using System.Collections.Generic;
using System.IO;
namespace FF8
{
public partial class Kernel_bin
{
///
/// Command Abilities
///
///
public class Command_abilities : Ability
{
public new const int count = 19;
public new const int id = 12;
public Icons.ID icon { get; protected set; } = Icons.ID.Ability_Command;
public byte Index { get; private set; }
public byte[] Unknown0 { get; private set; }
public Battle_Commands BattleCommand { get; set; }
private Dictionary convert = new Dictionary
{
{0,2},
{1,3},
{2,6},
{3,4},
{4,0},
{5,29},
{6,30},
{7,24},
{8,25},
{9,23},
{10,28},
{11,26},
{12,32},
{13,27},
{14,33},
{15,34},
{16,31},
{17,7},
{18,38},
};
public override void Read(BinaryReader br, int i)
{
if(convert.ContainsKey(i))
BattleCommand = BattleCommands[convert[i]];
Name = Memory.Strings.Read(Strings.FileID.KERNEL, id, i * 2);
//0x0000 2 bytes Offset to name
Description = Memory.Strings.Read(Strings.FileID.KERNEL, id, i * 2 + 1);
//0x0002 2 bytes Offset to description
AP = br.ReadByte();
//0x0004 1 byte AP Required to learn ability
Index = br.ReadByte();
//0x0005 1 byte Index to Battle commands
Unknown0 = br.ReadBytes(2);
//0x0006 2 bytes Unknown/ Unused
}
public static Dictionary Read(BinaryReader br)
{
Dictionary ret = new Dictionary(count);
for (int i = 0; i < count; i++)
{
var tmp = new Command_abilities();
tmp.Read(br, i);
ret[(Abilities)(i+ (int)Abilities.Magic)] = tmp;
}
return ret;
}
}
}
}