using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; namespace OpenVIII { public partial class IGM { #region Classes private class IGMData_NonParty : IGMData.Base, IDisposable { #region Fields private const int BarHeight = 4; private const int DefaultHPBarWidth = 118; private Texture2D _red_pixel; private bool disposedValue = false; #endregion Fields #region Destructors // TODO: override a finalizer only if Dispose(bool disposing) above has code to free unmanaged resources. ~IGMData_NonParty() { // Do not change this code. Put cleanup code in Dispose(bool disposing) above. Dispose(false); } #endregion Destructors #region Properties public Damageable[] Contents { get; private set; } #endregion Properties #region Methods public static IGMData_NonParty Create() => Create(6, 9, new IGMDataItem.Box { Pos = new Rectangle { Width = 580, Height = 231, X = 20, Y = 318 } }, 2, 3); // To detect redundant calls This code added to correctly implement the disposable pattern. public void Dispose() { // Do not change this code. Put cleanup code in Dispose(bool disposing) above. Dispose(true); // TODO: uncomment the following line if the finalizer is overridden above. GC.SuppressFinalize(this); } public override void Draw() { if (!Memory.State.TeamLaguna && !Memory.State.SmallTeam) base.Draw(); } public override void Refresh() { if (Memory.State.Characters != null) { sbyte pos = 0; bool ret = base.Update(); if (!Memory.State.TeamLaguna && !Memory.State.SmallTeam) { for (byte i = 0; Memory.State.Party != null && i < Memory.State.Characters.Count && SIZE != null && pos < SIZE.Length; i++) { if (!Memory.State.Party.Contains((Characters)i) && Memory.State.Characters[(Characters)i].Available) { BLANKS[pos] = false; Refresh(pos++, Memory.State[(Characters)i]); } } } for (; pos < Count; pos++) { for (int i = 0; i < Depth; i++) { BLANKS[pos] = true; ITEM[pos, i]?.Hide(); } } } } protected virtual void Dispose(bool disposing) { if (!disposedValue) { if (disposing) { // TODO: dispose managed state (managed objects). } // TODO: free unmanaged resources (unmanaged objects) and override a finalizer below. // TODO: set large fields to null. if (_red_pixel != null) { _red_pixel.Dispose(); _red_pixel = null; } disposedValue = true; } } protected override void Init() { Table_Options |= Table_Options.FillRows; _red_pixel = new Texture2D(Memory.graphics.GraphicsDevice, 1, 1, false, SurfaceFormat.Color); Color[] color = new Color[] { new Color(74.5f / 100, 12.5f / 100, 11.8f / 100, 100) }; _red_pixel.SetData(color, 0, _red_pixel.Width * _red_pixel.Height); Contents = new Damageable[Count]; base.Init(); for (int pos = 0; pos < Count; pos++) { float yoff = 39; Rectangle rbak = SIZE[pos]; ITEM[pos, 0] = new IGMDataItem.Text { Pos = SIZE[pos] }; CURSOR[pos] = new Point(rbak.X, (int)(rbak.Y + (6 * TextScale.Y))); Rectangle r = rbak; r.Offset(7, yoff); ITEM[pos, 1] = new IGMDataItem.Icon { Data = Icons.ID.Lv, Pos = r, Palette = 13 }; r = rbak; r.Offset((49), yoff); ITEM[pos, 2] = new IGMDataItem.Integer { Pos = r, Palette = 2, Faded_Palette = 0, Padding = 1, Spaces = 3 }; r = rbak; r.Offset(126, yoff); ITEM[pos, 3] = new IGMDataItem.Icon { Data = Icons.ID.HP2, Pos = r, Palette = 13 }; r.Offset(0, 28); r.Width = DefaultHPBarWidth; r.Height = BarHeight; ITEM[pos, 4] = new IGMDataItem.Texture { Data = _red_pixel, Pos = r, Color = Color.Black }; ITEM[pos, 5] = new IGMDataItem.Texture { Data = _red_pixel, Pos = r, Color = color[0] }; //r.Width = DefaultHPBarWidth; //r.Offset(0, 2); //ITEM[pos, 6] = new IGMDataItem.Texture { Data = _red_pixel, Pos = r, Color = Color.Black }; //ITEM[pos, 7] = new IGMDataItem.Texture { Data = _red_pixel, Pos = r, Color = color[0] }; //TODO red bar resizes based on current/max hp r = rbak; r.Offset((166), yoff); ITEM[pos, 8] = new IGMDataItem.Integer { Pos = r, Palette = 2, Faded_Palette = 0, Padding = 1, Spaces = 4 }; for (int i = 0; i < Depth; i++) { ITEM[pos, i]?.Hide(); } } } protected override void InitShift(int i, int col, int row) { base.InitShift(i, col, row); SIZE[i].Inflate(-26, -8); if (row >= 1) SIZE[i].Y -= 4; if (row >= 2) SIZE[i].Y -= 4; } private void Refresh(sbyte pos, Damageable damageable) { Contents[pos] = damageable; if (damageable != null) { ITEM[pos, 0] = new IGMDataItem.Text { Data = damageable.Name, Pos = SIZE[pos] }; CURSOR[pos] = new Point(SIZE[pos].X, (int)(SIZE[pos].Y + (6 * TextScale.Y))); Rectangle r = ITEM[pos, 5].Pos; r.Height = BarHeight; r.Width = (int)(DefaultHPBarWidth * damageable.PercentFullHP()); ((IGMDataItem.Texture)ITEM[pos, 5]).Pos = r; //r.Offset(0, 2); //((IGMDataItem.Texture)ITEM[pos, 7]).Pos = r; ((IGMDataItem.Integer)ITEM[pos, 2]).Data = damageable.Level; ((IGMDataItem.Integer)ITEM[pos, 8]).Data = damageable.CurrentHP(); for (int i = 0; i < Depth; i++) { ITEM[pos, i]?.Show(); } } else for (int i = 0; i < Depth; i++) { ITEM[pos, i]?.Hide(); } } #endregion Methods } #endregion Classes } }