using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
namespace OpenVIII
{
///
/// This contains functions to Load Highres mod versions of textures and get scale vector.
///
public class TextureHandler
{
#region Fields
private static ConcurrentDictionary _pngs = new ConcurrentDictionary();
private static ConcurrentDictionary _ths = new ConcurrentDictionary();
private static string[] pngs;
private Texture_Base _classic;
#endregion Fields
#region Constructors
#endregion Constructors
#region Properties
///
/// Original sub 256x265 texture, required for fallback when issues happen.
///
public Texture_Base Classic { get => _classic; private set { _classic = value; if (value != null) ClassicSize = new Vector2(value.GetWidth, value.GetHeight); } }
public int ClassicHeight => (int)(ClassicSize == Vector2.Zero ? Size.Y : ClassicSize.Y);
///
/// X = width and Y = height. The Size of original texture. Will be used in scaling
///
public Vector2 ClassicSize { get; private set; }
public int ClassicWidth => (int)(ClassicSize == Vector2.Zero ? Size.X : ClassicSize.X);
public Color[] Colors { get; private set; }
public uint Count { get; protected set; }
public int Height => (int)Size.Y;
public bool Modded { get; private set; } = false;
public ushort Palette { get; protected set; }
///
/// Scale vector from big to original
///
public Vector2 ReverseScaleFactor => Size == Vector2.Zero || ClassicSize == Vector2.Zero ? Vector2.One : ClassicSize / Size;
///
/// Scale vector from original to big
///
public Vector2 ScaleFactor => Size == Vector2.Zero || ClassicSize == Vector2.Zero ? Vector2.One : Size / ClassicSize;
///
/// X = width and Y = height. The Size of big version texture. Will be used in scaling
///
public Vector2 Size { get; private set; }
public int Width => (int)Size.X;
protected uint Cols { get; set; }
protected string Filename { get; set; }
protected uint Rows { get; set; }
protected uint StartOffset { get; set; }
protected Texture2D[,] Textures { get; private set; }
public string ModdedFilename { get; private set; }
#endregion Properties
#region Indexers
public Texture2D this[int c, int r] => Textures[c, r];
#endregion Indexers
#region Methods
public static Vector2 Abs(Vector2 v) => new Vector2(Math.Abs(v.X), Math.Abs(v.Y));
public static TextureHandler Create(string filename, uint cols) => Create(filename, cols, 1);
public static TextureHandler Create(string filename, uint cols, uint rows) => Create(filename, null, cols, rows);
public static TextureHandler Create(string filename, Texture_Base classic, ushort palette = 0, Color[] colors = null) => Create(filename, classic, 1, 1, palette: palette, colors: colors);
public static TextureHandler Create(string filename, Texture_Base classic, uint cols, uint rows, ushort palette = 0, Color[] colors = null)
{
string s = FindPNG(filename, palette);
if (string.IsNullOrWhiteSpace(s) || !_ths.TryGetValue(s, out TextureHandler ret))
{
ret = new TextureHandler
{
ModdedFilename = s,
//Modded = string.IsNullOrWhiteSpace(s),
Filename = filename,
Classic = classic,
Cols = cols,
Rows = rows,
Palette = palette,
Colors = colors
};
ret.Init();
if (ret.Modded && !string.IsNullOrWhiteSpace(ret.ModdedFilename))
{
_ths.TryAdd(ret.ModdedFilename, ret);
//if (_pngs.ContainsKey(ret.ModdedFilename))
// _pngs.TryRemove(ret.ModdedFilename,out Texture2D none);
}
}
return ret;
}
public static explicit operator Texture2D(TextureHandler t)
{
if (t.Count == 1)
return t[0, 0];
throw new Exception("TextureHandler can only be cast to Texture2D if there is only one texture in the array use [cols,rows] instead");
//return null;
}
public static Vector2 GetOffset(Rectangle old, Rectangle @new) => GetOffset(old.Location.ToVector2(), @new.Location.ToVector2());
public static Vector2 GetOffset(Point oldLoc, Point newLoc) => GetOffset(oldLoc.ToVector2(), newLoc.ToVector2());
public static Vector2 GetOffset(Vector2 oldLoc, Vector2 newLoc) => Abs(oldLoc - newLoc);
public static Vector2 GetScale(Vector2 _old, Vector2 _new)
{
if (_new.Y == 0 && _new.X != 0)
return new Vector2(_new.X / _old.X);
else if (_new.Y != 0 && _new.X == 0)
return new Vector2(_new.Y / _old.Y);
else if (_new.Y == 0 && _new.X == 0)
return Vector2.One;
return _new / _old;
}
public static Vector2 GetScale(Vector2 _old, Texture2D _new) => new Vector2(_new.Width / _old.X, _new.Height / _old.Y);
public static Vector2 GetScale(Texture_Base _old, Texture2D _new) => new Vector2((float)_new.Width / _old.GetWidth, (float)_new.Height / _old.GetHeight);
public static Vector2 GetScale(Texture2D _old, Texture2D _new) => new Vector2((float)_new.Width / _old.Width, (float)_new.Height / _old.Height);
public static Vector2 GetScale(Point oldSize, Point newSize) => GetScale(oldSize.ToVector2(), newSize.ToVector2());
public static implicit operator Rectangle(TextureHandler v) => new Rectangle(new Point(0), v.Size.ToPoint());
///
/// Load Texture from a mod
///
///
///
public static Texture2D LoadPNG(string path, int palette = -1)
{
string pngpath = File.Exists(path) ? path : FindPNG(path, palette);
Texture2D tex = null;
if (!string.IsNullOrWhiteSpace(pngpath) && !_pngs.TryGetValue(pngpath, out tex))
{
using (FileStream fs = File.OpenRead(pngpath))
{
tex = Texture2D.FromStream(Memory.graphics.GraphicsDevice, fs);
_pngs.TryAdd(pngpath, tex);
}
}
return tex;
}
public static string FindPNG(string path, int palette = -1)
{
string bn = Path.GetFileNameWithoutExtension(path);
string textures = Path.Combine(Memory.FF8DIR, "textures");
if (Directory.Exists(textures))
{
if (pngs == null)
pngs = Directory.GetFiles(textures, "*.png", SearchOption.AllDirectories);
string tex;
if (palette < 0 || (tex = _findPNG($"{bn}+ _{ (palette + 1).ToString("D2")}")) == null)
tex = _findPNG(bn);
if(tex !=null)
return tex;
}
return null;
string _findPNG(string testname)
{
return pngs.Where(x => x.IndexOf(testname, StringComparison.OrdinalIgnoreCase) >= 0).OrderBy(x => x.Length).ThenBy(x=>x).FirstOrDefault();
}
}
public static Rectangle Scale(Rectangle src, Vector2 scale)
{
src.Location = (src.Location.ToVector2() * scale).ToPoint();//.RoundedPoint();
src.Size = (src.Size.ToVector2() * scale).ToPoint();//.RoundedPoint();
return src;
}
public static Rectangle ToRectangle(Texture2D t) => new Rectangle(0, 0, t.Width, t.Height);
public static Rectangle ToRectangle(TextureHandler t) => new Rectangle(0, 0, (int)t.ClassicSize.X, (int)t.ClassicSize.Y);
public static Rectangle ToRectangle(Vector2 loc, Vector2 size) => new Rectangle(loc.ToPoint(), size.ToPoint());
public static Vector2 ToVector2(Texture2D t) => new Vector2(t.Width, t.Height);
public static Vector2 ToVector2(TextureHandler t) => new Vector2(t.ClassicSize.X, t.ClassicSize.Y);
public static Texture2D UseBest(Texture2D _old, Texture2D _new) => UseBest(_old, _new, out Vector2 scale);
public static Texture2D UseBest(Texture2D _old, Texture2D _new, out Vector2 scale)
{
if (_new == null)
{
scale = Vector2.One;
return _old;
}
else
{
scale = GetScale(_old, _new);
_old.Dispose();
return _new;
}
}
public static Texture2D UseBest(Texture_Base _old, Texture2D _new, ushort palette = 0, Color[] colors = null) => UseBest(_old, _new, out Vector2 scale, palette, colors);
public static Texture2D UseBest(Texture_Base _old, Texture2D _new, out Vector2 scale, ushort palette = 0, Color[] colors = null)
{
Texture2D tex;
if (_new == null)
{
scale = Vector2.One;
if (_old.GetClutCount <= 1)
return _old.GetTexture();
tex = colors != null ? _old.GetTexture(colors) : _old.GetTexture(palette);
return tex;
}
else
{
scale = GetScale(_old, _new);
return _new;
}
}
public void Draw(Rectangle dst, Rectangle? src, Color color)
{
if (src != null)
{
_Draw(dst, src.Value, color);
return;
}
//drawing texture directly
else
{
_Draw(dst, color);
}
}
public void Draw(Rectangle dst, Color color) => Draw(dst, null, color);
public void Draw(Rectangle dst, Color color, float rotation, Vector2 origin, SpriteEffects effects, float depth)
{
if (Rows == 1 && Cols == 1)
Memory.spriteBatch.Draw(Textures[0, 0], dst, null, color, rotation, origin, effects, depth);
else
{
throw new Exception("had not coded this to draw from multiple textures");
}
}
public Vector2 GetScale(int cols = 0, int rows = 0) => ScaleFactor;
public void Merge()
{
if (Rows * Cols > 1)
{
if (Memory.IsMainThread)
{
int width = 0;
int height = 0;
for (int r = 0; r < (int)Rows; r++)
{
int rowwidth = 0;
int rowheight = 0;
for (int c = 0; c < (int)Cols; c++)
{
rowwidth += Textures[c, r].Width;
if (rowheight < Textures[c, r].Height)
rowheight = Textures[c, r].Height;
}
if (width < rowwidth)
width = rowwidth;
height += rowheight;
}
Texture2D tex = new Texture2D(Memory.graphics.GraphicsDevice, width, height, false, SurfaceFormat.Color);
Rectangle dst = new Rectangle();
for (int r = 0; r < (int)Rows; r++)
{
dst.Y += r > 0 ? Textures[0, r - 1].Height : 0;
for (int c = 0; c < (int)Cols; c++)
{
dst.Height = Textures[c, r].Height;
dst.Width = Textures[c, r].Width;
dst.X += c > 0 ? Textures[c - 1, r].Width : 0;
Color[] buffer = new Color[dst.Height * dst.Width];
Textures[c, r].GetData(buffer);
tex.SetData(0, dst, buffer, 0, buffer.Length);
//Textures[c, r].Dispose();
}
dst.X = 0;
}
foreach (Texture2D t in Textures)
t.Dispose();
Textures = new Texture2D[1, 1];
Textures[0, 0] = tex;
Rows = 1;
Cols = 1;
Count = 1;
}
else
{
Memory.MainThreadOnlyActions.Enqueue(this.Merge);
}
}
}
public void Save()
{
string clean = Path.GetFileNameWithoutExtension(Regex.Replace(Filename, @"{[^}]+}", ""));
string outpath = Path.Combine(Path.GetTempPath(), Path.GetFileName(clean) + $"_{(Palette + 1).ToString("D2")}.png");
if (Textures != null && Textures.Length > 0 && Textures[0, 0] != null)
using (FileStream fs = File.Create(outpath))
Textures[0, 0].SaveAsPng(fs, Textures[0, 0].Width, Textures[0, 0].Height);
else
Debug.WriteLine($"{this} :: Textures is null or empty! :: {Filename}");
}
///
/// Remove all transparenct rows and cols of pixels
///
///
///
public Rectangle Trim(Rectangle src) => _process(Rectangle.Empty, src, Color.TransparentBlack, _Trim_SingleTexture);
protected void Process()
{
Vector2 size = Vector2.Zero;
Vector2 oldsize = Vector2.Zero;
Texture_Base tex = null;
uint c2 = 0;
uint r2 = 0;
for (uint r = 0; r < Rows; r++)
{
for (uint c = 0; c < Cols && Memory.graphics?.GraphicsDevice != null; c++)
{
Texture2D pngTex;
ArchiveWorker aw = new ArchiveWorker(Memory.Archives.A_MENU);
string path = aw.GetListOfFiles().FirstOrDefault(x => (x.IndexOf(string.Format(Filename, c + r * Cols + StartOffset), StringComparison.OrdinalIgnoreCase) >= 0));
if (!string.IsNullOrWhiteSpace(path))
{
tex = Texture_Base.Open(ArchiveWorker.GetBinaryFile(Memory.Archives.A_MENU, path));
if (Classic == null && c2 < Cols) oldsize.X += tex.GetWidth;
pngTex = LoadPNG(path, Palette);
}
else
{
pngTex = !string.IsNullOrWhiteSpace(ModdedFilename) ? LoadPNG(ModdedFilename, Palette) : LoadPNG(Filename, Palette);
}
if (tex == null) tex = Classic;
Textures[c, r] = (UseBest(tex, pngTex, Palette, Colors));
if (pngTex != null) Modded = true;
if (c2 < Cols && Textures[c2, r2] != null) size.X += Textures[c2++, r2].Width;
}
if (Classic == null && r2 < Rows) oldsize.Y += tex.GetHeight;
if (r2 < Rows && Textures.LongLength > r2 + c2 - 1 && Textures[c2 - 1, r2] != null) size.Y += Textures[c2 - 1, r2++].Height;
}
Size = size;
if (Classic == null) ClassicSize = oldsize;
}
private void _Draw(Rectangle dst, Rectangle src, Color color)
=> _process(dst, src, color, _Draw);
private Rectangle _Draw(Texture2D tex, Rectangle dst, Rectangle src, Color color)
{
Memory.spriteBatch.Draw(tex, dst, src, color);
return src;
}
private void _Draw(Rectangle dst, Color color)
{
if (Rows == 1 && Cols == 1 && dst.Height > 0 && dst.Width > 0)
Memory.spriteBatch.Draw(Textures[0, 0], dst, color);
else
{
//throw new Exception($"{this}::code broken for multiple pcs. I think");
Vector2 dstOffset = Vector2.Zero;
Vector2 dstV = Vector2.Zero;
dstOffset.X = dst.X;
dstOffset.Y = dst.Y;
for (uint r = 0; r < Rows; r++)
{
for (uint c = 0; c < Cols; c++)
{
Vector2 scale = GetScale(Size, dst.Size.ToVector2());
dstV = ToVector2(Textures[c, r]) * scale;
Memory.spriteBatch.Draw(Textures[c, r], dstOffset, null, color, 0f, Vector2.Zero, scale, SpriteEffects.None, 0f);
dstOffset.X += dstV.X;
}
dstOffset.Y += dstV.Y;
}
}
}
///
/// Process the texture with the given varibles.
/// Only used by trim and draw.
/// Trim really only needs src varible
///
///
///
///
///
///
private Rectangle _process(
Rectangle dst, Rectangle src, Color color,
Func single)
{
Rectangle ret = Rectangle.Empty;
if (Memory.IsMainThread) // Some code may only work on main thread.
{
//all extra code is only used for multiple pcs
Vector2 dstOffset = Vector2.Zero; // only if Intersects
Rectangle dst2 = Rectangle.Empty; // only if Intersects
Vector2 offset = Vector2.Zero;
Rectangle cnt = Rectangle.Empty;
for (uint r = 0; r < Rows; r++)
{
bool drawn = false; // only if Intersects
offset.X = 0;
for (uint c = 0; c < Cols; c++)
{
//Start: if were always only one texture pcs
Rectangle _src = Scale(src, ScaleFactor);
cnt = ContainerRectangle(offset, Textures[c, r]);
if (cnt.Contains(_src))
{
_src.Location = (GetOffset(cnt, _src)).ToPoint();
return single(Textures[c, r], dst, _src, color);
}
//End
//This part is for if a given src rectangle overlaps >=2 textures
else if (cnt.Intersects(_src))
{
Rectangle src2 = Rectangle.Intersect(cnt, _src);
src2.Location = (GetOffset(cnt, src2)).ToPoint();
dst2 = Scale(dst, GetScale(_src.Size, src2.Size));
dst2.Location = (dst.Location);
dst2.Offset(dstOffset);
if (ret == Rectangle.Empty)
ret = single(Textures[c, r], dst2, src2, color);
else
Rectangle.Union(ret, single(Textures[c, r], dst2, src2, color));
drawn = true;
dstOffset.X += dst2.Width;
}
offset.X += cnt.Width;
}
offset.Y += cnt.Height;
if (drawn)
dstOffset.Y += dst2.Height;
}
}
else throw new InvalidOperationException($"{this} Must run in main thread.");
return ret;
}
private Rectangle _Trim_SingleTexture(Texture2D tex, Rectangle dst, Rectangle src, Color color)
{
Rectangle ret = Rectangle.Empty;
ret.Offset(-1, -1);
// storage of colors.
Color[] tmp = new Color[src.Width * src.Height];
// colors of all pixels
tex.GetData(0, src, tmp, 0, tmp.Length);
// max x and y values
int x2 = src.Width;
int y2 = src.Height;
// check each pixel's color
for (int y1 = 0; y1 < y2; y1++)
{
for (int x1 = 0; x1 < x2; x1++)
{
Color a = tmp[x1 + y1 * src.Width];
if (a.A != 0)
{
// grab high and low bounds of non transparent pixels.
if (ret.Y < 0 || ret.X > x1)
{
ret.X = x1;
}
else if (ret.Width == 0 || ret.Width < x1)
ret.Width = x1;
// do same for Y axis.
if (ret.Y < 0 || ret.Y > y1)
{
ret.Y = y1;
}
else if (ret.Height == 0 || ret.Height < y1)
ret.Height = y1;
}
}
}
//using height and width as a bottom and right x/y
//converting them back to height and width.
ret.Width -= ret.X;
ret.Height -= ret.Y;
ret.Width += 1;
ret.Height += 1;
ret.Offset(src.X, src.Y);
ret = Scale(ret, ReverseScaleFactor);
src = Scale(src, ReverseScaleFactor);
return ret;
}
private Rectangle ContainerRectangle(Vector2 offset, Texture2D tex)
{
Rectangle cnt = ToRectangle(tex);
cnt.Offset(offset);
return cnt;
}
private void Init()
{
Size = Vector2.Zero;
Count = Cols * Rows;
Textures = new Texture2D[Cols, Rows];
StartOffset = 0;
//load textures;
Process();
//unload Classic
Classic = null;
//Merge the texture pieces into one.
Merge();
if (!Modded && Memory.EnableDumpingData)
Memory.MainThreadOnlyActions.Enqueue(this.Save);
//if(ScaleFactor.X > ScaleFactor.Y && ScaleFactor.X/ScaleFactor.Y == 2f)
//{
// var t = new Texture2D(Memory.graphics.GraphicsDevice, (int)(ClassicWidth * ScaleFactor.Y), Height);
// var c = new Color[t.Width * t.Height];
// Textures[0, 0].GetData(0, new Rectangle(0, 0, t.Width, t.Height), c, 0, c.Length);
// t.SetData(c);
// Textures[0, 0] = t;
// Memory.MainThreadOnlyActions.Enqueue(this.Save);
//}
}
#endregion Methods
}
}