Robert Russell
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081d0c880a
small bug fixes
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6 anni fa |
Robert Russell
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3107f66a8d
New Load game menu complete broken battle menu :P
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6 anni fa |
Robert Russell
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d44e780e55
little refactoring in battle menus
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6 anni fa |
Robert Russell
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23f35527ee
constructor to not have calls to virtual functions.
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6 anni fa |
Robert Russell
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89fcfb024a
HP screen init doesn't like threads.
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6 anni fa |
Robert Russell
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9dcbbee5b4
more tasks and refactor
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6 anni fa |
Robert Russell
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4a8f13d914
WIP refactor progress
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6 anni fa |
Robert Russell
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155f6ea423
To remove virtual functions from constructors is alot of changes
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6 anni fa |
Robert Russell
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f6bae4a137
Removed Container.
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6 anni fa |
Robert Russell
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f1d5b914b4
I moved some stuff to menu_base, working on removing container class
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6 anni fa |
Robert Russell
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9d8c25caa0
Moved group into namespace
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6 anni fa |
Robert Russell
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80f5970241
IGMData to namespace
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6 anni fa |
Robert Russell
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6fc241a6ff
Moved empty into IGMdataitem namespace
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6 anni fa |
Robert Russell
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f757f66879
Moved box into IGMdataitem
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6 anni fa |
Robert Russell
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26eed2158c
Removed Character and VisibleCharacter replaced with Damageable.
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6 anni fa |
Robert Russell
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ded3015427
Add Card drops to victory menu
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6 anni fa |
Sebanisu
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f19b05a7d0
Reworked the exp header so it would resize on refresh. For some reason the size of the container isn't set on init.
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6 anni fa |
Sebanisu
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ccbb89a253
Update VictoryMenu.cs
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6 anni fa |
Sebanisu
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cc958672f6
Update VictoryMenu.cs
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6 anni fa |
Sebanisu
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68a7c4485c
Multiple changes
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6 anni fa |
Sebanisu
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963fb71f30
Update VictoryMenu.cs
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6 anni fa |
Sebanisu
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df08fa0ace
VictoryMenu updates
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6 anni fa |
Sebanisu
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3443ae82af
Items messages done
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6 anni fa |
Sebanisu
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8ea704b108
moved playerexpgroup to igmdata folder
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6 anni fa |
Sebanisu
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184b4fb35d
Revert "commiting but will roll back. just want to perserve the work encase"
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6 anni fa |
Sebanisu
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6c3d5e8230
commiting but will roll back. just want to perserve the work encase
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6 anni fa |
Sebanisu
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298af658dd
tweaks to menu and textures
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6 anni fa |
Sebanisu
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1687b39761
I have the items propigating. I jsut need to add some brains to the code. to make it actually add items and tell you if you have too many. and alert you if you have got no items.
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6 anni fa |
Sebanisu
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1a3b2089a5
added a space. between tags and string for confirm.
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6 anni fa |
Sebanisu
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cbc8ee42c0
I have exp counting down for the correct people. Have small issue where reiniting would override the character set in the child classes. So I set it to ignore settings of blank. This should be fine atleast for screens that are one time use. Though most menus are persistant so they change the values instead of starting over. You shouldn't need to change a menu to blank. There might be times to allow setting one of the items to blank.
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6 anni fa |