using System.Collections.Generic;
using System.IO;
namespace OpenVIII
{
public partial class Kernel_bin
{
///
/// Renzokuken Finishers Data
///
///
public class Battle_Items_Data
{
public const int id = 7;
public const int count = 33;
public override string ToString() => Name;
public FF8String Name { get; private set; }
//0x0000 2 bytes Offset to item name
public FF8String Description { get; private set; }
//0x0002 2 bytes Offset to item description
public Magic_ID MagicID { get; private set; }
//0x0004 2 bytes Magic ID
public Attack_Type Attack_Type { get; private set; }
//0x0006 1 byte Attack type
public byte Attack_Power { get; private set; }
//0x0007 1 byte Attack power
public byte Unknown0 { get; private set; }
//0x0008 1 byte Unknown
public Target Target { get; private set; }
//0x0009 1 byte Target info
public byte Unknown1 { get; private set; }
//0x000A 1 byte Unknown
public Attack_Flags Attack_Flags { get; private set; }
//0x000B 1 byte Attack flags
public byte Unknown2 { get; private set; }
//0x000C 1 bytes Unknown
public byte Status_Attack { get; private set; }
//0x000D 1 byte Status Attack Enabler
public Persistent_Statuses Statuses0 { get; private set; }
//0x000E 2 bytes status_0; //statuses 0-7
public Battle_Only_Statuses Statuses1 { get; private set; }
//0x0010 4 bytes status_1; //statuses 8-39
public byte Attack_Param { get; private set; }
//0x0014 1 byte Attack Param
public byte Unknown3 { get; private set; }
//0x0015 1 byte Unknown
public byte Hit_Count { get; private set; }
//0x0016 1 bytes Hit Count
public Element Element { get; private set; }
//0x0017 1 bytes Element
public void Read(BinaryReader br, int i)
{
br.BaseStream.Seek(4, SeekOrigin.Current);
Name = Memory.Strings.Read(Strings.FileID.KERNEL, id, i * 2);
//0x0000 2 bytes Offset to item name
Description = Memory.Strings.Read(Strings.FileID.KERNEL, id, i * 2 + 1);
//0x0002 2 bytes Offset to item description
MagicID = (Magic_ID)br.ReadUInt16();
//0x0004 2 bytes Magic ID
Attack_Type = (Attack_Type)br.ReadByte();
//0x0006 1 byte Attack type
Attack_Power = br.ReadByte();
//0x0007 1 byte Attack power
Unknown0 = br.ReadByte();
//0x0008 1 byte Unknown
Target = (Target)br.ReadByte();
//0x0009 1 byte Target info
Unknown1 = br.ReadByte();
//0x000A 1 byte Unknown
Attack_Flags = (Attack_Flags)br.ReadByte();
//0x000B 1 byte Attack flags
Unknown2 = br.ReadByte();
//0x000C 1 bytes Unknown
Status_Attack = br.ReadByte();
//0x000D 1 byte Status Attack Enabler
Statuses0 = (Persistent_Statuses)br.ReadUInt16();
//0x000E 2 bytes status_0; //statuses 0-7
Statuses1 = (Battle_Only_Statuses)br.ReadUInt32();
//0x0010 4 bytes status_1; //statuses 8-39
Attack_Param = br.ReadByte();
//0x0014 1 byte Attack Param
Unknown3 = br.ReadByte();
//0x0015 1 byte Unknown
Hit_Count = br.ReadByte();
//0x0016 1 bytes Hit Count
Element = (Element)br.ReadByte();
//0x0017 1 bytes Element
}
public static List Read(BinaryReader br)
{
var ret = new List(count);
for (int i = 0; i < count; i++)
{
Battle_Items_Data tmp = new Battle_Items_Data();
tmp.Read(br, i);
ret.Add(tmp);
}
return ret;
}
}
}
}