Cronologia Commit

Autore SHA1 Messaggio Data
  Robert Russell 081d0c880a small bug fixes 6 anni fa
  Robert Russell 3107f66a8d New Load game menu complete broken battle menu :P 6 anni fa
  Robert Russell d44e780e55 little refactoring in battle menus 6 anni fa
  Robert Russell 23f35527ee constructor to not have calls to virtual functions. 6 anni fa
  Robert Russell 89fcfb024a HP screen init doesn't like threads. 6 anni fa
  Robert Russell 9dcbbee5b4 more tasks and refactor 6 anni fa
  Robert Russell 4a8f13d914 WIP refactor progress 6 anni fa
  Robert Russell 155f6ea423 To remove virtual functions from constructors is alot of changes 6 anni fa
  Robert Russell f6bae4a137 Removed Container. 6 anni fa
  Robert Russell f1d5b914b4 I moved some stuff to menu_base, working on removing container class 6 anni fa
  Robert Russell 9d8c25caa0 Moved group into namespace 6 anni fa
  Robert Russell 80f5970241 IGMData to namespace 6 anni fa
  Robert Russell 6fc241a6ff Moved empty into IGMdataitem namespace 6 anni fa
  Robert Russell f757f66879 Moved box into IGMdataitem 6 anni fa
  Robert Russell 26eed2158c Removed Character and VisibleCharacter replaced with Damageable. 6 anni fa
  Robert Russell ded3015427 Add Card drops to victory menu 6 anni fa
  Sebanisu f19b05a7d0 Reworked the exp header so it would resize on refresh. For some reason the size of the container isn't set on init. 6 anni fa
  Sebanisu ccbb89a253 Update VictoryMenu.cs 6 anni fa
  Sebanisu cc958672f6 Update VictoryMenu.cs 6 anni fa
  Sebanisu 68a7c4485c Multiple changes 6 anni fa
  Sebanisu 963fb71f30 Update VictoryMenu.cs 6 anni fa
  Sebanisu df08fa0ace VictoryMenu updates 6 anni fa
  Sebanisu 3443ae82af Items messages done 6 anni fa
  Sebanisu 8ea704b108 moved playerexpgroup to igmdata folder 6 anni fa
  Sebanisu 184b4fb35d Revert "commiting but will roll back. just want to perserve the work encase" 6 anni fa
  Sebanisu 6c3d5e8230 commiting but will roll back. just want to perserve the work encase 6 anni fa
  Sebanisu 298af658dd tweaks to menu and textures 6 anni fa
  Sebanisu 1687b39761 I have the items propigating. I jsut need to add some brains to the code. to make it actually add items and tell you if you have too many. and alert you if you have got no items. 6 anni fa
  Sebanisu 1a3b2089a5 added a space. between tags and string for confirm. 6 anni fa
  Sebanisu cbc8ee42c0 I have exp counting down for the correct people. Have small issue where reiniting would override the character set in the child classes. So I set it to ignore settings of blank. This should be fine atleast for screens that are one time use. Though most menus are persistant so they change the values instead of starting over. You shouldn't need to change a menu to blank. There might be times to allow setting one of the items to blank. 6 anni fa