namespace OpenVIII
{
public partial class Strings
{
#region Classes
public static class Name
{
#region Properties
public static FF8StringReference New_Game => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 105);
public static FF8StringReference Load_Game => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 106);
public static FF8StringReference _ => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 266);
public static FF8StringReference Ability => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 223);
public static FF8StringReference Auto => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 221);
public static FF8StringReference AutoAtk => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 269);
public static FF8StringReference AutoDef => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 273);
public static FF8StringReference AutoMag => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 271);
public static FF8StringReference BlockToLoad => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 114);
public static FF8StringReference BlockToSave => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 89);
public static FF8StringReference Changes_current_HP_OK => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 73);
public static FF8StringReference CheckGameFolder => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 110);
public static FF8StringReference CurrentEXP => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 23);
public static FF8StringReference EL_A => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 247);
public static FF8StringReference EL_A_D => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 253);
public static FF8StringReference EL_D => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 249);
public static FF8StringReference FF8 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 127);
public static FF8StringReference ForwardSlash => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 25);
public static FF8StringReference GameFolder => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 86);
public static FF8StringReference GameFolderSlot1 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 121);
public static FF8StringReference GameFolderSlot2 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 122);
public static FF8StringReference GF => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 262);
public static FF8StringReference Havent_been_to_a_shop => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 66);
public static FF8StringReference Hit => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 239);
///
/// HP
///
///
/// static FF8StringReference HP => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 26);
/// //alt location
///
public static FF8StringReference HP => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 225);
public static FF8StringReference Junction => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 217);
public static FF8StringReference Load => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 54);
public static FF8StringReference LoadFF8 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 128);
public static FF8StringReference Loading => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 93);
public static FF8StringReference Luck => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 237);
public static FF8StringReference LV => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 27);
public static FF8StringReference Mag => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 231);
public static FF8StringReference Magic => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 264);
public static FF8StringReference NextLEVEL => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 24);
public static FF8StringReference No => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 58);
public static FF8StringReference Nothing_happened => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 81);
public static FF8StringReference Off => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 219);
public static FF8StringReference Percent => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 29);
public static FF8StringReference RemAll => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 275);
public static FF8StringReference RemMag => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 277);
public static FF8StringReference Save => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 14);
public static FF8StringReference SaveFF8 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 117);
public static FF8StringReference Saving => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 94);
public static FF8StringReference Slot1 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 87);
public static FF8StringReference Slot2 => Memory.Strings.Read(Strings.FileID.MNGRP, 1, 88);
public static FF8StringReference Spd => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 235);
public static FF8StringReference Spr => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 233);
public static FF8StringReference ST_A => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 243);
public static FF8StringReference ST_A_D => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 251);
public static FF8StringReference ST_A2 => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 257);
public static FF8StringReference ST_D => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 245);
public static FF8StringReference Stats => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 255);
public static FF8StringReference Str => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 227);
public static FF8StringReference TIME => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 82);
public static FF8StringReference TIMER => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 83);
public static FF8StringReference To_confirm => Memory.Strings.Read(Strings.FileID.KERNEL, 30, 22);
public static FF8StringReference Vit => Memory.Strings.Read(Strings.FileID.MNGRP, 2, 229);
public static FF8StringReference Yes => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 57);
#endregion Properties
#region Classes
public static class SideMenu
{
#region Properties
public static FF8StringReference A => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 71);
public static FF8StringReference Ability => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 62);
public static FF8String Battle { get; } = "Battle";
public static FF8StringReference Card => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 10);
public static FF8StringReference Config => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 16);
public static FF8StringReference GF => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 6);
public static FF8StringReference Information => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 75);
public static FF8StringReference Item => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 2);
public static FF8StringReference Junction => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 0);
public static FF8StringReference Magic => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 4);
///
/// ????
///
public static FF8StringReference PastParty => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 18);
public static FF8StringReference QMarks2 => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 74);
public static FF8StringReference Rearrange => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 12);
public static FF8StringReference Review => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 79);
public static FF8StringReference Save => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 14);
public static FF8StringReference SLV => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 69);
public static FF8StringReference Status => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 8);
public static FF8StringReference Switch => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 64);
public static FF8StringReference TEST => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 77);
public static FF8StringReference Tutorial => Memory.Strings.Read(Strings.FileID.MNGRP, 0, 67);
#endregion Properties
}
#endregion Classes
}
#endregion Classes
}
}