. And added manual mouselock to worldmap and moved fpscamera to update on worldmap. 7 years ago
  Sebanisu 0345c2f797 controls should probably not be in draw commands. if draw is skipped then you lose control. so moved fps camera. to update call. I added more control over mouselock. I am making it so if fps camera in use then mouse locking on those screens and free the rest. 7 years ago
  Sebanisu 2cb99886df Inputs, Ogg support, Check for Focus for mouse. Multi FF8DIR list. More 7 years ago
  Marcin Gomulak cea36810ea Cross platform ready. Fixed #5 7 years ago
  MaKiPL d1a3b29ec1 Major code refractor 7 years ago
  Marcin Gomulak 2a8926e2b7 module_world_debug: structures and renderer setup 7 years ago
  Marcin Gomulak 0746de510f all debug main menu options are available. Have fun! 7 years ago
  Marcin Gomulak 415189013d TEX + minor fixes and features 7 years ago
  MaKiPL 535b69aaee Implemented overture debug module 7 years ago
  MaKiPL 3213495243 Initial stable DEBUG 7 years ago