Commit History

Author SHA1 Message Date
  Sebanisu 7a93d06959 Updated the SP2 and icons to make it easier to add colors. Though only icons uses colors. It just treats it as another pallet. Like it used to only have 16 and now theres 18 pallets. 6 years ago
  Sebanisu 51d35e9fe1 Added color[] to texture handler 6 years ago
  Sebanisu 5c6e520036 changed internal to public. 6 years ago
  Sebanisu 07535405d3 getting Inconsistent Accessibility errors.So all public => internal. Unless it required public. 6 years ago
  Sebanisu 7358f5fc97 https://github.com/MaKiPL/OpenVIII/issues/73 added comment related to issue. 6 years ago
  Sebanisu e7149738a1 I added a comment as i noticed the pallets weren't matching up to the tonberry mods like I thought they did. 6 years ago
  Sebanisu cd015ff539 Updated main directory to FF8 folder and added check for lang-en to try to improve compatability with 2000 cd version. 6 years ago
  Sebanisu d48d023591 progess made on load screen 6 years ago
  Sebanisu 1da724ace8 fixed highres fonts. sysfnt01 doesn't exist, and sysfnt00 is only half the data. So using sysfld00 and sysfld01 instead. 6 years ago
  Sebanisu ed43d7bf89 Update TextureHandler.cs 6 years ago
  Sebanisu f1a84b3f0c Update TextureHandler.cs 6 years ago
  Sebanisu c1de360a4e Update TextureHandler.cs 6 years ago
  Sebanisu a0901337db updated TEX to fix https://github.com/MaKiPL/OpenVIII/issues/50 6 years ago
  Sebanisu 7a6c1e374b added a bool FORCE_ORIGINAL to force low res texture to see if that is working with muliple pallets through TextureHandler. 6 years ago
  Sebanisu 2303fe0371 Tweaked TEX a little bit. 6 years ago
  Sebanisu 3b3e0db422 Icons highres partly working I have some bugs to work out. when a part of image is in two or more chunks. it needs to properly appear on the other side. 6 years ago
  Sebanisu b15e84611f removed some extra endregions, auto cleaned code 6 years ago
  Sebanisu 9b2e685c3d some more tweaks to a part of the function that isn't used yet. I was testing it on start00 but it did odd things. should work better with texture atlas's 6 years ago
  Sebanisu 1a175da796 I had to tweak texture handler and main menu. 6 years ago
  Sebanisu a272501dfc I rearraged the order of elements. in Texturehandler constuctor. Currently tex is required to be sent to texture handler or scaling doens't work correctly. Maybe be changed to a size varible or something later. 6 years ago
  Sebanisu 1eab7388e6 found another scale bug. you need to set classic to tex but don't need the rows and cols if you know your only going to get one image. 6 years ago
  Sebanisu f075ad81c1 Disabled Scales[c,r] it wasn't working. 6 years ago
  Sebanisu 0320898020 ran code organizer and cleaner on texture handler. imported header structer from vincent tim. because their code can read the file correctly and the header is more detailed than ours so i thought it would have info on why our code isn't working. 6 years ago
  Sebanisu 1f153518b6 I had issue with TEX not working with hires version of textures. So I added code to fall back to classic texture. 6 years ago