Robert Russell
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b74b7a4fbb
added getstring for field holder. and added field name to text that shows on screen in test.
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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2fd5ad153e
moved used pcs of module_main_menu_debug.cs to MenuModule.cs
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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9fcaeefbc0
Merge branch 'master' into Battle-Menu
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%!s(int64=6) %!d(string=hai) anos |
Marcin Gomulak
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7604ff1b7d
field models + fixed worldmap mch minor geometry issue
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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0c9b22d4db
Basic Animation loop. Scale fixed in quad draw mode.
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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019d04195b
Update Memory.cs
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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93752ef698
Added a background folder in fields.
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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d235887d56
4 bit to swizzle seems to work need to test output
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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b0e8165a76
I think the code is abit cleaner
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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d027d7c3cd
basically made this into pupu Though I want to tweak some things.
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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bb8492827e
wip trying to setup SP2 derrived class that can read from exe offsets.
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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bdecf75e3a
support turnning off dumping data in one location.
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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51ea2ae808
fixed random
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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6a4963b3d1
Corrected Caps for Languages.
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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e9f46685f0
WIP enemy pools, Magic seems done.
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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8947cc7cef
read battlespeed from saves
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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e450681f9d
Set ATBTimer to start in loading damagable
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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5ae5381681
Update Memory.cs
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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30a9fd1048
added init.out support
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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d38b957b17
Merge remote-tracking branch 'upstream/master' into Battle-Menu
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%!s(int64=6) %!d(string=hai) anos |
Marcin Gomulak
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f416a28d82
added backBuffer requesting and grabbing functionality; added battle swirl WIP
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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89c876a514
wip on new debug menu
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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3107f66a8d
New Load game menu complete broken battle menu :P
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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081f436d3e
switch to concurrent queue for try dequeue instead of dequeue.
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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e115435c58
things working right now still stuff to change.
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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b13183edb0
Refactor to not init in constructor. instead must call Load()
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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7c0f41a4a5
Fixing warnings caused from Code Analysis
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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c1dd809074
added more tasks for durring preloading phase.
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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cf88690924
ATB bar functionality
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%!s(int64=6) %!d(string=hai) anos |
Robert Russell
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65797344a2
Merge branch 'master' into Battle-Menu
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%!s(int64=6) %!d(string=hai) anos |