Sebanisu
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5f3303987d
Okay things are working I ported byte2string from dirtyencoder to ff8string.
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6 years ago |
Sebanisu
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84c853e9d6
Tweaking new encoder removing old code.
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6 years ago |
Sebanisu
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7f2c8be9a0
made a simple task to load assets while overture and intro movie play. if they skip to menu it should blank the screen and wait till loading is complete.
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6 years ago |
Sebanisu
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62e3257a0f
laguna's party and hp is loading correctly.
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6 years ago |
Sebanisu
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5c6e520036
changed internal to public.
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6 years ago |
Sebanisu
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07535405d3
getting Inconsistent Accessibility errors.So all public => internal. Unless it required public.
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6 years ago |
Sebanisu
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43b46daf30
Rename MakiExtended to Extended
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6 years ago |
Robert Russell
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0fddd7f2cc
Merge branch 'master' into master
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6 years ago |
Sebanisu
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2a25f34fa2
Revert "maki extended -> extended per maki"
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6 years ago |
Sebanisu
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75f0388142
maki extended -> extended per maki
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6 years ago |
Sebanisu
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5a3bc85cc5
tweaked archiveworker so i didn't need to use getfilelist each time.
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6 years ago |
Marcin Gomulak
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77274b9c36
Reverting module back to default; I've made a mistake and pushed Memory with forced battle on startup for debugging
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6 years ago |
Sebanisu
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4a60da5159
added a matrix scaling and center to all the menus. menus draw at native 720p and are scaled correctly via matrix.
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6 years ago |
Sebanisu
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3ec27d56c7
Alot of things... Mostly tweaks to font rendering and adding removing more scales
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6 years ago |
Marcin Gomulak
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8f4e84a15a
deleted pseudo-cool debugger
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6 years ago |
Marcin Gomulak
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321a69fe5f
battle camera WIP
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6 years ago |
Marcin Gomulak
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3c697d2937
Moved battle camera structures to battle module instead of Memory
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6 years ago |
Marcin Gomulak
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65db450311
Revert "Merge branch 'TestBranch' into master"
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6 years ago |
Marcin Gomulak
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be8b9214c8
Merge branch 'TestBranch' into master
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6 years ago |
Sebanisu
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9c897dfa57
Changed order of draw box arguments.
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6 years ago |
Marcin Gomulak
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9d61e889b3
Merge pull request #70 from MaKiPL/BattleEntityPolishing
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6 years ago |
Marcin Gomulak
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672f5fa765
merge conflicts resolved
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6 years ago |
Marcin Gomulak
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fd1d0d53a8
battlePolish: recover module
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6 years ago |
Sebanisu
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0eb1928f7e
changed the dump folder from d: to tempfolder. and put in try catch block encase something fails. I thope io exception is enough to get code to continue.
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6 years ago |
Marcin Gomulak
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a49bbe8b26
Added shadows 3D rendering
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6 years ago |
Sebanisu
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d4b3777999
added cd 2000 save location
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6 years ago |
Sebanisu
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cd015ff539
Updated main directory to FF8 folder and added check for lang-en to try to improve compatability with 2000 cd version.
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6 years ago |
Sebanisu
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fddbec40fc
hid some of the files to simulate the files missing to try to make the code not crash.
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6 years ago |
Sebanisu
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1a4a6c0146
ported some commented code from memory to save class.
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6 years ago |
Sebanisu
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91ded15899
fixed kernel strings i think. added name function to string that knows where to get the names using faces.ID to id which name is which.
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6 years ago |