MaKiPL
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c2ac4dcc2f
Winx86: directmidi hotfix
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6 years ago |
MaKiPL
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b4e2b02e3c
Fixed misreference to FF8.Encoding where it should be SystemTextEncoding
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6 years ago |
Robert Russell
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90a8f36879
Merge pull request #76 from Sebanisu/master
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6 years ago |
Sebanisu
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5c6e520036
changed internal to public.
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6 years ago |
Sebanisu
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07535405d3
getting Inconsistent Accessibility errors.So all public => internal. Unless it required public.
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6 years ago |
Marcin Gomulak
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e683760857
Extended hotfix
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6 years ago |
Sebanisu
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43b46daf30
Rename MakiExtended to Extended
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6 years ago |
Sebanisu
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2a25f34fa2
Revert "maki extended -> extended per maki"
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6 years ago |
Sebanisu
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75f0388142
maki extended -> extended per maki
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6 years ago |
Sebanisu
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4a60da5159
added a matrix scaling and center to all the menus. menus draw at native 720p and are scaled correctly via matrix.
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6 years ago |
Sebanisu
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cc876f847e
I finished parsing the rest of the save file format. though tweaks will be needed as the wiki is out of date and hyne has things broken down more and more varibles identified.
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6 years ago |
Sebanisu
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cd015ff539
Updated main directory to FF8 folder and added check for lang-en to try to improve compatability with 2000 cd version.
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6 years ago |
Sebanisu
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fddbec40fc
hid some of the files to simulate the files missing to try to make the code not crash.
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6 years ago |
Robert Russell
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76b920b0fd
Merge pull request #7 from MaKiPL/master
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6 years ago |
Marcin Gomulak
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7e8bfb815a
LinuxMusic: Added track header parsing
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6 years ago |
Marcin Gomulak
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3c44c3faec
added SGT file parsing WIP for Linux playback
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6 years ago |
Sebanisu
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4cca2275fe
I am getting some progress on cards. I'm gonna reformat the Faces and Cards classes as I am doing inheritance wrong. I changed the thread to a task in ffcc. I also made music use the task.
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6 years ago |
Marcin Gomulak
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2d2090ed44
fixed missing using System.Diagnostics
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6 years ago |
Sebanisu
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161e55a414
Deleted a bunch of old comments.
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6 years ago |
Sebanisu
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ac48bf18db
I added debug info back to test screen. for icons. Added indexer to Icons I added another dispose(false) to the main ffcc constructor if ffccmode is process_all. commented out some stuff deleted some stuff.
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6 years ago |
Sebanisu
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644cbb5550
I fixed some issues with tiling. I added a box around the debug menu. I fixed a crash bug related so ffmpeg. I had to dispose before leaving the fixed area. I just moved Stop to only execute on Dispose(true) while rest goes on Dispose(false). I added a function to attempt to detect the size the text will be with out drawing it. Since the BG has to draw first so the text can go on top. I spliced together the word debug from different pcs of existing words. It looks okay. At curtain scales gaps appear.
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6 years ago |
Sebanisu
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251c397b4e
Moved unsafe code into ffcc
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6 years ago |
Sebanisu
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62916933cd
Wrote code around the need to copy the data into a buffer 2 or 3 times.
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6 years ago |
Sebanisu
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4836002204
okay so I moved the frame skip code into the Decode function.
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6 years ago |
Sebanisu
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39f54aabf9
Added the ability to activate SuppressDraw(). It's something i just discoverd. If called in update it will prevent the next Draw()
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6 years ago |
Sebanisu
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23dff9141f
commited some code out that isn't being used.
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7 years ago |
Sebanisu
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59167e96f7
missed a }
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7 years ago |
Sebanisu
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2bf81b81c6
Changed the name of varible and added a comment about a change i made earlier.
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7 years ago |
Sebanisu
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35dc3c157f
umm it's working with out saving to hard drive. not sure how effeciant it is. but it's working.
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7 years ago |
Sebanisu
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29357ceb32
did a little array that lets ya play up to 10 sounds at a time. more sounds means a larger array. as you play sounds it disposes the oldest one and replaces it with a new sound.
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7 years ago |