using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
namespace OpenVIII.Fields
{
///
/// Background Tiles for field
///
///
///
///
///
///
///
public partial class Background : IDisposable
{
#region Fields
private const int bytesPerPalette = 2 * colorsPerPalette;
private const int colorsPerPalette = 256;
///
/// 4 bit has 2 columns per every byte so it expands to twice the width.
///
private const int fourBitTexturePageWidth = 2 * texturePageWidth;
///
/// Standard texture page width.
///
private const int texturePageWidth = 128;
private Dictionary> Animations;
private AlphaTestEffect ate;
private Vector3 camPosition;
private Vector3 camTarget;
///
/// Palettes/Color Lookup Tables
///
private Cluts Cluts;
private float degrees;
private bool disposedValue = false;
private BasicEffect effect;
private FPS_Camera fps_camera;
private Rectangle OutputDims;
private Matrix projectionMatrix, viewMatrix, worldMatrix;
private List quads;
private Dictionary TextureIDs;
private Dictionary TextureIDsPalettes;
private ConcurrentDictionary>>>>> Textures;
private BackgroundTextureType TextureType;
private Tiles tiles;
#endregion Fields
#region Destructors
// To detect redundant calls
// TODO: override a finalizer only if Dispose(bool disposing) above has code to free unmanaged resources.
~Background()
{
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
Dispose(false);
}
#endregion Destructors
#region Properties
public TimeSpan CurrentTime { get; private set; }
public bool HasSpriteBatchTexturesLoaded => drawtextures()?.Count > 0;
public int Height { get => OutputDims.Height; private set => OutputDims.Height = value; }
public bool Is4Bit => tiles?.Any(x => x.Is4Bit) ?? false;
public bool IsAddBlendMode => tiles?.Any(x => x.BlendMode == BlendMode.add) ?? false;
public bool IsHalfBlendMode => tiles?.Any(x => x.BlendMode == BlendMode.halfadd) ?? false;
public bool IsQuarterBlendMode => tiles?.Any(x => x.BlendMode == BlendMode.quarteradd) ?? false;
public bool IsSubtractBlendMode => tiles?.Any(x => x.BlendMode == BlendMode.subtract) ?? false;
public Vector3 MouseLocation { get; private set; }
public TimeSpan TotalTime { get; private set; }
public int Width { get => OutputDims.Width; private set => OutputDims.Width = value; }
#endregion Properties
#region Methods
public static Background Load(byte[] mimb, byte[] mapb)
{
if (mimb == null || mapb == null)
return null;
Background r = new Background
{
TextureType = BackgroundTextureType.GetTextureType(mimb),
ate = new AlphaTestEffect(Memory.graphics.GraphicsDevice),
effect = new BasicEffect(Memory.graphics.GraphicsDevice),
camTarget = Vector3.Zero,
camPosition = new Vector3(0f, 0f, -10f),
fps_camera = new FPS_Camera(),
degrees = 90f
};
r.worldMatrix = Matrix.CreateWorld(r.camPosition, Vector3.
Forward, Vector3.Up);
r.viewMatrix = Matrix.CreateLookAt(r.camPosition, r.camTarget,
Vector3.Up);
r.GetTiles(mapb);
r.GetPalettes(mimb);
Stopwatch watch = Stopwatch.StartNew();
try
{
if (!r.ParseBackgroundQuads(mimb, mapb))
{
return null;
}
}
finally
{
watch.Stop();
Debug.WriteLine($"{nameof(ParseBackgroundQuads)} took {watch.ElapsedMilliseconds / 1000f} seconds.");
}
try
{
if (!r.ParseBackground2D(mimb, mapb))
{
return null;
}
}
finally
{
watch.Stop();
Debug.WriteLine($"{nameof(ParseBackground2D)} took {watch.ElapsedMilliseconds / 1000f} seconds.");
}
return r;
}
// This code added to correctly implement the disposable pattern.
public void Dispose() =>
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
Dispose(true);
public void Draw()
{
Memory.spriteBatch.GraphicsDevice.Clear(Color.Black);
DrawBackground();
DrawWalkMesh();
DrawSpriteBatch();
}
public Tiles TilesUnderMouse() => new Tiles(tiles.Where(x =>
x.X < MouseLocation.X && x.X + 16 > MouseLocation.X &&
x.Y < MouseLocation.Y && x.Y + 16 > MouseLocation.Y).ToList());
public void Update()
{
if ((CurrentTime += Memory.gameTime.ElapsedGameTime) > TotalTime)
{
CurrentTime = TimeSpan.Zero;
foreach (KeyValuePair> a in Animations)
{
int i = a.Value.FirstOrDefault(x => x.Enabled)?.AnimationState ?? 0;
int max = a.Value.Max(k => k.AnimationState);
a.Value.Where(x => x.AnimationState == i).ForEach(x => x.Hide());
if (++i >= max)
i = 0;
a.Value.Where(x => x.AnimationState == i).ForEach(x => x.Show());
}
}
float Width = tiles.Width;
float Height = tiles.Height;
if (Module.Toggles.HasFlag(Module._Toggles.Perspective)) //perspective mode shows gabs in the tiles.
{
//finds the min zoom out to fit the entire image in frame.
Vector2 half = new Vector2(Width / 2f, Height / 2f);
float fieldOfView = MathHelper.ToRadians(70);
float getOppositeSide(float side, float angle)
{
return (float)(Math.Tan(angle) * side);
}
half.X = getOppositeSide(half.X, MathHelper.ToRadians(45));
half.Y = getOppositeSide(half.Y, MathHelper.ToRadians(45));
float minDistancefromBG = -Math.Max(half.X, half.Y);
if (camPosition.Z > minDistancefromBG)
camPosition.Z = minDistancefromBG;
projectionMatrix = Matrix.CreatePerspectiveFieldOfView(fieldOfView, Memory.graphics.GraphicsDevice.Viewport.AspectRatio, float.Epsilon, 1000f);
if (!Module.Toggles.HasFlag(Module._Toggles.Menu))
viewMatrix = fps_camera.Update(ref camPosition, ref camTarget, ref degrees);
else viewMatrix = Matrix.CreateLookAt(camPosition, camTarget, Vector3.Up);
}
else
{
Viewport vp = Memory.graphics.GraphicsDevice.Viewport;
Vector2 scale = Memory.Scale(Width, Height, Memory.ScaleMode.FitBoth);
projectionMatrix = Matrix.CreateOrthographic(vp.Width / scale.X, vp.Height / scale.Y, 0f, 100f);
viewMatrix = Matrix.CreateLookAt(Vector3.Forward * 10f, Vector3.Zero, Vector3.Up);
}
Vector2 ml = InputMouse.Location.ToVector2();
MouseLocation = Memory.graphics.GraphicsDevice.Viewport.Unproject(ml.ToVector3(), projectionMatrix, viewMatrix, worldMatrix);
}
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
// TODO: dispose managed state (managed objects).
}
//TextureIDs?.ForEach(x => x.Value?.Dispose());
//TextureIDsPalettes?.ForEach(x => x.Value?.Dispose());
// TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
// TODO: set large fields to null.
disposedValue = true;
}
}
private static Color blend0(Color baseColor, Color color)
{
Color r;
r.R = (byte)MathHelper.Clamp(baseColor.R + color.R / 2, 0, 255);
r.G = (byte)MathHelper.Clamp(baseColor.R + color.G / 2, 0, 255);
r.B = (byte)MathHelper.Clamp(baseColor.B + color.B / 2, 0, 255);
r.A = 0xFF;
return r;
}
private static Color blend1(Color baseColor, Color color)
{
Color r;
r.R = (byte)MathHelper.Clamp(baseColor.R + color.R, 0, 255);
r.G = (byte)MathHelper.Clamp(baseColor.G + color.G, 0, 255);
r.B = (byte)MathHelper.Clamp(baseColor.B + color.B, 0, 255);
r.A = 0xFF;
return r;
}
private static Color blend2(Color baseColor, Color color)
{
Color r;
r.R = (byte)MathHelper.Clamp(baseColor.R - color.R, 0, 255);
r.G = (byte)MathHelper.Clamp(baseColor.G - color.G, 0, 255);
r.B = (byte)MathHelper.Clamp(baseColor.B - color.B, 0, 255);
r.A = 0xFF;
return r;
}
private static Color blend3(Color baseColor, Color color)
{
Color r;
r.R = (byte)MathHelper.Clamp((byte)(baseColor.R + (color.R / 4)), 0, 255);
r.G = (byte)MathHelper.Clamp((byte)(baseColor.G + (color.G / 4)), 0, 255);
r.B = (byte)MathHelper.Clamp((byte)(baseColor.B + (color.B / 4)), 0, 255);
r.A = 0xFF;
return r;
}
private void DrawBackground()
{
if (!Module.Toggles.HasFlag(Module._Toggles.Quad)) return;
Memory.graphics.GraphicsDevice.RasterizerState = RasterizerState.CullNone;
Memory.graphics.GraphicsDevice.SamplerStates[0] = SamplerState.PointClamp;
ate.Projection = projectionMatrix; ate.View = viewMatrix; ate.World = worldMatrix;
effect.Projection = projectionMatrix; effect.View = viewMatrix; effect.World = worldMatrix;
Memory.graphics.GraphicsDevice.DepthStencilState = DepthStencilState.Default;
effect.TextureEnabled = true;
//seeing if sorting will matter.
IOrderedEnumerable sorted = quads.Where(x => x.Enabled).OrderByDescending(x => x.GetTile.Z).ThenBy(x => x.GetTile.LayerID).ThenBy(x => x.GetTile.AnimationID).ThenBy(x => x.GetTile.AnimationState).ThenBy(x => x.GetTile.BlendMode);
//foreach (IGrouping BlendModeGroup in quads.Where(x => x.Enabled).GroupBy(x => x.BlendMode))
ate.VertexColorEnabled = false;
effect.VertexColorEnabled = false;
foreach (TileQuadTexture quad in sorted)
{
Color half = new Color(.5f, .5f, .5f, 1f);
Color quarter = new Color(.25f, .25f, .25f, 1f);
Color full = Color.White;
Tile tile = (Tile)quad;
ate.Texture = quad;
switch (tile.BlendMode)
{
case BlendMode.none:
default:
Memory.graphics.GraphicsDevice.BlendFactor = full;
Memory.graphics.GraphicsDevice.BlendState = BlendState.AlphaBlend;
Memory.graphics.GraphicsDevice.SamplerStates[0] = SamplerState.PointClamp;
break;
case BlendMode.add:
Memory.graphics.GraphicsDevice.BlendFactor = full;
Memory.graphics.GraphicsDevice.BlendState = Memory.blendState_Add;
Memory.graphics.GraphicsDevice.SamplerStates[0] = SamplerState.PointClamp;
break;
case BlendMode.subtract:
Memory.graphics.GraphicsDevice.BlendFactor = full;
Memory.graphics.GraphicsDevice.BlendState = Memory.blendState_Subtract;
Memory.graphics.GraphicsDevice.SamplerStates[0] = SamplerState.PointClamp;
break;
case BlendMode.halfadd:
Memory.graphics.GraphicsDevice.BlendFactor = half;
Memory.graphics.GraphicsDevice.BlendState = Memory.blendState_Add_BlendFactor;
Memory.graphics.GraphicsDevice.SamplerStates[0] = SamplerState.PointClamp;
break;
case BlendMode.quarteradd:
Memory.graphics.GraphicsDevice.BlendFactor = quarter;
Memory.graphics.GraphicsDevice.BlendState = Memory.blendState_Add_BlendFactor;
Memory.graphics.GraphicsDevice.SamplerStates[0] = SamplerState.PointClamp;
break;
}
foreach (EffectPass pass in ate.CurrentTechnique.Passes)
{
pass.Apply();
Memory.graphics.GraphicsDevice.DrawUserPrimitives(primitiveType: PrimitiveType.TriangleList,
vertexData: (VertexPositionTexture[])quad, vertexOffset: 0, primitiveCount: 2);
}
}
}
private void DrawSpriteBatch()
{
if (!Module.Toggles.HasFlag(Module._Toggles.ClassicSpriteBatch)) return;
List> _drawtextures = drawtextures();
bool open = false;
BlendMode lastbm = BlendMode.none;
float alpha = 1f;
if (_drawtextures != null)
foreach (KeyValuePair kvp in _drawtextures)
{
if (!open || lastbm != kvp.Key)
{
if (open)
Memory.SpriteBatchEnd();
open = true;
alpha = 1f;
switch (kvp.Key)
{
default:
Memory.SpriteBatchStartAlpha();
break;
case BlendMode.halfadd:
Memory.SpriteBatchStart(bs: Memory.blendState_Add, ss: SamplerState.AnisotropicClamp);
break;
case BlendMode.quarteradd:
Memory.SpriteBatchStart(bs: Memory.blendState_Add, ss: SamplerState.AnisotropicClamp);
break;
case BlendMode.add:
Memory.SpriteBatchStart(bs: Memory.blendState_Add, ss: SamplerState.AnisotropicClamp);
break;
case BlendMode.subtract:
alpha = .9f;
Memory.SpriteBatchStart(bs: Memory.blendState_Subtract, ss: SamplerState.AnisotropicClamp);
break;
}
lastbm = kvp.Key;
}
Texture2D tex = kvp.Value;
Rectangle src = new Rectangle(0, 0, tex.Width, tex.Height);
Rectangle dst = src;
dst.Size = (dst.Size.ToVector2() * Memory.Scale(tex.Width, tex.Height, Memory.ScaleMode.FitBoth)).ToPoint();
//In game I think we'd keep the field from leaving the screen edge but would center on the Squall and the party when it can.
//I setup scaling after noticing the field didn't size with the screen. I set it to center on screen.
dst.Offset(Memory.Center.X - dst.Center.X, Memory.Center.Y - dst.Center.Y);
Memory.spriteBatch.Draw(tex, dst, src, Color.White * alpha);
//new Microsoft.Xna.Framework.Rectangle(0, 0, 1280 + (width - 320), 720 + (height - 224)),
//new Microsoft.Xna.Framework.Rectangle(0, 0, tex.Width, tex.Height)
}
if (open)
Memory.SpriteBatchEnd();
}
private List> drawtextures() =>
Textures?.OrderByDescending(kvp_Z => kvp_Z.Key)
.SelectMany(kvp_LayerID => kvp_LayerID.Value.OrderBy(x => kvp_LayerID.Key)
.SelectMany(kvp_AnimationID => kvp_AnimationID.Value.OrderBy(x => kvp_AnimationID.Key))
.SelectMany(kvp_AnimationState => kvp_AnimationState.Value.OrderBy(x => kvp_AnimationState.Key))
.SelectMany(kvp_OverlapID => kvp_OverlapID.Value.OrderBy(x => kvp_OverlapID.Key))
.SelectMany(kvp_BlendMode => kvp_BlendMode.Value)).ToList();
private void DrawWalkMesh()
{
if (!Module.Toggles.HasFlag(Module._Toggles.WalkMesh)) return;
effect.TextureEnabled = false;
Memory.graphics.GraphicsDevice.BlendFactor = Color.White;
Memory.graphics.GraphicsDevice.BlendState = BlendState.Opaque;
Memory.graphics.GraphicsDevice.SamplerStates[0] = SamplerState.PointClamp;
//using (DepthStencilState depthStencilState = new DepthStencilState() { DepthBufferEnable = true })
using (RasterizerState rasterizerState = new RasterizerState() { CullMode = CullMode.None })
{
Memory.graphics.GraphicsDevice.DepthStencilState = DepthStencilState.DepthRead;//depthStencilState;
Memory.graphics.GraphicsDevice.RasterizerState = rasterizerState;
ate.Texture = null;
ate.VertexColorEnabled = true;
effect.VertexColorEnabled = true;
//camPosition = Module.Cameras[0].Position;
effect.World = Matrix.CreateWorld(Vector3.Zero, Vector3.Forward, Vector3.Up);// Module.Cameras[0].CreateWorld();
float fieldOfView = MathHelper.ToRadians(70);
//effect.View = //Module.Cameras[0].CreateLookAt();
//effect.Projection = Module.Cameras[0].CreateProjection();
effect.Projection = Matrix.CreatePerspectiveFieldOfView(fieldOfView, Memory.graphics.GraphicsDevice.Viewport.AspectRatio, float.Epsilon, 1000f);
if (!Module.Toggles.HasFlag(Module._Toggles.Menu))
effect.View = fps_camera.Update(ref camPosition, ref camTarget, ref degrees);
else
effect.View = Matrix.CreateLookAt(camPosition, camTarget, Vector3.Up);
foreach (EffectPass pass in effect.CurrentTechnique.Passes)
{
pass.Apply();
Memory.graphics.GraphicsDevice.DrawUserPrimitives(primitiveType: PrimitiveType.TriangleList,
vertexData: Module.WalkMesh.Vertices.ToArray(), vertexOffset: 0, primitiveCount: Module.WalkMesh.Count);
}
}
}
private void FindOverlappingTiles() => (from t1 in tiles
from t2 in tiles
where t1.TileID < t2.TileID
where t1.BlendMode == BlendMode.none
where t1.Intersect(t2)
orderby t1.TileID, t2.TileID ascending
select new[] { t1, t2 }
).ForEach(x => x[1].OverLapID = checked((byte)(x[0].OverLapID + 1)));
private byte GetColorKey(byte[] mimb, int textureWidth, int startPixel, int x, int y, bool is8Bit)
{
if (is8Bit)
return mimb[startPixel + x + (y * textureWidth)];
else
{
byte tempKey = mimb[startPixel + x / 2 + (y * textureWidth)];
if (x % 2 == 1)
return checked((byte)((tempKey & 0xf0) >> 4));
else
return checked((byte)(tempKey & 0xf));
}
}
private void GetPalettes(byte[] mimb)
{
int Offset = TextureType?.BytesSkippedPalettes ?? 0;
Cluts CLUT = tiles != null ? new Cluts(tiles.Select(x => x.PaletteID).Distinct().ToDictionary(x => x, x => new Color[colorsPerPalette]), false) :
new Cluts(Enumerable.Range(0, 15).Select(x => (byte)x).ToDictionary(x => x, x => new Color[colorsPerPalette]), false);
using (BinaryReader br = new BinaryReader(new MemoryStream(mimb)))
foreach (KeyValuePair clut in CLUT)
{
int palettePointer = Offset + ((clut.Key) * bytesPerPalette);
br.BaseStream.Seek(palettePointer, SeekOrigin.Begin);
for (int i = 0; i < colorsPerPalette; i++)
clut.Value[i] = Texture_Base.ABGR1555toRGBA32bit(br.ReadUInt16());
}
Cluts = CLUT;
}
private TextureHandler GetTexture(Tile tile)
{
if (TextureIDsPalettes != null)
{
TextureHandler tidp = TextureIDsPalettes.FirstOrDefault(x => x.Key.PaletteID == tile.PaletteID && x.Key.TextureID == tile.TextureID).Value;
if (tidp != default)
return tidp;
}
if (TextureIDs != null)
{
TextureHandler tid = TextureIDs.FirstOrDefault(x => x.Key == tile.TextureID).Value;
if (tid != default)
return tid;
}
return null;
}
private bool GetTextureType(byte[] mimb, byte[] mapb)
{
if (mimb == null || mapb == null)
return false;
TextureType = BackgroundTextureType.GetTextureType(mimb);
if (TextureType == default)
{//unsupported feild dump data so can check it.
string path = Path.Combine(Path.GetTempPath(), "Fields", $"{Memory.FieldHolder.fields[Memory.FieldHolder.FieldID]}");
using (BinaryWriter bw = new BinaryWriter(new FileStream($"{path}.mim", FileMode.Create, FileAccess.Write, FileShare.ReadWrite)))
{
bw.Write(mimb);
Debug.WriteLine($"Saved {path}.mim");
}
using (BinaryWriter bw = new BinaryWriter(new FileStream($"{path}.map", FileMode.Create, FileAccess.Write, FileShare.ReadWrite)))
{
bw.Write(mapb);
Debug.WriteLine($"Saved {path}.map");
}
return false;
}
return true;
}
private void GetTiles(byte[] mapb) => tiles = mapb == null ? default : Tiles.Load(mapb, TextureType.Type);
private bool ParseBackground2D(byte[] mimb, byte[] mapb)
{
if (!Module.Toggles.HasFlag(Module._Toggles.ClassicSpriteBatch)) return true;
if (mimb == null || mapb == null)
return false;
FindOverlappingTiles();
//FindSameXYTilesSource();
Point lowest = new Point(tiles.Min(x => x.X), tiles.Min(x => x.Y));
Point maximum = new Point(tiles.Max(x => x.X), tiles.Max(x => x.Y));
Height = Math.Abs(lowest.Y) + maximum.Y + Tile.size; //224
Width = Math.Abs(lowest.X) + maximum.X + Tile.size; //320
//Color[] finalImage = new Color[height * width]; //ARGB;
//Color[] finalOverlapImage = new Color[height * width];
//tex = new Texture2D(Memory.graphics.GraphicsDevice, width, height);
//texOverlap = new Texture2D(Memory.graphics.GraphicsDevice, width, height);
IOrderedEnumerable layers = tiles.Select(x => x.LayerID).Distinct().OrderBy(x => x);
Debug.WriteLine($"FieldID: {Memory.FieldHolder.FieldID}, Layers: {layers.Count()}, ({string.Join(",", layers.ToArray())}) ");
byte MaximumLayer = layers.Max();
byte MinimumLayer = layers.Min();
IOrderedEnumerable BufferDepth = tiles.Select(x => x.Z).Distinct().OrderByDescending(x => x); // larger number is farther away.
List sortedtiles = tiles.OrderBy(x => x.OverLapID).ThenByDescending(x => x.Z).ThenBy(x => x.LayerID).ThenBy(x => x.AnimationID).ThenBy(x => x.AnimationState).ThenBy(x => x.BlendMode).ToList();
if (Textures != null)
{
foreach (Texture2D tex in drawtextures().Select(x => x.Value))
tex.Dispose();
}
Textures = new ConcurrentDictionary>>>>>();
ushort z = 0;
byte layerID = 0;
byte animationID = 0;
byte animationState = 0;
byte overlapID = 0;
BlendMode blendmode = BlendMode.none;
TextureBuffer texturebuffer = null;
bool hasColor = false;
void convertColorToTexture2d()
{
if (!hasColor || texturebuffer == null) return;
hasColor = false;
ConcurrentDictionary>>>> dictLayerID = Textures.GetOrAdd(z, new ConcurrentDictionary>>>>());
ConcurrentDictionary>>> dictAnimationID = dictLayerID.GetOrAdd(layerID, new ConcurrentDictionary>>>());
ConcurrentDictionary>> dictAnimationState = dictAnimationID.GetOrAdd(animationID, new ConcurrentDictionary>>());
ConcurrentDictionary> dictOverlapID = dictAnimationState.GetOrAdd(animationState, new ConcurrentDictionary>());
ConcurrentDictionary dictblend = dictOverlapID.GetOrAdd(overlapID, new ConcurrentDictionary());
Texture2D tex = dictblend.GetOrAdd(blendmode, new Texture2D(Memory.graphics.GraphicsDevice, Width, Height));
texturebuffer.SetData(tex);
}
for (int i = 0; i < sortedtiles.Count; i++)
{
Tile previousTile = (i > 0) ? previousTile = sortedtiles[i - 1] : null;
Tile tile = sortedtiles[i];
if (texturebuffer == null || previousTile == null ||
(previousTile.Z != tile.Z ||
previousTile.LayerID != tile.LayerID ||
previousTile.BlendMode != tile.BlendMode ||
previousTile.AnimationID != tile.AnimationID ||
previousTile.AnimationState != tile.AnimationState ||
previousTile.OverLapID != tile.OverLapID))
{
convertColorToTexture2d();
texturebuffer = new TextureBuffer(Width, Height, false);
z = tile.Z;
layerID = tile.LayerID;
blendmode = tile.BlendMode;
animationID = tile.AnimationID;
animationState = tile.AnimationState;
overlapID = tile.OverLapID;
}
int palettePointer = TextureType.BytesSkippedPalettes + ((tile.PaletteID) * bytesPerPalette);
int sourceImagePointer = bytesPerPalette * TextureType.Palettes;
const int texturewidth = 128;
int startPixel = sourceImagePointer + tile.SourceX + texturewidth * tile.TextureID + (TextureType.Width * tile.SourceY);
Point real = new Point(Math.Abs(lowest.X) + tile.X, Math.Abs(lowest.Y) + tile.Y);
int realDestinationPixel = ((real.Y * Width) + real.X);
Rectangle dst = new Rectangle(real.X, real.Y, Tile.size, Tile.size);
if (tile.Is4Bit)
{
startPixel -= tile.SourceX / 2;
}
for (int y = 0; y < Tile.size; y++)
for (int x = 0; x < Tile.size; x++)
{
byte colorKey = GetColorKey(mimb, TextureType.Width, startPixel, x, y, tile.Is8Bit);
ushort color16bit = BitConverter.ToUInt16(mimb, 2 * colorKey + palettePointer);
if (color16bit == 0) // 0 is Color.TransparentBlack So we skip it.
continue;
Color color = Texture_Base.ABGR1555toRGBA32bit(color16bit);
int pos = realDestinationPixel + (x) + (y * Width);
Color bufferedcolor = texturebuffer[pos];
if (blendmode < BlendMode.none)
{
if (color == Color.Black)
continue;
if (blendmode == BlendMode.subtract)
{
if (bufferedcolor != Color.TransparentBlack)
color = blend2(bufferedcolor, color);
}
else
{
if (blendmode == BlendMode.quarteradd)
color = Color.Multiply(color, .25f);
else if (blendmode == BlendMode.halfadd)
color = Color.Multiply(color, .5f);
if (bufferedcolor != Color.TransparentBlack)
color = blend1(bufferedcolor, color);
}
}
else if (bufferedcolor != Color.TransparentBlack)
{
throw new Exception("Color is already set something may be wrong.");
}
color.A = 0xFF;
texturebuffer[pos] = color;
hasColor = true;
}
}
convertColorToTexture2d(); // gets leftover colors from last batch and makes a texture.
SaveTextures();
return true;
}
private bool ParseBackgroundQuads(byte[] mimb, byte[] mapb)
{
if (mimb == null || mapb == null)
return false;
//FindOverlappingTiles();
var UniqueSetOfTileData = tiles.Select(x => new { x.TextureID, loc = new Point(x.SourceX, x.SourceY), x.Is4Bit, x.PaletteID, x.AnimationID }).Distinct().ToList();
// Create a swizzeled Textures with one palette.
// 4bit has 2 pixels per byte. So will need a seperate texture for those.
Width = UniqueSetOfTileData.Max(x => x.loc.X + Tile.size);
Height = UniqueSetOfTileData.Max(x => x.loc.Y + Tile.size);
Dictionary TextureIDs = UniqueSetOfTileData.Select(x => x.TextureID).Distinct().ToDictionary(x => x, x => new Texture2D(Memory.graphics.GraphicsDevice, 256, 256));
//var dup = (from t1 in UniqueSetOfTileData
// from t2 in UniqueSetOfTileData
// where t1 != t2 && t1.TextureID == t1.TextureID && t1.loc == t2.loc
// select new[] { t1, t2 }).ToList();
//foreach(var i in UniqueSetOfTileData.GroupBy(x => x.TextureID))
//{
// foreach(var j in i.GroupBy(x=>x.loc))
// {
// var m = j.ToList();
// if(m.Count>1 && m[0].loc.X == 240 && m[0].loc.Y == 192)
// {
// m[1].PaletteID = 5;
// }
// }
//}
bool overlap = false;
using (BinaryReader br = new BinaryReader(new MemoryStream(mimb)))
{
foreach (KeyValuePair kvp in TextureIDs)
{
GenTexture(kvp.Key, kvp.Value);
}
SaveSwizzled(TextureIDs);
string fieldname = Module.GetFieldName();
this.TextureIDs = TextureIDs.ToDictionary(x => x.Key, x => TextureHandler.Create($"{ fieldname }_{x.Key}", new Texture2DWrapper(x.Value), ushort.MaxValue));
SaveCluts();
if (overlap)
{
Dictionary TextureIDsPalettes = UniqueSetOfTileData.Where(x => x.AnimationID != 0xFF || x.Is4Bit).Select(x => new TextureIDPaletteID { TextureID = x.TextureID, PaletteID = x.PaletteID }).Distinct().ToDictionary(x => x, x => new Texture2D(Memory.graphics.GraphicsDevice, 256, 256));
this.TextureIDsPalettes = TextureIDsPalettes.ToDictionary(x => x.Key, x => TextureHandler.Create($"{ fieldname }_{x.Key.TextureID}", new Texture2DWrapper(x.Value), x.Key.PaletteID));
foreach (KeyValuePair kvp in TextureIDsPalettes)
{
GenTexture(kvp.Key.TextureID, kvp.Value, kvp.Key.PaletteID);
}
foreach (IGrouping> groups in TextureIDsPalettes.Where(x => TextureIDsPalettes.Count(y => y.Key.TextureID == x.Key.TextureID) > 1).GroupBy(x => x.Key.PaletteID))
foreach (KeyValuePair kvp_group in groups)
{
Dictionary _TextureIDs = groups.ToDictionary(x => x.Key.TextureID, x => x.Value);
SaveSwizzled(_TextureIDs, $"_{kvp_group.Key.PaletteID}");
break;
}
}
void GenTexture(byte texID, Texture2D tex2d, byte? inpaletteID = null)
{
TextureBuffer tex = new TextureBuffer(tex2d.Width, tex2d.Height, true);
//foreach (var textureID in UniqueSetOfTileData.GroupBy(x=>x.TextureID == kvp.Key))
foreach (var tile in UniqueSetOfTileData.Where(x => x.TextureID == texID && (!inpaletteID.HasValue || inpaletteID.Value == x.PaletteID)))
{
long startPixel = TextureType.PaletteSectionSize + (tile.loc.X / (tile.Is4Bit ? 2 : 1)) + (texturePageWidth * tile.TextureID) + (TextureType.Width * tile.loc.Y);
//int readlength = Tile.size + (Tile.size * TextureType.Width);
for (int y = 0; y < 16; y++)
{
br.BaseStream.Seek(startPixel + (y * TextureType.Width), SeekOrigin.Begin);
byte Colorkey = 0;
int _y = y + tile.loc.Y;
for (int x = 0; x < 16; x++)
{
int _x = x + tile.loc.X;
byte paletteID = tile.PaletteID;
//if (tile.loc.X == 240 && tile.loc.Y == 192)
// paletteID = 9;
Color color = default;
if (!tile.Is4Bit)
{
color = Cluts[paletteID][br.ReadByte()];
}
else
{
if (x % 2 == 0)
{
Colorkey = br.ReadByte();
color = Cluts[paletteID][Colorkey & 0xf];
}
else
{
color = Cluts[paletteID][(Colorkey & 0xf0) >> 4];
}
}
if (color != Color.TransparentBlack)
{
if (tex[_x, _y] != Color.TransparentBlack)
{
//if ()//excluding 8bit overlap for now.
overlap = true;
if (tex[_x, _y] != color)
{
Debug.WriteLine($"x={_x},y={_y} :: {Memory.FieldHolder.fields[Memory.FieldHolder.FieldID]} :: {tile} \n existed_color {tex[_x, _y]} :: failed_color={color}");
break;
}
}
else
tex[_x, _y] = color;
}
}
}
//(from b in br.ReadBytes(readlength)
// select dictPalettes[tile.PaletteID][b]).ToArray();
}
tex.SetData(tex2d);
}
}
//Memory.Scale(Width, Height, Memory.ScaleMode.FitBoth).X
quads = tiles.Select(x => new TileQuadTexture(x, GetTexture(x), 1f)).ToList();
Animations = quads.Where(x => x.AnimationID != 0xFF).Select(x => x.AnimationID).Distinct().ToDictionary(x => x, x => quads.Where(y => y.AnimationID == x).OrderBy(y => y.AnimationState).ToList());
Animations.ForEach(x => x.Value.Where(y => y.AnimationState != x.Value.Max(k => k.AnimationState)).ForEach(y => y.Hide()));
TotalTime = TimeSpan.FromMilliseconds(1000f / 10f);
CurrentTime = TimeSpan.Zero;
return true;
}
private void SaveCluts()
{
if (Memory.EnableDumpingData || Module.Toggles.HasFlag(Module._Toggles.DumpingData))
{
string path = Path.Combine(Module.GetFolder(),
$"{Module.GetFieldName()}_Clut.png");
Cluts.Save(path);
}
}
private void SaveSwizzled(Dictionary _TextureIDs, string suf = "")
{
if (Memory.EnableDumpingData || Module.Toggles.HasFlag(Module._Toggles.DumpingData))
{
string fieldname = Module.GetFieldName();
string folder = Module.GetFolder(fieldname);
string path;
foreach (KeyValuePair kvp in _TextureIDs)
{
path = Path.Combine(folder,
$"{fieldname}_{kvp.Key}{suf}.png");
if (File.Exists(path))
continue;
using (FileStream fs = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.ReadWrite))
{ kvp.Value.SaveAsPng(fs, kvp.Value.Width, kvp.Value.Height); }
}
}
}
//private void SaveSwizzled(string suf = "") => SaveSwizzled(TextureIDs, suf);
private void SaveTextures()
{
if (Memory.EnableDumpingData || (Module.Toggles.HasFlag(Module._Toggles.DumpingData) && Module.Toggles.HasFlag(Module._Toggles.Deswizzle)))
{
string fieldname = Module.GetFieldName();
string folder = Module.GetFolder(fieldname);
string path;
//List> _drawtextures = drawtextures();
foreach (KeyValuePair>>>>> kvp_Z in Textures)
foreach (KeyValuePair>>>> kvp_Layer in kvp_Z.Value)
foreach (KeyValuePair>>> kvp_AnimationID in kvp_Layer.Value)
foreach (KeyValuePair>> kvp_AnimationState in kvp_AnimationID.Value)
foreach (KeyValuePair> kvp_OverlapID in kvp_AnimationState.Value)
foreach (KeyValuePair kvp in kvp_OverlapID.Value)
{
path = Path.Combine(folder,
$"{fieldname}_{kvp_Z.Key.ToString("D4")}.{kvp_Layer.Key}.{kvp_AnimationID.Key}.{kvp_AnimationState.Key}.{kvp_OverlapID.Key}.{(int)kvp.Key}.png");
using (FileStream fs = new FileStream(path,
FileMode.Create, FileAccess.Write, FileShare.ReadWrite))
kvp.Value.SaveAsPng(
fs,
kvp.Value.Width, kvp.Value.Height);
}
}
}
#endregion Methods
// TODO: uncomment the following line if the finalizer is overridden above.// GC.SuppressFinalize(this);
}
}