Robert Russell
|
2046de7671
GetBPP changes to GetBytesPerPixel. Moved TextureBuffer to Images folder.
|
6 years ago |
Robert Russell
|
3c2eda55dd
Merge remote-tracking branch 'upstream/master' into Battle-Menu
|
6 years ago |
Marcin Gomulak
|
47d6d143a8
fixed out-of-range error with GetWorldMapRegionBlock
|
6 years ago |
Robert Russell
|
7c0f41a4a5
Fixing warnings caused from Code Analysis
|
6 years ago |
Robert Russell
|
6a6c666ba4
fixes for movement on worldmap
|
6 years ago |
Marcin Gomulak
|
5349155a28
world water+waterfall+river animations done
|
6 years ago |
Marcin Gomulak
|
16bc8e9f6f
world: waterTex is now 24BPP atlased releasing 15x256x256x4 bytes
|
6 years ago |
Marcin Gomulak
|
28cf6b185c
world map- river is now animated; waterfall is now properly textured; river-to-ocean issues appear
|
6 years ago |
Marcin Gomulak
|
9e4d80b3b7
worldmap fixed #128
|
6 years ago |
Marcin Gomulak
|
96f6b06856
world texture animations are now independent
|
6 years ago |
Marcin Gomulak
|
1fbc4e421d
worldmap: preparing water palette animations
|
6 years ago |
Marcin Gomulak
|
63fb7fa972
world sea + full beach animation finished; water animation remaining
|
6 years ago |
Marcin Gomulak
|
8ae11b8d45
world texture animations wip
|
6 years ago |
Sebanisu
|
dfd26ba0e9
Refactor to use a static method to create a texturehandler. so i can memozize the texturehandler in the class. I want to make the texture handler it's self cashed because it does alot of unnessesary stuff if using upscaled textures.
|
6 years ago |
Sebanisu
|
1db3904efe
fixed bugs from mergeing
|
6 years ago |
Sebanisu
|
f815ee245a
Merge branch 'master' into maki0
|
6 years ago |
Sebanisu
|
adda1ebef4
adding support for upscale
|
6 years ago |
Sebanisu
|
0a05ed4f55
supporting the upressed map textures.
|
6 years ago |
Marcin Gomulak
|
7573c38641
wmset section41 progress
|
6 years ago |
Marcin Gomulak
|
6aedc63deb
world beach animation parsing done
|
6 years ago |
Marcin Gomulak
|
d8c47a6b24
world beach texture animation WIP + TIM now can giveout the palette data
|
6 years ago |
Marcin Gomulak
|
ad44ef1934
world map shadow+forestFX wip
|
6 years ago |
Marcin Gomulak
|
33f3b216ae
wm section 8 + condition script system WIP
|
6 years ago |
Marcin Gomulak
|
f431c40eb9
world map encounters; wmset section 1,4 + section 14,32
|
6 years ago |
Sebanisu
|
32554e3570
fixed FPS_camera after merge conflict
|
6 years ago |
Robert Russell
|
02be272426
Merge branch 'Battle-Menu' into mastercopy
|
6 years ago |
Marcin Gomulak
|
b32e280152
some minor RE for world wmset
|
6 years ago |
Marcin Gomulak
|
fb731b96e7
world texture animation wip
|
6 years ago |
Marcin Gomulak
|
624dab3c81
world map vehicles and objects implemented fully w/ tex
|
6 years ago |
Marcin Gomulak
|
afebfe6e61
wmset/42 hotfix; worldmap vehicle debug preview has textures now
|
6 years ago |