Sebanisu
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5c6e520036
changed internal to public.
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6 years ago |
Sebanisu
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07535405d3
getting Inconsistent Accessibility errors.So all public => internal. Unless it required public.
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6 years ago |
Sebanisu
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4a60da5159
added a matrix scaling and center to all the menus. menus draw at native 720p and are scaled correctly via matrix.
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6 years ago |
Sebanisu
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1cd1a74afd
fixed some warning as it was destracting me lol
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6 years ago |
Sebanisu
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d347ac1dcd
Added append and combine to FF8String
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6 years ago |
Sebanisu
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a78a05fded
tostring to export csv
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6 years ago |
Sebanisu
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9a90f18cc5
menu and string encoder progress
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6 years ago |
Sebanisu
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e722804daf
corrected if statements for scaling
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6 years ago |
Sebanisu
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f3fa2ba640
starting game selection screen
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6 years ago |
Sebanisu
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db8c1a254b
fixed bug mentioned in https://github.com/Sebanisu/OpenVIII/commit/b438ecc9769f1e0d2350a41e2379da9125326bc1
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6 years ago |
Sebanisu
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4a86ca16bf
put loaidng header into it's own file and misc
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6 years ago |
Sebanisu
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3f84f745cd
Update EntryGroup.cs
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6 years ago |
Sebanisu
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d48d023591
progess made on load screen
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6 years ago |
Sebanisu
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3b3e0db422
Icons highres partly working I have some bugs to work out. when a part of image is in two or more chunks. it needs to properly appear on the other side.
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6 years ago |
Sebanisu
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7a037409cc
comented out currpos
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6 years ago |
Sebanisu
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60768e2aff
fixed a spot where I put Y instead of X and caused a bug tweaked some code while doing that.
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6 years ago |
Sebanisu
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99f62efa77
More tweaks. and fixes noticed faces on test were streatched. corrected.
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6 years ago |
Sebanisu
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6bc3582478
Preparing to handle high res textures. As locations are small numbers and int. But will be needing to scale up. Vectors can be multiplied together to scale so 1/4 the lines of code to do the tweaks I think. I'll do changes in a bit at a time I hope. :)
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6 years ago |
Sebanisu
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1f579530e8
Doing some small tweak of code broke entrygroup into it's own file. Made some interfaces though I'm not sold on those they are pretty limited.
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6 years ago |