using System.Collections.Generic;
using System.IO;
namespace FF8
{
public partial class Kernel_bin
{
///
/// Menu Abilities Data
///
///
public class Menu_abilities :Ability
{
public new const int count = 24;
public new const int id = 17;
public override string ToString() => Name;
public byte Index { get; private set; }
public byte Start { get; private set; }
public byte End { get; private set; }
public override void Read(BinaryReader br, int i)
{
Name = Memory.Strings.Read(Strings.FileID.KERNEL, id, i * 2);
//0x0000 2 bytes Offset to name
Description = Memory.Strings.Read(Strings.FileID.KERNEL, id, i * 2 + 1);
//0x0002 2 bytes Offset to description
br.BaseStream.Seek(4, SeekOrigin.Current);
AP = br.ReadByte();
//0x0004 1 byte AP Required to learn ability
Index = br.ReadByte();
//0x0005 1 byte Index to m00X files in menu.fs
//(first 3 sections are treated as special cases)
Start = br.ReadByte();
//0x0006 1 byte Start offset
End = br.ReadByte();
//0x0007 1 byte End offset
}
public static Dictionary Read(BinaryReader br)
{
Dictionary ret = new Dictionary(count);
for (int i = 0; i < count; i++)
{
var tmp = new Menu_abilities();
tmp.Read(br, i);
ret[(Abilities)(i+(int)Abilities.Haggle)] = tmp;
}
return ret;
}
}
}
}