using Microsoft.Xna.Framework.Graphics; namespace OpenVIII.Battle.Dat { public struct VertexPositionTexturePointersGRP { #region Constructors public VertexPositionTexturePointersGRP(VertexPositionTexture[] vpt, byte[] texturePointers) : this() { this.VPT = vpt; this.TexturePointers = texturePointers; } #endregion Constructors #region Properties public byte[] TexturePointers { get; } public VertexPositionTexture[] VPT { get; } #endregion Properties } }