Sebanisu
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7a93d06959
Updated the SP2 and icons to make it easier to add colors. Though only icons uses colors. It just treats it as another pallet. Like it used to only have 16 and now theres 18 pallets.
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6 years ago |
Sebanisu
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51d35e9fe1
Added color[] to texture handler
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6 years ago |
Sebanisu
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5c6e520036
changed internal to public.
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6 years ago |
Sebanisu
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07535405d3
getting Inconsistent Accessibility errors.So all public => internal. Unless it required public.
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6 years ago |
Sebanisu
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7358f5fc97
https://github.com/MaKiPL/OpenVIII/issues/73 added comment related to issue.
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6 years ago |
Sebanisu
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e7149738a1
I added a comment as i noticed the pallets weren't matching up to the tonberry mods like I thought they did.
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6 years ago |
Sebanisu
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cd015ff539
Updated main directory to FF8 folder and added check for lang-en to try to improve compatability with 2000 cd version.
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6 years ago |
Sebanisu
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d48d023591
progess made on load screen
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6 years ago |
Sebanisu
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1da724ace8
fixed highres fonts. sysfnt01 doesn't exist, and sysfnt00 is only half the data. So using sysfld00 and sysfld01 instead.
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6 years ago |
Sebanisu
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ed43d7bf89
Update TextureHandler.cs
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6 years ago |
Sebanisu
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f1a84b3f0c
Update TextureHandler.cs
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6 years ago |
Sebanisu
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c1de360a4e
Update TextureHandler.cs
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6 years ago |
Sebanisu
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a0901337db
updated TEX to fix https://github.com/MaKiPL/OpenVIII/issues/50
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6 years ago |
Sebanisu
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7a6c1e374b
added a bool FORCE_ORIGINAL to force low res texture to see if that is working with muliple pallets through TextureHandler.
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6 years ago |
Sebanisu
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2303fe0371
Tweaked TEX a little bit.
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6 years ago |
Sebanisu
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3b3e0db422
Icons highres partly working I have some bugs to work out. when a part of image is in two or more chunks. it needs to properly appear on the other side.
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6 years ago |
Sebanisu
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b15e84611f
removed some extra endregions, auto cleaned code
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6 years ago |
Sebanisu
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9b2e685c3d
some more tweaks to a part of the function that isn't used yet. I was testing it on start00 but it did odd things. should work better with texture atlas's
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6 years ago |
Sebanisu
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1a175da796
I had to tweak texture handler and main menu.
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6 years ago |
Sebanisu
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a272501dfc
I rearraged the order of elements. in Texturehandler constuctor. Currently tex is required to be sent to texture handler or scaling doens't work correctly. Maybe be changed to a size varible or something later.
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6 years ago |
Sebanisu
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1eab7388e6
found another scale bug. you need to set classic to tex but don't need the rows and cols if you know your only going to get one image.
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6 years ago |
Sebanisu
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f075ad81c1
Disabled Scales[c,r] it wasn't working.
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6 years ago |
Sebanisu
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0320898020
ran code organizer and cleaner on texture handler. imported header structer from vincent tim. because their code can read the file correctly and the header is more detailed than ours so i thought it would have info on why our code isn't working.
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6 years ago |
Sebanisu
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1f153518b6
I had issue with TEX not working with hires version of textures. So I added code to fall back to classic texture.
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6 years ago |