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Аутор SHA1 Порука Датум
  Sebanisu cd015ff539 Updated main directory to FF8 folder and added check for lang-en to try to improve compatability with 2000 cd version. пре 6 година
  Sebanisu fddbec40fc hid some of the files to simulate the files missing to try to make the code not crash. пре 6 година
  Robert Russell 76b920b0fd Merge pull request #7 from MaKiPL/master пре 6 година
  Marcin Gomulak 7e8bfb815a LinuxMusic: Added track header parsing пре 6 година
  Marcin Gomulak 3c44c3faec added SGT file parsing WIP for Linux playback пре 6 година
  Sebanisu 4cca2275fe I am getting some progress on cards. I'm gonna reformat the Faces and Cards classes as I am doing inheritance wrong. I changed the thread to a task in ffcc. I also made music use the task. пре 6 година
  Marcin Gomulak 2d2090ed44 fixed missing using System.Diagnostics пре 6 година
  Sebanisu 161e55a414 Deleted a bunch of old comments. пре 6 година
  Sebanisu ac48bf18db I added debug info back to test screen. for icons. Added indexer to Icons I added another dispose(false) to the main ffcc constructor if ffccmode is process_all. commented out some stuff deleted some stuff. пре 6 година
  Sebanisu 644cbb5550 I fixed some issues with tiling. I added a box around the debug menu. I fixed a crash bug related so ffmpeg. I had to dispose before leaving the fixed area. I just moved Stop to only execute on Dispose(true) while rest goes on Dispose(false). I added a function to attempt to detect the size the text will be with out drawing it. Since the BG has to draw first so the text can go on top. I spliced together the word debug from different pcs of existing words. It looks okay. At curtain scales gaps appear. пре 6 година
  Sebanisu 251c397b4e Moved unsafe code into ffcc пре 6 година
  Sebanisu 62916933cd Wrote code around the need to copy the data into a buffer 2 or 3 times. пре 6 година
  Sebanisu 4836002204 okay so I moved the frame skip code into the Decode function. пре 6 година
  Sebanisu 39f54aabf9 Added the ability to activate SuppressDraw(). It's something i just discoverd. If called in update it will prevent the next Draw() пре 7 година
  Sebanisu 23dff9141f commited some code out that isn't being used. пре 7 година
  Sebanisu 59167e96f7 missed a } пре 7 година
  Sebanisu 2bf81b81c6 Changed the name of varible and added a comment about a change i made earlier. пре 7 година
  Sebanisu 35dc3c157f umm it's working with out saving to hard drive. not sure how effeciant it is. but it's working. пре 7 година
  Sebanisu 29357ceb32 did a little array that lets ya play up to 10 sounds at a time. more sounds means a larger array. as you play sounds it disposes the oldest one and replaces it with a new sound. пре 7 година
  Sebanisu 08d706fdfa tweaks here and there gonna try to use the memory to ffmpeg code again. пре 7 година
  Sebanisu 1019c526cb Sound is working it writes the sound effect to the temp folder and then reads it into ffmpeg and plays it. пре 7 година
  Sebanisu a737e04c40 File writing is writing files that are detected correctly in mediainfo and vlc. so now to swap from filestream to memorystream plug the data into ffmpeg. пре 7 година
  Sebanisu d2c472b666 parser doesn't work started trying to save the adpcm file to the hard drive. but i'm unsure of the header data I need for things to play. пре 7 година
  Sebanisu b42b6c3ab6 trying parser code. commiting before i mess with it more. пре 7 година
  Sebanisu d86fe56ae5 Trying to integrate the code into ffcc isn't going smooth. so going to try to add functionalty to tmp class1. to get it to playing a sound. then maybe go back to integration. пре 7 година
  Sebanisu 19c82c6094 made a test class because I had trouble just boot strapping new functionality to my current class. using https://github.com/FFmpeg/FFmpeg/blob/master/doc/examples/avio_reading.c as a base. And it is compiling and running from start to end no exceptions. now to either make this class play sound or just add the code to ffcc. пре 7 година
  Sebanisu 63e2d32bc4 Starting to add read from byte[] for ffcc. To allow reading and converting the sound effects for playback in linux. пре 7 година
  Sebanisu 13aad2f9ac new _X64 for 64bit пре 7 година
  Sebanisu 720e7beabf Changed code to preload on new instead of waiting for GetFrame(); It grabs the first frame or fills the audio buffer when creating a new instace of ffcc. so you can start playing rightaway. пре 7 година
  Sebanisu 9e2a22e610 linux is mostly working minus video image пре 7 година