using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; namespace FF8 { public static partial class Module_main_menu_debug { private static void DrawLGCheckSlot() => DrawLGSGCheckSlot(strLoadScreen[Litems.Load].Text); private static void DrawSGCheckSlot() => DrawLGSGCheckSlot(strLoadScreen[Litems.Save].Text); private static void DrawLGSGCheckSlot(FF8String topright) { DrawLGSGHeader(strLoadScreen[Litems.GameFolderSlot1 + SlotLoc].Text, topright, strLoadScreen[Litems.CheckGameFolder].Text); DrawLGSGLoadBar(); } private static void UpdateLGCheckSlot() { if (PercentLoaded < 1.0f) { PercentLoaded += Memory.gameTime.ElapsedGameTime.Milliseconds / 1000.0f * 3; } else { State = MainMenuStates.LoadGameChooseGame; Memory.SuppressDraw = true; init_debugger_Audio.PlaySound(35); } } private static void UpdateSGCheckSlot() => throw new NotImplementedException(); } }