using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace OpenVIII
{
namespace Kernel
{
#region Classes
///
/// Characters Abilities Data
///
///
public sealed class CharacterAbilities : EquippableAbility
{
#region Fields
///
/// Section Count
///
public const int Count = 20;
///
/// Section ID
///
public const int ID = 14;
///
/// Icon for this type.
///
public new const Icons.ID Icon = Icons.ID.Ability_Character2;
#endregion Fields
#region Constructors
private CharacterAbilities
(FF8String name, FF8String description, byte ap, CharacterAbilityFlags flags) :
base(name, description, ap, Icon) => Flags = flags;
#endregion Constructors
#region Properties
///
/// Ability Flags that are enabled by this
///
public CharacterAbilityFlags Flags { get; }
#endregion Properties
#region Methods
public static Dictionary Read(BinaryReader br)
=> Enumerable.Range(0, Count)
.ToDictionary(i => (Abilities)(i + (int)Abilities.Mug), i => CreateInstance(br, i));
private static CharacterAbilities CreateInstance(BinaryReader br, int i)
{
//0x0000 2 bytes
FF8StringReference name = Memory.Strings.Read(Strings.FileID.KERNEL, ID, i * 2);
//0x0002 2 bytes
FF8StringReference description = Memory.Strings.Read(Strings.FileID.KERNEL, ID, i * 2 + 1);
br.BaseStream.Seek(4, SeekOrigin.Current);
//0x0004 1 byte
byte ap = br.ReadByte();
//0x0005 3 byte
byte[] tmp = br.ReadBytes(3);
CharacterAbilityFlags flags =
(CharacterAbilityFlags)(tmp[2] << (16) | tmp[1] << (8) | tmp[0]);
return new CharacterAbilities(name, description, ap, flags);
}
#endregion Methods
}
#endregion Classes
}
}