Commit History

Author SHA1 Message Date
  MaKiPL c2ac4dcc2f Winx86: directmidi hotfix 6 years ago
  MaKiPL b4e2b02e3c Fixed misreference to FF8.Encoding where it should be SystemTextEncoding 6 years ago
  Robert Russell 90a8f36879 Merge pull request #76 from Sebanisu/master 6 years ago
  Sebanisu 5c6e520036 changed internal to public. 6 years ago
  Sebanisu 07535405d3 getting Inconsistent Accessibility errors.So all public => internal. Unless it required public. 6 years ago
  Marcin Gomulak e683760857 Extended hotfix 6 years ago
  Sebanisu 43b46daf30 Rename MakiExtended to Extended 6 years ago
  Sebanisu 2a25f34fa2 Revert "maki extended -> extended per maki" 6 years ago
  Sebanisu 75f0388142 maki extended -> extended per maki 6 years ago
  Sebanisu 4a60da5159 added a matrix scaling and center to all the menus. menus draw at native 720p and are scaled correctly via matrix. 6 years ago
  Sebanisu cc876f847e I finished parsing the rest of the save file format. though tweaks will be needed as the wiki is out of date and hyne has things broken down more and more varibles identified. 6 years ago
  Sebanisu cd015ff539 Updated main directory to FF8 folder and added check for lang-en to try to improve compatability with 2000 cd version. 6 years ago
  Sebanisu fddbec40fc hid some of the files to simulate the files missing to try to make the code not crash. 6 years ago
  Robert Russell 76b920b0fd Merge pull request #7 from MaKiPL/master 6 years ago
  Marcin Gomulak 7e8bfb815a LinuxMusic: Added track header parsing 6 years ago
  Marcin Gomulak 3c44c3faec added SGT file parsing WIP for Linux playback 6 years ago
  Sebanisu 4cca2275fe I am getting some progress on cards. I'm gonna reformat the Faces and Cards classes as I am doing inheritance wrong. I changed the thread to a task in ffcc. I also made music use the task. 6 years ago
  Marcin Gomulak 2d2090ed44 fixed missing using System.Diagnostics 6 years ago
  Sebanisu 161e55a414 Deleted a bunch of old comments. 6 years ago
  Sebanisu ac48bf18db I added debug info back to test screen. for icons. Added indexer to Icons I added another dispose(false) to the main ffcc constructor if ffccmode is process_all. commented out some stuff deleted some stuff. 6 years ago
  Sebanisu 644cbb5550 I fixed some issues with tiling. I added a box around the debug menu. I fixed a crash bug related so ffmpeg. I had to dispose before leaving the fixed area. I just moved Stop to only execute on Dispose(true) while rest goes on Dispose(false). I added a function to attempt to detect the size the text will be with out drawing it. Since the BG has to draw first so the text can go on top. I spliced together the word debug from different pcs of existing words. It looks okay. At curtain scales gaps appear. 6 years ago
  Sebanisu 251c397b4e Moved unsafe code into ffcc 6 years ago
  Sebanisu 62916933cd Wrote code around the need to copy the data into a buffer 2 or 3 times. 6 years ago
  Sebanisu 4836002204 okay so I moved the frame skip code into the Decode function. 6 years ago
  Sebanisu 39f54aabf9 Added the ability to activate SuppressDraw(). It's something i just discoverd. If called in update it will prevent the next Draw() 6 years ago
  Sebanisu 23dff9141f commited some code out that isn't being used. 7 years ago
  Sebanisu 59167e96f7 missed a } 7 years ago
  Sebanisu 2bf81b81c6 Changed the name of varible and added a comment about a change i made earlier. 7 years ago
  Sebanisu 35dc3c157f umm it's working with out saving to hard drive. not sure how effeciant it is. but it's working. 7 years ago
  Sebanisu 29357ceb32 did a little array that lets ya play up to 10 sounds at a time. more sounds means a larger array. as you play sounds it disposes the oldest one and replaces it with a new sound. 7 years ago