using Microsoft.Xna.Framework; using System; namespace OpenVIII.IGMData { public class ThreePieceHeader : IGMData.Base { #region Properties public bool Save { get; private set; } protected IGMDataItem.Box HELP { get => (IGMDataItem.Box)ITEM[2, 0]; set => ITEM[2, 0] = value; } protected IGMDataItem.Box TOPLeft { get => (IGMDataItem.Box)ITEM[0, 0]; set => ITEM[0, 0] = value; } protected IGMDataItem.Box TOPRight { get => (IGMDataItem.Box)ITEM[1, 0]; set => ITEM[1, 0] = value; } #endregion Properties #region Methods public static ThreePieceHeader Create(Rectangle pos) => Create(null, null, null, pos); public static ThreePieceHeader Create(FF8String topleft, FF8String topright, FF8String help, Rectangle pos) { ThreePieceHeader r = Create(3, 1, new IGMDataItem.Empty { Pos = pos }); r.TOPLeft.Data = topleft; r.TOPRight.Data = topright; r.HELP.Data = help; r.TOPLeft.Show(); r.TOPRight.Show(); r.HELP.Show(); return r; } public override void ModeChangeEvent(object sender, Enum e) { base.ModeChangeEvent(sender, e); if (e.GetType() == typeof(IGM_LGSG.Mode)) { Save = e.HasFlag(IGM_LGSG.Mode.Save); TOPRight.Data = Save ? Strings.Name.Save : Strings.Name.Load; if (e.HasFlag(IGM_LGSG.Mode.Slot1)) TOPLeft.Data = Strings.Name.GameFolderSlot1; else if (e.HasFlag(IGM_LGSG.Mode.Slot2)) TOPLeft.Data = Strings.Name.GameFolderSlot2; else TOPLeft.Data = Strings.Name.GameFolder; if (e.HasFlag(IGM_LGSG.Mode.Slot) && e.HasFlag(IGM_LGSG.Mode.Choose)) { HELP.Data = Save ? Strings.Name.SaveFF8 : Strings.Name.LoadFF8; } else if (e.HasFlag(IGM_LGSG.Mode.Slot) && e.HasFlag(IGM_LGSG.Mode.Checking)) { HELP.Data = Strings.Name.CheckGameFolder; } else if (e.HasFlag(IGM_LGSG.Mode.Game) && e.HasFlag(IGM_LGSG.Mode.Choose)) { HELP.Data = Save ? Strings.Name.BlockToSave : Strings.Name.BlockToLoad; } else if (e.HasFlag(IGM_LGSG.Mode.Game) && e.HasFlag(IGM_LGSG.Mode.Checking)) { HELP.Data = Save ? Strings.Name.Saving : Strings.Name.Loading; } } } public void Refresh(FF8String topleft, FF8String topright, FF8String help) { TOPLeft.Data = topleft; TOPRight.Data = topright; HELP.Data = help; Refresh(); } public override bool Update() { bool r = base.Update(); r = r || UpdateSize(); return r; } protected override void Init() { SkipSIZE = true; base.Init(); TOPRight = new IGMDataItem.Box { }; TOPLeft = new IGMDataItem.Box { Title = Icons.ID.INFO, Options = Box_Options.Indent }; HELP = new IGMDataItem.Box { Title = Icons.ID.HELP }; } private bool UpdateSize() { if (CONTAINER.X != ScreenTopLeft.X || TOPRight.Pos.Equals(Rectangle.Empty)) { CONTAINER.X = ScreenTopLeft.X; CONTAINER.Width = ScreenTopRight.X - ScreenTopLeft.X; InitSize(true); int space = IGM_LGSG.space; int widthright = (int)(base.Width * 0.18f) - space; widthright = widthright - widthright % 4; int widthleft = Width - widthright - space; TOPRight.Pos = new Rectangle(widthleft + space + X, 0, widthright, (base.Height - space) / 2); TOPLeft.Pos = new Rectangle(X, 0, widthleft, TOPRight.Height); HELP.Pos = new Rectangle((int)(Width * 0.03f) + X, TOPLeft.Height + space, (int)(Width * 0.94f), TOPLeft.Height); return true; } return false; } #endregion Methods } }