using System;
namespace OpenVIII
{
///
/// Countdown from a set value based on game elapsed time
///
///
public class CountDown
{
#region Constructors
public CountDown(TimeSpan timeSpan) => TS = timeSpan;
public CountDown(double ms) => MS = ms;
#endregion Constructors
#region Properties
public bool Done => TS <= TimeSpan.Zero;
public double MS
{
get => TS.TotalMilliseconds;
set => TS = TimeSpan.FromMilliseconds(value);
}
public TimeSpan TS { get; set; }
#endregion Properties
#region Methods
///
/// Run Update() to pass time; To "pause" don't run update
///
public bool Update()
{
if (!Done)
{
TS -= Memory.ElapsedGameTime;
}
return Done;
}
#endregion Methods
}
}