using System;
using System.Diagnostics.CodeAnalysis;
namespace OpenVIII
{
namespace Kernel
{
///
/// Statues that only exist in battle.
///
///
///
[Flags]
[SuppressMessage("ReSharper", "UnusedMember.Global")]
public enum BattleOnlyStatuses : uint
{
None = 0x0, Sleep = 0x1, Haste = 0x2, Slow = 0x4, Stop = 0x8, Regen = 0x10,
Protect = 0x20, Shell = 0x40, Reflect = 0x80, Aura = 0x100, Curse = 0x200,
Doom = 0x400, Invincible = 0x800, Petrifying = 0x1000, Float = 0x2000,
Confuse = 0x4000, Drain = 0x8000, Eject = 0x10000, Double = 0x20000,
Triple = 0x40000, Defend = 0x80000, Unk0X100000 = 0x100000, Unk0X200000 = 0x200000,
Charged = 0x400000, BackAttack = 0x800000, Vit0 = 0x1000000, AngelWing = 0x2000000,
Unk0X4000000 = 0x4000000, Unk0X8000000 = 0x8000000, Unk0X10000000 = 0x10000000,
Unk0X20000000 = 0x20000000, HasMagic = 0x40000000, SummonGF = 0x80000000,
}
}
}