namespace OpenVIII { public partial class Strings { #region Classes public static class Name { #region Properties public static FF8StringReference New_Game => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 105); public static FF8StringReference Load_Game => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 106); public static FF8StringReference _ => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 266); public static FF8StringReference Ability => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 223); public static FF8StringReference Auto => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 221); public static FF8StringReference AutoAtk => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 269); public static FF8StringReference AutoDef => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 273); public static FF8StringReference AutoMag => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 271); public static FF8StringReference BlockToLoad => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 114); public static FF8StringReference BlockToSave => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 89); public static FF8StringReference Changes_current_HP_OK => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 73); public static FF8StringReference CheckGameFolder => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 110); public static FF8StringReference CurrentEXP => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 23); public static FF8StringReference EL_A => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 247); public static FF8StringReference EL_A_D => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 253); public static FF8StringReference EL_D => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 249); public static FF8StringReference FF8 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 127); public static FF8StringReference ForwardSlash => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 25); public static FF8StringReference GameFolder => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 86); public static FF8StringReference GameFolderSlot1 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 121); public static FF8StringReference GameFolderSlot2 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 122); public static FF8StringReference GF => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 262); public static FF8StringReference Havent_been_to_a_shop => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 66); public static FF8StringReference Hit => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 239); /// /// HP /// /// /// static FF8StringReference HP => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 26); /// //alt location /// public static FF8StringReference HP => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 225); public static FF8StringReference Junction => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 217); public static FF8StringReference Load => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 54); public static FF8StringReference LoadFF8 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 128); public static FF8StringReference Loading => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 93); public static FF8StringReference Luck => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 237); public static FF8StringReference LV => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 27); public static FF8StringReference Mag => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 231); public static FF8StringReference Magic => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 264); public static FF8StringReference NextLEVEL => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 24); public static FF8StringReference No => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 58); public static FF8StringReference Nothing_happened => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 81); public static FF8StringReference Off => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 219); public static FF8StringReference Percent => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 29); public static FF8StringReference RemAll => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 275); public static FF8StringReference RemMag => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 277); public static FF8StringReference Save => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 14); public static FF8StringReference SaveFF8 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 117); public static FF8StringReference Saving => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 94); public static FF8StringReference Slot1 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 87); public static FF8StringReference Slot2 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 88); public static FF8StringReference Spd => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 235); public static FF8StringReference Spr => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 233); public static FF8StringReference ST_A => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 243); public static FF8StringReference ST_A_D => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 251); public static FF8StringReference ST_A2 => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 257); public static FF8StringReference ST_D => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 245); public static FF8StringReference Stats => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 255); public static FF8StringReference Str => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 227); public static FF8StringReference TIME => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 82); public static FF8StringReference TIMER => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 83); public static FF8StringReference To_confirm => Memory.Strings.Read(Strings.FileID.KERNEL, 30, 22); public static FF8StringReference Vit => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 229); public static FF8StringReference Yes => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 57); #endregion Properties #region Classes public static class SideMenu { #region Properties public static FF8StringReference A => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 71); public static FF8StringReference Ability => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 62); public static FF8String Battle { get; } = "Battle"; public static FF8StringReference Card => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 10); public static FF8StringReference Config => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 16); public static FF8StringReference GF => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 6); public static FF8StringReference Information => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 75); public static FF8StringReference Item => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 2); public static FF8StringReference Junction => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 0); public static FF8StringReference Magic => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 4); /// /// ???? /// public static FF8StringReference PastParty => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 18); public static FF8StringReference QMarks2 => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 74); public static FF8StringReference Rearrange => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 12); public static FF8StringReference Review => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 79); public static FF8StringReference Save => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 14); public static FF8StringReference SLV => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 69); public static FF8StringReference Status => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 8); public static FF8StringReference Switch => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 64); public static FF8StringReference TEST => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 77); public static FF8StringReference Tutorial => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 67); #endregion Properties } #endregion Classes } #endregion Classes } }