using System.Collections; using System.Collections.Generic; using System.IO; namespace OpenVIII { public partial class Kernel_bin { /// /// Enemy Attacks Data /// /// public class Enemy_Attacks_Data { public const int id = 3; public const int count = 384; public FF8String Name { get; private set; } public override string ToString() => Name; //0x00 2 bytes Offset to attack name public Magic_ID MagicID { get; private set; } //0x02 2 bytes Magic ID public byte CameraChange { get; private set; } //0x04 1 byte Camera Change public byte Unknown0 { get; private set; } //0x05 1 byte Unknown public Attack_Type Attack_type { get; private set; }//0x06 1 byte Attack type public byte Attack_power { get; private set; }//0x07 1 byte Attack power public Attack_Flags Attack_flags { get; private set; }//0x08 1 byte Attack flags public byte Unknown1 { get; private set; }//0x09 1 byte Unknown public Element Element { get; private set; }//0x0A 1 byte Element public byte Unknown2 { get; private set; }//0x0B 1 byte Unknown public byte StatusAttack { get; private set; }//0x0C 1 byte Status attack enabler public byte Attack_parameter { get; private set; }//0x0D 1 byte Attack Parameter, HIT? public Persistent_Statuses Statuses0 { get; private set; }//0x0E 2 bytes status_0; //statuses 0-7 public Battle_Only_Statuses Statuses1 { get; private set; }//0x10 4 bytes status_1; //statuses 8-31 public int ID { get; private set; } public void Read(BinaryReader br, int i) { ID = i; if(i == 2) { Name = Kernel_bin.BattleCommands[1].Name; } else Name = Memory.Strings.Read(Strings.FileID.KERNEL, id, i); br.BaseStream.Seek(2, SeekOrigin.Current); MagicID = (Magic_ID)br.ReadUInt16(); //0x02 2 bytes Magic ID CameraChange = br.ReadByte(); //0x04 1 byte Camera Change Unknown0 = br.ReadByte(); //0x05 1 byte Unknown Maybe something similar to Target. Attack_type = (Attack_Type) br.ReadByte();//0x06 1 byte Attack type Attack_power = br.ReadByte();//0x07 1 byte Attack power Attack_flags = (Attack_Flags)(br.ReadByte());//0x08 1 byte Attack flags Unknown1 = br.ReadByte();//0x09 1 byte Unknown Element = (Element)br.ReadByte();//0x0A 1 byte Element Unknown2 = br.ReadByte();//0x0B 1 byte Unknown StatusAttack = br.ReadByte();//0x0C 1 byte Status attack enabler Attack_parameter = br.ReadByte();//0x0D 1 byte Attack Parameter //Statuses = new BitArray(br.ReadBytes(6)); Statuses0 = (Persistent_Statuses)br.ReadUInt16();//0x0E 2 bytes status_0; //statuses 0-7 Statuses1 = (Battle_Only_Statuses)br.ReadUInt32();//0x10 4 bytes status_1; //statuses 8-31 } public static List Read(BinaryReader br) { var ret = new List(count); for (int i = 0; i < count; i++) { var tmp = new Enemy_Attacks_Data(); tmp.Read(br, i); ret.Add(tmp); } return ret; } } } }