using OpenVIII.Encoding.Tags; using System.Collections.Generic; namespace OpenVIII { public static class InputActions { #region Fields public static readonly List Cancel = new List { FF8TextTagKey.Cancel, FF8TextTagKey.x34 }; public static readonly List Cards = new List { FF8TextTagKey.Cards, FF8TextTagKey.x37 }; public static readonly List Confirm = new List { FF8TextTagKey.Confirm, FF8TextTagKey.x36 }; public static readonly List Down = new List { FF8TextTagKey.Down, FF8TextTagKey.x3E }; public static readonly List EscapeLeft = new List { FF8TextTagKey.EscapeLeft, FF8TextTagKey.x30 }; public static readonly List EscapeRight = new List { FF8TextTagKey.EscapeRight, FF8TextTagKey.x31 }; public static readonly List Exit = new List { FF8TextTagKey.Exit }; public static readonly List ExitMenu = new List { FF8TextTagKey.ExitMenu }; public static readonly List Left = new List { FF8TextTagKey.Left, FF8TextTagKey.x3F }; public static readonly List Menu = new List { FF8TextTagKey.Menu, FF8TextTagKey.x35 }; public static readonly List Pause = new List { FF8TextTagKey.Pause, FF8TextTagKey.x3B }; public static readonly List Reset = new List { FF8TextTagKey.Reset }; public static readonly List Right = new List { FF8TextTagKey.Right, FF8TextTagKey.x3D }; public static readonly List RotateLeft = new List { FF8TextTagKey.RotateLeft, FF8TextTagKey.x32 }; public static readonly List RotateRight = new List { FF8TextTagKey.RotateRight, FF8TextTagKey.x33 }; public static readonly List Select = new List { FF8TextTagKey.Select, FF8TextTagKey.x38 }; public static readonly List Up = new List { FF8TextTagKey.Up, FF8TextTagKey.x3C }; #endregion Fields } }