Junction Junction Menu Item Item Menu Magic Magic Menu GF Guardian Force Menu Status Status Menu Card Look at cards Rearrange Rearrange party order Save Save Menu Config Configuration Menu ???? Past party members PLAY G : Current EXP Next LEVEL / HP LV - % Fire Ice Thunder Earth Poison Wind Water Holy Death Poison Petrify Darkness Silence Berserk Zombie Sleep Slow Stop Curse Confuse Absorb Can"t select Making Shop Load Motel Motel Yes No Junk Shop ( ) Ability Use GF ability Switch Select party members Haven"t been to a shop! Tutorial Explanation S.LV SeeD rank A Ace Changes current HP{Line}OK? ???? Information FF�� Info Corner TEST Take Written Test to raise SeeD rank Review Review SeeD Written Test Nothing happened TIME TIMER
Vibration function Set vibration function ON OFF Cannot use vibration function Vibration function ON Vibration function OFF Battle speed Set battle speed Battle message Set battle message speed Field message Set field message speed ANALOG input L/R invert ANALOG input Set ANALOG stick response Camera Movement Set battle camera movement Move Cannot move ATB Set ATB Active Wait Cursor Set cursor Memory Initial Talk/Confirm Walk/Cancel Talk Menu N/A N/A N/A N/A Walk N/A Confirm Cancel View Status Change Character Change Select Window Trigger Escape (with {Key EscapeRight}) Escape (with {Key EscapeLeft}) Move cursor N/A On,Off/Examine Move BACK Move FWD Menu Look left Look right N/A Switch POV Walk/Direction(Vehicle) Vehicle FWD/BACK Field Map Controls Battle Controls World Map Controls Sound Set sound Mono Stereo Controller Change controller setting Normal Customize {Key x3B} to customize controller setting Fast Slow Scan Set close-up for Scan Always Once {Key x3B} to end, {Key x38} to default Button assignment {Key Menu} to switch L/R ANALOG controller For ANALOG Controller For DUAL SHOCK™ Left stick Right stick 0% 100% Save menu GAME FOLDER Slot 1 Slot 2 Choose block to save Data exists. Overwrite? Yes No Loading data Saving data No MEMORY CARD The MEMORY CARD in slot 1{Line}is not formatted.{Line}Format the GAME FOLDER{Line}in slot 1? The GAME FOLDER in slot 2{Line}is not formatted.{Line}Format the GAME FOLDER{Line}in slot 2? Formatting Formatting complete Do not remove the controller,{Line}GAME FOLDER from slot 1, 2, or open disc cover. Checking GAME FOLDER unused block Failed to save file Failed to load file NEW GAME Continue Failed to format GAME FOLDER Saved data is damaged No empty blocks.{Line}Need 1 block to save. Checking GAME FOLDER Data saved Can"t load damaged data No save data Choose block to load DISC FINAL FANTASY �� Save for FINAL FANTASY �� Chocobo World ‘Chocobo World" Menu Data from another title GAME FOLDER in use: Slot 1 GAME FOLDER in use: Slot 2 Data is damaged No ‘Chocobo World" Failed to check GAME FOLDER ‘Chocobo World" has changed.{Line}Saving data recommended. FINAL FANTASY �� Load FINAL FANTASY �� Not formatted ‘Chocobo World" did not download properly Squall Rinoa Angelo Boko Griever Use Use magic Exchg. Exchange magic with members Rearrange Organizes magic during battle Select character Owns same magic Give All Split Choose magic Already have 100 Can"t carry {Dialog SelectedMagic} Take All All Take all magic from other members Select member to receive magic Select member to transfer magic Discarding all of {Dialog SelectedCharacter}"s {Dialog SelectedMagic}{Line}OK? Manual Rearrange manually Attack·Restore·Indirect Rearrange in order of Attack·Restore·Indirect Attack·Indirect·Restore Rearrange in order of Attack·Indirect·Restore Restore·Attack·Indirect Rearrange in order of Restore·Attack·Indirect Restore·Indirect·Attack Rearrange in order of Restore·Indirect·Attack Indirect·Attack·Restore Rearrange in order of Indirect·Attack·Restore Indirect·Restore·Attack Rearrange in order of Indirect·Restore·Attack Empty ?? Elemental MONSTER BOSS GF PLAYER TOTAL MONSTER AREA Level {Dialog Number} Monster Card Level {Dialog Number} Boss Card Level {Dialog Number} GF Card Level {Dialog Number} Player Card N/A Checking ‘Chocobo World" ‘Chocobo World" not downloaded.{Line}Download? (uses 7 blocks) ‘Chocobo World" not downloaded.{Line}7 blocks needed-not available. Do not remove ‘Chocobo World"{Line}or controller,{Line}or open disc cover in this menu. Running another title.{Line}Exit the other title. Need to start up{Line}‘Chocobo World".{Line}Start? No empty block space to download ‘Chocobo World". Failed to download ChocoboWorld in slot 1{Line}is not formatted.{Line}Format{Line}ChocoboWorld in slot 1? ChocoboWorld in slot 2{Line}is not formatted.{Line}Format{Line}ChocoboWorld in slot 2? Failed to read ‘Chocobo World" Exchanging data from ‘Chocobo World".{Line}Do not remove MEMORY CARD from slot 1 or 2,{Line}or open the disc cover. Failed to exchange data with ‘Chocobo World" World Send Chicobo to ‘Chocobo World" Home Return Chicobo to FF�� Do over Start over with new Chicobo How to Play How to play ‘Chocobo World" Received following item(s) Failed to start up ‘Chocobo World" Downloading ‘Chocobo World" ‘Chocobo World" already has Chicobo Chicobo roaming the ‘World"{Line}won"t be able to return ‘Home".{Line}OK? Deletes Chicobo in{Line}‘Chocobo World".{Line}OK? Chicobo from other save data.{Line}Can"t return ‘Home". Didn"t have any item(s) Download complete. {Key Confirm} to activate menu. ‘Chocobo World" did not{Line}download properly.{Line}Download again? Auto-RPG Auto-RPG Explanation Operation Control Key Explanation Walking Walk Screen Explanation Event Event Screen Explanation Battle Battle Explanation Map/Move Map/Movement Explanation Status Status Explanation Transmit Head to Head Explanation Menu Menu Explanation {Key Left}/{Key Right} to scroll, {Key Cancel} to go to menu screen Mog ID WPN Failed to format ChocoboWorld �������1 �������2
No one can carry refined item(s) Number to refine Already have 100 No more space Requirement not met ? ? Timber Pet Shop Balamb Shop Dollet Shop Timber Shop Deling City Shop Winhill Shop FH Shop Trabia Shop Esthar Shop Balamb Shop Dollet Shop Timber Shop Deling City Shop Winhill Shop FH Shop Trabia Shop Man from Garden 2 Esthar Pet Shop 3 Esthar Book Store 4 Esthar Shop!!! 5 Balamb Junk Shop Dollet Junk Shop Timber Junk Shop Deling City Junk Shop Winhill Junk Shop FH Junk Shop Trabia Junk Shop Esthar Junk Shop Junk Shop Ability Quantity Money Buy Sell Exit Quantity Price Atk Hit Remodel {Dialog SelectedCharacter}"s weapon{Line}to ‘{Dialog SelectedMagic}"{Line}OK? {Line}? Not enough items,{Line}come back later. Not enough items Not enough money Welcome What do you want to sell? What do you want to buy? Is this OK? Come back soon! Welcome! Who needs to remodel? Buy how many? Sell how many? Can"t carry any more Not enough money Welcome! Remodel to which weapon? You have it already Come back soon Can"t remodel your weapon No Junk Shop Party Junction Set junction party Switch Member Please make a party of 3 Junction Exchange Exchanges all that is junctioned Can"t remove from party ({Key Element_Holy}) Can"t include in party ({Key Element_Holy}) Exchanges {Dialog SelectedCharacter} and {Dialog SelectedMagic}"s junction status.{Line}Are you sure? ({Key Element_Holy}) The party has not been set The junction party has not been set English Symbols Space Confirm Delete Default Name Input Name the character Squall Rinoa Angelo Quezacotl Shiva Ifrit Siren Brothers Diablos Carbuncle Leviathan Pandemona Cerberus Alexander Doomtrain Bahamut Cactuar Tonberry Eden ABCDEFG HIJKLMN OPQRSTU VWXYZ abcdefg hijklmn opqrstu vwxyz .,·:?!_ -() 0123456 789 ÀÁÂÄÇÈÉ ÊËÌÍÎÏÑ ÒÓÔÖÙÚÛ ÜŒ àáâäçèé êëìíîïñ òóôöùúû üœß .,·:?!_ -() 0123456 789 Boko Griever Gunblade Auto Set Gunblade Auto-mode Duel-Auto Set Duel Auto mode ON OFF Basic Status Elem: ST-Atk/Def Compatibility with GF Renzokuken Indicator Set Renzokuken Indicator Won"t learn anything. OK? Use Learn Select ability to learn Compatibility Learning Don"t learn anything? Use Use Item Battle Rearrange Items for battle Rearrange Rearrange manually This GF is not an ally GF annihilated Can"t use in menu Can"t select Changes Chicobo"s name{Line}OK? Change the pet"s name{Line}OK? Can"t summon GF You called upon me? I am... I shall become your ally No more abilities to learn Ability{Line} {Char Quistis} learned {Dialog SelectedBlueMagic}!!! {Char Quistis} already knows {Dialog SelectedBlueMagic} Unlearn? Remove all GF & magic{Line}OK? Remove all magic{Line}OK? Sort Rearrange automatically {Key Left}·{Key Right} to scroll/{Key Cancel} to go to Item screen Nothing happened...... {Dialog SelectedGF} learned {Dialog SelectedGFAbility}!!! {Dialog SelectedGF} already knows {Dialog SelectedGFAbility} {Dialog SelectedGF} can"t learn anymore abilities {Dialog SelectedCharacter}"s compatibility with {Dialog SelectedGF} went up {Dialog CurrentValue}! {Dialog SelectedCharacter}"s compatibility with {Dialog SelectedGF} is at max {Dialog SelectedCharacter}"s {Dialog SelectedParam} went up {Dialog CurrentValue}!!! {Dialog SelectedCharacter}"s {Dialog SelectedParam} won"t go up anymore Basic {Dialog SelectedParam} Value {Dialog SelectedCharacter} has max compatibility with all GF {Dialog SelectedCharacter}"s compatibility with all GF went up {Dialog CurrentValue}!!! 『{Dialog SelectedGFAbility}』{Line} Junction Junctioning Off Removes all junctioned items Auto Junctions magic automatically Ability Sets ability HP Junction to HP Str Junction to Str Vit Junction to Vit Mag Junction to Mag Spr Junction to Spr Spd Junction to Spd Luck Junction to Luck Eva Junction to Eva Hit Junction to Hit ST-A Junction to ST-Atk ST-D Junction to ST-Def EL-A Junction to Elem-Atk EL-D Junction to Elem-Def ST-A/D Status Attack/Defense EL-A/D Elemental Attack/Defense Stats Basic Stat Setting ST-A Details displayed in junction ST-D EL-A EL-D GF Junction GF Magic Junction Magic ---- Are you sure? Keep previous setting Atk Junction magic to up Str Mag Junction magic to up Mag Def Junction magic to up HP All Remove all junctioned GF & magic Mag Remove all junctioned magic Remove all junctioned GF and magic{Line}OK? Remove all junctioned magic{Line}OK? Choose GF to junction Choose slot to junction Choose magic to junction Junctioned to {Dialog SelectedCharacter} Empty Basic Operation Basic Control Explanation in FF�� Battle Operation Battle Explanation Card Game Rules Card Game Explanation Online Help Explanation of Various Features GF Junction Junctioning a GF and setting commands Magic Junction Explanation on junctioning magic Junction to Elements Explanation of elemental junction Junction of Status Explanation of status junction GF Tutorial Explanation of GF {Char Squall}"s Status Screen Explanation of {Char Squall}"s status screen Zell"s Status Screen Explanation of Zell"s status screen {Char Rinoa}"s Status Screen Explanation of {Char Rinoa}"s status screen Switch Explanation of Switch {Key Up} {Key Down} cursor, {Key Confirm} to confirm, {Key Cancel} to cancel When you can jump {Key Cancel} to cancel When you have to go back Select a heading to search SeeD Written Test SeeD Written Test (Trial) SeeD Written Test Level {Dialog CurrentValue} SeeD Written Test Review SeeD Test (Trial) Review SeeD Test Review Level {Dialog CurrentValue} SeeD Written Test Level SeeD Written Test (Trial) Choose level to review {Key Left} {Key Right} cursor, {Key Confirm} to confirm, {Key Cancel}to cancel {Key Left} {Key Right} cursor, {Key Confirm} to confirm {Key Left} {Key Right} to scroll {Key Cancel} to go to Tutorial {Key Left} {Key Right} cursor, {Key Cancel} to cancel {Key Up} {Key Down} {Key Left} {Key Right} cursor, {Key Confirm} to confirm, {Key Cancel}to cancel {Key Left} {Key Right} cursor, {Key Cancel} to cancel {Key Confirm} to quit Icon Explanation Explanation About Icons
Items for remodeling Weapons Monthly 1st Issue 1/4 Of all gunblades (a sword-gun weapon), the finest{Line}model is the Lionheart.{Line}It requires rare items to be remodeled to its{Line}highest quality. Good luck! Weapons Monthly 1st Issue 2/4 Next, we show you the finest projectile weapon,{Line}the Shooting Star.{Line}Don"t let the angel wing motif fool you.{Line}It"s a deadly weapon. Weapons Monthly 1st Issue 3/4 Exeter comes to mind when considering high-{Line}powered guns.{Line}Despite its simple design, it"s a fine weapon made{Line}of many rare metals. Weapons Monthly 1st Issue 4/4 This Strange Vision is famous for its ability to hit{Line}a target with perfect accuracy.{Line}It"s also famous for its rarity. Weapons Monthly March Issue 1/4 This time, we introduce a basic weapon.{Line}The gunblade"s original model is this Revolver.{Line}What it lacks in power, it more than makes up for{Line}with its reliability. Weapons Monthly March Issue 2/4 A punch can be a deadly weapon, but it can be{Line}made even more effective by wearing these, the{Line}Metal Knuckle.{Line}These gloves are widely used. Weapons Monthly March Issue 3/4 Even a weakling can cause serious damage{Line}with this type of nunchaku, but they"re{Line}also hard to use. This Flail has long been{Line}a favorite for beginners. Weapons Monthly March Issue 4/4 Whips are effective against enemies that are close{Line}or far away.{Line}This Chain Whip has a simple design, but is very{Line}reliable in battle. Weapons Monthly April Issue 1/4 An improvement in power over the Revolver, Shear{Line}Trigger uses the same blade as the Revolver, but{Line}the gun aspect is now more powerful. Weapons Monthly April Issue 2/4 With the Maverick, the combatant can deliver direct{Line}punching blows to the enemy.{Line}The gloves are made of black leather and have{Line}metal plates on the knuckles. Weapons Monthly April Issue 3/4 Weapons that can be used from a distance have{Line}many advantages.{Line}The Pinwheel is one of the more basic projectile{Line}weapons. Weapons Monthly April Issue 4/4 Guns have the advantage of range, but damage is{Line}less compared to swords.{Line}The Valiant uses powerful bullets to cause damage{Line}comparable to a sword. Weapons Monthly May Issue 1/4 This Cutting Trigger is the latest model of{Line}gunblade, made by replacing the blade of the{Line}Revolver with the powerful Cutting Sword. Weapons Monthly May Issue 2/4 Valkyrie is a projectile weapon that can fly{Line}straight at the enemy using its stabilizing fins.{Line}The blade is extremely deadly. Weapons Monthly May Issue 3/4 The Ulysses lacks style, but is a quality rifle with{Line}tremendous firepower.{Line}The inelegant design was necessary to absorb the{Line}powerful recoil after firing. Weapons Monthly May Issue 4/4 This whip, the Slaying Tail, is known for its{Line}tremendous speed and power.{Line}It is named after Sleipner, the horse of the{Line}legendary GF, Odin. Weapons Monthly June Issue 1/4 The Flame Saber got its name from its red blade.{Line}This gunblade is very similar to the Shear Trigger.{Line}The only difference is that it has the Cutting{Line}Trigger"s handle. Weapons Monthly June Issue 2/4 The Gauntlet is covered with layers of steel.{Line}It is a fighting glove for delivering heavy rather{Line}than smooth blows. Weapons Monthly June Issue 3/4 The ends of the Morning Star were equipped with{Line}spiked metal balls to cause more damage.{Line}It is a plain weapon, similar to nunchaku, but it is{Line}fairly effective. Weapons Monthly June Issue 4/4 The Red Scorpion is a unique whip made of rare{Line}materials.{Line}It"s strength comes from the dragon skin, while it"s{Line}flexibility comes from the Ochu tentacle.{Line} Weapons Monthly July Issue 1/4 The Twin Lance is a gunblade forged with two{Line}blades. The two blades work synergistically to{Line}inflict severe damage.{Line}The only drawback is its heavy weight.{Line} Weapons Monthly July Issue 2/4 The Rising Sun is similar to a circular saw.{Line}It is made by upgrading the Pinwheel.{Line}It is capable of slicing into enemies like a spinning{Line}saw and dealing a devastating blow. Weapons Monthly July Issue 3/4 Contrary to the Ulysses, the Bismarck has a sleek{Line}look. The rifle is very handy and light, but in turn,{Line}requires more physical strength and energy to{Line}handle its powerful recoil. Weapons Monthly July Issue 4/4 The Crescent Wish is an extremely powerful{Line}nunchaku.{Line}Some rare items are required to forge this weapon. Weapons Monthly August Issue 1/4 The Punishment looks almost identical to the Twin{Line}Lance, but it is lighter and more powerful.{Line}The only gunblade more powerful than this is the{Line}Lionheart. Weapons Monthly August Issue 2/4 Ehrgeiz is the most powerful fighting glove.{Line}It allows the wearer to deliver optimal hits based{Line}on his or her ability. Weapons Monthly August Issue 3/4 The Cardinal is the latest line of projectile weapons.{Line}The wide fins provide more stability and accuracy{Line}compared to the Valkyrie.{Line}Its greater accuracy causes more damage. Weapons Monthly August Issue 4/4 Save the Queen is the most powerful whip in the{Line}world.{Line}It is made with Malboro"s tentacles which are the{Line}most ideal material for making whips. Combat King 001 Sea Power! Dolphin Blow Do you guys know what a Dolphin is?{Line}It"s an adorable gray mammal that lives in the{Line}ocean.{Line}This skill, called the {Color Blue}Dolphin Blow{Color White}, draws out the{Line}secret power of the dolphin.{Line}It"ll give the enemy a hell of a show!{Line} Dolphin Blow Study the skill carefully.{Line}Remember, always use it for a good cause, ok!?{Line} Combat King 002 Power Blow! Meteor Strike Picking up your enemy and slamming them on the{Line}ground probably does the most damage.{Line}That"s what {Color Blue}Meteor Strike{Color White} accomplishes.{Line}And, of course, the bigger they are, the harder{Line}they fall.{Line} Meteor Strike This is one of the hardest moves to do, but{Line}study it carefully and you"ll eventually get it.{Line}Remember, always use it for a good cause, ok!?{Line} Combat King 003 Final blow! Meteor Barret As a fighter, you will occasionally encounter near-{Line}death experiences.{Line}Using {Color Blue}Meteor Barret{Color White} in these situations may be{Line}your only chance to emerge victorious.{Line}It is a skill that throws all your energy against{Line}the enemy. Meteor Barret Being a finishing blow, it inflicts tremendous damage{Line}against the enemy.{Line}Remember, always use it for a good cause, ok!?{Line} Combat King 004 Aerial Finish! Different Beat The enemy can"t do anything if you lift them up in{Line}the air.{Line}With {Color Blue}Different Beat{Color White}, you can kick the enemy up in{Line}the air and keep kicking them while they remain{Line}completely defenseless.{Line} Different Beat This is really an efficient skill so it"s worthwhile{Line}to get it down.{Line}Remember, always use it for a good cause, ok!?{Line} Combat King 005 Super Dash! My Final Heaven E = 1/2 x M x V x V E: Energy. M: Mass.{Line}V: Velocity. Apparently, if you increase the{Line}velocity, the energy goes up.{Line}This skill is based on this physics equation.{Line}At a velocity near the speed of light, you can{Line}do major damage! My Final Heaven Get this skill, {Color Blue}My Final Heaven{Color White}, down and check out{Line}the high-speed thrashing!{Line}Remember, always use it for a good cause, ok!?{Line} Pet Pals Vol.1 Welcome to Pet Pals.{Line}We bring the latest pet news to dog{Line}lovers.{Line}Your dog learns a trick to damage{Line}enemies in this issue.{Line}Your dog comes to your rescue when{Line}you are in grave danger.{Line}It"s called...{Line} {Color Blue}{Char Angelo2} Strike{Color White}!{Line}As you dog lovers already know, walk with your{Line}dog to help him learn this trick. Pet Pals Vol.2 Have you ever wished your pet could{Line}rescue you in battle?{Line}This is just the trick for your dog to{Line}learn!{Line}Your dog finds and uses potions and{Line}other cures on a member who"s near{Line}KO with this trick.{Line}It is called{Line} {Color Blue}{Char Angelo2} Recover{Color White}!{Line}A very nice trick, indeed. Pet Pals Vol.3 Research shows a relationship between{Line}the moon and your dog.{Line}Do you know how your dog can use the{Line}power of the moon to help you?{Line}It"s...{Line} {Color Blue}Invincible Moon{Color White}!{Line}The moon"s mysterious power can{Line}make all allies invincible.{Line}Do a lot of walking with your dog to help him learn{Line}this trick! Pet Pals Vol.4 Have you ever been KO"d by a{Line}monster?{Line}Even reviving doesn"t help, because{Line}you get KO"d right back.{Line}To answer your desperate call for{Line}help,{Line}use{Line} {Color Blue}{Char Angelo2} Reverse{Color White}!{Line}Your dog finds Phoenix Downs to{Line}revive KO"d party members in battle. Pet Pals Vol.5 Item hunting!{Line}Sounds like a daunting task?{Line}But it"s true that you need items to{Line}do anything.{Line}So let"s have your dog learn another{Line}trick.{Line}It"s...{Line} {Color Blue}{Char Angelo2} Search{Color White}!{Line}Your dog finds items while you are fighting.{Line}Be sure to praise your dog when s/he finds an{Line}item!{Line} Pet Pals Vol.6 Have you ever wanted to achieve a{Line}goal together with your pet?{Line}Make it come true, using{Line} {Color Blue}Wishing Star{Color White}!{Line}Attack enemies together!{Line}The power of love multiplies your{Line}powers by 10 to 20 times to defeat{Line}your enemies.{Line}Try it, you"ll like it!{Line} Occult Fan I Exclusive{Line}Mysterious Monster Death!!! Odell Burk(67) of Timber was{Line}tending to his field when he{Line}found a dead monster after{Line}hearing a loud impact sound.{Line} Mr. Burk said it{Line}occured while he{Line}was making a fence{Line}with steel pipes.{Line} An extremely{Line}strange death! Occult Fan II Photo Exclusive It"s an Unidentified Flying Object! On the left is a{Line}photo shot in{Line}Esthar.{Line}Take a look at the{Line}unidentified flying{Line}object in the center.{Line} Have you ever seen any monster or airplane{Line}like this!? Some say it may be Esthar"s secret{Line}weapon, but residents of the area say it appears{Line}when there is a major Malboro outbreak. Occult Fan III Magic World Exclusive Summoning Legend Revealed! Look at this picture.{Line}This is a confidential photo of{Line}what is assumed to be a ring{Line}that summons a GF.{Line}Legend goes that it was{Line}a ring that belonged to a royal family.{Line}Its name and whereabouts are unknown.{Line}The legend says you must have 666 items to{Line}summon the GF.{Line} Occult Fan IV Exclusive Report{Line}Unidentified Flying Object Revealed!? Our research on the deadly flying{Line}object revealed that a Devil (left){Line}may be flying and attacking{Line}people.{Line} Another theory{Line}calls it an alien{Line}(right). Neither has been proven, but people{Line}that were attacked all owned ST{Line}Full Recovery Medicine.{Line}
Status Window Battle Tutorial 1/8 A status window showing the character, HP, and{Line}ATB gauges is displayed on the battle screen.{Line} Characters can act once the ATB gauge is full.{Line} Command Window Battle Tutorial 2/8 Commands are displayed when{Line}the ATB is full.{Line} Use the directional buttons to{Line}choose.{Line} Press {Key Confirm} to confirm the{Line}command.{Line} Press {Key x3B} while the cursor{Line}is on-screen to see a help{Line}message.{Line} Using Magic Battle Tutorial 3/8 To use {Color Blue}Magic{Color White}, select one{Line}magic and choose your{Line}target.{Line} The number in stock is{Line}indicated next to the{Line}magic"s name.{Line} The {Key JunctionSYM} indicates that the{Line}magic is junctioned.{Line} Using Items Battle Tutorial 4/8 When {Color Blue}Item{Color White} is chosen,{Line}select the item and its{Line}target.{Line} The number next to{Line}each item shows how{Line}many items the party{Line}has.{Line} Summoning GF Battle Tutorial 5/8 {Color Blue}GF{Color White} summons a GF{Line}junctioned to a{Line}character.{Line}Select a GF and its{Line}target.{Line} The number next{Line}to the GF"s name{Line}shows its HP.{Line} Draw Battle Tutorial 6/8 {Color Blue}Draw{Color White} extracts magic{Line}from enemies.{Line} Choose a target and{Line}magic, then {Color Blue}Stock{Color White} or{Line}{Color Blue}Cast{Color White}.{Line} {Color Blue}Stock{Color White} will stock the{Line}magic and {Color Blue}Cast{Color White} will cast{Line}the magic.{Line} Limit Break Battle Tutorial 7/8 When running low on HP, {Key Arrow_Right}{Line}may appear next to {Color Blue}Attack{Color White}.{Line} Press the right directional{Line}button.{Line} This new command is more{Line}powerful than the usual{Line}{Color Blue}Attack{Color White}.{Line} This is a Limit Break.{Line} Miscellaneous Battle Tutorial 8/8 {Line}-Press {Key RotateLeft} to choose your{Line} target from a window.{Line}-Hold {Key EscapeLeft} and {Key EscapeRight} to escape,{Line} though there are some{Line} battles from which you cannot escape.{Line}-EXP is gained even if you escape,{Line} as long as you damaged the enemy.
Introduction Card Rules 1/13 The cards originated{Line}when a psychic named{Line}Orlan modified these tarot{Line}cards for games.{Line}The game became popular{Line}with soldiers passing time {Line}between battles. As its popularity spread, each region developed its{Line}own rules and picture variations.{Line} Diagram Card Rules 2/13 1.Picture{Line}2.Numbers{Line} Correspond to the 4{Line} sides of the card.{Line} (1:weak - A:strong){Line}3.Element{Line} Some rules allow{Line} the players to use{Line} its elemental property.{Line} Battle Area Card Rules 3/13 1.Battle area{Line} Place cards here one at{Line} a time.{Line}2.Elemental{Line} Some rules indicate{Line} elements on the board.{Line} Basic Rules Card Rules 4/13 Cards are placed in turn,{Line}and the player with the{Line}most cards when all 9{Line}areas are filled wins.{Line} Review rules by{Line}pressing {Key Menu}{Line} Your Hand Card Rules 5/13 Choose 5 cards before{Line}you begin.{Line}Pay attention to numbers{Line}and elements.{Line}{Line}1.Card name{Line}2.# in stock{Line}3.Page number{Line}4.Card chosen Same Card Rules 6/13 {Color Blue}Same{Color White} turns over cards{Line}that have same # values{Line}on 2 or more sides.{Line}In the example, #s 4 and{Line}1 are adjacent to top{Line}and left sides.{Line}This turns over the top{Line}and left cards. Plus Card Rules 7/13 {Color Blue}Plus{Color White} means that cards{Line}adding to the same # on{Line}more than 2 adjacent{Line}sides are turned over.{Line}In the example, the cards{Line}placed add up to 7 on the{Line}top and left sides.{Line}The cards on top and left{Line}are turned over.{Line} Combo Card Rules 8/13 Cards turned over using{Line}{Color Blue}Same{Color White} or {Color Blue}Plus{Color White} turn over{Line}adjacent cards in {Color Blue}Combo{Color White}.{Line}In the example, red will {Line}be turned over because{Line}1 of the 2 cards turned{Line}over is a larger #. Same Wall Card Rules 9/13 {Color Blue}Same Wall{Color White} uses Battle{Line}Area wall (the frame) as{Line}1 of card"s 4 sides when{Line}using {Color Blue}Same{Color White} rule.{Line}Wall is assumed to have{Line}‘A" value on all sides. Elemental Card Rules 10/13 {Color Blue}Elemental{Color White} changes the #{Line}value of the card depending{Line}on the elemental property.{Line}When a card and slot match{Line}elemental properties, the{Line}# value increases by 1.{Line}If elements don"t match,{Line}the card loses 1 from the{Line}original # value.{Line} Other Rules Card Rules 11/13 {Color Blue}Open{Color White}{Line} All cards face up.{Line}{Color Blue}Random{Color White}{Line} Cards chosen at random.{Line}{Color Blue}Sudden Death{Color White}{Line} Play until someone wins.{Line} Trade Rule Card Rules 12/13 Cards are traded when the game is over.{Line}The winner takes 1 card from the loser in the{Line}basic trade rule {Color Blue}One{Color White}.{Line}There are many trade rules besides {Color Blue}One{Color White}.{Line}Pay attention to trade rules before you begin{Line}a game. Special Trade Rules Card Rules 13/13 {Color Blue}Direct{Color White}{Line} Take cards you turned over, but lose cards{Line} turned over by the opponent.{Line}{Color Blue}Diff{Color White}{Line} Winner takes the number of cards by which s/he{Line} won.{Line}{Color Blue}All{Color White}{Line} The winner takes all the cards from the loser.{Line} Elements Icon Explanation 1/4 {Key Element_Fire} Fire{Line}{Key Element_Ice} Ice{Line}{Key Element_Thunder} Thunder{Line}{Key Element_Earth} Earth{Line}{Key Element_Poison} Poison{Line}{Key Element_Wind} Wind{Line}{Key Element_Water} Water{Line}{Key Element_Holy} Holy{Line} Status Icon Explanation 2/4 {Key Status_Deathex} Death{Line}{Key Status_Poisonex} Poison{Line}{Key Status_Petrifyex} Petrify{Line}{Key Status_Darknessex} Darkness{Line}{Key Status_Silenceex} Silence{Line}{Key Status_Berserkex} Berserk{Line}{Key Status_Zombieex} Zombie{Line}{Key Status_Sleep} Sleep{Line} {Key Status_Slow} Slow{Line}{Key Status_Stop} Stop{Line}{Key Status_Curse} Curse{Line}{Key Status_Confuse} Confuse{Line}{Key Status_Drain} Drain{Line} Stats Icon Explanation 3/4 Hit Points{Line}Strength{Line}Vitality{Line}Magic{Line}Spirit{Line}Speed{Line}Evade{Line}Hit%{Line}Luck{Line} Elemental Attack{Line}Elemental Defense{Line}Status Attack{Line}Status Defense{Line} Ability Icon Explanation 4/4 {Key Ability_Junction} Junction Ability{Line}{Key Ability_Command} Command Ability{Line}{Key Ability_Character2} Character Ability{Line}{Key Ability_Party} Party Ability{Line}{Key Ability_GF} GF Ability{Line}{Key Ability_Menu} Menu Ability{Line}
Mog, a MiniMog, wants to go{Line}treasure hunting with his{Line}friends.{Line}But the treasure is in the{Line}‘Scary Mountain".{Line}Everybody tells Mog, ”We"re{Line}not going! It"s too scary!“{Line} But Mog wants to go so badly.{Line}No one can stop him now! Mog finally decided to go by{Line}himself.{Line}Then... Two days passed...{Line}Three days passed.{Line}Mog did not come home.{Line}Moomba and Cactuar imagined{Line}Mog being barbecued by the{Line} Demon King.{Line}”We have to go help Mog with Chicobo!“ Moomba said, ”I"ll find weapons!“{Line}Cactuar said, ”I"ll find treasures!“{Line}What"s Chicobo doing with a TV and Fishing Pole? � {Color Blue}What is Solo-RPG!?{Color White} 1/8{Line} Chocobo World is a Solo-RPG.{Line} Just as the word ”Solo“ implies, it is a game all{Line} by itself.{Line} Combined with the word RPG, it means it plays an{Line} RPG by itself.{Line} So the game can progress on its own.{Line} Not to worry, though!{Line} Chicobo awaits your command in wait mode! � � {Color Blue}Basic Operation{Color White} 2/8{Line} {Color Green}Walk Screen{Color White}{Line}2,3,4,5: Changes direction{Line} {Color Green}Menu Screen{Color White}{Line}1: Goes back to Walk Screen{Line}2,3: Choose menu option{Line}4,5: Scroll menu{Line} {Color Green}Battle Screen{Color White}{Line}4,5: Push to speed up ATB.{Line} � ��� {Color Blue}Walk Screen{Color White} 3/8{Line}1: Game progresses on the Walk Screen{Line} and stops on the Menu Screen.{Line}2: Chicobo wanders off when HP aren"t{Line} full. Scold it with the enter button!{Line}3: Events happen here!{Line} � � {Color Blue}Event Screen{Color White} 4/8{Line}1: Cactuar gives you an item.{Line}2: Acquired items.{Line}3: Moomba gives you a weapon.{Line}4: Select a weapon.{Line}5: Battle is also an event.{Line}6: Hope you find Mog!{Line}7: ON: You control Chicobo.{Line} OFF: Chicobo"s on his own.{Line} � ���� {Color Blue}Battle Screen{Color White} 5/8{Line}1: HP: Battle ends when HP reads 0.{Line}2: ATB: Attacks when this bar reads 0.{Line}3: If you find Mog, go to the Menu Screen{Line}4: and select STAND BY. He"ll help{Line} you when you"re in danger!{Line}5: Receive magic stones by winning{Line} battles. Bingo levels you up!{Line} � � {Color Blue}Map Screen and Movement{Color White} 6/8{Line}1: Map Screen: Dots show events, and{Line} flickers show Chicobo. Events occur{Line} when they meet!{Line}2: Set direction with up/down buttons.{Line}3: Map number: level up to next map.{Line}4: Time: ChocoboWorld time.{Line}5: Move Screen: Use up/down button to{Line} set. Higher number covers more ground.{Line} � ��� {Color Blue}Status Screen{Color White} 7/8{Line}1: WPN: Randomly chooses 1 of the 4{Line} damage points in battle.{Line}2: Chicobo"s level{Line}3: Current HP/Maximum HP{Line}4: ID signifies Chicobo"s rank.{Line}5: Check number of items collected.{Line} A is the best of the 4 items.{Line} Find out what it is back in FF��.{Line} ��{Color Blue}Optical Communication Screen{Color White} 8/8{Line}1: Neutral position.{Line}2: Receiver selects the bottom.{Line}3: Sender selects the top.{Line}4: Operate like any other battle.{Line} The Chicobo on the right is yours.{Line}5: Take your opponent"s ID{Line} if you win. Compare with your{Line} own. Select it like a weapon.{Line} � �� {Color Blue}ChocoboWorld{Color White} 8/8{Line} 1: Select {Color Blue}World{Color White} to move Chicobo{Line} into ChocoboWorld.{Line}2: Select {Color Blue}Home{Color White} to move Chicobo{Line} back into FF�� world.{Line}3: If you want to start over{Line} from where you left off,{Line} select {Color Blue}Do over{Color White}.{Line}4: {Color Blue}How to play{Color White}: This tutorial.{Line}
We will begin the SeeD written test.{Line}Will you take the level {Dialog CurrentValue} test?{Line}{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO We will begin the SeeD written test.{Line}Your test level now is {Dialog Number}.{Line}{Line}Will you take the level {Dialog CurrentValue} test?{Line}{Line}{Line} {Option x20}YES {Option x21}NO Your scored 100%.{Line}You {Color Red}passed{Color White} the level {Dialog Number} written test.{Line}Your SeeD rank will go up to {Dialog SelectedMagic}.{Line}{Line}{Line}{Line} {Option x20}END Your score was 100%.{Line}You passed level {Dialog Number} written test.{Line}Your SeeD rank won"t go any higher than {Dialog Number}.{Line}{Line}{Line}{Line} {Option x20}END{Line} Your score was {Dialog Number}.{Line}You failed.{Line}Better luck next time.{Line}{Line}{Line}{Line} {Option x20}END Your written test level is 30.{Line}You are not allowed to take any more SeeD written{Line}tests.{Line}{Line}{Line}{Line} {Option x20}GO BACK{Line} Your SeeD rank is {Dialog SelectedMagic}.{Line}Your SeeD rank won"t go any higher;{Line}will you still take the written test?{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Really?{Line}{Line}{Line}{Line}{Line}{Line} {Option x20}NO {Option x21}YES{Line} End of review!{Line}You have mastered everything in level {Dialog Number}!{Line}{Line}{Line}{Line}{Line} {Option x20}END{Line} You scored {Dialog Number}.{Line}What happened...?{Line}{Line}{Line}{Line}{Line} {Option x20}END {Char Squall} is at level {Dialog Number}.{Line}You can"t take anything above {Dialog CurrentValue}.{Line}Please level up first and try again.{Line}{Line}{Line}{Line} {Option x20}END
Question 1{Line}{Line}The Draw command extracts magic from enemies.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 2{Line}{Line}GF stands for Garden Fighter.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 3{Line}{Line}There are a total of 8 elemental attributes.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 4{Line}{Line}In battle, a higher Strength stat causes more{Line}physical damage.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 5{Line}{Line}HP-J is a junction ability.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}You can"t assign specific abilities for your GF to{Line}learn.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 7{Line}{Line}Magic uses MP.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 8{Line}{Line}You can name your GF.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 9{Line}{Line}You can wear protective gear.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}GF level up with AP.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO
Question 1{Line}{Line}You can raise your Vitality by junctioning magic.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 2{Line}{Line}{Char Squall}"s weapon is the Gauntlet.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 3{Line}{Line}You can Stock drawn magic.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 4{Line}{Line}Any action taken while Poisoned causes damage.{Line}There is no damage if you take no action.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 5{Line}{Line}Being hit by a physical attack removes Confuse.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}{Char Squall}"s Limit Break is Kenzokuken.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 7{Line}{Line}To junction magic, you need a matching junction{Line}ability for the stat you want to junction.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 8{Line}{Line}{Key Ability_Junction} signifies Junction Ability.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 9{Line}{Line}The 8 elements are Fire, Ice, Thunder, Poison,{Line}Earth, Sorcery, Wind, and Holy.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}There is a limit to how much magic you can draw{Line}from monsters.{Line}{Line}{Line} {Option x20}YES {Option x21}NO
{Next}Question 1{Line}{Line}Potions can restore a GF"s HP.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 2{Line}{Line}Magic can only be acquired by drawing from enemies.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 3{Line}{Line}Selphie"s weapon is the nunchaku.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 4{Line}{Line}You only need money to remodel your weapon.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 5{Line}{Line}Whoever strikes the finishing blow in battle receives{Line}the most EXP.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 6{Line}{Line}GF also have levels; the higher their levels, the{Line}stronger their attacks.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 7{Line}{Line}{Key Ability_Command} signifies Command Ability.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 8{Line}{Line}Each party member can have up to 5 Character{Line}and Party Abilities.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 9{Line}{Line}Command Abilities must be set to be used in battle.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}AP means Action Point.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO
{Next}Question 1{Line}{Line}Only {Char Squall} can use a gunblade.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 2{Line}{Line}Attack magic can be used against party members.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 3{Line}{Line}There is an ability that allows you to make magic{Line}from items.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 4{Line}{Line}Higher Vitality reduces physical damage.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 5{Line}{Line}Blue Magic is learned by being attacked by a{Line}monster.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}The magic Dispel cures Poison.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 7{Line}{Line}If you are KO"d with status change, but are revived{Line}after battle, the status change is removed.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 8{Line}{Line}T-Rexaur is a monster that lives in Balamb{Line}Garden"s training center.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 9{Line}{Line}{Char Squall}"s gunblade causes more damage{Line}by pressing {Key EscapeLeft} at the right time.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}You can stock up to 255 of each magic.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO
{Next}Question 1{Line}{Line}{Key Ability_Character2} signifies Party Ability.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 2{Line}{Line}You can Draw from party members.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}You can save the game anywhere.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 4{Line}{Line}When a GF learns an ability, some new abilities may{Line}appear.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 5{Line}{Line}A Character Ability must be set; otherwise, it is{Line}useless.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}The higher the Speed stat, the better your chances{Line}of using a Limit Break.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 7{Line}{Line}An Ability is something you learn by gaining EXP.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 8{Line}{Line}Under Zombie, you succumb more easily to Holy{Line}attacks.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 9{Line}{Line}‘Physical Attack" means harm caused by use of{Line}weapons like swords and guns.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 10{Line}{Line}You can steal Steel Pipe from a Wendigo.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO
Question 1{Line}{Line}Zell"s weapons are gloves.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 2{Line}{Line}You can still summon GF when Silenced.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 3{Line}{Line}�d can learn the F Mag-RF ability.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 4{Line}{Line}If more than 1 GF with the same junction ability is{Line}junctioned to a character, the effect of those{Line}abilities remains the same.{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 5{Line}{Line}All status changes return to normal after battle.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}You can use the Attack and Draw commands without{Line}junctioning a GF.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 7{Line}{Line}When you set {Char Squall}"s gunblade on auto, there{Line}is no need to press {Key RotateRight}.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 8{Line}{Line}The Mag stat determines the strength and{Line}effectiveness of magic.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 9{Line}{Line}When using Auto to junction, you can only choose{Line}from Atk or Def.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 10{Line}{Line}A Grat uses Sleep attacks.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO
Question 1{Line}{Line}Evade indicates how well you can evade physical{Line}attacks.{Line}Higher Eva stat reduces hits from physical attack.{Line}{Line} {Option x20}YES {Option x21}NO Question 2{Line}{Line}Using Fire against enemies that absorb Fire raises{Line}their HP.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 3{Line}{Line}{Char Squall}"s finishing blow is different depending on{Line}the type of gunblade he uses.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 4{Line}{Line}By using F Mag-RF, you can refine 5 Fires from 1{Line}M-Stone Piece.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 5{Line}{Line}Only 1 rare card exists in the whole world.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 6{Line}{Line}A Buel sometimes uses Fire.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 7{Line}{Line}Spirit only relates to using Confuse.{Line}Higher Spr stat increases the likelihood of success{Line}when using Confuse.{Line}{Line} {Option x20}YES {Option x21}NO Question 8{Line}{Line}A Geezard drops many Screws.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 9{Line}{Line}Enemies level up as you do.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}You encounter fewer enemies on the World Map if{Line}you walk instead of run.{Line}{Line}{Line} {Option x20}YES {Option x21}NO
{Next}Question 1{Line}{Line}Galbadian Soldiers don"t use magic.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 2{Line}{Line}Weapons can be remodeled into more powerful models{Line}at the Junk Shop.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}{Key Ability_Party} signifies Character Ability.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 4{Line}{Line}Casting Slow over Haste will cancel Haste and{Line}return the target"s status to normal.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 5{Line}{Line}You encounter more enemies in the forest than the{Line}plains on the World Map.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 6{Line}{Line}When Elem-Def goes over 100%, that element"s{Line}damage will be absorbed.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 7{Line}{Line}The Garden exists only in Balamb.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 8{Line}{Line}There are no Bombs in the Fire Cavern.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 9{Line}{Line}Each GF can learn different abilities.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}Junk Shops sell weapons.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO
{Next}Question 1{Line}{Line}You can Cast the GF you drew instead of Stock.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 2{Line}{Line}{Key Ability_Menu} signifies Menu Ability.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}Magic listed in Selphie"s Limit Break is magic she{Line}owns.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 4{Line}{Line}If a GF is hardly used, or has low compatibility{Line}with party members, it may leave your party.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 5{Line}{Line}Party Abilities can be used without setting them as{Line}abilities.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}GF left KO"d too long perish and cannot be revived.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 7{Line}{Line}1 Sharp Spike refines into 5 AP Ammo.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 8{Line}{Line}Defeating the enemy who caused a status change{Line}returns status to normal.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 9{Line}{Line}Enemies change attack patterns as you level up.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 10{Line}{Line}When Poisoned, every action you take damages you.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO
Question 1{Line}{Line}Use the magic Confuse to inflict confuse status on{Line}your enemy.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 2{Line}{Line}A Potion restores 100 HP.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}Quistis" weapon is a magic sword.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 4{Line}{Line}ATB stands for Ability Tone Black.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 5{Line}{Line}You are more susceptible to fire under Zombie.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}You can refine 1 Tent from 1 Healing Water by{Line}using the Menu Ability Tool-RF.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 7{Line}{Line}EXP are divided equally among all characters{Line}participating in battle.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 8{Line}{Line}Blind sucks out an enemy"s brain to prevent him{Line}from attacking.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 9{Line}{Line}Esuna or Soft removes Petrify.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}Nothing removes Sleep.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO
Question 1{Line}{Line}GF can regain HP while walking.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 2{Line}{Line}The Draw command must be set in order to use a{Line}Draw Point.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}Limit Breaks always kill enemies.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 4{Line}{Line}�e can learn the ability Treatment.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 5{Line}{Line}You can junction more than one GF.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}Adamantine is an item dropped by a Level 10{Line}Adamantoise.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 7{Line}{Line}You can rearrange the magic and items displayed{Line}during battle.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 8{Line}{Line}�c can learn Doom right after becoming{Line}an ally.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 9{Line}{Line}Drain absorbs HP from enemies, but can"t be used{Line}to absorb from party members.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 10{Line}{Line}Recovery magic damages Undead monsters.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO
{Next}Question 1{Line}{Line}Armadodo absorbs Earth attacks.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 2{Line}{Line}You can refine 20 Curas from 1 Healing Water by{Line}using L Mag-RF.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}You receive EXP after the battle is won even when{Line}KO"d.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 4{Line}{Line}You can only draw GF from an enemy or defeat{Line}a GF to make them yours.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 5{Line}{Line}The maximum number of magic that can be drawn{Line}from an enemy in one turn is 9.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}You can"t steal Sharp Spike from a Grand Mantis.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 7{Line}{Line}Press {Key x38} to hide battle commands temporarily in{Line}battle.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 8{Line}{Line}Magic and GF commands are the only commands{Line}disabled by Silence.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 9{Line}{Line}You can use Scan on party members.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}If you set Poison magic(100%) to ST-Def-J, you{Line}don"t receive damage from poisonous physical{Line}attacks.{Line}{Line} {Option x20}YES {Option x21}NO
Question 1{Line}{Line}You gain EXP for the damage you inflict on enemies,{Line}even if you run away.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 2{Line}{Line}You can mug Blue Spikes from a Chimera.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}GF abilities must be set to a party member for use,{Line}or it is ineffective.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 4{Line}{Line}You can only Draw once from any Draw Point.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 5{Line}{Line}GF �b can learn the Card Mod ability{Line}without using an item.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}When you fail to Draw a number of times, you can"t{Line}use the Draw ability for a while.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 7{Line}{Line}When a GF is KO"d, its compatibility goes down with{Line}the junctioned party member.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 8 {Line}{Line}You can run from any enemy if you take enough{Line}time.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 9{Line}{Line}You must have ammo to pull {Char Squall}"s gunblade{Line}trigger.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}When you attack a Fire monster, you always{Line}receive Fire damage.{Line}{Line}{Line} {Option x20}YES {Option x21}NO
Question 1{Line}{Line}You can Draw some GF from enemies.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 2{Line}{Line}In critical situations, {Char Squall} can use{Line}Renzokuken more often.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 3{Line}{Line}Higher the Hit stat, higher the accuracy of{Line}physical attacks, but if the enemy"s Evade is high,{Line}you may still miss.{Line}{Line} {Option x20}YES {Option x21}NO Question 4{Line}{Line}Some items affect the compatibility value between{Line}GF and party members.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 5{Line}{Line}Under Shell, magic damage is reduced to 1/4 of its{Line}usual amount.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 6{Line}{Line}There is a monster called Belhelmel.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 7{Line}{Line}You can only use the Attack command in battle if{Line}no GF are junctioned, or command abilities aren"t{Line}set.{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 8{Line}{Line}Defeating enemies by physical attacks rather than{Line}magical attacks gives you more EXP.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 9{Line}{Line}Cover only protects a party member standing next{Line}to you.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}Pressing {Key Cards} continuously is the best way to use{Line}Boost.{Line}{Line}{Line} {Option x20}YES {Option x21}NO
Question 1{Line}{Line}Compatibility with GF increases as you summon{Line}them.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 2{Line}{Line}It"s not possible for one member to hold all types of{Line}magic.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}Fastitocalon"s Sand Storm is a Wind attack.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 4{Line}{Line}You can use Reflect to reflect magic that has{Line}already been reflected.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 5{Line}{Line}Confuse doesn"t make you attack yourself.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}You can refine Arctic Wind into Blizzard by using an{Line}ability.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 7{Line}{Line}GF �k can learn the Spd Bonus ability.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 8{Line}{Line}Party members under Silence can"t use magic, even{Line}in the menu.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 9{Line}{Line}Echo Screen cures Petrify.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 10{Line}{Line}When afflicted with Silence while summoning GF, the{Line}summoning stops.{Line}{Line}{Line} {Option x20}YES {Option x21}NO
Question 1{Line}{Line}You can use Limit Breaks more often when your HP{Line}is low.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 2{Line}{Line}When you junction with a GF who learned Elem-Def-J{Line}and Elem-Defx2, you can junction 3 magic to{Line}Elem-Def slots.{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}There is a command to remove GF without losing{Line}magic on the menu junction screen.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 4{Line}{Line}There are enemies whose status doesn"t change,{Line}even if your ST-Atk-J is set at 100%.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 5{Line}{Line}Draw means drawing magic stocked by a monster.{Line}When it runs out of stock, it can no longer use{Line}magic.{Line}{Line} {Option x20}YES {Option x21}NO Question 6{Line}{Line}Low level Bite Bugs drop M-Stone Pieces.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 7{Line}{Line}G-Mega-Potion revives a KO"d GF.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 8{Line}{Line}The game is over when all party members are{Line}afflicted with Death, Zombie, or Petrify.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 9{Line}{Line}Hi-Potion restores 1,000 HP.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}Walk-Gil is an ability to acquire Gil by walking on{Line}the field.{Line}{Line}{Line} {Option x20}YES {Option x21}NO
Question 1{Line}{Line}You can use Limit Breaks more frequently under{Line}Aura.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 2{Line}{Line}G-Potion, which restores GF"s HP, can also be used{Line}in battle.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}The Med Data ability enables the use of 2 potions{Line}in 1 turn.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 4{Line}{Line}Finishing blows come out more often if you time the{Line}trigger for {Char Squall}"s Renzokuken correctly.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 5{Line}{Line}Set the ability Alert to avoid back attacks.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}Limit Breaks activate when Berserked.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 7{Line}{Line}You can use Potions to cure a zombied party{Line}members in the menu.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 8{Line}{Line}GF �l"s attacks are Holy attacks.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 9{Line}{Line}T-Rexaur sometimes drops Dinosaur Fangs.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}Under Darkness, you are blinded, and may attack{Line}party members.{Line}{Line}{Line} {Option x20}YES {Option x21}NO
Question 1{Line}{Line}You can"t junction without GF, no matter how high{Line}your level.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 2{Line}{Line}Reflect can turn away any magic.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}There are a total of 30 different statuses.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 4{Line}{Line}There is no magic that cures Zombie.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 5{Line}{Line}When choosing a target in battle, press {Key RotateLeft} to{Line}choose your target from a window.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}There is 1 ability you can learn by yourself.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 7{Line}{Line}After receiving magic damage, Wendigo lands to{Line}shoot Pulse Ammo from its mouth.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 8{Line}{Line}HP is restored slowly in Sleep.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 9{Line}{Line}GF �h casts Shell and Protect on all{Line}party members.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}Confuse takes precedence over Berserk when the 2{Line}are cast simultaneously.{Line}{Line}{Line} {Option x20}YES {Option x21}NO
Question 1{Line}{Line}Defense against Death is determined by Death%{Line}stat in ST-Def-J.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 2{Line}{Line}Zombied party members take damage if they use{Line}Drain on a Zombie enemy.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}Cockatrice bites can sometimes be poisonous.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 4{Line}{Line}Invincible status returns to normal after battle.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 5{Line}{Line}The Chimera has dragon, frog, goat, bird, and wild{Line}boar heads.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}Protect is not effective while Vitality is zero.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 7{Line}{Line}You float higher each time you cast Float.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 8{Line}{Line}You must run from X-ATMO92, as it is invincible.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 9{Line}{Line}Break turns an enemy"s Spirit to zero, so it has no{Line}effect on enemies with zero Spirit.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 10{Line}{Line}With weapons learned from Weapons Monthly, the{Line}Junk Shop tells you which items you need in gray.{Line}{Line}{Line} {Option x20}YES {Option x21}NO
Question 1{Line}{Line}You don"t encounter enemies while in a car.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 2{Line}{Line}1 Inferno Fang refines into 20 Flares.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}A Gayla is about 12 meters tall.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 4{Line}{Line}There are some non-elemental monsters that have{Line}no elemental attributes.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 5{Line}{Line}When your SeeD level goes up, your Magic power{Line}and Draw success rates go up.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 6{Line}{Line}The damage you inflict on enemies doesn"t change{Line}even if your HP is running low.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 7{Line}{Line}High compatibility with GF assures a shorter{Line}summoning time.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 8{Line}{Line}A Caterchipillar sometimes drops Spider Webs.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 9{Line}{Line}Setting Str+20% and Str+40% is more effective{Line}than setting Str+60% alone.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}GF �e"s attack is physical damage plus{Line}Confusion.{Line}{Line}{Line} {Option x20}YES {Option x21}NO
Question 1{Line}{Line}Bombs sometimes self-detonate.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 2{Line}{Line}Malboros lurk in North Esthar.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 3{Line}{Line}Combat King is a magazine that introduces combat{Line}skills.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 4{Line}{Line}You can draw a GF from Elvoret on the{Line}communication tower.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 5{Line}{Line}Even if afflicted with Stop while summoning a GF,{Line}summoning continues, because the GF is not{Line}affected by Stop.{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}Defend protects you from all physical attacks, but{Line}magic attacks can still inflict damage.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 7{Line}{Line}Junction Life to raise defense against all elemental{Line}attributes.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 8{Line}{Line}There is a library in Balamb Garden.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 9{Line}{Line}Mega Phoenix is an item that casts Phoenix Down{Line}on all party members.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}You can refine 1 Bomb Spirit from 1 Bomb Card.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO
{Next}Question 1{Line}{Line}Casting Protect over Shell cancels Shell, leaving the{Line}party member only with Protect.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 2{Line}{Line}You may drop Gil and Items if your Luck stat is low.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}To defend against Fire attacks, Junction Ice magic{Line}to Elem-Def-J.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 4{Line}{Line}Junctioning Reflect to ST-Def raises your defense{Line}stat in 9 slots.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 5{Line}{Line}Zombie and Pain are Sorcery elemental magic.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}There is an Item called Hi-Potion+ that restores{Line}3,000 HP.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 7{Line}{Line}When your SeeD level goes up, shops give you a{Line}discount.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 8{Line}{Line}If you use the same elemental magic used in a GF"s{Line}attack, your compatibility goes up.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 9{Line}{Line}When new info is acquired, more explanations may{Line}be added to the Help menu.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}A higher Hit stat affects the success rate of Draw.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO
Question 1{Line}{Line}You can make Remedy+ from Remedy.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 2{Line}{Line}Hold down {Key RotateRight}{Key EscapeRight} simultaneously to escape from{Line}battle. (But sometimes you can"t run.){Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}The command ability Recover can revive party{Line}members from KO.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 4{Line}{Line}Esuna removes status changes, and Dispel removes{Line}elemental changes.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 5{Line}{Line}Under Regen, HP is restored regularly, even if you{Line}are afflicted with Stop.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 6{Line}{Line}You can"t use any Limit Breaks when Cursed.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 7{Line}{Line}Berserk raises attack power, but the only command{Line}activated is Attack.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 8{Line}{Line}There is an ability to make Remedy from Malboro{Line}Tentacles.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 9{Line}{Line}Float expires after a certain time.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 10{Line}{Line}Protect reduces physical damage by 1/2.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO
Question1{Line}{Line}Use Esuna to cure Slow.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 2{Line}{Line}Setting Float to Elem-Def-J raises defense against{Line}Earth elemental attacks.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}The ATB runs even while a GF is appearing.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 4{Line}{Line}Auto Reflect casts Reflect on you as long as you{Line}don"t fall under KO.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 5{Line}{Line}{Key Ability_GF} signifies GF ability.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 6{Line}{Line}There are a limited number of abilities a GF can{Line}learn.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 7{Line}{Line}Protect keeps reducing damage with each use.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 8{Line}{Line}You get Poison along with HP when using Drain{Line}against a poisoned target.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 9{Line}{Line}A weapon can break after multiple battles.{Line}(It can be fixed.){Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 10{Line}{Line}If you are Silenced while you are afflicted with{Line}Confuse, you cannot use magic.{Line}{Line}{Line} {Option x20}YES {Option x21}NO
Question 1{Line}{Line}You can Mug a Laser Cannon from an enemy called{Line}Elastoid.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 2{Line}{Line}GF �i"s skill Tsunami causes a forest{Line}fire.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 3{Line}{Line}Use Amnesia Greens to make GF forget an ability.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 4{Line}{Line}There is an ability to see Save Points and Draw{Line}Points you can"t usually see.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 5{Line}{Line}GF gains more EXP if only 1 GF is junctioned to a{Line}party member.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}It is good to return to Balamb Garden once in a{Line}while to collect your SeeD salary.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 7{Line}{Line}The magic Watera and Waterga are more powerful{Line}than magic Water.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 8{Line}{Line}Counter doesn"t react to attacks which affect all{Line}party members.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 9{Line}{Line}GF can learn an ability to succeed in every Mug by{Line}using an Item called Bandit"s Hand.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}You can Draw magic that causes Curse.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO
Question 1{Line}{Line}Using Drain on the undead damages you.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 2{Line}{Line}The Character ability Initiative enables you to{Line}begin battle with a full ATB gauge, even when you{Line}are back-attacked.{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}The Command Ability, Darkside, inflicts Darkness{Line}on a target when you make a physical attack.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 4{Line}{Line}Holy is the only Holy elemental magic.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 5{Line}{Line}Even GFs that are not junctioned gain EXP and AP.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 6{Line}{Line}Shell reduces the effectiveness of recovery magic{Line}by half.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 7{Line}{Line}With a high Evade stat, you sometimes evade{Line}attacks even when under Sleep.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 8{Line}{Line}You can make GF forget an ability.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 9{Line}{Line}Doom continues counting down in the field even after{Line}you run from battle.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}Attack magic is more effective if your Strength,{Line}rather than Magic stat is high.{Line}{Line}{Line} {Option x20}YES {Option x21}NO
{Next}Question 1{Line}{Line}Haste reduces Draw"s success rate.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 2{Line}{Line}Your SeeD salary relates to how many enemies you{Line}have defeated.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}The Double GF ability summons multiple GF{Line}simultaneously.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 4{Line}{Line}Choose Rearrange in the menu to rearrange items{Line}automatically.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 5{Line}{Line}Every monster has a weakness.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}Bio weakens the target"s cell structure to make the{Line}body more vulnerable.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 7{Line}{Line}It"s harder to run when back-attacked.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 8{Line}{Line}Flare is a Fire elemental magic.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 9{Line}{Line}You can find out how many monsters you have{Line}defeated.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}Party members not participating in battle also{Line}receive a small amount of EXP.{Line}{Line}{Line} {Option x20}YES {Option x21}NO
Question 1{Line}{Line}A higher Speed stat fills the ATB gauge faster.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 2{Line}{Line}You can remove Doom with Esuna.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}Magic attack means attacking with any type of{Line}magic, except for Holy magic.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 4{Line}{Line}No magic removes Doom.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 5{Line}{Line}Pain inflicts Poison, Silence, and Darkness on{Line}enemies, but sometimes not all 3 status changes{Line}will occur.{Line}{Line} {Option x20}YES {Option x21}NO Question 6{Line}{Line}Staying at a hotel removes status changes and{Line}restores all HP.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 7{Line}{Line}You can stop {Char Squall}"s Renzokuken by pressing{Line}{Key Confirm}.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 8{Line}{Line}Double or Triple lets you use the same magic{Line}multiple times.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 9{Line}{Line}Petrify wears off after time passes.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}Using Soft while Petrifying won"t stop the countdown.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO
{Next}Question 1{Line}{Line}Phoenix Heart restores party members from KO.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 2{Line}{Line}A GF in KO is revived in the next battle, even if you{Line}don"t revive it.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}Casting Double while under Double turns the status{Line}into Triple.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 4{Line}{Line}Mag Up raises the Mag stat by 1.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 5{Line}{Line}The ability Rare Item changes the probability of{Line}enemies dropping items.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}The Galbadian soldier Biggs, who was on the{Line}communication tower, is a colonel.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 7{Line}{Line}You need at least 3 magic in stock to use triple.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 8{Line}{Line}If 2 party members are under Zombie and you{Line}become inflicted by Confuse, game is over.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 9{Line}{Line}Meteor chooses targets randomly from the enemy{Line}group.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}Meltdown is a magic attack that melts enemies.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO
{Next}Question 1{Line}{Line}It is good to use Float when fighting Thrustaevis,{Line}who uses Earthquakes.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 2{Line}{Line}There is no point using Life or Full-life on party{Line}members who haven"t been KO"d.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}If you receive 800 HP damage while summoning a{Line}GF with 500 HP, the difference of 300 HP are{Line}received by the summoner.{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 4{Line}{Line}Torama sometimes drops an item called Torama"s{Line}Beard.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 5{Line}{Line}Casting Aura under Curse will bring your status{Line}back to normal.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}There is a monster called GraBia on the Galbadia{Line}continent.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 7{Line}{Line}Silence is not removed, even after battle.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 8{Line}{Line}Reflect always returns magic to the one who cast{Line}it.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 9{Line}{Line}Status can change while under Petrify.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}The only way for GF to learn abilities is to gain AP{Line}(Ability Points).{Line}{Line}{Line} {Option x20}YES {Option x21}NO
{Next}Question 1{Line}{Line}It is good to use Float when fighting Thrustaevis,{Line}who uses Earthquakes.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 2{Line}{Line}There is no point using Life or Full-life on party{Line}members who haven"t been KO"d.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 3{Line}{Line}If you receive 800 HP damage while summoning a{Line}GF with 500 HP, the difference of 300 HP are{Line}received by the summoner.{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 4{Line}{Line}Torama sometimes drops an item called Torama"s{Line}Beard.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 5{Line}{Line}Casting Aura under Curse will bring your status{Line}back to normal.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 6{Line}{Line}There is a monster called GraBia on the Galbadia{Line}continent.{Line}{Line}{Line} {Option x20}YES {Option x21}NO Question 7{Line}{Line}Silence is not removed, even after battle.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 8{Line}{Line}Reflect always returns magic to the one who cast{Line}it.{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 9{Line}{Line}Status can change while under Petrify.{Line}{Line}{Line}{Line} {Option x20}YES {Option x21}NO {Next}Question 10{Line}{Line}The only way for GF to learn abilities is to gain AP{Line}(Ability Points).{Line}{Line}{Line} {Option x20}YES {Option x21}NO
Select term {Option x21}ÜBasic Terms{Line}{Option x22}:Elemental{Line}{Option x22}+Status{Line}{Option x20}0Menu{Line}{Option x20}GBattle System{Line}{Option x20}zAbilities{Line}{Option x20}dGF {Line}{Option x22}OMagic {Line}{Option x22}ÉInformation{Line}{Dialog xBF}{Option x23}DProof of Omega{Line}{Dialog LockedEnd} Select command ��� 1/2 {Option x20}2Junction {Line}{Option x20}?Item{Line}{Option x20}*Magic {Line}{Option x20}#Status {Line}{Option x20}$GF{Line}{Option x20}"Ability{Line}{Option x20}_Switch{Line}{Option x20}CCard{Line}{Option x20}FConfig{Line} Select command ��� 2/2 {Option x20}DTutorial{Line}{Option x20}ESave{Line}{Line}{Line}{Line}{Line}{Line}{Line}{Line}{Line} Junction This executes Junction related commands.{Line}{Line} {Option x20}3Junction Menu{Line} {Option x20}4GFJunction{Line} {Option x20}5Magic Junction{Line} {Option x20}/Off{Line} {Option x20}:Auto{Line} {Option x20}!Setting Ability{Line} Junction/Junction Menu There are 2 types of Junction: {Color Green}GF Junction{Color White} and{Line}{Color Green}Magic Junction{Color White}.{Line}{Line}Choose {Color Blue}Junction{Color White} command in the menu and the party{Line}member to junction.{Line}The screen switches to the Junction menu.{Line}Ability setting is done on the same Junction screen.{Line} Junction/GF Junction Signifies junctioning a GF to an ally.{Line}Choose {Color Blue}Junction{Color White} on the junction menu, then choose{Line}the {Color Blue}GF{Color White} command that appears.{Line}When {Color Blue}GF{Color White} command is selected, a screen shows all GF{Line}acquired.{Line}Select a GF.{Line}More than one GF can be junctioned to one ally.{Line}GF junctioned to the current character show up in{Line}gray, while GF junctioned to other allies show up as{Line}ghost text.{Line} Junction/Magic Junction Signifies junctioning magic to an ally.{Line}There are 5 categories:{Line}{Line} {Option x20}6Stat Junction{Line} {Option x20}7Elemental Attack Junction{Line} {Option x20}8Elemental Defense Junction{Line} {Option x20}9Status Attack Junction{Line} {Option x20}%Status Defense Junction{Line} Stat Junction Signifies junctioning magic to HP, Vit, etc. to raise{Line}their value.{Line}The effect is different for each magic spell, but any{Line}magic can be junctioned.{Line} Elemental Attack Junction Signifies junctioning magic to Elem-Atk.{Line}Only magic with an elemental property can be{Line}junctioned.{Line}Once junctioned, {Color Blue}Attack{Color White} has an elemental property.{Line}100% makes the elemental stat perfect.{Line}When attacking an enemy that receives twice the{Line}damage by Fire attacks; with fire stat 100%,{Line}character inflicts twice the damage, but with 50%,{Line}damage only amounts to 1.5 times.{Line} Elemental Defense Junction Signifies junctioning magic to Elem-Def.{Line}Only magic with an elemental property can be{Line}junctioned.{Line}This elemental junction has no effect on the magic{Line}the character is using.{Line}Defense stat is shown as a %, with a max of 100%{Line}against that element.{Line}Once the stat passes 100%, the character absorbs{Line}the attacks at maximum of 100%.{Line} Status Attack Junction Signifies junctioning magic to ST-Atk.{Line}Only magic with status changing effects can be{Line}junctioned.{Line}Once junctioned, {Color Blue}Attack{Color White} command has a status{Line}property.{Line}Status-change stat is shown as a %, with a{Line}maximum of 100%.{Line}Status change may occur depending on the enemy"s{Line}status defense power. Status Defense Junction Signifies junctioning magic to ST-Def.{Line}Only magic with defense against status changes{Line}can be junctioned.{Line}This defense junction has no effect on the magic{Line}the character is using.{Line}Junction gives protection from that status change.{Line}Defense stat is shown as a %, with a max of 100%.{Line}Certain attacks can bypass even a 100% defense{Line}stat, so it is not a perfect defense. Junction/Off Signifies taking off magic and GF that are{Line}junctioned.{Line}There are two commands to do this.{Line}{Line} {Color Blue}Magic{Color White}{Line} Leaves the GF alone, while taking off all magic that{Line} is junctioned.{Line}{Line} {Color Blue}All{Color White}{Line} Takes off all junctioned magic and GF.{Line} Junction/Auto This junctions magic automatically.{Line}There are 3 different commands, depending on the{Line}ability you want to emphasize.{Line}{Line}{Color Blue}Atk{Color White}{Line} Emphasizes fighting ability.{Line}{Color Blue}Mag{Color White}{Line} Emphasizes magic ability.{Line}{Color Blue}Def{Color White}{Line} Emphasizes defensive ability.{Line} Junction/Setting Ability This sets an ability to a character.{Line}Junctioned GF abilities can also be set.{Line}{Line}Up to 3 command abilities can be set in the{Line}command box.{Line}Up to 2 Character or Party abilities can be set in{Line}the ability box.{Line}However, there is a GF ability that allows 4 abilities{Line}to be set.{Line} Item This executes item-related commands.{Line}{Line}{Option x20}…Use{Line}{Option x20}-Rearrange{Line}{Option x20}+Sort{Line}{Option x20}=Battle{Line} Item/Use This allows use of items in menu mode.{Line}{Line}Choose the party member or GF after choosing an{Line}item.{Line}{Line}Items shown in gray cannot be used in menu.{Line} Item/Sort This automatically sorts items.{Line}{Line}Items are sorted by type.{Line}{Line}Items missing are ignored in this process.{Line} Item/Rearrange This allows you to rearrange items by{Line}preference.{Line}{Line}After choosing an item, select a location for it.{Line}{Line}Items switch place or places themselves in an empty{Line}space.{Line} Item/Battle Items are placed according to preference, for use{Line}in battle.{Line}{Line}It is the same as {Color Blue}Rearrange{Color White}, the difference being{Line}that item placement is optimized for battle.{Line}Items switch place or places with an empty space{Line}automatically.{Line} Magic This executes magic-related commands.{Line}{Line} {Option x20}&Use {Line} {Option x20}「Exchg.{Line} {Option x20}」All {Line} {Option x20})Rearrange {Line} Magic/Use This allows you to use magic in the menu screen.{Line}Choose an ally, then select the magic and a target{Line}to activate the magic.{Line}However, magic that causes damage or that would{Line}have no effect in the menu is not activated.{Line}KO"d, Petrified, or Silenced allies cannot use magic,{Line}even in the menu.{Line}At this time, pressing {Key Cards} after choosing a magic{Line}discards that magic.{Line} Magic/Exchg. This exchanges magic between allies.{Line}Choose an ally, then select the magic and choose a{Line}character to exchange with.{Line}If the target already owns the same magic, {Color Blue}Give{Line}All/Take All/Split{Color White} are displayed.{Line}If the opposite is true, choose magic to switch or{Line}choose from {Color Blue}Give All{Color White} or {Color Blue}Split{Color White} when choosing a blank{Line}slot.{Line}To discard it, choose magic and press {Key Cards}.{Line} Magic/All This transfers all magic from one ally to another.{Line}Choose the ally receiving Magic, then choose the{Line}one giving, and the command is executed.{Line}No single type of Magic can have more than 100{Line}in its stock, nor can a character have more than{Line}32 different types of magic at once.{Line}Excess magic is retained by the ally giving the{Line}magic. Magic/Battle Allows placement of magic according to{Line}preference for use in battle.{Line}{Line} Magic switches place with another, or{Line}sets itself in a blank slot.{Line} You can also discard magic by pressing{Line}{Key Cards} after selecting the magic.{Line} Magic/Rearrange Arrange magic in the Magic Screen for battle.{Line}{Line} {Option x20}·Manual{Line} {Option x20}.Attack·Restore·Indirect{Line} {Option x20},Attack·Indirect·Restore{Line} {Option x20}~Restore·Attack·Indirect{Line} {Option x20}“Restore·Indirect·Attack{Line} {Option x20}”Indirect·Attack·Restore{Line} {Option x20}‘Indirect·Restore·Attack{Line} Magic/Rearrange/Manual Allows you to rearrange the magic freely.{Line}When exchanging magic, they switch places.{Line}When exchanging magic with a blank slot, they{Line}switch places, leaving the old slot blank.{Line}{Line}Discard magic by pressing {Key Cards}.{Line} Rearrange/Attack·Restore·Indirect {Line}Rearrange magic by type in the following order:{Line}Attack Magic· Recovery Magic· Indirect Magic.{Line} Rearrange/Attack·Indirect·Restore {Line}Rearrange magic by type in the following order:{Line}Attack Magic· Indirect Magic· Recovery Magic.{Line} Rearrange/Restore·Attack·Indirect {Line}Rearrange magic by type in the following order:{Line}Recovery Magic· Attack Magic· Indirect Magic.{Line} Rearrange/Restore·Indirect·Attack {Line}Rearrange magic by type in the following order:{Line}Recovery Magic· Indirect Magic· Attack Magic.{Line} Rearrange/Indirect·Attack·Restore {Line}Rearrange magic by type in the following order:{Line}Indirect Magic· Attack Magic· Recovery Magic.{Line} Rearrange/Indirect·Restore·Attack {Line}Rearrange magic by type in the following order:{Line}Indirect Magic· Recovery Magic· Attack Magic.{Line} Status See information on a character.{Line} 4 status screens will be displayed.{Line}{Line} 1: Shows HP, Level, EXP, and Abilities.{Line} 2: Elem-Atk, Elem-Def, ST-Atk, ST-Def screen.{Line} 3: Shows compatibility with GF{Line} 4: Shows Special Skills.{Line} This screen differs with each ally.{Line} Some can choose attack auto function.{Line} GF See information on GF.{Line}When selected, a GF"s status screen is displayed{Line}to show HP, Level, etc.{Line}{Line}Choose {Color Blue}Learn{Color White} in the status screen to check which{Line}abilities have been learned, and choose an ability{Line}to learn.{Line} Ability This allows you to use a GF"s {Color Green}Menu Ability{Color White}.{Line}When chosen, all learned abilities are shown.{Line}Choose one to activate.{Line} Switch Switch party members.{Line}Also transfers corresponding junctions.{Line}{Line} {Option x20}ASwitch Member{Line} {Option x20}BJunction Exchange{Line} Switch/Switch Member Switch party members.{Line}{Line}Select characters with the cursor to switch party{Line}members.{Line}{Line}At times, characters cannot be switched even if{Line}they are displayed. Switch/Junction Exchange Transfers the characters" magic, junctioned GF,{Line}and set abilities to the selected character.{Line}{Line}You are free to switch transfers by selecting{Line}characters that are displayed.{Line}{Line} Card Checks all acquired cards.{Line} Tutorial See information about the game.{Line} There are 8 categories:{Line}{Color Green}Basic Operation{Color White} Controller operation.{Line}{Color Green}Battle Operation{Color White} Fighting basics.{Line}{Color Green}Online Help{Color White} Explanation of various features.{Line}{Color Green}Card Game Rules{Color White} Explanation of card game.{Line}{Color Green}TEST{Color White} Take SeeD Written Test to raise Rank.{Line}{Color Green}Review{Color White} Reviews all passed SeeD Tests.{Line}{Color Green}Icon Explanation{Color White} Explanation about icons.{Line}{Color Green}Information{Color White} What you are looking at now.{Line} Save Saves the game at either a Save Point or on the{Line}World Map.{Line}{Line}You need a GAME FOLDER with 1 or more empty{Line}blocks.{Line}{Line}Use the ‘Chocobo World" here.{Line} Config Changes the game configuration.{Line} Select term {Option x20}HATB Battle{Line}{Option x20}IBasic Operation{Line}{Option x20}JAttack{Line}{Option x20}KItem {Line}{Option x20}LMagic {Line}{Option x20}MDraw {Line}{Option x20}NGF {Line}{Option x20}OLimit Break{Line}{Option x20}PType of Limit Break{Line} Battle System/ATB Battle ATB stands for {Color Green}Active Time Battle{Color White}.{Line}With time running during battle, enemies keep{Line}attacking even while the current character waits.{Line}Thus, it is important to make decisions quickly{Line}during battle.{Line}{Line}ATB can be set to Wait in the Config screen.{Line}Wait mode gives more time to decide on a command.{Line} Battle System/Basic Operation Once the ATB gauge is full, the command window{Line}opens up.{Line}Select a command to execute.{Line}Commands shown are {Color Blue}Attack{Color White}, and other abilities{Line}set in Junction.{Line}{Line}Commands like {Color Blue}Magic{Color White} , {Color Blue}GF{Color White}, and {Color Blue}Item{Color White} must be set in{Line}Junction to use in battle.{Line} Battle System/Attack Attack with a weapon.{Line}Elem-Atk and ST-Atk effects take place.{Line} Battle System/Item Uses items in inventory.{Line}Choose an item to use and select its target to{Line}activate the item.{Line}The window only shows items that can be used in{Line}battle.{Line} Battle System/Magic Uses magic in inventory.{Line}Choose magic and select its target to activate.{Line}Magic decreases with use.{Line}Junction effects go down if junctioned magic is used.{Line} Battle System/Draw Draws magic out of enemies.{Line}Either {Color Blue}Stock{Color White} to put in inventory or {Color Blue}Cast{Color White} it. Battle System/GF Summons GF.{Line}When chosen, the character begins summoning, and{Line}is unable to act until the GF is summoned.{Line}GF receives all damage while it"s being summoned,{Line}but when its HP goes down to 0, GF is KO"d and the{Line}summon stops.{Line}Status changes affect the character.{Line}If the character is KO"d while summoning, the{Line}summoning process also stops.{Line}The GF appears when summoning is complete.{Line} Battle System/Limit Break Appears before being KO"d.{Line}Each ally has a different skill.{Line} Select one 1/2 {Option x20}R{Char Squall}"s Limit Break{Line}{Dialog x6D}{Option x20}SZell"s Limit Break{Dialog LockedEnd}{Line}{Dialog x70}{Option x20}TSelphie"s Limit Break{Dialog LockedEnd}{Line}{Dialog x6E}{Option x20}UQuistis" Limit Break{Dialog LockedEnd}{Line}{Dialog x72}{Option x20}XIrvine"s Limit Break{Dialog LockedEnd}{Line}{Dialog x71}{Option x20}V{Char Rinoa}"s Limit Break{Dialog LockedEnd}{Line}{Dialog x77}{Option x20}W{Char Rinoa}"s Limit Break2{Dialog LockedEnd}{Line}{Dialog x6F}{Option x20}YSeifer"s Limit Break{Dialog LockedEnd}{Line}{Dialog x73}{Option x20}ZEdea"s Limit Break{Dialog LockedEnd}{Line} Select one 2/2 {Dialog x74}{Option x20}aLaguna"s Limit Break{Dialog LockedEnd}{Line}{Dialog x75}{Option x20}bKiros" Limit Break{Dialog LockedEnd}{Line}{Dialog x76}{Option x20}cWard"s Limit Break{Dialog LockedEnd}{Line} {Char Squall}"s Limit Break {Color Green}Name{Color White}{Line} ·Renzokuken: Attacks an enemy continuously.{Line}{Color Green}Explanation{Color White}{Line} ·Renzokuken activates multiple blows with gunblade.{Line} Like the {Color Blue}Attack{Color White} command, damage is increased{Line} when pressing {Key RotateRight} with the blow.{Line} ·At the end of Renzokuken, he may use the{Line} finishing blow.{Line} ·The finishing blow is different for each type of{Line} gunblade.{Line} Zell"s Limit Break {Color Green}Name{Color White}{Line} ·Duel: Pummels an enemy.{Line}{Color Green}Explanation{Color White}{Line} ·During Duel, he can fight continuously until the{Line} time counter reads 0.{Line} ·A certain skill may blink to indicate that it"s a{Line} finishing blow. When chosen, no matter how much {Line} time is left on the clock, the Limit Break ends.{Line} ·Learn the skills by reading Combat King.{Line} Selphie"s Limit Break {Color Green}Name{Color White}{Line} ·Slot: Uses magic at random.{Line}{Color Green}Explanation{Color White}{Line} ·A window showing magic and a number are shown.{Line} ·Choose {Color Blue}Use{Color White} to activate or {Color Blue}Do Over{Color White} to bring up{Line} other magic.{Line} ·Selphie doesn"t have to own or use her own stock{Line} of magic to use this skill.{Line} ·Sometimes magic only Selphie can use may appear.{Line} Quistis" Limit Break {Color Green}Name{Color White}{Line} ·Blue Magic: Uses Blue Magic(Enemy skill).{Line}{Color Green}Explanation{Color White}{Line} ·Choose from a list of learned Blue Magic to{Line} activate.{Line} ·She learns Blue Magic using items that were{Line} dropped or mugged from enemies.{Line} {Char Rinoa}"s Limit Break {Color Green}Name{Color White}{Line} ·Combine: Attack with {Char Angelo2}.{Line}{Color Green}Explanation{Color White}{Line} ·{Color Blue}{Char Angelo2}{Color White} appears once selected.{Line} ·Choose {Color Blue}{Char Angelo2}{Color White} to activate skills it knows.{Line} ·Read Pet Pals to learn the skills.{Line} In {Char Rinoa}"s status screen, choose skill to{Line} learn and make {Char Angelo2} walk the field to learn{Line} the skill.{Line} {Char Rinoa}"s Limit Break2 {Color Green}Name{Color White}{Line} ·Angel Wing: Attacks with sorceress power.{Line}{Color Green}Explanation{Color White}{Line} ·{Color Blue}Angel Wing{Color White} appears after choosing {Color Blue}Combine{Color White}.{Line} ·Choose {Color Blue}Angel Wing{Color White} to make {Char Rinoa} enter Angel{Line} Wing.{Line} Irvine"s Limit Break {Color Green}Name{Color White}{Line} ·Shot: Snipe target with bullets.{Line}{Color Green}Explanation{Color White}{Line} ·Choose a bullet from the item list.{Line} ·Use bullets to shoot until the timer reaches 0.{Line} ·He can"t shoot if there are no bullets.{Line} Seifer"s Limit Break {Color Green}Name{Color White}{Line} ·Fire Cross: Attacks using Chi.{Line}{Color Green}Explanation{Color White}{Line} ·Choose a skill from the list.{Line} Edea"s Limit Break {Color Green}Name{Color White}{Line} ·Sorcery: Attacks with magical power.{Line}{Color Green}Explanation{Color White}{Line} ·Choose a skill from the list.{Line} Laguna"s Limit Break {Color Green}Name{Color White}{Line} ·Limit{Line}{Color Green}Explanation{Color White}{Line} ·Choose a skill from the list.{Line} Kiros" Limit Break {Color Green}Name{Color White}{Line} ·Limit{Line}{Color Green}Explanation{Color White}{Line} ·Choose a skill from the list.{Line} Ward"s Limit Break {Color Green}Name{Color White}{Line} ·Limit{Line}{Color Green}Explanation{Color White}{Line} ·Choose a skill from the list.{Line} GF {Option x20}eHow GFs Level Up{Line}{Option x20}fGF"s Ability{Line}{Option x20}gCompatibility with GF{Line}{Option x20}hGF"s Skill{Line} How GFs Level Up GF gains experience when junctioned allies fight in{Line}battle.{Line}GF levels up with EXP gained, just as party{Line}members do.{Line}If multiple GF are junctioned to 1 ally, EXP is{Line}divided among GF, and may slow their levels from{Line}going up.{Line} GF"s Ability When you set an ability for a GF to learn in the GF{Line}screen, that GF gains AP in battle.{Line}Once the required number of AP is gained, the{Line}ability is learned.{Line}GF automatically begins learning the next ability.{Line}To choose a specific ability, go to the menu GF{Line}screen.{Line}GF also learns abilities from items, but it can only{Line}learn a maximum of 22 abilities.{Line} Compatibility with GF A higher compatibility stat shortens the summoning{Line}time.{Line}Compatibility goes up or down depending on the{Line}junctioned ally"s actions.{Line}Sometimes compatibility with a certain GF goes up, {Line}while it goes down with other GF.{Line}Some items change the compatibility stat.{Line} Select GF 1/2 {Option x20}j�b{Line}{Option x20}k�c{Line}{Option x20}l�d{Line}{Option x20}m�e{Line}{Option x20}n�f{Line}{Option x20}o�g{Line}{Option x20}p�h{Line}{Option x20}q�i{Line} Select GF 2/2 {Option x20}r�j{Line}{Option x20}t�k{Line}{Option x20}s�l{Line}{Dialog x94}{Option x20}u�m{Line}{Dialog LockedEnd}{Dialog x95}{Option x20}v�n{Line}{Dialog LockedEnd}{Dialog x96}{Option x20}w�o{Line}{Dialog LockedEnd}{Dialog x97}{Option x20}x�p{Line}{Dialog LockedEnd}{Dialog x98}{Option x20}y�q{Line}{Dialog LockedEnd} �b {Color Green}Skill{Color White}{Line} Thunder Storm{Line}{Line}{Color Green}Function{Color White}{Line} Thunder damage to all enemies.{Line} �c {Color Green}Skill{Color White}{Line} Diamond Dust{Line}{Line}{Color Green}Function{Color White}{Line} Ice damage to all enemies.{Line} �d {Color Green}Skill{Color White}{Line} Hell Fire{Line}{Line}{Color Green}Function{Color White}{Line} Fire damage to all enemies. �e {Color Green}Skill{Color White}{Line} Silent Voice{Line}{Line}{Color Green}Function{Color White}{Line} Non-elemental damage + Silence to all{Line} enemies.{Line} �f {Color Green}Skill{Color White}{Line} Brotherly Love{Line}{Line}{Color Green}Function{Color White}{Line} Earth damage to all enemies.{Line} �g {Color Green}Skill{Color White}{Line} Dark Messenger{Line}{Line}{Color Green}Function{Color White}{Line} Non-elemental damage depending on{Line} enemy"s HP.{Line} �h {Color Green}Skill{Color White}{Line} Ruby Light{Line}{Line}{Color Green}Function{Color White}{Line} Casts Reflect on all party members.{Line} �i {Color Green}Skill{Color White}{Line} Tsunami{Line}{Line}{Color Green}Function{Color White}{Line} Water damage to all enemies.{Line} �j {Color Green}Skill{Color White}{Line} Tornado Zone{Line}{Line}{Color Green}Function{Color White}{Line} Wind damage to all enemies.{Line} �l {Color Green}Skill{Color White}{Line} Holy Judgement{Line}{Line}{Color Green}Function{Color White}{Line} Holy damage to all enemies.{Line} �k {Color Green}Skill{Color White}{Line} Counter Rockets{Line}{Line}{Color Green}Function{Color White}{Line} Casts Double and Triple on all allies.{Line} �m {Color Green}Skill{Color White}{Line} Runaway Train{Line}{Line}{Color Green}Function{Color White}{Line} Poison damage+ on all enemies:{Line} Poison, Darkness, Silence, Berserk, Sleep,{Line} Doom, Curse, Petrify, Confuse, and VIT 0.{Line} �n {Color Green}Skill{Color White}{Line} Mega Flare{Line}{Line}{Color Green}Function{Color White}{Line} Non-elemental damage to all enemies.{Line} �o {Color Green}Skill{Color White}{Line} 1,000 Needles{Line}{Line}{Color Green}Function{Color White}{Line} 1000 units of non-elemental damage to{Line} all enemies.{Line} �p {Color Green}Skill{Color White}{Line} Chef"s Knife{Line}{Line}{Color Green}Function{Color White}{Line} Non-elemental damage to one enemy at random.{Line} �q {Color Green}Skill{Color White}{Line} Eternal Breath{Line}{Line}{Color Green}Function{Color White}{Line} Non-elemental damage to all enemies.{Line}
Select Ability {Option x20}ÀJunction Ability {Line}{Option x20}ÜCommand Ability {Line}{Option x21}1Character Ability {Line}{Option x21}#Party Ability {Line}{Option x21}CGF Ability {Line}{Option x21}GMenu Ability {Line} Select J-Ability � 1/2 {Option x20}ÂHP-J{Line}{Option x20}ÄStr-J{Line}{Option x20}ÇVit-J{Line}{Option x20}ÈMag-J{Line}{Option x20}ÉSpr-J{Line}{Option x20}ÊSpd-J{Line}{Option x20}ËEva-J{Line}{Option x20}ÌHit-J{Line}{Option x20}ÍLuck-J{Line} Select J-Ability � 2/2 {Option x20}ÎElem-Atk-J{Line}{Option x20}ÏElem-Def-J{Line}{Option x20}ÑElem-Defx2{Line}{Option x20}ÒElem-Defx4{Line}{Option x20}ÓST-Atk-J{Line}{Option x20}ÔST-Def-J{Line}{Option x20}ÖST-Defx2{Line}{Option x20}ÙST-Defx4{Line}{Option x20}ÚAbilityx3{Line}{Option x20}ÛAbilityx4{Line} HP-J {Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Hit Point stat.{Line} Str-J {Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Strength stat.{Line} Vit-J {Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Vitality stat.{Line} Mag-J {Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Magic stat.{Line} Spr-J {Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Spirit stat.{Line} Spd-J {Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Speed stat.{Line} Eva-J {Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Evade stat.{Line} Hit-J {Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Hit stat.{Line} Luck-J {Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Luck stat.{Line} Elem-Atk-J {Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Elemental Attack.{Line} ·However, only magic with elemental attributes can{Line} be junctioned.{Line} Elem-Def-J {Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to character"s Elemental Defense.{Line} ·However, only magic that defends against{Line} elemental attributes can be junctioned.{Line} Elem-Defx2 {Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Character is able to junction 2 types of magic to{Line} Elemental Defense.{Line} ·Even if you junction a GF with both Elem-Defx2{Line} and Elem-Def-J, it does not change the number of{Line} junctionable magic from 2.{Line} Elem-Defx4 {Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Character is able to junction 4 types of magic to {Line} Elemental Defense.{Line} ·Even if you junction a GF with both Elem-Defx4{Line} and Elem-Defx2, it does not change the number of {Line} junctionable magic from 4.{Line} ST-Atk-J {Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to Status Attack.{Line} ·However, only attack magic that can induce{Line} status change can be junctioned. ST-Def-J {Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions magic to Status Defense.{Line} ·However, only magic (Atk & Def) that can induce{Line} status change can be junctioned.{Line} ST-Defx2 {Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions 2 magic to Status Defense.{Line} ·Even if you junction a GF with ST-Def-J, it does{Line} not change the number of junctionable magic from{Line} 2.{Line} ST-Defx4 {Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Junctions 4 magics to status Defense, but it{Line} doesn"t combine with ST-Def-J.{Line} ·Even if you junction a GF with ST-Defx2, it does{Line} not change the number of junctionable magic from{Line} 4.{Line} Abilityx3 {Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Sets 3 Party and/or Character Abilities to a{Line} character.{Line} Abilityx4 {Color Green}Condition for Use{Color White}{Line} ·Junction a GF who has learned the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Sets 4 Party and/or Character Abilities to a{Line} character,{Line} ·Even if you junction a GF with Abilityx3, it does{Line} not change the number of abilities that can be{Line} set from 4.{Line} Select Command Ability �� 1/2 {Option x20}ßMagic {Line}{Option x20}àDraw {Line}{Option x20}áGF {Line}{Option x20}âItem {Line}{Option x20}äCard {Line}{Option x20}çDoom {Line}{Option x20}èMad Rush{Line}{Option x20}éTreatment{Line}{Option x20}êDefend{Line}{Option x20}ëDarkside{Line} Select Command Ability �� 2/2 {Option x20}ìRecover{Line}{Option x20}íAbsorb{Line}{Option x20}îRevive{Line}{Dialog x97}{Option x20}ïLV Down{Dialog LockedEnd}{Line}{Dialog x97}{Option x20}ñLV Up{Dialog LockedEnd}{Line}{Dialog x96}{Option x20}òKamikaze{Dialog LockedEnd}{Line}{Dialog x96}{Option x21} Devour{Dialog LockedEnd}{Line}{Dialog x88}{Option x21}0MiniMog{Dialog LockedEnd}{Line} Magic {Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Magic{Color White} in battle. Draw {Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Draw{Color White} in battle. GF {Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}GF{Color White} in battle. Item {Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Item{Color White} in battle. Card {Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Card{Color White} in battle.{Line} ·{Color Blue}Card{Color White} transforms an enemy into a card.{Line} ·{Color Blue}Card{Color White} succeeds more often when the enemy"s HP{Line} are low. Doom {Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Doom{Color White} in battle.{Line} ·{Color Blue}Doom{Color White} afflicts an enemy with Death.{Line} Mad Rush {Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Mad Rush{Color White} in battle.{Line} ·{Color Blue}Mad Rush{Color White} adds Berserk, Protect, and Haste to{Line} all allies.{Line} ·Even allies protected against Berserk are{Line} affected. Treatment {Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Treatment{Color White} in battle.{Line} ·{Color Blue}Treatment{Color White} cures Poison, Petrify, Darkness,{Line} Silence, Zombie, Sleep, Berserk, Slow, Stop, Curse,{Line} Petrifying, Confuse, and Vit 0. Defend {Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Defend{Color White} in battle.{Line} ·{Color Blue}Defend{Color White} add the Defend status.{Line} ·Defend reduces damage from physical attacks{Line} to 0 and reduces damage from magic attacks{Line} by half. Darkside {Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Darkside{Color White} in battle.{Line} ·{Color Blue}Darkside{Color White} triples damage inflicted by Attack, but{Line} with each use, the character loses 1/10 of their{Line} maximum HP.{Line} Recover {Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Recover{Color White} in battle.{Line} ·{Color Blue}Recover{Color White} restores all HP to one party member. Absorb {Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Absorb{Color White} in battle.{Line} ·{Color Blue}Absorb{Color White} sucks away HP from a target.{Line} ·Like Drain, you receive damage if the target is{Line} under Zombie. Revive {Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Revive{Color White} in battle.{Line} ·{Color Blue}Revive{Color White} restores one party member from KO.{Line} LV Down {Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}LV Down{Color White} in battle.{Line} ·{Color Blue}LV Down{Color White} command decreases the level of a target.{Line} LV Up {Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}LV Up{Color White} in battle.{Line} ·{Color Blue}LV Up{Color White} command increases the level of a target.{Line} Kamikaze {Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Kamikaze{Color White} in battle.{Line} ·{Color Blue}Kamikaze{Color White} inflicts major damage, but knocks the{Line} character out.{Line} Devour {Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}Devour{Color White} in battle.{Line} ·{Color Blue}Devour{Color White} allows you to consume your enemy.{Line} ·The results differ with each target. MiniMog {Color Green}Condition for Use{Color White}{Line} ·Set the ability as a command.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables the use of {Color Blue}MiniMog{Color White} in battle.{Line} ·{Color Blue}MiniMog{Color White} restores HP to a GF.{Line} ·The character"s average level x 100 Gil are{Line} needed to execute {Color Blue}MiniMog{Color White}.{Line} ·Also, your MiniMog must not be in the{Line} ‘Chocobo World" to use the command. Select Character Ability 1/3 {Option x21}4HP+20·40·80%{Line}{Option x21}5Str+20·40·60%{Line}{Option x21}6Vit+20·40·60%{Line}{Option x21}7Mag+20·40·60%{Line}{Option x21}8Spr+20·40·60%{Line}{Option x21}9Spd+20·40%{Line}{Option x21}%Eva+30%{Line}{Option x21}/Luck+50%{Line}{Option x21}:Mug{Line}{Option x21}!Med Data{Line} Select Character Ability 2/3 {Option x21}?Counter{Line}{Option x21}…Return Damage{Line}{Option x21}+Cover{Line}{Option x21}-Expendx2-1{Line}{Option x21}=Expendx3-1{Line}{Option x21}*HP Bonus{Line}{Option x21}&Str Bonus{Line}{Option x21}「Vit Bonus{Line}{Option x21}」Mag Bonus{Line}{Option x21}(Spr Bonus{Line} Select Character Ability 3/3 {Option x21})Auto-Reflect{Line}{Option x21}·Auto-Shell{Line}{Option x21}.Auto-Protect{Line}{Option x21},Auto-Haste{Line}{Option x21}~Initiative{Line}{Option x21}“Move-HP Up{Line}{Option x21}”Auto-Potion{Line}{Dialog xBB}{Option x21}‘Ribbon{Dialog LockedEnd}{Line} HP+20·40·80% {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases HP by 20, 40, or 80%.{Line} ·Set each as a separate ability for a cumulative{Line} effect.{Line} ·Setting +20% and +40% makes HP +60%.{Line} Str+20·40·60% {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases Strength by 20, 40, or 60%.{Line} ·Set each as a separate ability for a cumulative{Line} effect.{Line} ·Setting +20% and +40% makes Strength +60%.{Line} Vit+20·40·60% {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases Vitality by 20, 40, or 60%.{Line} ·Set each as a separate ability for a cumulative{Line} effect.{Line} ·Setting +20% and +40% makes Vitality +60%.{Line} Mag+20·40·60% {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases Magic by 20, 40, or 60%.{Line} ·Set each as a separate ability for a cumulative{Line} effect.{Line} ·Setting +20% and +40% makes Magic +60%.{Line} Spr+20·40·60% {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases Spirit by 20, 40, or 60%.{Line} ·Set each as a separate ability for a cumulative{Line} effect.{Line} ·Setting +20% and +40% makes Spirit +60%.{Line} Spd+20·40% {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases Speed by 20 or 40%.{Line} ·Set each as a separate ability for a cumulative{Line} effect.{Line} ·Setting +20% and +40% makes Speed +60%.{Line} Eva+30% {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases Evade by 30%.{Line} Luck+50% {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases Luck by 50%.{Line} Mug {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Changes {Color Blue}Attack{Color White} command into {Color Blue}Mug{Color White}.{Line} ·{Color Blue}Mug{Color White} adds an item-stealing ability to {Color Blue}Attack{Color White}.{Line} Med Data {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·HP recovered by use of recovery items doubles{Line} during battle. Counter {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Character counterattacks when physically{Line} attacked.{Line} Doesn"t work if all allies are attacked.{Line} Return Damage {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·When damaged, character returns 1/4 of the{Line} damage to the opponent.{Line} Cover {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Take physical damage in the place of an almost{Line} disabled ally.{Line} ·The damage is reduced by 1/2.{Line} ·Doesn"t work if all allies get attacked.{Line} Expendx2-1 {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Reduces the number of magic used in Double from{Line} the usual cost of 2 to 1. Expendx3-1 {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Reduces the number of magic used in Triple from{Line} the usual cost of 3 to 1. HP Bonus {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Whenever a character levels up, HP gains an{Line} additional 30 points. Str Bonus {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Whenever a character levels up, Strength gains{Line} an additional point. Vit Bonus {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Whenever a character levels up, Vitality gains an{Line} additional point. Mag Bonus {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Whenever a character levels up, Magic gains an{Line} additional point. Spr Bonus {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Whenever a character levels up, the Spirit gains{Line} an additional point. Auto-Reflect {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Automatically activates Reflect in battle.{Line} ·Auto-Reflect doesn"t expire with time or with KO.{Line} Auto-Shell {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Automatically activates Shell in battle.{Line} ·Auto-Shell doesn"t expire with time or with KO.{Line} Auto-Protect {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Automatically activates Protect in battle.{Line} ·Auto-Protect doesn"t expire with time or with KO.{Line} Auto-Haste {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Automatically activates Haste in battle.{Line} ·Auto-Haste doesn"t expire with time or with KO.{Line} Initiative {Color Green}Condition for Use{Color White}{Line} ·Set the ability to ability column.{Line}{Line}{Color Green}Function{Color White}{Line} ·ATB gauge is always full when battle begins. Move-HP Up {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Recovers HP by walking on the World Map.{Line} Auto-Potion {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Uses recovery items like Potion, Hi-Potion,{Line} X-Potion, Potion+, Hi-Potion+, and Elixir{Line} automatically when damaged in battle.{Line} ·Uses Potion and Hi-Potion from item stock. Ribbon {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Prevents all status changes.{Line} Select Party Ability {Option x21}$Alert{Line}{Option x21}"Enc-Half{Line}{Option x21}_Enc-None{Line}{Option x21}ARare Item{Line}{Option x21}BMove-Find{Line} Alert {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Prevents enemy"s Back Attack and First Strike.{Line} Increases party members" chances of Back{Line} Attack and First Strike.{Line} Enc-Half {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Reduces the encounter rate by 1/2. Enc-None {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·No random encounters with enemies. Rare Item {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Rare items become easier to find after battle.{Line} Move-Find {Color Green}Condition for Use{Color White}{Line} ·Set the ability to a character.{Line}{Line}{Color Green}Function{Color White}{Line} ·Previously invisible Save Points and Draw Points{Line} become visible. Select GF Ability {Option x21}DSumMag+10·20·30·40%{Line}{Option x21}EGFHP+10·20·30·40%{Line}{Option x21}FBoost{Line} SumMag+10·20·30·40% {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases GF"s attack damage by 10, 20, 30, or{Line} 40%.{Line} ·Learn multiple abilities for a cumulative effect.{Line} GFHP+10·20·30·40% {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Increases GF"s HP by 10, 20, 30, or 40%.{Line} ·Learn multiple abilities for a cumulative effect.{Line} Boost {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Color Green}Function{Color White}{Line} ·Increases damage during GF"s attack.{Line} ·When you press {Key x38} after GF is summoned,{Line} an icon and numbers appear.{Line} ·The number shows the damage value at 75%.{Line} ·Press {Key Cards} repeatedly to increase it to 250%.{Line} ·But pressing {Key Cards} while x is displayed returns{Line} the damage value to 75%.{Line}
Select Menu Ability �� 1/3 {Option x21}JHaggle{Line}{Option x21}KSell-High{Line}{Option x21}LFamiliar{Line}{Option x21}MCall Shop{Line}{Option x21}NJunk Shop{Line}{Dialog x99}{Option x21}OT Mag-RF{Line}{Dialog LockedEnd}{Dialog x9A}{Option x21}PT Mag-RF {Line}{Dialog LockedEnd}{Dialog x9B}{Option x21}QI Mag-RF{Line}{Dialog LockedEnd}{Dialog x9C}{Option x21}RI Mag-RF {Line}{Dialog LockedEnd}{Dialog x9D}{Option x21}SF Mag-RF{Line}{Dialog LockedEnd}{Dialog x9E}{Option x21}TF Mag-RF {Line}{Dialog LockedEnd}{Dialog x9F}{Option x21}VL Mag-RF{Line}{Dialog LockedEnd}{Dialog xA0}{Option x21}WL Mag-RF {Line}{Dialog LockedEnd}{Dialog xA1}{Option x21}ZTime Mag-RF{Line}{Dialog LockedEnd}{Dialog xA2}{Option x21}aTime Mag-RF {Line}{Dialog LockedEnd} Select Menu Ability �� 2/3 {Dialog xA3}{Option x21}cST Mag-RF{Line}{Dialog LockedEnd}{Dialog xA4}{Option x21}dST Mag-RF {Line}{Dialog LockedEnd}{Dialog xA5}{Option x21}gSupt Mag-RF{Line}{Dialog LockedEnd}{Dialog xA6}{Option x21}hSupt Mag-RF {Line}{Dialog LockedEnd}{Dialog xA7}{Option x21}kForbid Mag-RF{Line}{Dialog LockedEnd}{Dialog xA8}{Option x21}lForbid Mag-RF {Line}{Dialog LockedEnd}{Dialog xA9}{Option x21}mRecov Med-RF{Line}{Dialog LockedEnd}{Dialog xAA}{Option x21}nRecov Med-RF {Line}{Dialog LockedEnd}{Dialog xAB}{Option x21}pST Med-RF{Line}{Dialog LockedEnd}{Dialog xAC}{Option x21}qST Med-RF {Line}{Dialog LockedEnd}{Dialog xAD}{Option x21}sAmmo-RF{Line}{Dialog LockedEnd}{Dialog xAE}{Option x21}tAmmo-RF {Line}{Dialog LockedEnd}{Dialog xAF}{Option x21}vTool-RF{Line}{Dialog LockedEnd}{Dialog xB0}{Option x21}wTool-RF {Line}{Dialog LockedEnd}{Dialog xB1}{Option x21}ÀForbid Med-RF{Line}{Dialog LockedEnd}{Dialog xB2}{Option x21}ÁForbid Med-RF {Line}{Dialog LockedEnd}{Dialog xB3}{Option x21}ÇGFRecov Med-RF{Line}{Dialog LockedEnd}{Dialog xB4}{Option x21}ÈGFRecov Med-RF {Line}{Dialog LockedEnd}{Dialog xB5}{Option x21}ÊGFAbl Med-RF{Line}{Dialog LockedEnd}{Dialog xB6}{Option x21}ËGFAbl Med-RF {Line}{Dialog LockedEnd} Select Menu Ability �� 3/3 {Dialog xB7}{Option x21}ÑMid Mag-RF{Line}{Dialog LockedEnd}{Dialog xB8}{Option x21}ÒMid Mag-RF {Line}{Dialog LockedEnd}{Dialog xBC}{Option x21}ÓHigh Mag-RF{Line}{Dialog LockedEnd}{Dialog xBD}{Option x21}ÔHigh Mag-RF {Line}{Dialog LockedEnd}{Dialog xB9}{Option x21}ÖMed LV Up{Line}{Dialog LockedEnd}{Dialog xBA}{Option x21}ÙMed LV Up {Line}{Dialog LockedEnd}{Option x21}ÛCard Mod{Line} Haggle {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Buy items at shops for a discount.{Line} Sell-High {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Sell items to shops for a higher price.{Line} (Higher price than usual){Line} Familiar {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Enables you to buy a better variety of items at{Line} shops.{Line} Call Shop {Color Green}Condition for use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Call any shops you visited from the menu screen. Junk Shop {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Call a junk shop from the menu.{Line} T Mag-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refine Thunder/Wind magic from an item.{Line} T Mag-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Color Green}Function{Color White}{Line} ·1 M-Stone Piece refines into 5 Thunders.{Line} ·1 Magic Stone refines into 5 Thundaras.{Line} ·1 Wizard Stone refines into 5 Thundagas.{Line} ·1 Coral Fragment refines into 20 Thundaras.{Line} ·1 Dynamo Stone refines into 20 Thundagas.{Line} ·1 Shear Feather refines into 20 Aeros.{Line} ·1 Windmill refines into 20 Tornados.{Line} I Mag-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refine Ice/Water magic from an item.{Line} I Mag-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Color Green}Function{Color White}{Line} ·1 M-Stone Piece refines into 5 Blizzards.{Line} ·1 Magic Stone refines into 5 Blizzaras.{Line} ·1 Wizard Stone refines into 5 Blizzagas.{Line} ·1 Arctic Wind refines into 20 Blizzaras.{Line} ·1 North Wind refines into 20 Blizzagas.{Line} ·1 Fish Fin refines into 20 Waters.{Line} ·1 Water Crystal refines into 50 Waters.{Line} F Mag-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refine Fire/Flare magic from an item.{Line} F Mag-RF � 1/2 {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 M-Stone Piece refines into 5 Fires.{Line} ·1 Magic Stone refines into 5 Firas.{Line} ·1 Wizard Stone refines into 5 Firagas.{Line} ·1 Bomb Fragment refines into 20 Firas.{Line} ·1 Red Fang refines into 20 Firagas.{Line} ·1 Bomb Spirit refines into 100 Firagas.{Line} F Mag-RF � 2/2 {Color Green}Function{Color White}{Line} ·1 Phoenix Pinion refines into 100 Firagas.{Line} ·1 Phoenix Spirit refines into 100 Firagas.{Line} ·1 Flare Stone refines into 1 Flare.{Line} ·1 Inferno Fang refines into 20 Flares.{Line} L Mag-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refine Recovery/Life magic from an item.{Line} L Mag-RF 1/3 {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 M-Stone Piece refines into 5 Cures.{Line} ·1 Magic Stone refines into 5 Curas.{Line} ·1 Wizard Stone refines into 5 Curagas.{Line} ·1 Healing Water refines into 20 Curas.{Line} ·1 Whisper refines into 50 Curagas.{Line} ·1 Healing Mail refines into 20 Curagas.{Line} L Mag-RF 2/3 {Color Green}Function{Color White}{Line} ·1 Healing Ring refines into 100 Curagas.{Line} ·1 Tent refines into 10 Curagas.{Line} ·1 Cottage refines into 20 Curagas.{Line} ·1 Mesmerize Blade refines into 20 Regens.{Line} ·1 Life Ring refines into 20 Lifes.{Line} ·1 Regen Ring refines into 20 Full-lifes.{Line} ·1 Phoenix Spirit refines into 100 Full-lifes.{Line} ·1 Moon Stone refines into 20 Holys.{Line} ·1 Holy Stone refines into 1 Holy.{Line} L Mag-RF 3/3 {Color Green}Function{Color White}{Line} ·1 Holy Water refines into 2 Zombies.{Line} ·1 Zombie Powder refines into 20 Zombies.{Line} ·1 Saw Blade refines intos 10 Deaths.{Line} ·1 Dead spirit refines into 20 Deaths.{Line} ·1 Chef"s Knife refines into 30 Deaths.{Line} ·1 Death Stone refines into 1 Death.{Line} Time Mag-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refine Time/Space magic from an item.{Line} Time Mag-RF � 1/2 {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 M-Stone Piece refines into 5 Slows.{Line} ·1 Magic Stone refines into 5 Hastes.{Line} ·1 Wizard Stone refines into 5 Stops.{Line} ·1 Lightweight refines into 20 Hastes.{Line} ·1 Spider Web refines into 20 Slows.{Line} ·1 Aegis Amulet refines into 100 Hastes.{Line} Time Mag-RF � 2/2 {Color Green}Function{Color White}{Line} ·1 Accelerator refines into 100 Hastes.{Line} ·1 Dino Bone refines into 20 Quakes.{Line} ·1 Steel Orb refines into 15 Demis.{Line} ·1 Black Hole refines into 30 Demis.{Line} ·1 Dragon Fin refines into 20 Doubles.{Line} ·1 Rocket Engine refines into 50 Triples.{Line} ·1 Samantha Soul refines into 60 Triples.{Line} ·1 Three Stars refines into 100 Triples.{Line} ST Mag-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refines Status-change magic from an item.{Line} ST Mag-RF 1/3 {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 M-Stone Piece refines into 5 Silences.{Line} ·1 Magic Stone refines into 5 Berserks.{Line} ·1 Wizard Stone refines into 5 Bios.{Line} ·1 Eye Drops refines into 1 Blind.{Line} ·1 Ochu Tentacle refines into 30 Blinds.{Line} ·1 Betrayal Sword refines into 20 Confuses.{Line} ST Mag-RF 2/3 {Color Green}Function{Color White}{Line} ·1 Sleep Powder refines into 20 Sleeps.{Line} ·1 Cockatrice Pinion refines into 20 Breaks.{Line} ·1 Soft refines into 3 Breaks.{Line} ·1 Steel Pipe refines into 20 Berserks.{Line} ·1 Silence Powder refines into 20 Silences.{Line} ·1 Echo Screen refines into 2 Silences.{Line} ·1 Venom Fang refines into 20 Bios.{Line} ·1 Antidote refines into 1 Bio.{Line} ·1 Malboro Tentacle refines into 40 Bios.{Line} ST Mag-RF 3/3 {Color Green}Function{Color White}{Line} ·1 Curse Spike refines into 10 Pains.{Line} ·1 Mystery Fluid refines into 10 Meltdowns.{Line} Supt Mag-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refines support magic from an item.{Line} Supt Mag-RF � 1/3 {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 M-Stone Piece refines into 5 Esunas.{Line} ·1 Magic Stone refines into 5 Dispels.{Line} ·1 Wizard Stone refines into 20 Dispels.{Line} ·1 Dragon Fang refines into 20 Esunas.{Line} ·1 Remedy refines into 5 Esunas.{Line} ·1 Med Kit refines into 100 Esunas.{Line} Supt Mag-RF � 2/3 {Color Green}Function{Color White}{Line} ·1 Saw Blade refines into 20 Dispels.{Line} ·1 Protect Stone refines into 1 Protect.{Line} ·1 Turtle Shell refines into 30 Protects.{Line} ·1 Giant Ring refines into 60 Protects.{Line} ·1 Steel Curtain refines into 100 Protects.{Line} ·1 Shell Stone refines into 1 Shell.{Line} ·1 Rune Armlet refines into 40 Shells.{Line} ·1 Barrier refines into 40 Shells.{Line} ·1 Moon Curtain refines into 100 Shells.{Line} Supt Mag-RF � 3/3 {Color Green}Function{Color White}{Line} ·1 Dragon Skin refines into 20 Reflects.{Line} ·1 Glow Curtain refines into 100 Reflects.{Line} ·1 Vampire Fang refines into 20 Drains.{Line} ·1 Aura Stone refines into 1 Aura.{Line} ·1 Fury Fragment refines into 5 Auras.{Line} Forbid Mag-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refines powerful magic from an item.{Line} Forbid Mag-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 Meteor Stone refines into 1 Meteor.{Line} ·1 Star Fragment refines into 5 Meteors.{Line} ·1 Ultima Stone refines into 1 Ultima.{Line} ·5 Pulse Ammo refine into 1 Ultima.{Line} ·1 Energy Crystal refines into 3 Ultimas.{Line} ·1 Dark Matter refines into 100 Ultimas.{Line} Recov Med-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refines HP recovery medicine from an item.{Line} Recov Med-RF ��� 1/2 {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 Healing Mail refines into 6 Hi-Potions.{Line} ·1 Healing Water refines into 2 Hi-Potions.{Line} ·4 Tents refine into 1 Mega-Potion.{Line} ·2 Cottages refine into 1 Mega-Potion.{Line} ·1 Healing Ring refines into 20 Mega-Potions.{Line} ·1 Mesmerize Blade refines into 2 Mega-Potions.{Line} Recov Med-RF ��� 2/2 {Color Green}Function{Color White}{Line} ·1 Life Ring refines into 2 Phoenix Downs.{Line} ·1 Regen Ring refines into 8 Phoenix Downs.{Line} ·1 Phoenix Spirit refines into 100 Phoenix Downs.{Line} ST Med-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refine status recovery medicine from an item.{Line} ST Med-RF ���� 1/2 {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 Poison Powder refines into 3 Antidotes.{Line} ·1 Venom Fang refines into 10 Antidotes.{Line} ·1 Cockatrice Pinion refines into 3 Softs.{Line} ·1 Ochu Tentacle refines into 3 Eye Drops.{Line} ·1 Silence Powder refines into 3 Echo Screens.{Line} ·1 Zombie Powder refines into 3 Holy Waters.{Line} ST Med-RF ���� 2/2 {Color Green}Function{Color White}{Line} ·5 Betrayal Swords refine into 1 Remedy.{Line} ·5 Sleep Powders refine into 1 Remedy.{Line} ·1 Dragon Fang refines into 1 Remedy.{Line} ·1 Curse Spike refines into 1 Remedy.{Line} ·1 Malboro Tentacle refines into 2 Remedies.{Line} ·1 Med Kit refines into 20 Remedies.{Line} Ammo-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Color Green}Function{Color White}{Line} ·Refines ammunition from an item. Ammo-RF �� 1/2 {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Color Green}Function{Color White}{Line} ·1 Screw refines into 8 Normal Ammo.{Line} ·1 Normal Ammo refines into 1 Fast Ammo.{Line} ·1 Shotgun Ammo refines into 2 Fast Ammo.{Line} ·1 Bomb Fragment refines into 20 Fire Ammo.{Line} ·1 Red Fang refines into 40 Fire Ammo.{Line} ·1 Fuel refines into 10 Fire Ammo.{Line} ·1 Poison Powder refines into 10 Dark Ammo.{Line} Ammo-RF �� 2/2 {Color Green}Function{Color White}{Line} ·1 Venom Fang refines into 20 Dark Ammo.{Line} ·1 Missile refines into 20 Demolition Ammo.{Line} ·1 Running Fire refines into 40 Demolition Ammo.{Line} ·1 Cactus Thorn refines into 40 Demolition Ammo.{Line} ·1 Sharp Spike refines into 10 AP Ammo.{Line} ·1 Chef"s Knife refines into 20 AP Ammo.{Line} ·1 Laser Cannon refines into 5 Pulse Ammo.{Line} ·1 Energy Crystal refines into 10 Pulse Ammo.{Line} ·1 Power Generator refines into 20 Pulse Ammo.{Line} Tool-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refines Tent and Cottage from other items.{Line} Tool-RF 1/4 {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 Healing Water refines into 2 Tents.{Line} ·1 Regen Ring refines into 5 Tents.{Line} ·1 Whisper refines into 1 Cottage.{Line} ·1 Healing Ring refines into 30 Cottages.{Line} ·1 Diamond Armor refines into 50 Cottages.{Line} ·1 Rune Armlet refines into 10 Shell Stones.{Line} Tool-RF 2/4 {Color Green}Function{Color White}{Line} ·1 Force Armlet refines into 30 Shell Stones.{Line} ·1 Turtle Shell refines into 10 Protect Stones.{Line} ·1 Orihalcon refines into 30 Protect Stones.{Line} ·1 Steel Pipe refines into 1 Aura Stone.{Line} ·1 Fury Fragment refines into 2 Aura Stones.{Line} ·1 Strength Love refines into 2 Aura Stones.{Line} ·1 Circlet refines into 2 Aura Stones.{Line} ·1 Power Wrist refines into 10 Aura Stones.{Line} ·1 Hypno Crown refines into 10 Aura Stones.{Line} Tool-RF 3/4 {Color Green}Function{Color White}{Line} ·1 Dead Spirit refines into 2 Death Stones.{Line} ·1 Inferno Fang refines into 2 Flare Stones.{Line} ·1 Moon Stone refines into 2 Holy Stones.{Line} ·1 Star Fragment refines into 2 Meteor Stones.{Line} ·1 Energy Crystal refines into 2 Ultima Stones.{Line} ·3 Mega Phoenix refine into 1 Phoenix Pinion.{Line} ·1 Magic Scroll refines into 10 Wizard Stones.{Line} ·1 GF Scroll refines into 10 Wizard Stones.{Line} ·1 Draw Scroll refines into 10 Wizard Stones.{Line} Tool-RF 4/4 {Color Green}Function{Color White}{Line} ·1 Rosetta Stone refines into 1 Shaman Stone.{Line} ·1 Item Scroll refines into 10 Wizard Stones.{Line} ·1 Gambler Spirit refines into 10 Wizard Stones.{Line} ·1 Hungry Cookpot refines into 1 Shaman Stone.{Line} ·1 Mog"s Amulet refines into 1 Shaman Stone.{Line} ·1 Dark Matter refines into 1 Shaman Stone.{Line} ·1 Shaman Stone refines into 1 LuvLuv G.{Line} Forbid Med-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refines strong medicine from an item.{Line} Forbid Med-RF 1/3 {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·20 Mega-Potions refine into 1 Elixir.{Line} ·1 Elem Atk refines into 4 Elixirs.{Line} ·1 Elem Guard refines into 4 Elixirs.{Line} ·1 Status Atk refines into 4 Elixirs.{Line} ·1 Status Guard refines into 4 Elixirs.{Line} ·1 Doc"s Code refines into 1 Megalixir.{Line} Forbid Med-RF 2/3 {Color Green}Function{Color White}{Line} ·1 Med Kit refines into 2 Megalixirs.{Line} ·1 Gaea"s Ring refines into 1 HP Up.{Line} ·10 Hyper Wrists refine into 1 Str Up.{Line} ·1 Monk"s Code refines into 1 Str Up.{Line} ·5 Adamantines refine into 1 Vit Up.{Line} ·1 Knight"s Code refines into 1 Vit Up.{Line} ·10 Royal Crowns refine into 1 Mag Up.{Line} ·10 Magic Armlets refine into 1 Spr Up.{Line} ·2 Aegis Amulets refine into 1 Spd Up.{Line} Forbid Med-RF 3/3 {Color Green}Function{Color White}{Line} ·50 Jet Engines refine into 1 Spd Up.{Line} ·5 Rocket Engines refine into 1 Spd Up.{Line} ·1 Hundred Needles refines into 1 Spd Up.{Line} ·1 Luck-J Scroll refines into 1 Luck Up.{Line} GFRecov Med-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refines GF recovery item from another item.{Line} GFRecov Med-RF ���� 1/2 {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·1 Healing Water refines into 2 G-Hi-Potions.{Line} ·1 Mesmerize Blade refines into 2 G-Hi-Potions.{Line} ·1 Whisper refines into 4 G-Hi-Potions.{Line} ·1 Healing Ring refines into 20 G-Mega-Potions.{Line} ·1 Pet House refines into 2 G-Returners.{Line} ·1 Life Ring refines into 2 G-Returners.{Line} GFRecov Med-RF ���� 2/2 {Color Green}Function{Color White}{Line} ·1 Regen Ring refines into 6 G-Returners.{Line} ·1 Pheonix Spirit refines into 40 G-Returners.{Line} ·1 Healing Mail refines into 1 Pet House.{Line} ·1 Silver Mail refines into 2 Pet Houses.{Line} ·1 Gold Armor refines into 4 Pet Houses.{Line} ·1 Diamond Armor refines into 16 Pet Houses.{Line} GFAbl Med-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refines items for GF to learn ability{Line} from other items.{Line} GFAbl Med-RF � 1/5 {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·2 HP Ups refine into 1 HP-J Scroll.{Line} ·2 Str Ups refine into 1 Str-J Scroll.{Line} ·2 Vit Ups refine into 1 Vit-J Scroll.{Line} ·2 Mag Ups refine into 1 Mag-J Scroll.{Line} ·2 Spr Ups refine into 1 Spr-J Scroll.{Line} ·2 Spd Ups refine into 1 Spd-J Scroll.{Line} GFAbl Med-RF � 2/5 {Color Green}Function{Color White}{Line} ·2 Luck Ups refine into 1 Luck-J Scroll.{Line} ·1 Dark Matter refines into 1 Luck-J Scroll.{Line} ·50 Barriers refine into 1 Aegis Amulet.{Line} ·20 Royal Crowns refine into 1 Status Atk.{Line} ·10 Jet Engines refine into 1 Rocket Engine.{Line} ·100 Lightweights refine into 1 Accelerator.{Line} ·100 Dragon Skins refine into 1 Glow Curtain.{Line} ·100 Cactus Thorns refine into 1 Hundred Needles.{Line} ·10 Giant"s Rings refine into 1 Gaea"s Ring.{Line} GFAbl Med-RF � 3/5 {Color Green}Function{Color White}{Line} ·100 Malboro Tentacles refine into 1 Moon Curtain.{Line} ·10 Elixirs refine into 1 Doc"s Code.{Line} ·100 Dragon Fangs refine into 1 Med Kit.{Line} ·5 Holy Wars refine into 1 Knight"s Code.{Line} ·10 HP-J Scrolls refine into 1 Giant"s Ring.{Line} ·10 Str-J Scrolls refine into 1 Power Wrist.{Line} ·10 Vit-J Scrolls refine into 1 Orihalcon.{Line} ·10 Mag-J Scrolls refine into 1 Force Armlet.{Line} ·10 Spr-J Scrolls refine into 1 Hypno Crown.{Line} GFAbl Med-RF � 4/5 {Color Green}Function{Color White}{Line} ·10 Spd-J Scrolls refine into 1 Jet Engine.{Line} ·5 Silver Mail refine into 1 Gold Armor.{Line} ·5 Gold Armors refine into 1 Diamond Armor.{Line} ·10 Orihalcons refine into 1 Adamantine.{Line} ·10 Force Armlets refine into 1 Magic Armlet.{Line} ·2 Glow Curtains refine into 1 Monk"s Code.{Line} ·1 Ribbon refines into 1 Status Guard.{Line} ·20 Phoenix Downs refine into 1 Phoenix Spirit.{Line} ·20 Samantha Souls refine into 1 Elem Attk.{Line} GFAbl Med-RF � 5/5 {Color Green}Function{Color White}{Line} ·5 Diamond Armors refine into 1 Elem Guard.{Line} ·10 Power Wrists refine into 1 Hyper Wrist.{Line} ·20 Adamantines refine into 1 Steel Curtain.{Line} ·20 Magic Armlets refine into 1 Moon Curtain.{Line} ·10 Hypno Crowns refine into 1 Royal Crown.{Line} ·100 Bomb Fragments refine into 1 Bomb Spirit.{Line} ·50 Energy Crystals refine into 1 Samantha Soul.{Line} ·100 Whispers refine into 1 Healing Ring.{Line} ·1 Shaman Stone refines into 1 Rosetta Stone.{Line} Mid Mag-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Level up existing magic.{Line} Mid Mag-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·5 Fires refine into 1 Fira.{Line} ·5 Thunders refine into 1 Thundara.{Line} ·5 Blizzards refine into 1 Blizzara.{Line} ·5 Cures refine into 1 Cura.{Line} High Mag-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Level up existing magic.{Line} High Mag-RF {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·5 Firas refine into 1 Firaga.{Line} ·5 Thundaras refine into 1 Thundaga.{Line} ·5 Blizzaras refine into 1 Blizzaga.{Line} ·5 Curas refine into 1 Curaga.{Line} ·10 Aeros refine into 1 Tornado.{Line} ·10 Doubles refine into 1 Triple.{Line} Med LV Up {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Level up medicine.{Line} Med LV Up 1/2 {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·3 Potions refine into 1 Potion+.{Line} ·3 Potions+ refine into 1 Hi-Potion.{Line} ·3 Hi-Potions refine into 1 Hi-Potion+.{Line} ·3 Hi-Potions+ refine into 1 X-Potion.{Line} ·3 X-Potions refine into 1 Mega-Potion.{Line} ·50 Phoenix Downs refine into 1 Mega Phoenix.{Line} Med LV Up 2/2 {Color Green}Function{Color White}{Line} ·10 Remedies refine into 1 Remedy+.{Line} ·10 Remedies+ refine into 1 Elixir.{Line} ·10 Hero-trials refine into 1 Hero.{Line} ·10 Heroes refine into 1 Holy War-trial.{Line} ·10 Holy War-trials refine into 1 Holy War.{Line} ·10 Elixirs refine into 1 Megalixir.{Line} Card Mod {Color Green}Condition for Use{Color White}{Line} ·GF learns the ability.{Line}{Line}{Color Green}Function{Color White}{Line} ·Refines an item from a card.{Line}
Select term 1/2 {Option x21}ßJunction{Line}{Option x21}àGF {Line}{Option x21}ìStats{Line}{Option x21}íStat Type{Line}{Option x21}áEXP{Line}{Option x21}âAP{Line}{Option x21}äPhysical and Magic Attacks{Line}{Option x21}çMagic{Line} Select term 2/2 {Option x21}èDraw{Line}{Option x21}éStock{Line}{Option x21}êCast{Line}{Option x21}ëLimit Break {Line}{Option x22}4Ability {Line}{Option x22}5Ability Types {Line} Basic Terms/Junction {Color Green}Junction{Color White} equips GF and Magic.{Line}Referred to as: Junctioning GF to a character.{Line}”Magic junctioned to a character“ and{Line}”GF junctioned to a character“ fall under this{Line}category.{Line}Junction enables a character to use Magic and{Line}summon GF.{Line} Basic Terms/GF {Color Green}GF{Color White} signifies {Color Green}Guardian Force{Color White}.{Line}{Line}As allies, they provide the ability to use magic{Line}and commands.{Line}They can also be summoned to fight in a battle.{Line}{Line}GF also gains levels with EXP as you do, and learn{Line}abilities with AP.{Line} Basic Terms/EXP {Color Green}EXP{Color White} signifies experience points gained in battle{Line}by characters and GF.{Line}Levels go up after gaining EXP.{Line}Damaging an enemy gives EXP.{Line}The amount of EXP received changes according{Line}to the difference in character and enemy level.{Line}Higher level enemies are worth more, lower level{Line}enemies are worth less.{Line}The character or the GF to give the final blow{Line}receives bonus EXP.{Line} Basic Terms/AP {Color Green}AP{Color White} signifies {Color Green}Ability Point{Color White}.{Line}{Line}GF receive AP by defeating enemies.{Line}AP is used by GF to learn abilities.{Line}Once enough AP are gained, GF learns the ability{Line}being studied.{Line} Basic Terms/Phys. & Magic Attacks Attacks are categorized into physical and magic{Line}attacks.{Line}Physical attack means damaging an enemy with{Line}a sword or other physical weapons.{Line}Magic attack means damaging an enemy with{Line}magical force.{Line}{Line}These differences come into play in order to{Line}attack enemies effectively.{Line} Basic Terms/Magic Every character carries magic.{Line}Magic stock decreases when used.{Line}Raise stats by junctioning magic to them.{Line}{Line}There are 3 ways to obtain magic:{Line} ·Draw it from enemies.{Line} ·Draw it from draw points.{Line} ·Refine it from items.{Line} Basic Terms/Draw One of the battle commands.{Line}This command allows allies to draw magic from{Line}enemies.{Line}When drawing, choose either {Color Blue}Stock{Color White} to store the{Line}magic, or {Color Blue}Cast{Color White} to use it.{Line}A character at a high level can draw magic more{Line}efficiently than a character at a low level.{Line}Some magic cannot be drawn unless a character{Line}is at a high level.{Line} Basic Terms/Stock Stock is one of the draw commands.{Line}The command allows characters to store drawn{Line}magic for future use.{Line}It is possible to draw up to 9 units of magic per{Line}draw.{Line} Basic Terms/Cast Cast is one of the draw commands.{Line}The command allows casting of drawn magic.{Line}The effect of the magic on the target is random.{Line}Draw and cast can only use 1 unit of magic.{Line} Basic Terms/Limit Break A limit break is a special skill characters can use{Line}in dire situations.{Line}Each character has his/her own special attacks.{Line}These moves do a lot of damage against an enemy.{Line} Basic Terms/Stats Every character has 9 stats:{Line}Hit Points, Strength, Vitality, Magic, Spirit, Speed,{Line}Evade, Hit, and Luck.{Line}The values assigned to the stats reflect their level.{Line} Select stat type {Option x21}îHP{Line}{Option x21}ïStrength{Line}{Option x21}ñVitality{Line}{Option x21}òMagic {Line}{Option x22} Spirit{Line}{Option x22}0Speed{Line}{Option x22}2Evade{Line}{Option x22}3Hit{Line}{Option x22}1Luck{Line} HP {Line}{Color Green}HP{Color White} signifies {Color Green}Hit Points{Color White}.{Line}HP represents the life force of the character.{Line}Zero HP represents KO.{Line} Strength {Line}The value of Strength determines the degree of{Line}damage caused by a {Color Blue}physical attack{Color White}.{Line}The higher the Strength, the greater the damage{Line}to the enemy.{Line} Vitality {Line}The value of Vitality determines the degree of{Line}damage a character can endure from a physical{Line}attack.{Line}A character with high Vitality suffers less damage{Line}from physical attacks.{Line} Magic {Line}The value of Magic determines the degree of{Line}damage caused by a magic attack.{Line}Higher Magic causes more magical damage.{Line}The chance of successfully casting magic that{Line}cause status abnormalities becomes higher if your{Line}magic level is high.{Line}A high Magic level also allows you to restore more{Line}HP with healing magic like Cure.{Line} Spirit {Line}The value of Spirit determines the degree of{Line}damage a character can endure from a magic{Line}attack.{Line}A character with high Spirit suffers less damage{Line}from magic attacks.{Line} Speed {Line}The value of Speed determines the speed of the{Line}character"s ATB meter.{Line}It takes the character a shorter time to act if{Line}this value is high.{Line} Luck {Line}Luck affects numerous actions of the character{Line}in the game.{Line}For example, having a higher value for Luck is{Line}an advantage during battle.{Line} Evade {Line}The value for Evade determines the character"s{Line}ability to dodge physical attacks.{Line}Characters that have high Evade can dodge{Line}physical attacks more easily.{Line} Hit {Line}The value for Hit determines the accuracy of a{Line}physical attack.{Line}Accuracy increases as the Hit level increases.{Line}However, your target"s evade level can affect the{Line}accuracy of your physical attack.{Line} Basic Terms/Ability One of the GF abilities learned through acquiring{Line}AP.{Line}Ability enables characters to use commands and{Line}special powers, but you must junction GF first.{Line}{Line}There are many abilities with different functions,{Line}in roughly 6 categories.{Line} Select ability {Option x22}6Junction Abilities{Line}{Option x22}7Command Abilities{Line}{Option x22}8Character Abilities{Line}{Option x22}9Party Abilities{Line}{Option x22}%GF Abilities{Line}{Option x22}/Menu Abilities{Line} Junction Abilities ·These abilities allows junctioning of magic to{Line} stats, elements, and status.{Line} ·Junction a GF that has learned the ability and{Line} set character ability to activate it.{Line} ·Signified by the {Key Ability_Junction} icon in the menu.{Line} Command Abilities ·Allows selection of commands in battle.{Line} ·Junction a GF that has learned the ability and{Line} set character ability to activate it.{Line} ·Signified by the {Key Ability_Command} icon in the menu. Character Abilities ·Abilities that give specialized powers.{Line} ·Junction a GF that has learned the ability and{Line} set character ability to activate it.{Line} ·Signified by the {Key Ability_Character2} icon in the menu. Party Abilities ·Abilities that give the party special powers.{Line} ·Junction a GF that has learned the ability and{Line} set character ability to activate it.{Line} ·Signified by the {Key Ability_Party} icon in the menu.{Line} GF Abilities ·Abilities that power up GF.{Line} ·Have GF learn the ability to activate it.{Line} ·Signified by the {Key Ability_GF} icon in the menu.{Line} Menu Abilities ·Abilities that take effect in the menu.{Line} ·Have GF learn the ability to activate it.{Line} ·Signified by the {Key Ability_Menu} icon on the menu.{Line} Select term {Option x22}!About Elemental{Line}{Option x22}?Elemental Attack (Elem-Atk){Line}{Option x22}…Elemental Defense (Elem-Def){Line} Elemental/About Elemental {Color Green}Elemental{Color White} is a physical attribute.{Line}There are Fire, Ice, Thunder, Earth, Poison, Wind,{Line}Water, and Holy elements.{Line}This means that Fire magic has Fire properties,{Line}Ice monsters have ice properties, etc.{Line}Damage varies depending on elemental properties.{Line}{Line}There is also a non-elemental property.{Line}Non-elemental is not influenced by other elements.{Line} Elemental/Elem-Atk Signifies junctioning magic to Elem-Atk.{Line}Only magic with an elemental property can be{Line}junctioned.{Line}Once junctioned, {Color Blue}Attack{Color White} has an elemental property.{Line}An elemental stat is at maximum at 100%.{Line}When attacking an enemy that is susceptible to Fire{Line}attacks, a character inflicts twice the damage if{Line}that character"s Fire stat is at 100%.{Line}But at 50%, damage only amounts to 1.5 times.{Line} Elemental/Elem-Def {Color Green}Elem-Def{Color White} signifies Elemental Defense, which sets{Line}an elemental property to your defense.{Line}Certain elemental attacks can be defended against{Line}depending on your Elem-Def element.{Line}Fire Elem-Def protects against fire attacks.{Line}Fire attacks can heal characters who are{Line}completely immune to fire.{Line}Characters who are weak against fire are easily{Line}damaged by fire attacks.{Line} Select term {Option x22}-About Status{Line}{Option x22}=ST-Atk{Line}{Option x22}*ST-Def{Line}{Option x22}&Status Type{Line} Status/About Status {Color Green}Status{Color White} signifies status effects, such as Poison{Line}and Petrify.{Line}Status Change means change in a character"s{Line}status.{Line}Besides status like Poison and Petrify, which have{Line}negative effects, there are status changes like{Line}Protect and Double, which benefit the character.{Line}Status changes occur to both enemies and allies.{Line} Status/ST-Atk {Color Green}ST-Atk{Color White} signifies attacks with status change{Line}or which have status change added to them.{Line}After setting status change to an attack, the{Line}attack will change an enemy"s status.{Line}Most magic has a status change, such as Sleep,{Line}which causes the Sleep status.{Line} Status/ST-Def {Color Green}ST-Def{Color White} signifies status defense, either already{Line}in use, or actually setting a status to defense.{Line}This defends against certain status changes.{Line}If attacked by Petrify while the defense is set{Line}against Petrify, a status change doesn"t occur.{Line} Select status 1/3 {Option x22}(KO, Death{Line}{Option x22})Poison{Line}{Option x22}·Petrify{Line}{Option x22}.Darkness {Line}{Option x22},Silence{Line}{Option x22}“Zombie{Line}{Option x22}”Sleep{Line}{Option x22}~Berserk{Line}{Option x22}‘Haste{Line}{Option x22}#Slow{Line} Select status 2/3 {Option x22}$Stop{Line}{Option x22}"Regen{Line}{Option x22}_Protect{Line}{Option x22}AShell{Line}{Option x22}BReflect{Line}{Option x22}CAura{Line}{Option x22}DCurse{Line}{Option x22}EDoom{Line}{Option x22}FInvincible{Line}{Option x22}GPetrifying{Line} Select status 3/3 {Option x22}HFloat{Line}{Option x22}IConfuse{Line}{Option x22}JDouble{Line}{Option x22}KTriple{Line}{Option x22}LDefend {Line}{Option x22}MVit 0{Line}{Dialog x77}{Option x22}NAngel Wing {Dialog LockedEnd}{Line} KO, Death KO means that the character"s HP is 0 and s/he is{Line}disabled in battle. Death is KO caused by a status{Line}change. The status remains after battle.{Line}{Color Green}To Change Status{Color White}{Line} ·Death (Magic){Line} ·Death Stone (Item){Line}{Color Green}To Remove{Color White}{Line} ·Life, Full-life (Magic){Line} ·Phoenix Down, Mega Phoenix (Item){Line} ·Revive (Command){Line} Poison HP decrease with each action.{Line}The status remains after battle.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Bio (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Esuna (Magic){Line} ·Antidote, Remedy, Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line} Petrify Turns target into stone.{Line}Not KO, but if all party members are afflicted, the{Line}game ends.{Line}The status remains after battle.{Line}{Color Green}To Change Status{Color White}{Line} ·Break (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Esuna (Magic){Line} ·Soft, Remedy, Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line} Darkness Character becomes blind, and all attacks miss more{Line}often.{Line}The status remains after battle.{Line}{Color Green}To Change Status{Color White}{Line} ·Blind (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Esuna (Magic){Line} ·Eye Drops, Remedy, Remedy+, Elixir,{Line} Megalixir (Item){Line} ·Treatment (Command){Line} Silence Target becomes mute. Magic, GF, and Draw{Line}commands are disabled.{Line}The status remains after battle.{Line}{Color Green}To Change Status{Color White}{Line} ·Silence (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Esuna (Magic){Line} ·Echo Screen, Remedy, Remedy+, Elixir,{Line} Megalixir (Item){Line} ·Treatment (Command){Line} Berserk Target"s strength goes up, but commands are{Line}disabled, and the character fights continuously.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Berserk (Magic){Line}{Color Green}To Remove{Color White}{Line} ·End battle{Line} ·Esuna (Magic){Line} ·Remedy, Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line} Zombie Attack power goes up. but recovery magic and{Line}items cause damage.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Zombie (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Esuna (Magic){Line} ·Holy Water, Remedy, Remedy+ (Item){Line} ·Treatment (Command){Line} Sleep Puts target to sleep, and no commands are usable.{Line}{Color Green}To Change Status{Color White}{Line} ·Sleep (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Receive a physical attack{Line} ·Time Lapse{Line} ·End battle{Line} ·Esuna (Magic){Line} ·Remedy, Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line} Haste Speeds up target. ATB gauge fills up quickly.{Line}Protection status also expire more quickly.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Haste (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Time Lapse{Line} ·End battle{Line} ·Dispel (Magic){Line} Slow Slows down target. Takes more time for the ATB{Line}gauge to fill up.{Line}{Color Green}To Change Status{Color White}{Line} ·Slow (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Time Lapse{Line} ·End battle{Line} ·Esuna (Magic){Line} ·Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line} Stop Stops target and disables commands.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Stop (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Time Lapse{Line} ·End battle{Line} ·Esuna (Magic){Line} ·Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line} Regen Target"s HP recovers slowly during battle.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Regen (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Time Lapse{Line} ·End battle{Line} ·Dispel (Magic){Line} Protect Reduces physical attack damage received by 1/2.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Protect (Magic){Line} ·Protect Stone (Item){Line}{Color Green}To Remove{Color White}{Line} ·Time Lapse{Line} ·End battle{Line} ·Dispel (Magic){Line} Shell Reduces magic attack damage by 1/2.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Shell (Magic){Line} ·Shell Stone (Item){Line}{Color Green}To Remove{Color White}{Line} ·Time lapse{Line} ·End battle{Line} ·Dispel (Magic){Line} Reflect Reflects magic that targets single enemy, though{Line}some magic cannot be reflected.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Reflect (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Time Lapse{Line} ·End battle{Line} ·Dispel (Magic){Line} Aura Activates Limit Break more often.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Aura (Magic){Line} ·Aura Stone (Item){Line}{Color Green}To Remove{Color White}{Line} ·Time Lapse{Line} ·End battle{Line} ·Dispel (Magic){Line} Curse Disables Limit Break.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·None{Line}{Color Green}To Remove{Color White}{Line} ·Time Lapse{Line} ·End battle{Line} ·Holy Water, Remedy, Remedy+, Elixir,{Line} Megalixir (Item){Line} ·Treatment (Command){Line} Doom KOs target when timer reads 0.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Doom (Command){Line}{Color Green}To Remove{Color White}{Line} ·Time lapse{Line} ·End battle{Line} ·Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line} Invincible No damage or status change occurs.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Hero-trial, Hero, Holy War-trial, Holy War (Item){Line}{Color Green}To Remove{Color White}{Line} ·Time lapse{Line} ·End battle{Line} Petrifying Target petrified when timer reaches 0.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·None{Line}{Color Green}To Remove{Color White}{Line} ·Time lapse{Line} ·End battle{Line} ·Esuna (Magic){Line} ·Soft, Remedy, Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line} Float Target floats off the ground and receives no{Line}damage from Earth attacks.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Float (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Time lapse{Line} ·End battle{Line} ·Dispel (Magic){Line} Confuse Disables target"s commands and causes attacks{Line}against both allies and enemies.{Line}{Color Green}To Change Status{Color White}{Line} ·Confuse (Magic){Line}{Color Green}To Remove{Color White}{Line} ·Receive physical attack{Line} ·End battle{Line} ·Esuna (Magic){Line} ·Remedy, Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line} Double Enables use of 2 magic spells simultaneously.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Double (Magic){Line}{Color Green}To Remove{Color White}{Line} ·End battle{Line} ·Dispel (Magic){Line} Triple Enables use of 3 magic spells simultaneously.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Triple (Magic){Line}{Color Green}To Remove{Color White}{Line} ·End battle{Line} ·Dispel (Magic){Line} Defend Reduces physical damage to 0 and magic damage{Line}by 1/2.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Defend (Command){Line}{Color Green}To Remove{Color White}{Line} ·Confirm next command{Line} ·End battle{Line} Vit 0 Target"s Vit becomes 0.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Meltdown (Magic){Line}{Color Green}To Remove{Color White}{Line} ·End battle{Line} ·Esuna (Magic){Line} ·Remedy+, Elixir, Megalixir (Item){Line} ·Treatment (Command){Line} Angel Wing Activates sorceress power.{Line}Disables targets commands, casts and targets{Line}magic randomly.{Line}Stock magic isn"t used. Damage is 5 times more{Line}than usual.{Line}{Line}{Color Green}To Change Status{Color White}{Line} ·Angel Wing (Special Skill){Line}{Color Green}To Remove{Color White}{Line} ·End battle{Line}
Select magic ��� 1/4 {Option x22}SFire·Fira·Firaga{Line}{Option x22}TBlizzard·Blizzara·Blizzaga{Line}{Option x22}UThunder·Thundara·Thundaga{Line}{Option x22}VWater{Line}{Option x22}WAero{Line}{Option x22}XBio{Line}{Option x22}YDemi{Line}{Option x22}ZHoly{Line}{Option x22}aFlare{Line}{Option x22}bMeteor{Line} Select magic ��� 2/4 {Option x22}cQuake {Line}{Option x22}dTornado {Line}{Option x22}eUltima {Line}{Option x22}fCure·Cura·Curaga{Line}{Option x22}gLife·Full-life{Line}{Option x22}hRegen {Line}{Option x22}iEsuna{Line}{Option x22}jDispel{Line}{Option x22}kProtect {Line}{Option x22}lShell {Line} Select magic ��� 3/4 {Option x22}mReflect {Line}{Option x22}nAura {Line}{Option x22}oDouble {Line}{Option x22}pTriple {Line}{Option x22}qHaste {Line}{Option x22}rSlow {Line}{Option x22}sStop {Line}{Option x22}tBlind {Line}{Option x22}uConfuse {Line}{Option x22}vSleep {Line} Select magic ��� 4/4 {Option x22}wSilence {Line}{Option x22}xBreak {Line}{Option x22}yDeath {Line}{Option x22}zDrain {Line}{Option x22}ÀPain {Line}{Option x22}ÁBerserk {Line}{Option x22}ÂFloat {Line}{Option x22}ÄZombie {Line}{Option x22}ÇMeltdown {Line}{Option x22}ÈScan {Line} Fire·Fira·Firaga {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Fire damage.{Line}{Color Green}Explanation{Color White}{Line} ·Increasing order of power: Fire·Fira·Firaga.{Line} ·Make with F Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Atk or Elem-Def gains Fire.{Line} Blizzard·Blizzara·Blizzaga {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Ice damage.{Line}{Color Green}Explanation{Color White}{Line} ·Increasing order of power: Blizzard· Blizzara· {Line} Blizzaga.{Line} ·Make with I Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Atk or Elem-Def gains Ice.{Line} Thunder·Thundara·Thundaga {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Thunder damage.{Line}{Color Green}Explanation{Color White}{Line} ·Increasing order of power: Thunder· Thundara·{Line} Thundaga.{Line} ·Make with T Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Atk or Elem-Def gains Thunder.{Line} Water {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Water damage.{Line}{Color Green}Explanation{Color White}{Line} ·Make with I Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Atk or Elem-Def gains Water.{Line} Aero {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Wind damage.{Line}{Color Green}Explanation{Color White}{Line} ·Make with T Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Atk or Elem-Def gains Wind.{Line} Bio {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Poison damage; also adds Poison to target.{Line}{Color Green}Explanation{Color White}{Line} ·Make with ST Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Atk, Elem-Def gains Poison.{Line} ·ST-Atk, ST-Def gains Poison.{Line} Demi {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Reduces enemy"s HP by 1/4.{Line}{Color Green}Explanation{Color White}{Line} ·Make with Time Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} Holy {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Holy damage.{Line}{Color Green}Explanation{Color White}{Line} ·Make with L Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Atk or Elem-Def gains Holy.{Line} ·ST-Def gains Death, Poison, Berserk, Zombie,{Line} Sleep, Curse, Confuse, and Drain.{Line} Flare {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Non-elemental damage.{Line}{Color Green}Explanation{Color White}{Line} ·Make with F Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Def gains Fire, Ice, and Thunder.{Line} Meteor {Color Green}Target{Color White} Random{Line}{Color Green}Effect{Color White} Non-elemental damage.{Line}{Color Green}Explanation{Color White}{Line} ·Make with Forbid Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Def gains Wind and Earth.{Line} Quake {Color Green}Target{Color White} All{Line}{Color Green}Effect{Color White} Earth damage.{Line}{Color Green}Explanation{Color White}{Line} ·Make with Time Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Atk or Elem-Def gains Earth.{Line} Tornado {Color Green}Target{Color White} All{Line}{Color Green}Effect{Color White} Wind damage.{Line}{Color Green}Explanation{Color White}{Line} ·Make with T Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·Elem-Atk or Elem-Def gains Wind.{Line} Ultima {Color Green}Target{Color White} All{Line}{Color Green}Effect{Color White} Non-elemental damage.{Line}{Color Green}Explanation{Color White}{Line} ·Make with Forbid Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises all stats.{Line} ·Elem-Def gains all elements.{Line} Cure·Cura·Curaga {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Restores HP.{Line}{Color Green}Explanation{Color White}{Line} ·Increasing order of HP recovery: Cure· Cura·{Line} Curaga.{Line} ·Causes damage to enemies with Zombie and{Line} undead monsters.{Line} ·Make with L Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises HP and Vit.{Line} Life·Full-life {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Revives allies from KO.{Line}{Color Green}Explanation{Color White}{Line} ·Life restores 1/4 of maximum HP.{Line} ·Full-life restores all HP.{Line} ·Make with L Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Vit and Spr.{Line} ·ST-Def gains Death.{Line} ·Elem-Def gains all elements.{Line} Regen {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Regen.{Line}{Color Green}Explanation{Color White}{Line} ·Regen restores HP at a regular interval.{Line} ·Make with L Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Vit and Spr.{Line} Esuna {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Removes status abnormalities.{Line}{Color Green}Explanation{Color White} ·Removes Poison, Petrify, Darkness,{Line} Silence, Berserk, Sleep, Curse, Slow, Stop,{Line} Petrifying, Confuse, Zombie, and Vit 0.{Line} ·Make with Supt Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Vit and Spr.{Line} ·ST-Def gains Poison, Petrify, Silence, Berserk,{Line} Sleep, Curse, Slow, Stop, Confuse, and Darkness.{Line} Dispel {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Removes status abnormality.{Line}{Color Green}Explanation{Color White}{Line} ·Removes Haste, Regen, Protect, Shell, Aura,{Line} Reflect, Float, Double, and Triple.{Line} ·Make with Supt Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Vit and Spr.{Line} ·ST-Def gains Drain.{Line} Protect {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Protect.{Line}{Color Green}Explanation{Color White}{Line} ·Reduces physical damage by 1/2.{Line} ·Make with Supt Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Vit.{Line} ·Elem-Def gains Fire, Ice, and Thunder.{Line} Shell {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Shell.{Line}{Color Green}Explanation{Color White}{Line} ·Reduces magic damage by 1/2.{Line} ·Make with Supt Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Spr.{Line} ·Elem-Def gains all elements.{Line} Reflect {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Reflect.{Line}{Color Green}Explanation{Color White}{Line} ·Reflects magic.{Line} ·Make with Supt Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Spr.{Line} ·ST-Def gains Poison, Petrify, Darkness, Silence,{Line} Sleep, Slow, Stop, Berserk and Confuse.{Line} Aura {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Aura.{Line}{Color Green}Explanation{Color White}{Line} ·Limit Break can be used more often.{Line} ·Make with Supt Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str.{Line} ·ST-Def gains Curse.{Line} Double {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Double.{Line}{Color Green}Explanation{Color White}{Line} ·Use 2 magic spells consecutively.{Line} ·Make with Time Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str.{Line} Triple {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Triple.{Line}{Color Green}Explanation{Color White}{Line} ·Use 3 magic spells consecutively.{Line} ·Make with Time Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str, Spd, Hit, and Eva.{Line} Haste {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Haste.{Line}{Color Green}Explanation{Color White}{Line} ·Speeds up ATB Gauge.{Line} ·Make with Time Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Spd.{Line} Slow {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Slow.{Line}{Color Green}Explanation{Color White}{Line} ·Slows down ATB Gauge.{Line} ·Make with Time Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Spd.{Line} ·ST-Atk or ST-Def gains Slow.{Line} Stop {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Stop.{Line}{Color Green}Explanation{Color White}{Line} ·Stop disables targets from taking any action.{Line} ·Make with Time Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Spd.{Line} ·ST-Atk or ST-Def gains Stop.{Line} Blind {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Darkness.{Line}{Color Green}Explanation{Color White}{Line} ·Impairs accuracy of physical attacks such as{Line} Attack.{Line} ·Make with ST Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Mag and Spr.{Line} ·ST-Atk or ST-Def gains Darkness.{Line} Confuse {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Confuse.{Line}{Color Green}Explanation{Color White}{Line} ·Target chooses random commands and may{Line} attack party members.{Line} ·Make with ST Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Mag and Spr.{Line} ·ST-Atk or ST-Def gains Confuse.{Line} Sleep {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Sleep.{Line}{Color Green}Explanation{Color White}{Line} ·Disables target from making commands.{Line} ·Make with ST Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Mag and Spr.{Line} ·ST-Atk or ST-Def gains Sleep.{Line} Silence {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Silence.{Line}{Color Green}Explanation{Color White}{Line} ·Disables target from using Magic, Draw, and GF{Line} commands.{Line} ·Make with ST Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Mag and Spr.{Line} ·ST-Atk or ST-Def gains Silence.{Line} Break {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Petrify.{Line}{Color Green}Explanation{Color White}{Line} ·Petrify is considered a KO.{Line} ·Make with ST Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Mag and Spr.{Line} ·ST-Atk or ST-Def gains Petrify.{Line} Death {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes KO.{Line}{Color Green}Explanation{Color White}{Line} ·Make with L Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Mag and Spr.{Line} ·ST-Atk or ST-Def gains Death.{Line} Drain {Color Green}Target{Color White} Single {Color Green}Effect{Color White} Absorbs HP.{Line}{Color Green}Explanation{Color White}{Line} ·Draining from Zombies and Undead monsters{Line} can inflict damage.{Line} ·Target takes no damage if the character is also{Line} Undead.{Line} ·Make with Supt Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Vit and Spr.{Line} ·ST-Atk or ST-Def gains Drain.{Line} Pain {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Poison, Silence, Darkness.{Line}{Color Green}Explanation{Color White}{Line} ·Make with ST Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·ST-Atk gains Poison, Silence, Darkness.{Line} ·ST-Def gains Poison, Silence, Darkness, and{Line} Curse.{Line} Berserk {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Berserk.{Line}{Color Green}Explanation{Color White}{Line} ·Attack command is chosen automatically, and{Line} target continues fighting.{Line} ·Make with ST Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Str and Mag.{Line} ·ST-Atk or ST-Def gains Berserk.{Line} Float {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Float.{Line}{Color Green}Explanation{Color White}{Line} ·Target evades Earth damage.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Vit and Spr.{Line} ·Elem-Def gains Earth.{Line} Zombie {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Causes Zombie.{Line}{Color Green}Explanation{Color White}{Line} ·During Zombie, Potion and Cure have no effect.{Line} ·Make with L Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Vit and Spr.{Line} ·ST-Atk or ST-Def gains Zombie.{Line} Meltdown {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Non-elemental damage; also causes Vit 0.{Line}{Color Green}Explanation{Color White}{Line} ·Target receives damage under Vit 0.{Line} ·Make with ST Mag-RF.{Line}{Color Green}Junction Effect{Color White}{Line} ·Raises Vit.{Line} Scan {Color Green}Target{Color White} Single{Line}{Color Green}Effect{Color White} Scans target"s information.{Line}{Color Green}Explanation{Color White}{Line} ·If you select {Color Blue}Once{Color White} in Config, it will show the{Line} complete scan screen only once.{Line} ·If you select {Color Blue}Always{Color White} in Config, it will always show{Line} the complete scan screen.{Line}{Color Green}Junction Effect{Color White}{Line} ·Small junction effect.
Information {Option x22}ÊLocation Name{Line}{Option x22}êTerm{Line}{Option x23}「Person{Line}{Dialog x7B}{Option x23}“Battle Report{Line}{Dialog LockedEnd}{Dialog x7C}{Option x23}”Character Report{Line}{Dialog LockedEnd}{Dialog x7D}{Option x23}$GF Report{Line}{Dialog LockedEnd} Select location �� 1/3 {Option x22}ÍBalamb{Line}{Dialog x40}{Option x22}ÎFire Cavern{Line}{Dialog LockedEnd}{Dialog x41}{Option x22}ÏDollet{Line}{Dialog LockedEnd}{Dialog x42}{Option x22}ÑTimber{Line}{Dialog LockedEnd}{Dialog x43}{Option x22}ÒTimber TV Station{Line}{Dialog LockedEnd}{Dialog x44}{Option x22}ÓGalbadia{Line}{Dialog LockedEnd}{Dialog x45}{Option x22}ÔTomb of the Unknown King{Line}{Dialog LockedEnd}{Dialog x46}{Option x22}ÖWinhill{Line}{Dialog LockedEnd}{Dialog x47}{Option x22}ÙD-District Prison{Line}{Dialog LockedEnd}{Line} Select location �� 2/3 {Dialog x48}{Option x22}ÚMissile Base{Line}{Dialog LockedEnd}{Dialog x49}{Option x22}ÛHorizon Bridge{Line}{Dialog LockedEnd}{Dialog x4A}{Option x22}ÜFishermans Horizon{Line}{Dialog LockedEnd}{Dialog x4B}{Option x22}ŒTrabia{Line}{Dialog LockedEnd}{Dialog x4C}{Option x22}ßEsthar (1){Line}{Dialog LockedEnd}{Dialog x4D}{Option x22}àEsthar (2){Line}{Dialog LockedEnd}{Dialog x4E}{Option x22}áEsthar (3){Line}{Dialog LockedEnd}{Dialog x4F}{Option x22}âSeaside Station{Line}{Dialog LockedEnd}{Dialog x50}{Option x22}äGreat Salt Lake{Line}{Dialog LockedEnd} Select location �� 3/3 {Dialog x51}{Option x22}çMoon{Line}{Dialog LockedEnd}{Dialog x52}{Option x22}èDeep Sea Research Center{Line}{Dialog LockedEnd}{Dialog x53}{Option x22}éDeep Sea Deposit{Line}{Dialog LockedEnd}{Line} Balamb A country on the world"s smallest continent.{Line}Known for its temperate climate and warm people.{Line}Balamb Garden adds a school-town feel to this{Line}country.{Line} Fire Cavern A cavern near Balamb Garden where a Fire element{Line}GF lives.{Line} Dollet A small country on the eastern coast of Galbadia{Line}continent (formerly Dollet).{Line}Remnants of an ancient empire.{Line} Timber A city located south of Dollet in the forest area.{Line}It was an independent country before neighboring{Line}country Galbadia invaded 18 years ago.{Line}There are numerous resistance groups fighting for{Line}independence to this day.{Line} Timber TV Station All forms of communication now use HD cables.{Line}No radio transmissions are used.{Line}Timber TV Station keeps its radio systems, waiting{Line}for the day radio transmission is restored.{Line} Galbadia Ruled under the military dictatorship of President{Line}Vinzer Deling, this country continues to expand its{Line}territory.{Line}Countless invasions of other countries are{Line}attempted, but most are deterred by SeeD.{Line}Deling City is its capital.{Line} Tomb of the Unknown King Located north of Deling City; the burial place of{Line}Dollet Empire"s last emperor.{Line}The tomb remains nameless due to the ancient{Line}belief that calling a dead king by his name brings{Line}bad luck.{Line}There are uncomfirmed reports that a GF resides{Line}inside, as well as other monsters.{Line} Winhill A small town outside of Galbadia.{Line}It is actually a small village.{Line}Sorceress Adel of Esthar ordered attacks on this{Line}village several times.{Line} D-District Prison Located in the desert south of Deling City,{Line}all people deemed dangerous by the government{Line}are sent to this facility.{Line}It has become a symbol of President Deling"s{Line}fascist policies.{Line} Missile Base Galbadia"s long-range missile base.{Line}As the only country to own long range missiles with{Line}the exception of Esthar, they pose a major security{Line}threat to the world.{Line}It is believed that the missiles are armed with a{Line}target-lock mechanism.{Line}The details are unknown.{Line} Horizon Bridge A railroad that connected the East and West{Line}continents.{Line}Completed about the time war broke out, it was only{Line}in use a short time.{Line}Since then it has been derelict.{Line} Fishermans Horizon A station located in the center of Horizon Bridge.{Line}It"s now a haven for expatriates who refused to{Line}have their skills exploited by the government.{Line} Trabia A country on the northern continent.{Line}Due to the harsh climate, Moombas and the Shumi{Line}tribe are the only occupants.{Line}Trabia Garden students and faculty also reside{Line}here.{Line} Esthar (1) Founded by people who immigrated to a continent{Line}east of Centra around the same time Dollet Empire{Line}was founded.{Line}The mild climate and temperament of the people{Line}soon gave way to scientific advancement.{Line} Esthar (2) Started the Sorceress War and fought against the{Line}world under Adel"s rule.{Line}Their sorceress and their scientific powers posed{Line}a worldwide threat.{Line}After abruptly declaring an end to the war, Esthar{Line}closed its borders and has kept its silence ever{Line}since.{Line}No details are known.{Line} Esthar (3) Governed by President Laguna and his aides.{Line}Due to their concern over Dr. Odine"s inventions{Line}having a negative effect on the state of world{Line}security, they closed off their country for 17{Line}years.{Line}It is very likely that President Laguna will be{Line}criticized for keeping silent for so long.{Line} Seaside Station A station on the Esthar side of Horizon Bridge.{Line}It is currently abandoned.{Line} Great Salt Lake A lake on the Esthar continent.{Line}What used to be a beautiful lake is now a barren{Line}field.{Line}It"s speculated that Esthar"s experiments led to{Line}the lake"s destruction.{Line} Moon A world of monsters.{Line}Many works of art and epics about the moon{Line}throughout history are evidence of its mystical{Line}powers.{Line} Deep Sea Research Center A man-made mobile island for marine life research.{Line}Disappeared mysteriously after much wandering.{Line}Since the facility members are still alive, it is{Line}assumed to be concealed intentionally.{Line}{Line}3015 Found a strong energy field{Line}4141 Call this place Deep Sea Deposit{Line}4242 Seal off Deep Sea Deposit{Line} Deep Sea Deposit Marine Research Island"s last excavation site.{Line}Believed to be an ocean floor ruin.{Line}There is a note saying:{Line}4127 Travel by Underwater Tower.{Line} Select term �� 1/3 {Option x22}íDraw Points{Line}{Dialog x54}{Option x22}îTime Compression{Line}{Dialog LockedEnd}{Option x22}ïGarden{Line}{Option x22}ñSeeD (1){Line}{Option x22}òSeeD (2){Line}{Option x23} SeeD (3){Line}{Option x23}0SeeD Rank{Line}{Option x23}1SeeD Written Test{Line}{Dialog x55}{Option x23}2The truth about the Garden{Line}{Dialog LockedEnd}{Dialog x56}{Option x23}3Radio Interference (1){Line}{Dialog LockedEnd} Select term �� 2/3 {Dialog x57}{Option x23}4Radio Interference (2){Line}{Dialog LockedEnd}{Dialog x58}{Option x23}5Lunar Cry{Line}{Dialog LockedEnd}{Option x23}6Monsters{Line}{Dialog x59}{Option x23}7Centra Civilization{Line}{Dialog LockedEnd}{Dialog x5A}{Option x23}8Odine Items{Line}{Dialog LockedEnd}{Dialog x5B}{Option x23}9Sorceress{Line}{Dialog LockedEnd}{Dialog x5C}{Option x23}%Sorceress Power & Embodiment{Line}{Dialog LockedEnd}{Dialog x7A}{Option x23}/Succession of Sorceress Power{Line}{Dialog LockedEnd}{Dialog x5D}{Option x23}:Crystal Pillar{Line}{Dialog LockedEnd}{Dialog x5E}{Option x23}!Lunatic Pandora{Line}{Dialog LockedEnd} Select term �� 3/3 {Dialog x5F}{Option x23}?Tears" Point{Line}{Dialog LockedEnd}{Dialog x60}{Option x23}…Adel"s Tomb{Dialog LockedEnd}{Line}{Dialog x61}{Option x23}+Spaceship Ragnarok{Dialog LockedEnd}{Line}{Dialog x62}{Option x23}-MD Level{Dialog LockedEnd}{Line}{Dialog x63}{Option x23}=Centra Shelter{Dialog LockedEnd}{Line}{Dialog x64}{Option x23}*Timber Maniacs{Dialog LockedEnd}{Line}{Dialog x65}{Option x23}&Eyes On Me{Dialog LockedEnd}{Line} Draw Points By examining the Draw Points in the field and on{Line}the world map, you can draw magic.{Line}The Draw Points on the World Map are completely{Line}hidden.{Line}Examine odd-looking areas carefully.{Line} Time Compression A complete mystery. Various states of ”present“{Line}are believed to become compressed.{Line}Sorceress" power from many generations may cross{Line}over to give 1 sorceress great strength.{Line}No one knows what effect this may have on regular{Line}human beings.{Line} Garden Balamb Garden was founded 12 years ago, followed{Line}by Galbadia and Trabia Gardens.{Line}Each Garden has an administrator, called Master,{Line}and a headmaster.{Line}Balamb Garden"s Headmaster Cid was the founder{Line}of the Garden.{Line} SeeD (1) Balamb Garden"s mercenary force.{Line}Students 15 and older can participate in the{Line}written and field exams.{Line}They must pass both exams to become SeeD.{Line}SeeD members are paid by the Garden according to{Line}their rank.{Line}In the Garden, their status is no different from{Line}that of the other students.{Line} SeeD (2) SeeD conducts missions around the world.{Line}Most missions involve battle support and undercover{Line}work.{Line}SeeD is in high demand by groups requiring a small{Line}force of undercover specialists.{Line}Commissions made through such dispatches are an{Line}important part of Balamb Garden"s income.{Line} SeeD (3) SeeD battle operations are noted for their skillful{Line}use of para-magic.{Line}Balamb Garden researches the use of GF in{Line}conjunction with para-magic.{Line}For this, Balamb Garden SeeD members master the{Line}most powerful forms of para-magic.{Line} SeeD Rank Shows your skill level as a SeeD.{Line}Higher ranks command a higher salary.{Line} SeeD Written Test Exam to test your SeeD knowledge.{Line}After becoming a SeeD, you can take the tests in{Line}the Tutorial.{Line}There are up to 30 levels, with 10 questions each.{Line}All answers must be correct to go up a rank.{Line}However, you can only takes tests up to{Line}{Char Squall}"s level.{Line} The truth about the Garden A haven for orphans founded by Sorceress Edea{Line}and Headmaster Cid.{Line}Named for their wish to raise the seeds of the{Line}future in their garden.{Line} Radio Interference (1) A phenomenon beginning with Esthar"s silence 17{Line}years ago.{Line}Almost all radio communication facilities were shut{Line}down because of noise across all frequencies.{Line}However, short transmissions are still possible.{Line}Believed to have some relation to the moon, but{Line}details are unknown.{Line} Radio Interference (2) Most countries now communicate through the use{Line}of HD cables running underground.{Line}However, many of these cables are cut off by{Line}monsters or in battle.{Line}Many countries are left without any means to{Line}communicate with each other.{Line} Lunar Cry Refers to monsters falling from the moon.{Line}Completely destroyed the cities of Centra.{Line}Occurs when monsters reach a saturation point on{Line}the moon.{Line}It"s believed that there are factors on the planet{Line}that cause this phenomenon.{Line}This phenonmenon has occured many times in{Line}history and will reoccur in the future.{Line} Monsters Creatures on the moon. Monsters fall to earth at{Line}regular intervals.{Line}This phenomenon is called the Lunar Cry.{Line}The monsters bred on the planet since the last{Line}Lunar Cry make up those roaming the planet at this{Line}time.{Line}The Lunar Cry phenomenon also transformed some{Line}animals into monsters.{Line} Centra Civilization A civilization in Centra 4000 years ago.{Line}These Centra people immigrated to other continents{Line}and founded the Dollet Empire to the west and{Line}Esthar to the east.{Line}Centra was destroyed 80 years ago by the Lunar{Line}Cry.{Line} Odine Items A device to restrain sorceresses" power.{Line}Dr. Odine, afraid of Sorceress Adel"s power,{Line}created it.{Line}It looks like beautiful jewelry.{Line} Sorceress The legend goes that the Great Hyne created{Line}people.{Line}The sorceresses were given a fragment of Hyne"s{Line}own power.{Line}It"s hard to determine how many sorceresses exist{Line}today, for many keep their powers concealed.{Line}However, it is believed that they avoid spreading{Line}their power too thin.{Line} Sorceress Power & Embodiment Sorceress power has been passed throughout{Line}history by the process of embodiment.{Line}Any person who has the capacity to embody the{Line}great sorceress power is a candidate.{Line} Succession of Sorceress Power When a sorceress is about to die, she gives her{Line}power to the next person who ‘inherits" her{Line}sorceress powers.{Line}According to Odine"s research, the power tends to{Line}weaken with each succession.{Line} Crystal Pillar A crystal that causes the Lunar Cry by producing{Line}a strong energy field between the planet and the{Line}moon.{Line}It"s believed to have originated in the moon.{Line}The Crystal Pillar responds to a specific location{Line}on the planet, and sends a strong directional signal.{Line}More research is required to analyze this process{Line}in detail.{Line} Lunatic Pandora An enclosure for Crystal Pillar made by Esthar.{Line}3 miles tall and 1.5 miles wide, the enormous{Line}enclosure boasts a high-tech facility.{Line}It floats by causing a reaction with the Crystal{Line}Pillar.{Line}A stone from the moon is sealed inside.{Line}It was probably built to cause the Lunar Cry{Line}through artificial means.{Line} Tears" Point Lunar Cry"s point of origin determined by Esthar{Line}scientists.{Line}A security box restraining the power of the Crystal{Line}Pillar and ground energy field is set up.{Line}It is sealed to prevent the Crystal Pillar from{Line}entering the area.{Line} Adel"s Tomb A high-tech device intended for weakening and{Line}confining a sorceress" power.{Line}Shot into the moon"s orbit after going through a{Line}special sealing process.{Line}Used to confine Sorceress Adel.{Line}It is the main cause of radio interference on the{Line}planet.{Line} Spaceship Ragnarok Esthar"s space shuttle.{Line}Based on an ancient Centra legend of the Dragon{Line}Ship,{Line}Esthar"s finest scientific technology was used to{Line}build it.{Line}Esthar"s flagship, until it was used to send Adel"s{Line}Tomb into space.{Line} MD Level Balamb Garden"s foundation.{Line}The original structure of Centra Shelter remains{Line}almost entirely intact.{Line}Entry is strictly forbidden.{Line} Centra Shelter (Later became the Garden building.){Line}Ancient Centra people spread around the world{Line}after Centra was destroyed by the Lunar Cry.{Line}People used mobile Centra Shelters to move around{Line}the world.{Line}Many ruined shelters are found around the world.{Line} Timber Maniacs A magazine representing the people"s voice.{Line}It was popular among aspiring young journalists.{Line}Shut down after Galbadia deemed the publication{Line}dangerous.{Line} Eyes On Me Julia Heartilly"s song.{Line}Julia married the Galbadian General Caraway after{Line}releasing “Eyes On Me“.{Line}Gave birth to a girl one year later.{Line}Julia died in a car crash at age 28, right before{Line}her daughter turned 5.{Line} Select name {Dialog x66}{Option x23}」Dr. Odine{Line}{Dialog LockedEnd}{Dialog x67}{Option x23}(The Great Hyne{Line}{Dialog LockedEnd}{Dialog x68}{Option x23})White SeeD{Line}{Dialog LockedEnd}{Dialog x69}{Option x23}·Moomba{Line}{Dialog LockedEnd}{Dialog x6A}{Option x23}.Shumi Tribe{Line}{Dialog LockedEnd}{Dialog x6B}{Option x23},Chocobo {Line}{Dialog LockedEnd}{Dialog x6C}{Option x23}~Mayor Dobe{Line}{Dialog LockedEnd} Dr. Odine Started as a monster researcher.{Line}Discovered Guardian Forces (GF).{Line}With the cooperation of a sorceress, became{Line}the first sorceress researcher.{Line}Analyzed the sorceress" magic, and created a{Line}method enabling a regular human being to use{Line}para-magic.{Line}Balamb Garden uses the principle of para-magic,{Line}combining it with GF"s power.{Line} The Great Hyne Creator of mankind, and believed to be the first{Line}sorceress.{Line}Calling a sorceress the Great Hyne"s descendant{Line}shows great respect.{Line} White SeeD Orphans formerly in the care of Sorceress Edea.{Line}They often travel on their ship, and are veiled{Line}in secrecy.{Line} Moomba A mutation of some unknown animal.{Line}Details are unclear.{Line}Remembers people by licking their blood.{Line} Shumi Tribe A small tribe living in the northern region.{Line}Basically gentle in temperament, they maintain{Line}a relaxed lifestyle.{Line}Shumis have big, long arms that change as they{Line}grow.{Line}The results vary depending on their environment.{Line} Chocobo They live in the 7 Chocobo forests around the World.{Line}Adults and children are called Chocobos and{Line}Chicobos respectively.{Line}Chicobos are spotted often, whereas Chocobos are{Line}rarely seen.{Line}Loved for their gentle nature, Chocobos respond{Line}quickly to Chicobos in danger.{Line} Mayor Dobe The leader of Fishermans Horizon.{Line}A strict pacifist.{Line}Before coming to FH, used to be a scientist{Line}conducting energy research in Esthar.{Line} Battle Report Information regarding your party{Line}{Line}{Color Green}Walked{Color White} ����� {Dialog xC0}{Line}{Line}{Color Green}Battles{Color White} ���� {Dialog xC1}{Line}{Line}{Color Green}Won{Color White} �� {Dialog xC2}{Line}{Line}{Color Green}Escaped{Color White} {Dialog xC3}{Line} Character Report 1/3 {Color Green}{Char Squall}{Color White}{Line} Enemies Killed {Dialog xD0}{Line} KO"d ��� {Dialog xD8}{Line}{Dialog x6D}{Color Green}Zell{Color White}{Line}{Dialog LockedEnd}{Dialog x6D} Enemies Killed {Dialog xD1}{Line}{Dialog LockedEnd}{Dialog x6D} KO"d ��� {Dialog xD9}{Line}{Dialog LockedEnd}{Dialog x6E}{Color Green}Quistis{Color White}{Line}{Dialog LockedEnd}{Dialog x6E} Enemies Killed {Dialog xD3}{Line}{Dialog LockedEnd}{Dialog x6E} KO"d ��� {Dialog xDB}{Line}{Dialog LockedEnd} Character Report 2/3 {Dialog x6F}{Color Green}Seifer{Color White}{Line}{Dialog LockedEnd}{Dialog x6F} Enemies Killed {Dialog xD6}{Line}{Dialog LockedEnd}{Dialog x6F} KO"d ��� {Dialog xDE}{Line}{Dialog LockedEnd}{Dialog x70}{Color Green}Selphie{Color White}{Line}{Dialog LockedEnd}{Dialog x70} Enemies Killed {Dialog xD5}{Line}{Dialog LockedEnd}{Dialog x70} KO"d ��� {Dialog xDD}{Line}{Dialog LockedEnd}{Dialog x71}{Color Green}{Char Rinoa}{Color White}{Line}{Dialog LockedEnd}{Dialog x71} Enemies Killed {Dialog xD4}{Line}{Dialog LockedEnd}{Dialog x71} KO"d ��� {Dialog xDC}{Line}{Dialog LockedEnd} Character Report 3/3 {Dialog x72}{Color Green}Irvine{Color White}{Line}{Dialog LockedEnd}{Dialog x72} Enemies Killed {Dialog xD2}{Line}{Dialog LockedEnd}{Dialog x72} KO"d ��� {Dialog xDA}{Line}{Dialog LockedEnd}{Dialog x73}{Color Green}Edea{Color White}{Line}{Dialog LockedEnd}{Dialog x73} Enemies Killed {Dialog xD7}{Line}{Dialog LockedEnd}{Dialog x73} KO"d ��� {Dialog xDF}{Line}{Dialog LockedEnd} GF Report ��� 1/6 {Dialog x89}{Color Green}�b{Color White}{Line}{Dialog LockedEnd}{Dialog x89} Enemies Killed {Dialog xE0}{Line}{Dialog LockedEnd}{Dialog x89} KO"d ��� {Dialog xF0}{Line}{Dialog LockedEnd}{Dialog x8A}{Color Green}�c{Color White}{Line}{Dialog LockedEnd}{Dialog x8A} Enemies Killed {Dialog xE1}{Line}{Dialog LockedEnd}{Dialog x8A} KO"d ��� {Dialog xF1}{Line}{Dialog LockedEnd}{Dialog x8B}{Color Green}�d{Color White}{Line}{Dialog LockedEnd}{Dialog x8B} Enemies Killed {Dialog xE2}{Line}{Dialog LockedEnd}{Dialog x8B} KO"d ��� {Dialog xF2}{Line}{Dialog LockedEnd} GF Report ��� 2/6 {Dialog x8C}{Color Green}�e{Color White}{Line}{Dialog LockedEnd}{Dialog x8C} Enemies Killed {Dialog xE3}{Line}{Dialog LockedEnd}{Dialog x8C} KO"d ��� {Dialog xF3}{Line}{Dialog LockedEnd}{Dialog x8D}{Color Green}�f{Color White}{Line}{Dialog LockedEnd}{Dialog x8D} Enemies Killed {Dialog xE4}{Line}{Dialog LockedEnd}{Dialog x8D} KO"d ��� {Dialog xF4}{Line}{Dialog LockedEnd}{Dialog x8E}{Color Green}�g{Color White}{Line}{Dialog LockedEnd}{Dialog x8E} Enemies Killed {Dialog xE5}{Line}{Dialog LockedEnd}{Dialog x8E} KO"d ��� {Dialog xF5}{Line}{Dialog LockedEnd} GF Report ��� 3/6 {Dialog LockedProofOfOmega}{Color Green}�h{Color White}{Line}{Dialog LockedEnd}{Dialog LockedProofOfOmega} Enemies Killed {Dialog xE6}{Line}{Dialog LockedEnd}{Dialog LockedProofOfOmega} KO"d ��� {Dialog xF6}{Line}{Dialog LockedEnd}{Dialog x90}{Color Green}�i{Color White}{Line}{Dialog LockedEnd}{Dialog x90} Enemies Killed {Dialog xE7}{Line}{Dialog LockedEnd}{Dialog x90} KO"d ��� {Dialog xF7}{Line}{Dialog LockedEnd}{Dialog x91}{Color Green}�j{Color White}{Line}{Dialog LockedEnd}{Dialog x91} Enemies Killed {Dialog xE8}{Line}{Dialog LockedEnd}{Dialog x91} KO"d ��� {Dialog xF8}{Line}{Dialog LockedEnd} GF Report ��� 4/6 {Dialog x92}{Color Green}�k{Color White}{Line}{Dialog LockedEnd}{Dialog x92} Enemies Killed {Dialog xE9}{Line}{Dialog LockedEnd}{Dialog x92} KO"d ��� {Dialog xF9}{Line}{Dialog LockedEnd}{Dialog x93}{Color Green}�l{Color White}{Line}{Dialog LockedEnd}{Dialog x93} Enemies Killed {Dialog xEA}{Line}{Dialog LockedEnd}{Dialog x93} KO"d ��� {Dialog xFA}{Line}{Dialog LockedEnd}{Dialog x94}{Color Green}�m{Color White}{Line}{Dialog LockedEnd}{Dialog x94} Enemies Killed {Dialog xEB}{Line}{Dialog LockedEnd}{Dialog x94} KO"d ��� {Dialog xFB}{Line}{Dialog LockedEnd} GF Report ��� 5/6 {Dialog x95}{Color Green}�n{Color White}{Line}{Dialog LockedEnd}{Dialog x95} Enemies Killed {Dialog xEC}{Line}{Dialog LockedEnd}{Dialog x95} KO"d ��� {Dialog xFC}{Line}{Dialog LockedEnd}{Dialog x96}{Color Green}�o{Color White}{Line}{Dialog LockedEnd}{Dialog x96} Enemies Killed {Dialog xED}{Line}{Dialog LockedEnd}{Dialog x96} KO"d ��� {Dialog xFD}{Line}{Dialog LockedEnd}{Dialog x97}{Color Green}�p{Color White}{Line}{Dialog LockedEnd}{Dialog x97} Enemies Killed {Dialog xEE}{Line}{Dialog LockedEnd}{Dialog x97} KO"d ��� {Dialog xFE}{Line}{Dialog LockedEnd} GF Report ��� 6/6 {Dialog x98}{Color Green}�q{Color White}{Line}{Dialog LockedEnd}{Dialog x98} Enemies Killed {Dialog xEF}{Line}{Dialog LockedEnd}{Dialog x98} KO"d ��� {Dialog xFF}{Line}{Dialog LockedEnd} Proof of Omega {Color RedBlink}Congratulations!{Color White} {Color RedBlink}Congratulations!{Color White}{Line} You defeated the world"s strongest{Line}{Line} monster, Omega Weapon{Line}{Line} in Ultimecia Castle!{Line}{Line} You are the finest fighter in the world!{Line}{Line}{Color RedBlink}Congratulations!!{Color White} {Color RedBlink}Congratulations!!{Color White}{Line}
Junction Tutorial Junction enables{Line}characters to power up{Line}and use abilities. This means A GF must be junctioned{Line}in order to power up{Line}and use abilities. Let"s begin by{Line}junctioning a GF. Right now, no GF is junctioned. All other commands in gray{Line}cannot be selected yet. Once Junction is selected, the GF and Magic commands appear. Since no GF is junctioned,{Line}Magic is displayed in gray. Let"s junction a GF. By selecting GF, a GF list appears. Press {Key Cards} to see abilities{Line}possessed by a GF. The abilities are{Line}HP Junction,{Line}Vitality Junction, etc. Let"s choose a GF. When GF �b is selected, its abilities, HP-J and Vit-J make the stats{Line}HP and Vit appear in white. Magic can now be{Line}junctioned to HP and Vit. But, since there is currently{Line}no magic, we will move onto setting abilities. There are 3 command abilities and 2 non-command abilities{Line}for characters and party. A total of 5 abilities can be set. Depending on the GF"s{Line}abilities, the maximum is{Line}4 non-command abilities. This means that up to 7{Line}abilities can be set. Let"s set some abilities. First, select a slot. The top window is for Command{Line}abilities used during battle. The bottom window is for{Line}character and party abilities. Selecting the top window{Line}displays command abilities, and selecting the bottom window displays{Line}character and party abilities. Since there is currently{Line}no magic, let"s set the command ability,{Line}Draw, to get some magic. When an empty slot is chosen, the cursor moves to the right. Select Draw to set{Line}the command, Draw. This is how command abilities{Line}used during battle are set. Let"s add GF and Item to{Line}the list of command abilities. Now GF and Item are set. Let"s set a non-command ability. By moving the cursor down, a character ability is displayed. Now, to set Mag+20%, select an empty slot, and select Mag+20%. Mag+20% is now set. Abilities have now been set. This concludes the tutorial.{Line}Thank you, and good luck.
Junctioning Magic By junctioning magic, you{Line}can raise the character"s stats. If the GF has learned the ability to junction onto stats, that{Line}particular stat will be{Line}displayed in white. By selecting Junction here, the GF and Magic commands will appear. You are able to junction magic{Line}by selecting Magic. When Magic is selected, a list of magic appears. Use the cursor to select{Line}which stat to junction. When Str is selected, choose a magic with the cursor. You can see how the stat value{Line}changes with each magic. When a magic is selected, the magic will be displayed next{Line}to the stat and the value will change. Only one magic can be{Line}assigned to each stat. However, there is no need to junction{Line}magic manually, one by one. Select Auto{Line}after junctioning. "Auto" junctions magic{Line}automatically. There are 3 commands to{Line}choose from. Atk favors Strength, Mag favors magic, and Def favors{Line}raising HP. Thus, magic can be junctioned{Line}easily by using Auto. For example, let"s select{Line}the Atk junction. Magic has been junctioned{Line}to favor Strength. This concludes the{Line}Magic Junction tutorial.
Junction can change basic{Line}parameters such as Strength{Line}and Magic, as well as elemental parameters. By junctioning a GF with{Line}elemental junction ability, as magic is junctioned, the EL-A/D slot above HP turns white,{Line}indicating an elemental junction. When {Key Left} is selected, the elemental junction screen appears. Elemental junction works{Line}like other junctions. First, select a stat to junction, then choose a magic to{Line}finish the junction. However, non-elemental magic{Line}like Cure cannot be junctioned. Elemental junction affects{Line}attack and defense differently. Junctioning to Elem-Atk links that element to a character"s Attack. The % indicates how much of the attack"s{Line}damage is linked to that element. At the maximum value of 100%,{Line}the Attack becomes entirely elemental. In the example, Ice is at 50%; this{Line}means that damage only increases by 50%. When junctioned to Elem-Def, the damage from that element is reduced. Reduction of damage is shown in %.{Line}At 100%, damage is reduced to 0. In the example, fire damage is{Line}reduced to 20%, because Elem-Def{Line}is at 80%. {Key Star} is displayed when the value goes over{Line}100%, indicating that damage is absorbed. In this state, you can absorb the{Line}amount of damage indicated in %. In the example, 50% of fire{Line}damage is absorbed. Multiple magic types can be junctioned{Line}to Elem-Def, depending on the GF"s ability. Junction multiple magic types with the{Line}same elemental for a cumulative effect. Try junctioning different{Line}magic to check the effect. You can also select Auto to{Line}automatically junction the most{Line}effective elemental magic. This concludes the Elemental{Line}Junction Tutorial.
Status Junction Explanation By junctioning a GF with{Line}status junction ability, as magic is junctioned, the ST-A/D slot above HP turns{Line}white, indicating a status junction. Press {Key Left} here twice to see the Status Junction screen. Status junction works the same{Line}way as elemental junction. First, select a stat to junction, then select a magic to{Line}complete the junction. However, magic with no status change,{Line}like Fire, cannot be junctioned. Status junction affects{Line}attack and defense differently. Junctioning to ST-Atk gives that status change to Attack. The status change probability is{Line}indicated in %. In the example, there is a 90% chance{Line}of afflicting an enemy with Darkness. 100% is the maximum value, but there{Line}are enemies who may not be affected,{Line}even with 100% ST-Atk. Junctioning to ST-Def reduces the probability of status change. Probability is displayed in %.{Line}No status change will occur at 100%. In the example, the effect of Sleep{Line}attack is reduced by 80%. However, depending on the enemy attack,{Line}status change may still occur at 100%. You can junction multiple magic types{Line}to ST-Def, depending on the GF"s ability. Some magic, like Esuna, will{Line}defend against multiple status changes. Try junctioning different{Line}magic to check the effect. Select Auto to junction{Line}the most effective status{Line}magic automatically. This concludes the Status{Line}Junction Tutorial.
GF Tutorial A GF will level up{Line}as it gains experience (EXP), and learn new abilities{Line}by gaining AP (Ability Points). From EXP and AP: EXP gained from battles{Line}automatically levels up the GF, while AP gained{Line}during battle can be distributed, to{Line}learn different abilities. Decide how to distribute the points. Let"s go over how{Line}a GF can learn{Line}different abilities. Select GF from the menu{Line}to display the GF acquired. When �c is selected, �c"s stats are shown. This displays its EXP, LV,{Line}and compatibility between{Line}characters, etc., but by selecting Learn, �c"s ability list{Line}is displayed. Abilities in white, such as{Line}Str-J are abilities already learned, while abilities in gray{Line}have not been learned yet. The first number in gray shows the AP spent towards learning, and the second number shows{Line}the AP required to complete. Vit-J shows that 50 AP{Line}are required, of which 0 AP{Line}has been spent. In order to learn the{Line}ability Elem-Atk-J, move the cursor to Elem-Atk-J and confirm. Elem-Atk-J will then be displayed{Line}to the left, under Learning. From here on, all AP gained{Line}will be used for Elem-Atk-J. When all 160 AP are gained,{Line}Elem-Atk-J is learned. Once an ability is{Line}learned, AP will automatically move to an{Line}ability not yet learned. With each learned ability{Line}comes a different set of{Line}abilities to learn. The order of learning{Line}affects the GF"s powers. Therefore, it is recommended to{Line}return to this screen to{Line}set the next ability. This concludes the tutorial.{Line}Thank you, and good luck.
The Status Screen displays{Line}each character"s basic{Line}data. The first status screen shows{Line}stats such as HP, Str, etc. The second screen shows all the status{Line}and elemental-related information. The third status screen shows{Line}GF-related information. The fourth status screen shows{Line}Limit Break information. {Char Squall}"s gunblade settings can be changed{Line}in the Limit Break screen. There are two settings:{Line}Gunblade Auto{Line}Renzokuken Indicator If you select{Line}Gunblade Auto to ON, Renzokuken hits automatically{Line}without having to press {Key RotateRight}. However, a ‘Perfect" may not be possible{Line}with this option. You must select OFF and press {Key RotateRight} manually at the right time. If the Renzokuken Indicator is turned OFF, the indicator will not be{Line}displayed during Renzokuken. If the Gunblade Auto option{Line}is turned ON, the Renzokuken Indicator is turned OFF automatically. That"s all for{Line}{Char Squall}"s Limit Break.
Zell"s Limit Break settings can{Line}also be changed in the Status screen. If Duel-Auto is turned ON, the Limit Break Duel{Line}will execute automatically. The Limit Break moves listed on the{Line}screen are selected randomly. That"s all for{Line}Zell"s Limit Break.
{Char Rinoa}"s Limit Break uses {Char Angelo2}. The tricks {Char Angelo2} can learn are{Line}listed on the Status screen. The fourth status screen lists all the{Line}tricks that {Char Angelo2} can learn. The gauge on the right indicates{Line}how much has been learned. When the gauge is full,{Line}the trick has been learned. If the gauge is not full,{Line}the trick has yet to be learned. To learn{Line}a new trick, move the cursor to the trick{Line}name and press {Key Confirm}. Now as {Char Rinoa} walks around, the gauge{Line}will fill up, and {Char Angelo2} will learn the trick. If you select a trick{Line}that has already been learned, there will be a message{Line}before you close this screen. If there is still a trick to{Line}learn, be sure to select it. You can learn new tricks{Line}by reading a magazine called{Line}Pet Pals. After reading Pet Pals, access{Line}this screen to change the settings. That"s all for{Line}{Char Rinoa}"s Limit Breaks.
Coral Fragment:{Line}1 will refine {Line}into 20 Thundaras Dynamo Stone:{Line}1 will refine {Line}into 20 Thundagas M-Stone Piece:{Line}1 will refine {Line}into 5 Thunders Magic Stone:{Line}1 will refine {Line}into 5 Thundaras Wizard Stone:{Line}1 will refine {Line}into 5 Thundagas Shear Feather:{Line}1 will refine {Line}into 20 Aeros Windmill:{Line}1 will refine {Line}into 20 Tornados Arctic Wind:{Line}1 will refine {Line}into 20 Blizzaras North Wind:{Line}1 will refine {Line}into 20 Blizzagas M-Stone Piece:{Line}1 will refine {Line}into 5 Blizzards Magic Stone:{Line}1 will refine {Line}into 5 Blizzaras Wizard Stone:{Line}1 will refine {Line}into 5 Blizzagas Fish Fin:{Line}1 will refine {Line}into 20 Waters Water Crystal:{Line}1 will refine{Line}into 50 Waters Bomb Fragment:{Line}1 will refine {Line}into 20 Firas Red Fang:{Line}1 will refine {Line}into 20 Firagas M-Stone Piece:{Line}1 will refine {Line}into 5 Fires Magic Stone:{Line}1 will refine {Line}into 5 Firas Wizard Stone:{Line}1 will refine {Line}into 5 Firagas Bomb Spirit:{Line}1 will refine {Line}into 100 Firagas Phoenix Pinion:{Line}1 will refine {Line}into 100 Firagas Phoenix Spirit:{Line}1 will refine {Line}into 100 Firagas Flare Stone:{Line}1 will refine {Line}into 1 Flare Inferno Fang:{Line}1 will refine {Line}into 20 Flares Life Ring:{Line}1 will refine {Line}into 20 Lifes Regen Ring:{Line}1 will refine {Line}into 20 Full-lifes Phoenix Spirit:{Line}1 will refine {Line}into 100 Full-lifes Mesmerize Blade:{Line}1 will refine {Line}into 20 Regens Moon Stone:{Line}1 will refine {Line}into 20 Holys Holy Stone:{Line}1 will refine {Line}into 1 Holy Dead Spirit:{Line}1 will refine {Line}into 20 Deaths Saw Blade:{Line}1 will refine {Line}into 10 Deaths Zombie Powder:{Line}1 will refine {Line}into 20 Zombies Holy Water:{Line}1 will refine {Line}into 2 Zombies M-Stone Piece:{Line}1 will refine {Line}into 5 Cures Magic Stone:{Line}1 will refine {Line}into 5 Curas Wizard Stone:{Line}1 will refine {Line}into 5 Curagas Chef"s Knife:{Line}1 will refine {Line}into 30 Deaths Whisper:{Line}1 will refine {Line}into 50 Curagas Healing Water:{Line}1 will refine {Line}into 20 Curas Healing Mail:{Line}1 will refine {Line}into 20 Curagas Healing Ring:{Line}1 will refine {Line}into 100 Curagas Tent:{Line}1 will refine {Line}into 10 Curagas Cottage:{Line}1 will refine {Line}into 20 Curagas Death Stone:{Line}1 will refine {Line}into 1 Death Dragon Fin:{Line}1 will refine {Line}into 20 Doubles Steel Orb:{Line}1 will refine {Line}into 15 Demis Black Hole:{Line}1 will refine {Line}into 30 Demis Dino Bone:{Line}1 will refine {Line}into 20 Quakes Lightweight:{Line}1 will refine {Line}into 20 Hastes Accelerator:{Line}1 will refine {Line}into 100 Hastes Spider Web:{Line}1 will refine {Line}into 20 Slows M-Stone Piece:{Line}1 will refine {Line}into 5 Slows Magic Stone:{Line}1 will refine {Line}into 5 Hastes Wizard Stone:{Line}1 will refine {Line}into 5 Stops Aegis Amulet:{Line}1 will refine {Line}into 100 Hastes Rocket Engine:{Line}1 will refine {Line}into 50 Triples Three Stars:{Line}1 will refine {Line}into 100 Triples Samantha Soul:{Line}1 will refine {Line}into 60 Triples Ochu Tentacle:{Line}1 will refine {Line}into 30 Blinds Eye Drops:{Line}1 will refine {Line}into 1 Blind Betrayal Sword:{Line}1 will refine {Line}into 20 Confuses Sleep Powder:{Line}1 will refine {Line}into 20 Sleeps Mystery Fluid:{Line}1 will refine {Line}into 10 Meltdowns Cockatrice Pinion:{Line}1 will refine {Line}into 20 Breaks Soft:{Line}1 will refine {Line}into 3 Breaks Steel Pipe:{Line}1 will refine {Line}into 20 Berserks Silence Powder:{Line}1 will refine {Line}into 20 Silences Echo Screen:{Line}1 will refine {Line}into 2 Silences Curse Spike:{Line}1 will refine {Line}into 10 Pains Venom Fang:{Line}1 will refine {Line}into 20 Bios Antidote:{Line}1 will refine {Line}into 1 Bio Malboro Tentacle:{Line}1 will refine {Line}into 40 Bios M-Stone Piece:{Line}1 will refine {Line}into 5 Silences Magic Stone:{Line}1 will refine {Line}into 5 Berserks Wizard Stone:{Line}1 will refine {Line}into 5 Bios Dragon Fang:{Line}1 will refine {Line}into 20 Esunas Remedy:{Line}1 will refine {Line}into 5 Esunas Med Kit:{Line}1 will refine {Line}into 100 Esunas Saw Blade:{Line}1 will refine {Line}into 20 Dispels M-Stone Piece:{Line}1 will refine {Line}into 5 Esunas Magic Stone:{Line}1 will refine {Line}into 5 Dispels Wizard Stone:{Line}1 will refine {Line}into 20 Dispels Dragon Skin:{Line}1 will refine {Line}into 20 Reflects Glow Curtain:{Line}1 will refine {Line}into 100 Reflects Giant"s Ring:{Line}1 will refine {Line}into 60 Protects Turtle Shell:{Line}1 will refine {Line}into 30 Protects Barrier:{Line}1 will refine {Line}into 40 Shells Steel Curtain:{Line}1 will refine {Line}into 100 Protects Rune Armlet:{Line}1 will refine {Line}into 40 Shells Moon Curtain:{Line}1 will refine {Line}into 100 Shells Vampire Fang:{Line}1 will refine {Line}into 20 Drains Fury Fragment:{Line}1 will refine {Line}into 5 Auras Aura Stone:{Line}1 will refine {Line}into 1 Aura Shell Stone:{Line}1 will refine {Line}into 1 Shell Protect Stone:{Line}1 will refine {Line}into 1 Protect Energy Crystal:{Line}1 will refine {Line}into 3 Ultimas Dark Matter:{Line}1 will refine {Line}into 100 Ultimas Ultima Stone:{Line}1 will refine {Line}into 1 Ultima Pulse Ammo:{Line}5 will refine {Line}into 1 Ultima Meteor Stone:{Line}1 will refine {Line}into 1 Meteor Star Fragment:{Line}1 will refine {Line}into 5 Meteors
Tent:{Line}4 will refine {Line}into 1 Mega-Potion Cottage:{Line}2 will refine {Line}into 1 Mega-Potion Healing Ring:{Line}1 will refine {Line}into 20 Mega-Potions Healing Mail:{Line}1 will refine {Line}into 6 Hi-Potions Healing Water:{Line}1 will refine {Line}into 2 Hi-Potions Mesmerize Blade:{Line}1 will refine {Line}into 2 Mega-Potions Life Ring:{Line}1 will refine {Line}into 2 Phoenix Downs Regen Ring:{Line}1 will refine {Line}into 8 Phoenix Downs Phoenix Spirit:{Line}1 will refine {Line}into 100 Phoenix Downs Poison Powder:{Line}1 will refine {Line}into 3 Antidotes Venom Fang:{Line}1 will refine {Line}into 10 Antidotes Cockatris Pinion:{Line}1 will refine {Line}into 3 Softs Ochu Tentacle:{Line}1 will refine {Line}into 3 Eye Drops Silence Powder:{Line}1 will refine {Line}into 3 Echo Screens Zombie Powder:{Line}1 will refine {Line}into 3 Holy Waters Betrayal Sword:{Line}5 will refine {Line}into 1 Remedy Sleep Powder:{Line}5 will refine {Line}into 1 Remedy Dragon Fang:{Line}1 will refine {Line}into 1 Remedy Curse Spike:{Line}1 will refine {Line}into 1 Remedy Malboro Tentacle:{Line}1 will refine {Line}into 2 Remedies Med Kit:{Line}1 will refine {Line}into 20 Remedies Screw:{Line}1 will refine {Line}into 8 Normal Ammo Normal Ammo:{Line}1 will refine {Line}into 1 Fast Ammo Shotgun Ammo:{Line}1 will refine {Line}into 2 Fast Ammo Bomb Fragment:{Line}1 will refine {Line}into 20 Fire Ammo Red Fang:{Line}1 will refine {Line}into 40 Fire Ammo Fuel:{Line}1 will refine {Line}into 10 Fire Ammo Poison Powder:{Line}1 will refine {Line}into 10 Dark Ammo Venom Fang:{Line}1 will refine {Line}into 20 Dark Ammo Missile:{Line}1 will refine {Line}into 20 Demolition Ammo Running Fire:{Line}1 will refine {Line}into 40 Demolition Ammo Cactus Thorn:{Line}1 will refine {Line}into 40 Demolition Ammo Sharp Spike:{Line}1 will refine {Line}into 10 AP Ammo Chef"s Knife:{Line}1 will refine {Line}into 20 AP Ammo Laser Cannon:{Line}1 will refine {Line}into 5 Pulse Ammo Power Generator:{Line}1 will refine {Line}into 20 Pulse Ammo Energy Crystal:{Line}1 will refine {Line}into 10 Pulse Ammo Gaea"s Ring:{Line}1 will refine {Line}into 1 HP Up Mega-Potion:{Line}20 will refine {Line}into 1 Elixir Elem Atk:{Line}1 will refine {Line}into 4 Elixirs Elem Guard:{Line}1 will refine {Line}into 4 Elixirs Status Atk:{Line}1 will refine {Line}into 4 Elixirs Status Guard:{Line}1 will refine {Line}into 4 Elixirs Adamantine:{Line}5 will refine {Line}into 1 Vit Up Knight"s Code:{Line}1 will refine {Line}into 1 Vit Up Aegis Amulet:{Line}2 will refine {Line}into 1 Spd Up Jet Engine:{Line}50 will refine {Line}into 1 Spd Up Rocket Engine:{Line}5 will refine {Line}into 1 Spd Up Hundred Needles:{Line}1 will refine {Line}into 1 Spd Up Hyper Wrist:{Line}10 will refine {Line}into 1 Str Up Monk"s Code:{Line}1 will refine {Line}into 1 Str Up Magic Armlet:{Line}10 will refine {Line}into 1 Spr Up Royal Crown:{Line}10 will refine {Line}into 1 Mag Up Med Kit:{Line}1 will refine {Line}into 2 Megalixirs Doc"s Code:{Line}1 will refine {Line}into 1 Megalixir Luck-J Scroll:{Line}1 will refine {Line}into 1 Luck Up Shaman Stone:{Line}10 will refine {Line}into 1 Hero-trial Pet House:{Line}1 will refine {Line}into 2 G-Returners Life Ring:{Line}1 will refine {Line}into 2 G-Returners Regen Ring:{Line}1 will refine {Line}into 6 G-Returners Silver Mail:{Line}1 will refine {Line}into 2 Pet Houses Gold Armor:{Line}1 will refine {Line}into 4 Pet Houses Diamond Armor:{Line}1 will refine {Line}into 16 Pet Houses Healing Mail:{Line}1 will refine {Line}into 1 Pet House Healing Water:{Line}1 will refine {Line}into 2 G-Hi-Potions Mesmerize Blade:{Line}1 will refine {Line}into 2 G-Hi-Potions Whisper:{Line}1 will refine {Line}into 4 G-Hi-Potions Healing Ring:{Line}1 will refine {Line}into 20 G-Mega-Potions Phoenix Spirit:{Line}1 will refine {Line}into 40 G-Returners Dragon Fang:{Line}100 will refine {Line}into 1 Med Kit Holy War:{Line}5 will refine {Line}into 1 Knight"s Code HP-J Scroll:{Line}10 will refine {Line}into 1 Giant"s Ring Str-J Scroll:{Line}10 will refine {Line}into 1 Power Wrist Vit-J Scroll:{Line}10 will refine {Line}into 1 Orihalcon Mag-J Scroll:{Line}10 will refine {Line}into 1 Force Armlet Spr Scroll:{Line}10 will refine {Line}into 1 Hypno Crown Spd-J Scroll:{Line}10 will refine {Line}into 1 Jet Engine Silver Mail:{Line}10 will refine {Line}into 1 Gold Armor Gold Armor:{Line}5 will refine {Line}into 1 Diamond Armor Orihalcon:{Line}10 will refine {Line}into 1 Adamantine Force Armlet:{Line}10 will refine {Line}into 1 Magic Armlet Glow Curtain:{Line}2 will refine {Line}into 1 Monk"s Code Ribbon:{Line}1 will refine {Line}into 1 Status Guard Phoenix Pinion:{Line}20 will refine{Line}into 1 Phoenix Spirit Samantha Soul:{Line}20 will refine {Line}into 1 Elem Atk Diamond Armor:{Line}5 will refine {Line}into 1 Elem Guard Power Wrist:{Line}10 will refine {Line}into 1 Hyper Wrist Adamantine:{Line}20 will refine {Line}into 1 Steel Curtain Magic Armlet:{Line}20 will refine {Line}into 1 Moon Curtain Hypno Crown:{Line}10 will refine {Line}into 1 Royal Crown Royal Crown:{Line}20 will refine {Line}into 1 Status Atk Jet Engine:{Line}10 will refine {Line}into 1 Rocket Engine Lightweight:{Line}100 will refine {Line}into 1 Accelerator Dragon Skin:{Line}100 will refine {Line}into 1 Glow Curtain Cactus Thorn:{Line}100 will refine {Line}into Hundred Needles Giant"s Ring:{Line}10 will refine {Line}into 1 Gaea"s Ring Malboro Tentacle:{Line}100 will refine {Line}into 1 Moon Curtain Barrier:{Line}50 will refine {Line}into 1 Aegis Amulet Dark Matter:{Line}1 will refine {Line}into 1 Luck-J Scroll Bomb Fragment:{Line}100 will refine {Line}into 1 Bomb Spirit Energy Crystal:{Line}50 will refine {Line}into 1 Samantha Soul Whisper:{Line}100 will refine {Line}into 1 Healing Ring Shaman Stone:{Line}1 will refine {Line}into 1 Rosetta Stone HP Up :{Line}2 will refine {Line}into 1 HP-J Scroll Str Up:{Line}2 will refine {Line}into 1 Str-J Scroll Vit Up:{Line}2 will refine {Line}into 1 Vit-J Scroll Mag Up:{Line}2 will refine {Line}into 1 Mag-J Scroll Spr Up:{Line}2 will refine {Line}into 1 Spr-J Scroll Spd Up:{Line}2 will refine {Line}into 1 Spd-J Scroll Luck Up:{Line}2 will refine {Line}into 1 Luck-J Scroll Elixir:{Line}10 will refine {Line}into 1 Doc"s Code Strength Love:{Line}1 will refine {Line}into 2 Aura Stones Power Wrist:{Line}1 will refine {Line}into 10 Aura Stones Circlet:{Line}1 will refine {Line}into 2 Aura Stones Hypno Crown:{Line}1 will refine {Line}into 10 Aura Stones Rune Armlet:{Line}1 will refine {Line}into 10 Shell Stones Force Armlet:{Line}1 will refine {Line}into 30 Shell Stones Turtle Shell:{Line}1 will refine {Line}into 10 Protect Stones Orihalcon:{Line}1 will refine {Line}into 30 Protect Stones Energy Crystal:{Line}1 will refine {Line}into 2 Ultima Stones Steel Pipe:{Line}1 will refine {Line}into 1 Aura Stone Fury Fragment:{Line}1 will refine {Line}into 2 Aura Stones Whisper:{Line}1 will refine {Line}into 1 Cottage Regen Ring:{Line}1 will refine {Line}into 5 Tents Healing Ring:{Line}1 will refine {Line}into 30 Cottages Diamond Armor:{Line}1 will refine {Line}into 50 Cottages Healing Water:{Line}1 will refine {Line}into 2 Tents Dead Spirit:{Line}1 will refine {Line}into 2 Death Stones Mega Phoenix:{Line}3 will refine {Line}into 1 Phoenix Pinion Inferno Fang:{Line}1 will refine {Line}into 2 Flare Stones Moon Stone:{Line}1 will refine {Line}into 2 Holy Stones Star Fragment:{Line}1 will refine {Line}into 2 Meteor Stones Rosetta Stone:{Line}1 will refine {Line}into 1 Shaman Stone Magic Scroll:{Line}1 will refine {Line}into 10 Wizard Stones GF Scroll:{Line}1 will refine {Line}into 10 Wizard Stones Draw Scroll:{Line}1 will refine {Line}into 10 Wizard Stones Item Scroll:{Line}1 will refine {Line}into 10 Wizard Stones Gambler Spirit:{Line}1 will refine {Line}into 10 Wizard Stones Hungry Cookpot:{Line}1 will refine {Line}into 1 Shaman Stone Mog"s Amulet:{Line}1 will refine {Line}into 1 Shaman Stone Dark Matter:{Line}1 will refine {Line}into 1 Shaman Stone Curse Spike:{Line}100 will refine {Line}into 1 Dark Matter Shaman Stone:{Line}1 will refine {Line}into 1 LuvLuvG
Fire:{Line}5 will refine {Line}into 1 Fira Thunder:{Line}5 will refine {Line}into 1 Thundara Blizzard:{Line}5 will refine {Line}into 1 Blizzara Cure:{Line}5 will refine {Line}into 1 Cura Fira:{Line}5 will refine {Line}into 1 Firaga Thundara:{Line}5 will refine {Line}into 1 Thundaga Blizzara:{Line}5 will refine {Line}into 1 Blizzaga Cura:{Line}5 will refine {Line}into 1 Curaga Aero:{Line}10 will refine {Line}into 1 Tornado Double:{Line}10 will refine {Line}into 1 Triple
Potion:{Line}3 will refine {Line}into 1 Potion+ Potion+:{Line}3 will refine {Line}into 1 Hi-Potion Hi-Potion:{Line}3 will refine {Line}into 1 Hi-Potion+ Hi-Potion+:{Line}3 will refine {Line}into 1 X-Potion X-Potion:{Line}3 will refine {Line}into 1 Mega-Potion Phoenix Down:{Line}50 will refine {Line}into 1 Mega Phoenix Hero-trial:{Line}10 will refine {Line}into 1 Hero Hero:{Line}10 will refine {Line}into 1 Holy War-trial Holy War-trial:{Line}10 will refine {Line}into 1 Holy War Elixir:{Line}10 will refine {Line}into 1 Megalixir Remedy:{Line}10 will refine {Line}into 1 Remedy+ Remedy+:{Line}10 will refine {Line}into 1 Elixir
Geezard Card:{Line}1 will refine {Line}into 5 Screws Funguar Card:{Line}1 will refine {Line}into 1 M-Stone Piece Bite Bug Card:{Line}1 will refine {Line}into 1 M-Stone Piece Red Bat Card:{Line}1 will refine {Line}into 1 Vampire Fang Blobra Card:{Line}4 will refine {Line}into 1 Rune Armlet Gayla Card:{Line}1 will refine {Line}into 1 Mystery Fluid Gesper Card:{Line}1 will refine {Line}into 1 Black Hole Fastitocalon-F Card:{Line}5 will refine {Line}into 1 Water Crystal Blood Soul Card:{Line}1 will refine {Line}into 1 Zombie Powder Caterchipillar Card:{Line}1 will refine {Line}into 1 Spider Web Cockatris Card:{Line}1 will refine {Line}into 1 Cockatrice Pinion Grat Card:{Line}1 will refine {Line}into 1 Magic Stone Buel Card:{Line}1 will refine {Line}into 1 Magic Stone Mesmerize Card:{Line}1 will refine {Line}into 1 Mesmerize Blade Glacial Eye Card:{Line}1 will refine {Line}into 1 Arctic Wind Belhelmel Card:{Line}1 will refine {Line}into 1 Saw Blade Thrustaevis Card:{Line}1 will refine {Line}into 1 Shear Feather Anacondaur Card:{Line}1 will refine {Line}into 1 Venom Fang Creeps Card:{Line}1 will refine {Line}into 1 Coral Fragment Grendel Card:{Line}1 will refine {Line}into 1 Dragon Fin Jelleye Card:{Line}1 will refine {Line}into 1 Magic Stone Grand Mantis Card:{Line}1 will refine {Line}into 1 Sharp Spike Forbidden Card:{Line}1 will refine {Line}into 1 Betrayal Sword Armadodo Card:{Line}1 will refine {Line}into 1 Dino Bone Tri-Face Card:{Line}1 will refine {Line}into 1 Curse Spike Fastitocalon Card:{Line}1 will refine {Line}into 1 Water Crystal Snow Lion Card:{Line}1 will refine {Line}into 1 North Wind Ochu Card:{Line}1 will refine {Line}into 1 Ochu Tentacle SAM08G Card:{Line}1 will refine {Line}into 1 Running Fire Death Claw:{Line}1 will refine {Line}into 1 Sharp Spike Cactuar Card:{Line}1 will refine {Line}into 1 Cactus Thorn Tonberry Card:{Line}1 will refine {Line}into 1 Chef"s Knife Abyss Worm Card:{Line}1 will refine {Line}into 1 Windmill Turtapod Card:{Line}5 will refine {Line}into 1 Healing Mail Vysage Card:{Line}1 will refine {Line}into 1 Wizard Stone T-Rexaur Card:{Line}2 will refine {Line}into 1 Dino Bone Bomb Card:{Line}1 will refine {Line}into 1 Bomb Fragment Blitz Card:{Line}1 will refine {Line}into 1 Dynamo Stone Wendigo Card:{Line}1 will refine {Line}into 1 Steel Orb Torama Card:{Line}5 will refine {Line}into 1 Life Ring Imp Card:{Line}1 will refine {Line}into 1 Wizard Stone Blue Dragon Card:{Line}4 will refine {Line}into 1 Fury Fragment Adamantoise Card:{Line}3 will refine {Line}into 1 Turtle Shell Hexadragon Card:{Line}3 will refine {Line}into 1 Red Fang Iron Giant Card:{Line}3 will refine {Line}into 1 Star Fragment Behemoth Card:{Line}10 will refine {Line}into 1 Barrier Chimera Card:{Line}10 will refine {Line}into 1 Regen Ring PuPu Card:{Line}1 will refine {Line}into 1 Hungry Cookpot Elastoid Card:{Line}1 will refine {Line}into 1 Steel Pipe GIM47N Card:{Line}1 will refine {Line}into 10 Fast Ammo Malboro Card:{Line}4 will refine {Line}into 1 Malboro Tentacle Ruby Dragon Card:{Line}10 will refine {Line}into 1 Inferno Fang Elnoyle Card:{Line}10 will refine {Line}into 1 Energy Crystal Tonberry King Card:{Line}1 will refine {Line}into 1 Chef"s Knife Wedge, Biggs Card:{Line}1 will refine {Line}into 1 X-Potion Fujin, Raijin Card:{Line}1 will refine {Line}into 1 X-Potion Elvoret Card:{Line}1 will refine {Line}into 10 Death Stones X-ATM092 Card:{Line}2 will refine {Line}into 1 Turtle Shell Granaldo Card:{Line}1 will refine {Line}into 1 G-Returner Gerogero Card:{Line}10 will refine {Line}into 1 Circlet Iguion Card:{Line}1 will refine {Line}into 1 Cockatrice Pinion Abadon Card:{Line}1 will refine {Line}into 30 Dark Ammo Trauma Card:{Line}1 will refine {Line}into 30 Demolition Ammo Oilboyle Card:{Line}1 will refine {Line}into 30 Fire Ammo Shumi Tribe Card:{Line}5 will refine {Line}into 1 Gambler Spirit Krysta Card:{Line}1 will refine {Line}into 10 Holy Stones Propagator Card:{Line}1 will refine {Line}into 1 G-Mega-Potion Jumbo Cactuar Card:{Line}1 will refine {Line}into 1 Cactus Thorn Tri-Point Card:{Line}40 will refine {Line}into 1 Jet Engine Gargantua Card:{Line}10 will refine {Line}into 1 Strength Love Mobile Type 8 Card:{Line}1 will refine {Line}into 10 Shell Stones Sphinxara Card:{Line}1 will refine {Line}into 1 G-Mega-Potion Tiamat Card:{Line}1 will refine {Line}into 10 Flare Stones BGH251F2 Card:{Line}1 will refine {Line}into 10 Protect Stones Red Giant Card:{Line}1 will refine {Line}into 5 Meteor Stones Catoblepas:{Line}1 will refine {Line}into 1 Rename Card Ultima Weapon Card:{Line}1 will refine {Line}into 1 Ultima Stone Chubby Chocobo Card:{Line}1 will refine {Line}into 100 LuvLuvGs Angelo Card:{Line}1 will refine {Line}into 100 Elixirs Gilgamesh Card:{Line}1 will refine {Line}into 10 Holy Wars MiniMog Card:{Line}1 will refine {Line}into 100 Pet Houses Chicobo Card:{Line}1 will refine {Line}into 100 Gysahl Greens Quezacotl Card:{Line}1 will refine {Line}into 100 Dynamo Stones Shiva Card:{Line}1 will refine {Line}into 100 North Winds Ifrit Card:{Line}1 will refine {Line}into 3 Elem Atks Siren Card:{Line}1 will refine {Line}into 3 Status Atks Sacred Card:{Line}1 will refine {Line}into 100 Dino Bones Minotaur Card:{Line}1 will refine {Line}into 10 Adamantines Carbuncle Card:{Line}1 will refine {Line}into 3 Glow Curtains Diablos Card:{Line}1 will refine {Line}into 100 Black Holes Leviathan Card:{Line}1 will refine {Line}into 3 Doc"s Codes Odin Card:{Line}1 will refine {Line}into 100 Dead Spirits Pandemona Card:{Line}1 will refine {Line}into 100 Windmills Cerberus Card:{Line}1 will refine {Line}into 100 Lightweights Alexander Card:{Line}1 will refine {Line}into 3 Moon Curtains Phoenix Card:{Line}1 will refine {Line}into 3 Phoenix Spirits Bahamut Card:{Line}1 will refine {Line}into 100 Megalixirs Doomtrain Card:{Line}1 will refine {Line}into 3 Status Guards Eden Card:{Line}1 will refine {Line}into 3 Monk"s Codes Ward Card:{Line}1 will refine {Line}into 3 Gaea"s Rings Kiros Card:{Line}1 will refine {Line}into 3 Accelerators Laguna Card:{Line}1 will refine {Line}into 100 Heroes Selphie Card:{Line}1 will refine {Line}into 3 Elem Guards Quistis Card:{Line}1 will refine {Line}into 3 Samantha Souls Irvine Card:{Line}1 will refine {Line}into 3 Rocket Engines Zell Card:{Line}1 will refine {Line}into 3 Hyper Wrists Rinoa Card:{Line}1 will refine {Line}into 3 Magic Armlets Edea Card:{Line}1 will refine {Line}into 3 Royal Crowns Seifer Card:{Line}1 will refine {Line}into 3 Diamond Armors Squall Card:{Line}1 will refine {Line}into 3 Three Stars
At the Switch, party members and junction{Line}can be switched. To change party members, select Switch Member, choose a replacement, then select member being replaced. The members will switch places. However, please note that there are times{Line}when certain characters cannot join the party. The other command,{Line}Junction Exchange exchanges the magic, GF, junctioned magic,{Line}and abilities between characters. This way, the replacing member{Line}can take over all abilities at once. The process is the same as Switch Member. Select a replacement, then the member to be replaced, to activate the command. Please note that{Line}this process may change the member"s current HP. This concludes the Switch explanation.
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Balamb- Alcauld Plains Balamb- Gaulg Mountains Balamb- Rinaul Coast Balamb- Raha Cape Timber- Roshfall Forest Timber- Mandy Beach Timber- Obel Lake Timber- Lanker Plains Timber- Nanchucket Island Timber- Yaulny Canyon Dollet- Hasberry Plains Dollet- Holy Glory Cape Dollet- Long Horn Island Dollet- Malgo Peninsula Galbadia- Monterosa Plateau Galbadia- Lallapalooza Canyon Timber- Shenand Hill Galbadia- Gotland Peninsula Island Closest to Hell Great Plains of Galbadia Galbadia- Wilburn Hill Galbadia- Rem Archipelago Galbadia- Dingo Desert Winhill- Winhill Bluffs Winhill- Humphrey Archipelago Trabia- Winter Island Trabia- Sorbald Snowfield Trabia- Eldbeak Peninsula Trabia- Hawkwind Plains Trabia- Albatross Archipelago Trabia- Bika Snowfield Trabia- Thor Peninsula Trabia- Heath Peninsula Trabia- Trabia Crater Trabia- Vienne Mountains Esthar- Mordred Plains Esthar- Nortes Mountains Esthar- Fulcura Archipelago Esthar- Grandidi Forest Esthar- Millefeuille Archipelago Great Plains of Esthar Esthar City Esthar- Great Salt Lake Esthar- West Coast Esthar- Sollet Mountains Esthar- Abadan Plains Esthar- Minde Island Esthar- Kashkabald Desert Island Closest to Heaven Esthar- Talle Mountains Esthar- Shalmal Peninsula Centra- Lolestern Plains Centra- Almaj Mountains Centra- Lenown Plains Centra- Cape of Good Hope Centra- Yorn Mountains Esthar- Cactuar Island Centra- Serengetti Plains Centra- Nectar Peninsula Centra- Centra Crater Centra- Poccarahi Island B-Garden- Library B-Garden- Front Gate B-Garden- Classroom B-Garden- Cafeteria B-Garden- MD Level B-Garden- 2F Hallway B-Garden- Hall B-Garden- Infirmary B-Garden- Dormitory Double B-Garden- Dormitory Single B-Garden- Headmaster"s Office B-Garden- Parking Lot B-Garden- Ballroom B-Garden- Quad B-Garden- Training Center B-Garden- Secret Area B-Garden- Hallway B-Garden- Master Room B-Garden- Deck Balamb- The Dincht"s Balamb Hotel Balamb- Town Square Balamb- Station Yard Balamb Harbor Balamb- Residence Train Car Inside Ship Fire Cavern Dollet- Town Square Dollet- Lapin Beach Dollet Harbor Dollet Pub Dollet Hotel Dollet- Residence Dollet- Comm Tower Dollet- Mountain Hideout Timber- City Square Timber TV Station Timber- Forest Owls" Base Timber Pub Timber Hotel Timber- Train Timber- Residence Timber- TV Screen Timber- Editorial Department Timber Forest Galbadia Garden- Front Gate G-Garden- Station G-Garden- Hall G-Garden- Hallway G-Garden- Reception Room G-Garden- Classroom G-Garden- Clubroom G-Garden- Dormitory G-Garden- Elevator Hall G-Garden- Master Room G-Garden- Auditorium G-Garden- Athletic Track G-Garden- Stand G-Garden- Back Entrance G-Garden- Gymnasium Deling- Presidential Residence Deling City- Caraway"s Mansion Deling City- Station Yard Deling City- City Square Deling City- Hotel Deling City- Club Deling City- Gateway Deling City- Parade Deling City- Sewer Galbadia D-District Prison Desert Galbadia Missile Base Winhill Village Winhill Pub Winhill- Vacant House Winhill- Mansion Winhill- Residence Winhill- Hotel Winhill- Car Tomb of the Unknown King Fishermans Horizon FH- Residential Area FH- Sun Panel FH- Mayor"s Residence FH- Factory FH- Festival Grounds FH- Hotel FH- Residence FH- Station Yard Horizon Bridge Seaside Station Great Salt Lake Mystery Building Esthar- City Esthar- Odine"s Laboratory Esthar- Airstation Lunatic Pandora Approaching Esthar- Presidential Palace Presidential Palace- Hall Presidential Palace- Hallway Presidential Palace- Office Dr. Odine"s Laboratory- Lobby Dr. Odine"s Laboratory- Lab Deleted Lunar Gate Lunar Gate- Concourse Lunar Gate- Deep Freeze Esthar Sorceress Memorial Sorceress Memorial- Entrance Sorceress Memorial- Pod Sorceress Memorial- Ctrl Room Tears" Point Lunatic Pandora Laboratory Emergency Landing Zone Spaceship Landing Zone Lunatic Pandora Centra- Excavation Site Edea"s House Edea"s House- Playroom Edea"s House- Bedroom Edea"s House- Backyard Edea"s House- Oceanside Edea"s House- Flower Field Centra Ruins Trabia Garden- Front Gate T-Garden- Cemetery T-Garden- Garage T-Garden- Festival Stage T-Garden- Classroom T-Garden- Athletic Ground Mystery Dome Shumi Village- Desert Village Shumi Village- Elevator Shumi Village- Village Shumi Village- Residence Shumi Village- Residence Shumi Village- Residence Shumi Village- Hotel Trabia Canyon White SeeD Ship White SeeD Ship White SeeD Ship- Cabin Ragnarok- Cockpit Ragnarok- Passenger Seat Ragnarok- Aisle Ragnarok- Hangar Ragnarok- Entrance Ragnarok- Air Room Ragnarok- Space Hatch Deep Sea Research Center Deep Sea Research Center- Lb Deep Sea Research Center- Lv Deep Sea Deposit Lunar Base- Control Room Lunar Base- Medical Room Lunar Base- Pod Lunar Base- Dock Lunar Base- Passageway Lunar Base- Locker Lunar Base- Residential Zone Outer Space Chocobo Forest Wilderness Ultimecia Castle- Hall Ultimecia Castle- Grand Hall Ultimecia Castle- Terrace Ultimecia Castle- Wine Cellar Ultimecia Castle- Passageway Ultimecia Castle- Elevator Hall Ultimecia Castle- Stairway Hall Ultimecia Castle- Treasure Rm Ultimecia Castle- Storage Room Ultimecia Castle- Art Gallery Ultimecia Castle- Flood Gate Ultimecia Castle- Armory Ultimecia Castle- Prison Cell Ultimecia Castle- Waterway Ultimecia Castle- Courtyard Ultimecia Castle- Chapel Ultimecia Castle- Clock Tower Ultimecia Castle- Master Room ??? Ultimecia Castle Commencement Room Queen
Galbadia Esthar Balamb Dollet Timber Trabia Centra Fishermans Horizon East Academy Desert Prison Trabia Garden Lunar Base Shumi Village Deling City Balamb Garden East Academy Station Dollet Station Desert Prison Station Lunar Gate Restores status learns ability Magic Refine Junctions Raises command Magazine Ultimecia Castle Garden Deling
Attack Attack with equipped weapon Magic Cast magic GF Summons Guardian Force Item Use item Renzokuken Attack with Renzokuken Draw Draw magic Devour Devour monsters nomsg Cast Cast drawn magic Stock Stock drawn magic Duel Combat style attack Mug Attack and steal items nomsg Shot Use ammo to attack Blue Magic Use monster"s skill Slot Attack with magic chosen at random Fire Cross Attack with sword Sorcery Attack with magic Combine Call something Limit Attack with Limit Breaks Limit Attack with Limit Breaks Limit Attack with Limit Breaks Defend Reduce damage until next command Mad Rush Use Haste, Berserk, Protect on all Treatment Remove abnormal status Recover Restore HP Revive Remove KO Darkside Expend HP to attack Card Turn monsters into cards Doom Use Doom on one enemy Kamikaze Damage one enemy before getting KO"d Absorb Absorb HP LV Down Lower monster level LV Up Raise monster level Single Choose once Double Choose twice Triple Choose 3 times MiniMog Call MiniMog
Fire Fire magic damage/one enemy Fira Fire magic damage/one enemy Firaga Fire magic damage/one enemy Blizzard Ice magic damage/one enemy Blizzara Ice magic damage/one enemy Blizzaga Ice magic damage/one enemy Thunder Thunder magic damage/one enemy Thundara Thunder magic damage/one enemy Thundaga Thunder magic damage/one enemy Water Water magic damage/one enemy Aero Wind magic damage/one enemy Bio Poison damage + status change/one enemy Demi Magic to reduce one enemy"s HP by 1/4 Holy Holy magic damage/one enemy Flare Non-elemental magic damage/one enemy Meteor Non-elemental magic damage/all enemies Quake Earth magic damage/all enemies Tornado Wind magic damage/all enemies Ultima Non-elemental magic damage/all enemies Apocalypse Non-elemental magic damage/all enemies Cure Restore HP Cura Restore HP Curaga Restore HP Life Revive from KO Full-life Restore HP fully, revive from KO Regen Restore HP at regular interval Esuna Remove abnormal status Dispel Remove magic effect Protect Reduce physical damage temporarily Shell Reduce magic damage temporarily Reflect Reflect magic temporarily Aura Able to use Limit Breaks more often Double Use magic successively Triple Able to use magic 3 times Haste Increases speed temporarily Slow Reduces speed temporarily Stop Stops temporarily Blind Cause Darkness Confuse Cause Confuse Sleep Cause Sleep Silence Cause Silence Break Cause Petrify Death Cause Death Drain Absorb HP Pain Cause Poison, Darkness, and Silence Berserk Cause Berserk Float Floats Zombie Cause Zombie Meltdown Non-elemental damage + make enemy Vit 0 Scan Scan enemy"s HP and weakness Full-cure Restores HP and abnormal status to all Wall Shell and Protect on all party members Rapture Removes enemy Percent Put enemies near death Catastrophe Major damage to all enemies The End Defeats all enemies
Thunder Storm Summons Thunder attack GF Diamond Dust Summons Ice attack GF Hell Fire Summons Fire attack GF Silent Voice Summons Silence+damage attack GF Brotherly Love Summons Earth attack GF Dark Messenger Summons non- elemental attack GF Ruby Light Summons Reflect magic GF Tsunami Summons Water attack GF Tornado Zone Summons Wind attack GF Counter Rockets Summons Double/Triple magic GF Holy Judgment Summons Holy attack GF Runaway Train Summons Poison attack GF Mega Flare Summons non-elemental attack GF 1,000 Needles Summons non-elemental attack GF Chef"s Knife Summons non-elemental attack GF Eternal Breath Summons non-elemental attack GF
Blade Slice Hind Kick Blade Shot Ray-Bomb Storm Breath Dark Mist Squeeze Clash Arm Crush Tail Needle Arm Slash Bad Breath Petrify Stare Vampire Poison Mist Counter Slice Counter Laser-Eye 1,000 Needles Heartbreak Upward Kick Electric Discharge Petrify Stare Bite Poison Gas Poison Gas Poison Gas Acid Melt-Eye Breath Ice Breath Sand Storm Draw Earthquake Morph Arm Hug Power Bomb Dribble Shoot Ultrasonic Waves BiteBite Shotgun Suicide Ultrasonic Waves Breath of Death Disease Breath Sticky Icky Shoulder Charge Gatling Gun Cannon Blow Wild Cannon Blow Store Degenerator Telekinesis Hypnotize Gastric Juice Sand Storm Stare Sigh Curse Grab Punch Breath Double Sword Thrust Iai Blow Ultra Waves Sticky Web Breath Tail Blade Mega Spark Onrush Fart Needle Gastric Juice Sleeping Gas Breath Beam Cannon Magma Breath Resonance Blaster Blaster LV5 Death Death Claw Bear Hug Gas Explosion Explosion Explosion ”Brrawghh!“ Wind Blast Scan Beam Cannon Aqua Breath Evil-Eye Counter Twist Chain Gun Snipe Laser Melting Bubble Super Arm Boomerang Sword Grand Sword Psycho Blast Sticky Web Sand Shake Saliva Beam Laser Reflect Beam Oil Shot Oil Blast Sonic Wave Disolving Acid Bad Breath Eerie Sound Wave Ochu Dance Earthquake Drink Magic Assault Horn Ray-Bomb Micro Missiles Astral Punch Raijin Special Mad Cow Special Zan Metsu Sai Mower Chef"s Knife Everyone"s Grudge Junk It"s sharp! 10,000 Needles Ker Plunk Storm Breath Mega Flare Barrier Change Thunder Summon Deadly Horn Gravija Magic Summon Mighty Guard Doom Thunder Thundara Thundaga Zantetsuken White Wind Charge Homing Laser Homing Laser Twin Homing Laser Corona Megido Flame Mega Pulse Cannon Mini Pulse Cannon Mighty Guard Dark Flare Soul Crush Light Pillar Gravija Megido Flame Terra Break Demon Slice Bloodfest Energy Bomber Zantetsuken Maelstrom Draw Apocalypse Hell"s Judgement Drain Great Attractor Shockwave Pulsar Esuna Maelstrom Vacuum Wave Apocalypse Gigantic Sword Ultima Holy Quake Tornado A382 A383
Revolver Shear Trigger Cutting Trigger Flame Saber Twin Lance Punishment Lion Heart Metal Knuckle Maverick Gauntlet Ehrgeiz Valiant Ulysses Bismarck Exeter Chain Whip Slaying Tail Red Scorpion Save the Queen Pinwheel Valkyrie Rising Sun Cardinal Shooting Star Flail Morning Star Crescent Wish Strange Vision Hyperion None Machine Gun Katal Harpoon
Rough Divide Damage one enemy Fated Circle Damage all enemies Blasting Zone Damage all enemies Lion Heart Damage one enemy
Zell Irvine Quistis Selphie Seifer Edea Laguna Kiros Ward
Potion Restores HP by 200 Potion+ Restores HP by 400 Hi-Potion Restores HP by 1000 Hi-Potion+ Restores HP by 2000 X-Potion Fully Restores HP Mega-Potion Restores HP by 1000 to all members Phoenix Down Removes KO status Mega Phoenix Removes KO status from all members Elixir Fully restores abnormal status and HP Megalixir Fully restores abnormal status and HP to all Antidote Cures Poison Soft Cures Petrify Eye Drops Cures Darkness Echo Screen Cures Silence Holy Water Cures Zombie, Curse Remedy Cures abnormal status Remedy+ Cures abnormal status and Magic effects Hero-trial Makes character invincible sometimes Hero Makes character invincible Holy War-trial Makes all party members invincible sometimes Holy War Makes all party members invincible Shell Stone Same effect as Shell Protect Stone Same effect as Protect Aura Stone Same effect as Aura Death Stone Same effect as Death Holy Stone Same effect as Holy Flare Stone Same effect as Flare Meteor Stone Same effect as Meteor Ultima Stone Same effect as Ultima Gysahl Greens Chocobo related...? Phoenix Pinion When used in battle... Friendship When used in battle...
Tent Fully restores abnormal status and HP to all Pet House Restores HP to all GF Cottage Same effect as Tent plus restores all GF G-Potion Restores 200 HP to GF G-Hi-Potion Restores 1000 HP to GF G-Mega-Potion Restores 1000 HP to all GF G-Returner Revives GF from KO Rename Card Changes GF"s name Amnesia Greens Makes GF forget an ability HP-J Scroll GF learns HP-J ability Str-J Scroll GF learns Str-J ability Vit-J Scroll GF learns Vit-J ability Mag-J Scroll GF learns Mag-J ability Spr-J Scroll GF learns Spr-J ability Spd-J Scroll GF learns Spd-J ability Luck-J Scroll GF learns Luck-J ability Aegis Amulet GF learns Eva-J ability Elem Atk GF learns Elem-Atk-J ability Elem Guard GF learns Elem-Defx4 ability Status Atk GF learns ST-Atk-J ability Status Guard GF learns ST-Defx4 ability Rosetta Stone GF learns abilityx4 ability Magic Scroll GF learns Magic ability GF Scroll GF learns GF ability Draw Scroll GF learns Draw ability Item Scroll GF learns Item ability Gambler Spirit GF learns Card ability Healing Ring GF learns Recover ability Phoenix Spirit GF learns Revive ability Med Kit GF learns Treatment ability Bomb Spirit GF learns Kamikaze ability Hungry Cookpot GF learns Devour ability Mog"s Amulet GF learns MiniMog ability Steel Pipe GF learns SumMag+10% ability Star Fragment GF learns SumMag+20% ability Energy Crystal GF learns SumMag+30% ability Samantha Soul GF learns SumMag+40% ability Healing Mail GF learns GFHP+10% ability Silver Mail GF learns GFHP+20% ability Gold Armor GF learns GFHP+30% ability Diamond Armor GF learns GFHP+40% ability Regen Ring GF learns HP+20% ability Giant"s Ring GF learns HP+40% ability Gaea"s Ring GF learns HP+80% ability Strength Love GF learns Str+20% ability Power Wrist GF learns Str+40% ability Hyper Wrist GF learns Str+60% ability Turtle Shell GF learns Vit+20% ability Orihalcon GF learns Vit+40% ability Adamantine GF learns Vit+60% ability Rune Armlet GF learns Spr+20% ability Force Armlet GF learns Spr+40% ability Magic Armlet GF learns Spr+60% ability Circlet GF learns Mag+20% ability Hypno Crown GF learns Mag+40% ability Royal Crown GF learns Mag+60% ability Jet Engine GF learns Spd+20% ability Rocket Engine GF learns Spd+40% ability Moon Curtain GF learns Auto-Shell ability Steel Curtain GF learns Auto-Protect ability Glow Curtain GF learns Auto-Reflect ability Accelerator GF learns Auto-Haste ability Monk"s Code GF learns Counter ability Knight"s Code GF learns Cover ability Doc"s Code GF learns Med Data ability Hundred Needles GF learns Return Damage ability Three Stars GF learns Expendx3-1 ability Ribbon GF learns Ribbon ability Normal Ammo Normal Ammo Shotgun Ammo Ammo that attacks all opponents Dark Ammo Ammo with status changing effect Fire Ammo Ammo with Fire element Demolition Ammo Ammo 3 times more powerful than Normal Ammo Fast Ammo Ammo for rapid fire AP Ammo Armor-piercing ammo Pulse Ammo Ammo that contains powerful energy M-Stone Piece Stone with a little Magic power Magic Stone Stone with Magic power Wizard Stone Stone with strong Magic power Ochu Tentacle Strong, flexible tentacle Healing Water Water with life force Cockatrice Pinion Feather with petrifying power Zombie Powder Powder with Zombie effect Lightweight Shoes to make you light on your feet Sharp Spike Long, sharp claw Screw Use to remodel weapons Saw Blade Serrated blade Mesmerize Blade Long, sharp blade Vampire Fang Fang that makes Vampire attack Fury Fragment Stone that contains morale Betrayal Sword Sword that betrays allies Sleep Powder Induces sleep Life Ring Ring with life force Dragon Fang Dragon"s fang with recovery force Spider Web Quistis can learn Blue Magic, Ultra Waves Coral Fragment Quistis can learn Blue Magic, Electrocute Curse Spike Quistis can learn Blue Magic, LV?Death Black Hole Quistis can learn Blue Magic, Degenerator Water Crystal Quistis can learn Blue Magic, Aqua Breath Missile Quistis can learn Blue Magic, Micro Missiles Mystery Fluid Quistis can learn Blue Magic, Acid Running Fire Quistis can learn Blue Magic, Gatling Gun Inferno Fang Quistis can learn Blue Magic, Fire Breath Malboro Tentacle Quistis can learn Blue Magic, Bad Breath Whisper Quistis can learn Blue Magic, White Wind Laser Cannon Quistis can learn Blue Magic, Homing Laser Barrier Quistis can learn Blue Magic, Mighty Guard Power Generator Quistis can learn Blue Magic, Ray-Bomb Dark Matter Quistis can learn Blue Magic, Shockwave Pulsar Bomb Fragment Stone with Fire element Red Fang Dragon"s fang with Fire element Arctic Wind Contains Ice element wind North Wind Contains strong Ice element wind Dynamo Stone Stone with Thunder element Shear Feather Bird"s feather that flies on wind Venom Fang Poisonous monster fang Steel Orb Steel orb with gravitational power Moon Stone Holy moon stone with monsters living inside Dino Bone Large dinosaur bone Windmill Windmill containing wind energy Dragon Skin Durable dragon skin Fish Fin Fish"s fin Dragon Fin Very hard dragon"s scale Silence Powder Powder containing Silence Poison Powder Powder containing Poison Dead Spirit Contains Death Chef"s Knife Tonberry"s knife Cactus Thorn Cactuar"s thorn Shaman Stone Stone with mystical power Fuel Fuel for a rental car Girl Next Door Naughty Magazine Sorceress" Letter Edea"s introduction letter Chocobo"s Tag Changes Chocobo"s name Pet Nametag Changes pet"s name Solomon Ring Mysterious old ring Magical Lamp You should Save your game before using it! HP Up Raises HP Str Up Raises Strength Vit Up Raises Vitality Mag Up Raises Magic Spr Up Raises Spirit Spd Up Raises Speed Luck Up Raises Luck LuvLuv G Raises compatibility with all GF Weapons Mon 1st Weapons research Magazine Weapons Mon Mar Weapons research Magazine Weapons Mon Apr Weapons research Magazine Weapons Mon May Weapons research Magazine Weapons Mon Jun Weapons research Magazine Weapons Mon Jul Weapons research Magazine Weapons Mon Aug Weapons research Magazine Combat King 001 Magazine for fighters Combat King 002 Magazine for fighters Combat King 003 Magazine for fighters Combat King 004 Magazine for fighters Combat King 005 Magazine for fighters Pet Pals Vol.1 Magazine for dog lovers Pet Pals Vol.2 Magazine for dog lovers Pet Pals Vol.3 Magazine for dog lovers Pet Pals Vol.4 Magazine for dog lovers Pet Pals Vol.5 Magazine for dog lovers Pet Pals Vol.6 Magazine for dog lovers Occult Fan I World"s Mysteries Magazine Scoop Issue Occult Fan II World"s Mysteries Magazine Photo Issue Occult Fan III World"s Mysteries Magazine Magic Issue Occult Fan IV World"s Mysteries Magazine Report Issue
Zantetsuken Rebirth Flame ChocoFire ChocoFlare ChocoMeteor ChocoBocle Moogle Dance Excaliber Excalipoor Masamune Zantetsuken {Char Angelo2} Rush {Char Angelo2} Recover {Char Angelo2} Reverse {Char Angelo2} Search MoombaMoomba
HP-J Junctions Magic to HP Str-J Junctions Magic to Strength Vit-J Junctions Magic to Vitality Mag-J Junctions Magic to Magic Spr-J Junctions Magic to Spirit Spd-J Junctions Magic to Speed Eva-J Junctions Magic to Evade Hit-J Junctions Magic to Hit Luck-J Junctions Magic to Luck Elem-Atk-J Junctions Magic to Elem-Atk ST-Atk-J Junctions Magic to ST-Atk Elem-Def-J Junctions Magic to Elem-Def ST-Def-J Junctions Magic to ST-Def Elem-Defx2 Junctions 2 Magic to Elem-Def Elem-Defx4 Junctions 4 Magic to Elem-Def ST-Def-Jx2 Junctions 2 Magic to ST-Def ST-Def-Jx4 Junctions 4 Magic to to ST-Def Abilityx3 Set up to 3 abilities Abilityx4 Set up to 4 abilities
Magic Use Magic command GF Use GF command Draw Use Draw command Item Use Item command Empty Empty Card Use Card command Doom Use Doom command Mad Rush Use Mad Rush command Treatment Use Treatment command Defend Use Defend command Darkside Use Darkside command Recover Use Recover command Absorb Use Absorb command Revive Use Revive command LV Down Use LV Down command LV Up Use LV Up command Kamikaze Use Kamikaze command Devour Use Devour command MiniMog Use MiniMog command
HP+20% Raises HP by 20% HP+40% Raises HP by 40% HP+80% Raises HP by 80% Str+20% Raises Str by 20% Str+40% Raises Str by 40% Str+60% Raises Str by 60% Vit+20% Raises Vit by 20% Vit+40% Raises Vit by 40% Vit+60% Raises Vit by 60% Mag+20% Raises Magic damage by 20% Mag+40% Raises Magic damage by 40% Mag+60% Raises Magic damage by 60% Spr+20% Raises Spr by 20% Spr+40% Raises Spr by 40% Spr+60% Raises Spr by 60% Spd+20% Raises Spd by 20% Spd+40% Raises Spd by 40% Eva+30% Raises Eva by 30% Luck+50% Raises Luck by 50%
Mug Change Attack to Mug Med Data Doubles the effect of medicine Counter Counterattacks when attacked Return Damage Returns 1/4 of the damage to the opponent Cover Receives attack in place of a party member Initiative Enables action as soon as battle begins Move-HP Up Restores HP by walking HP Bonus +30 Bonus to HP at level up Str Bonus +1 Bonus to Str at level up Vit Bonus +1 Bonus to Vit at level up Mag Bonus +1 Bonus to Mag at level up Spr Bonus +1 Bonus to Spr at level up Auto-Protect Protect activates automatically in battle Auto-Shell Shell activates automatically in battle Auto-Reflect Reflect activates automatically in battle Auto-Haste Haste activates automatically in battle Auto-Potion Use recovery items automatically when hit Expendx2-1 Only 1 Magic spent while Double Expendx3-1 Only 1 Magic spent while Triple Ribbon Prevents all status abnormality
Alert Prevents Back Attack Move-Find Finds hidden Save/Draw Points Enc-Half Cuts encounter rate by half Enc-None No encounters Rare Item More likely to receive rare items
SumMag+10% Raises SumMag damage by 10% SumMag+20% Raises SumMag damage by 20% SumMag+30% Raises SumMag damage by 30% SumMag+40% Raises SumMag damage by 40% GFHP+10% Raises GF"s HP by 10% GFHP+20% Raises GF"s HP by 20% GFHP+30% Raises GF"s HP by 30% GFHP+40% Raises GF"s HP by 40% Boost Boost GF
Haggle Receive discounts at shops Sell-High Sell high at shops Familiar Easier to buy rare items Call Shop Call shops from menu screen Junk Shop Call junk shop from menu screen T Mag-RF Refine Lightning/Wind Magic from an item I Mag-RF Refine Water/Ice Magic from an item F Mag-RF Refine Fire Magic from an item L Mag-RF Refine Life/Recovery Magic from an item Time Mag-RF Refine Time/Space Magic from an item ST Mag-RF Refine status Magic from an item Supt Mag-RF Refine Support Magic from an item Forbid Mag-RF Refine Forbidden Magic from an item Recov Med-RF Refine Recovery Medicine from an item ST Med-RF Refine status Recovery Medicine from an item Ammo-RF Refine Ammunition from an item Tool-RF Refine Tools from an item Forbid Med-RF Refine Forbidden Medicine from an item GFRecov Med-RF Refine Recovery Medicine for GF from an item GFAbl Med-RF Refine ability learning medicine for GF from items Mid Mag-RF Refine Mid-Level Magic from other Magic High Mag-RF Refine High Level Magic from other Magic Med LV Up Levels up medicine Card Mod Refine items from cards
No Mercy Damage all enemies Ice Strike Damage one enemy Desperado Damage all enemies Blood Pain Damage one enemy Massive Anchor Damage all enemies
Laser Eye Damage one enemy Ultra Waves Damage all enemies Electrocute Thunder damage to all enemies LV?Death Death against certain enemies Degenerator Kill one enemy Aqua Breath Water damage to all enemies Micro Missiles Damage one enemy Acid Status change on one enemy Gatling Gun Damage one enemy Fire Breath Fire damage to all enemies Bad Breath Status change to all enemies White Wind Restores HP to all party members Homing Laser Damage one enemy Mighty Guard Defend all party members Ray-Bomb Damage all enemies Shockwave Pulsar Major damage to all enemies
Normal Shot Damage one enemy Scatter Shot Damage all enemies Dark Shot Damage and status change one enemy Flame Shot Fire damage all enemies Canister Shot Damage one enemy Quick Shot Damage one enemy Armor Shot Defense-ignoring damage to one enemy Hyper Shot Damage one enemy
Punch Rush Damage one enemy Booya Damage one enemy Heel Drop Damage one enemy Mach Kick Damage one enemy Dolphin Blow Damage one enemy Meteor Strike Damage one enemy Burning Rave Damage all enemies Meteor Barret Damage one enemy Different Beat Damage one enemy My Final Heaven Damage all enemies
{Char Angelo2} Fight together with Angel Wing Use Angel Wing
{Char Angelo2} Cannon {Char Angelo2} Strike Invincible Moon Wishing Star Angel Wing
Tastes okay... Delicious!!! Refreshing! It"s rotten... Tastes funny... Can"t see anything Tastes awful!!! Barf...Bwahhh!!! Shouldn"t have...eaten...it No good! Gained strength Feel healthier Clear head! Increased morale! Light on my feet! All systems go!
Game over... Escaped GF PAUSE Can"t escape Draw failed! Received {Dialog SelectedItem} learned! s! Received ???? 0123456789ABCDEF:/·, All enemies All party members All No more space Card] Couldn"t steal Has nothing Stole Can"t select Item received to confirm EXP received {Dialog SelectedItem}{Line}over 100 was discarded End is "s Couldn"t find any items! EXP Acquired Current EXP Next LEVEL LEVEL UP! LEVEL HP Status Monster Very weak against Weak against Strong against has no effect Absorbs attack ineffective attack effective Chance for first strike! Back attacked! Struck first! Back attack! LEVEL UP! Didn"t receive EXP Can"t turn into a card! Acquired Can"t use on GF Not enough money GF recovered HP! Nothing happened is not here KO Poison Petrify Darkness Silence Berserk Zombie ] Found! Times Cast Do over Use indicated magic Turn the slot again AP received [ MiniMog is not here Sleep Haste Slow Stop Regen Protect Shell Reflect Aura Curse Doom Invincible Petrifying Float Confuse "s Level went up by Double Triple Defend Physical attack ineffective Magic ineffective down by Back attack Vit 0 Angel Wing Fly Can"t use magic {Key Element_Fire} {Key Element_Ice} {Key Element_Thunder} {Key Element_Earth} {Key Element_Poison} {Key Element_Wind} {Key Element_Water} {Key Element_Holy} GF received {Dialog Number}AP! {Dialog SelectedItem}"s Card Raising GF Couldn"t Devour! ????? Undead ] wore off! was blown away! ! s learned GF Dummy Dummy Dummy Dummy ! learned