using System; namespace OpenVIII { [Flags] public enum Angelo : ushort { None = 0x0, Rush = 0x1, Recover = 0x2, Reverse = 0x4, Search = 0x8, Cannon = 0x10, Strike = 0x20, Invincible_Moon = 0x40, Wishing_Star = 0x80, /// /// this value is tracked in Saves.Data.BattleMISCIndicator I just put this here as a place holder. /// Angel_Wing = 0x100, } }