Commit History

Author SHA1 Message Date
  Robert Russell 2046de7671 GetBPP changes to GetBytesPerPixel. Moved TextureBuffer to Images folder. 6 years ago
  Robert Russell 3c2eda55dd Merge remote-tracking branch 'upstream/master' into Battle-Menu 6 years ago
  Marcin Gomulak 47d6d143a8 fixed out-of-range error with GetWorldMapRegionBlock 6 years ago
  Robert Russell 7c0f41a4a5 Fixing warnings caused from Code Analysis 6 years ago
  Robert Russell 6a6c666ba4 fixes for movement on worldmap 6 years ago
  Marcin Gomulak 5349155a28 world water+waterfall+river animations done 6 years ago
  Marcin Gomulak 16bc8e9f6f world: waterTex is now 24BPP atlased releasing 15x256x256x4 bytes 6 years ago
  Marcin Gomulak 28cf6b185c world map- river is now animated; waterfall is now properly textured; river-to-ocean issues appear 6 years ago
  Marcin Gomulak 9e4d80b3b7 worldmap fixed #128 6 years ago
  Marcin Gomulak 96f6b06856 world texture animations are now independent 6 years ago
  Marcin Gomulak 1fbc4e421d worldmap: preparing water palette animations 6 years ago
  Marcin Gomulak 63fb7fa972 world sea + full beach animation finished; water animation remaining 6 years ago
  Marcin Gomulak 8ae11b8d45 world texture animations wip 6 years ago
  Sebanisu dfd26ba0e9 Refactor to use a static method to create a texturehandler. so i can memozize the texturehandler in the class. I want to make the texture handler it's self cashed because it does alot of unnessesary stuff if using upscaled textures. 6 years ago
  Sebanisu 1db3904efe fixed bugs from mergeing 6 years ago
  Sebanisu f815ee245a Merge branch 'master' into maki0 6 years ago
  Sebanisu adda1ebef4 adding support for upscale 6 years ago
  Sebanisu 0a05ed4f55 supporting the upressed map textures. 6 years ago
  Marcin Gomulak 7573c38641 wmset section41 progress 6 years ago
  Marcin Gomulak 6aedc63deb world beach animation parsing done 6 years ago
  Marcin Gomulak d8c47a6b24 world beach texture animation WIP + TIM now can giveout the palette data 6 years ago
  Marcin Gomulak ad44ef1934 world map shadow+forestFX wip 6 years ago
  Marcin Gomulak 33f3b216ae wm section 8 + condition script system WIP 6 years ago
  Marcin Gomulak f431c40eb9 world map encounters; wmset section 1,4 + section 14,32 6 years ago
  Sebanisu 32554e3570 fixed FPS_camera after merge conflict 6 years ago
  Robert Russell 02be272426 Merge branch 'Battle-Menu' into mastercopy 6 years ago
  Marcin Gomulak b32e280152 some minor RE for world wmset 6 years ago
  Marcin Gomulak fb731b96e7 world texture animation wip 6 years ago
  Marcin Gomulak 624dab3c81 world map vehicles and objects implemented fully w/ tex 6 years ago
  Marcin Gomulak afebfe6e61 wmset/42 hotfix; worldmap vehicle debug preview has textures now 6 years ago