Commit History

Author SHA1 Message Date
  Robert Russell 9644eccd61 fix bugs in field script from sorted fields. 5 years ago
  Robert Russell df3b05a8b4 Cleaned up memory class and I fixed the errors caused from merge. 6 years ago
  Robert Russell 03236179ac changed more things to var. added a SavePNG to tim. correctly loading the lunarcry textures for battle. had to use classic dims for uvs 6 years ago
  Robert Russell 8941c6693e several small changes 6 years ago
  Robert Russell 3a8fef13ed Bppflag from tim2 shares values with field depth. so made the enum global so we can use it in both places. 6 years ago
  Robert Russell 72604a8ef0 added texturebuffer to tim2 6 years ago
  Robert Russell 2046de7671 GetBPP changes to GetBytesPerPixel. Moved TextureBuffer to Images folder. 6 years ago
  Robert Russell bb8492827e wip trying to setup SP2 derrived class that can read from exe offsets. 6 years ago
  Robert Russell 40eaed2897 added check for 8bpp and force number of colors to 16 if above that number. 6 years ago
  Robert Russell e6783c6c58 dispose of temp Texture2D, and fix tim2 test for numOFcluts 6 years ago
  Robert Russell fe509bc2b8 Had to support forcing palettes for card faces. 6 years ago
  Robert Russell b74630a757 Made it so non tims can fail silent with no exception 6 years ago
  Robert Russell 0f150d8900 updated overture tim process 6 years ago
  Marcin Gomulak 35f368dd45 Added getting parameters for colours and clut num and the way of force setting them for some really rare cases happening on world map right now 6 years ago
  Sebanisu f815ee245a Merge branch 'master' into maki0 6 years ago
  Sebanisu 1c1839530b added ignorealpha as a bool. 6 years ago
  Sebanisu 73e564cf37 Copied the TDW code to it's own class. 6 years ago
  Sebanisu 298af658dd tweaks to menu and textures 6 years ago