namespace OpenVIII.Battle { public partial class Camera { #region Structs /// /// Main struct for collection of camera animations. Every BattleCameraSet hold 8 animations /// no matter what /// private struct BattleCameraCollection { #region Fields public BattleCameraSet[] battleCameraSet; public uint cAnimCollectionCount; public uint pCameraEOF; #endregion Fields } #endregion Structs } }