Junction Junction Menu Item Item Menu Magic Magic Menu GF Guardian Force Menu Status Status Menu Card Look at cards Rearrange Rearrange party order Save Save Menu Config Configuration Menu ???? Past party members PLAY G : Current EXP Next LEVEL / HP LV - % Fire Ice Thunder Earth Poison Wind Water Holy Death Poison Petrify Darkness Silence Berserk Zombie Sleep Slow Stop Curse Confuse Absorb Can`t select Making Shop Load Motel Motel Yes No Junk Shop ( ) Ability Use GF ability Switch Select party members Haven`t been to a shop! Tutorial Explanation S.LV SeeD rank A Ace Changes current HP OK? ???? Information FFVIII Info Corner TEST Take Written Test to raise SeeD rank Review Review SeeD Written Test Nothing happened TIME TIMER Vibration function Set vibration function ON OFF Cannot use vibration function Vibration function ON Vibration function OFF Battle speed Set battle speed Battle message Set battle message speed Field message Set field message speed ANALOG input L/R invert ANALOG input Set ANALOG stick response Camera Movement Set battle camera movement Move Cannot move ATB Set ATB Active Wait Cursor Set cursor Memory Initial Talk/Confirm Walk/Cancel Talk Menu N/A N/A N/A N/A Walk N/A Confirm Cancel View Status Change Character Change Select Window Trigger Escape (with ) Escape (with ) Move cursor N/A On,Off/Examine Move BACK Move FWD Menu Look left Look right N/A Switch POV Walk/Direction(Vehicle) Vehicle FWD/BACK Field Map Controls Battle Controls World Map Controls Sound Set sound Mono Stereo Controller Change controller setting Normal Customize to customize controller setting Fast Slow Scan Set close-up for Scan Always Once to end, to default Button assignment to switch L/R ANALOG controller For ANALOG Controller For DUAL SHOCK™ Left stick Right stick 0% 100% Save menu GAME FOLDER Slot 1 Slot 2 Choose block to save Data exists. Overwrite? Yes No Loading data Saving data No MEMORY CARD The MEMORY CARD in slot 1 is not formatted. Format the GAME FOLDER in slot 1? The GAME FOLDER in slot 2 is not formatted. Format the GAME FOLDER in slot 2? Formatting Formatting complete Do not remove the controller, GAME FOLDER from slot 1, 2, or open disc cover. Checking GAME FOLDER unused block Failed to save file Failed to load file NEW GAME Continue Failed to format GAME FOLDER Saved data is damaged No empty blocks. Need 1 block to save. Checking GAME FOLDER Data saved Can`t load damaged data No save data Choose block to load DISC FINAL FANTASY VIII Save for FINAL FANTASY VIII Chocobo World 'Chocobo World` Menu Data from another title GAME FOLDER in use: Slot 1 GAME FOLDER in use: Slot 2 Data is damaged No 'Chocobo World` Failed to check GAME FOLDER 'Chocobo World` has changed. Saving data recommended. FINAL FANTASY VIII Load FINAL FANTASY VIII Not formatted 'Chocobo World` did not download properly Squall Rinoa Angelo Boko Griever Use Use magic Exchg. Exchange magic with members Rearrange Organizes magic during battle Select character Owns same magic Give All Split Choose magic Already have 100 Can`t carry Take All All Take all magic from other members Select member to receive magic Select member to transfer magic Discarding all of `s OK? Manual Rearrange manually Attack·Restore·Indirect Rearrange in order of Attack·Restore·Indirect Attack·Indirect·Restore Rearrange in order of Attack·Indirect·Restore Restore·Attack·Indirect Rearrange in order of Restore·Attack·Indirect Restore·Indirect·Attack Rearrange in order of Restore·Indirect·Attack Indirect·Attack·Restore Rearrange in order of Indirect·Attack·Restore Indirect·Restore·Attack Rearrange in order of Indirect·Restore·Attack Empty ?? Elemental MONSTER BOSS GF PLAYER TOTAL MONSTER AREA Level Monster Card Level Boss Card Level GF Card Level Player Card N/A Checking 'Chocobo World` 'Chocobo World` not downloaded. Download? (uses 7 blocks) 'Chocobo World` not downloaded. 7 blocks needed-not available. Do not remove 'Chocobo World` or controller, or open disc cover in this menu. Running another title. Exit the other title. Need to start up 'Chocobo World`. Start? No empty block space to download 'Chocobo World`. Failed to download ChocoboWorld in slot 1 is not formatted. Format ChocoboWorld in slot 1? ChocoboWorld in slot 2 is not formatted. Format ChocoboWorld in slot 2? Failed to read 'Chocobo World` Exchanging data from 'Chocobo World`. Do not remove MEMORY CARD from slot 1 or 2, or open the disc cover. Failed to exchange data with 'Chocobo World` World Send Chicobo to 'Chocobo World` Home Return Chicobo to FFVIII Do over Start over with new Chicobo How to Play How to play 'Chocobo World` Received following item(s) Failed to start up 'Chocobo World` Downloading 'Chocobo World` 'Chocobo World` already has Chicobo Chicobo roaming the 'World` won`t be able to return 'Home`. OK? Deletes Chicobo in 'Chocobo World`. OK? Chicobo from other save data. Can`t return 'Home`. Didn`t have any item(s) Download complete. to activate menu. 'Chocobo World` did not download properly. Download again? Auto-RPG Auto-RPG Explanation Operation Control Key Explanation Walking Walk Screen Explanation Event Event Screen Explanation Battle Battle Explanation Map/Move Map/Movement Explanation Status Status Explanation Transmit Head to Head Explanation Menu Menu Explanation / to scroll, to go to menu screen Mog ID WPN Failed to format ChocoboWorld GAMEFOLDERSlot1 GAMEFOLDERSlot2 No one can carry refined item(s) Number to refine Already have 100 No more space Requirement not met ? ? Timber Pet Shop Balamb Shop Dollet Shop Timber Shop Deling City Shop Winhill Shop FH Shop Trabia Shop Esthar Shop Balamb Shop Dollet Shop Timber Shop Deling City Shop Winhill Shop FH Shop Trabia Shop Man from Garden 2 Esthar Pet Shop 3 Esthar Book Store 4 Esthar Shop!!! 5 Balamb Junk Shop Dollet Junk Shop Timber Junk Shop Deling City Junk Shop Winhill Junk Shop FH Junk Shop Trabia Junk Shop Esthar Junk Shop Junk Shop Ability Quantity Money Buy Sell Exit Quantity Price Atk Hit Remodel `s weapon to '` OK? ? Not enough items, come back later. Not enough items Not enough money Welcome What do you want to sell? What do you want to buy? Is this OK? Come back soon! Welcome! Who needs to remodel? Buy how many? Sell how many? Can`t carry any more Not enough money Welcome! Remodel to which weapon? You have it already Come back soon Can`t remodel your weapon No Junk Shop Party Junction Set junction party Switch Member Please make a party of 3 Junction Exchange Exchanges all that is junctioned Can`t remove from party () Can`t include in party () Exchanges and `s junction status. Are you sure? () The party has not been set The junction party has not been set English Symbols Space Confirm Delete Default Name Input Name the character Squall Rinoa Angelo Quezacotl Shiva Ifrit Siren Brothers Diablos Carbuncle Leviathan Pandemona Cerberus Alexander Doomtrain Bahamut Cactuar Tonberry Eden ABCDEFG HIJKLMN OPQRSTU VWXYZ abcdefg hijklmn opqrstu vwxyz .,·:?!_ -() 0123456 789 ÀÁÂÄÇÈÉ ÊËÌÍÎÏÑ ÒÓÔÖÙÚÛ ÜŒ àáâäçèé êëìíîïñ òóôöùúû üœƦ .,·:?!_ -() 0123456 789 Boko Griever Gunblade Auto Set Gunblade Auto-mode Duel-Auto Set Duel Auto mode ON OFF Basic Status Elem: ST-Atk/Def Compatibility with GF Renzokuken Indicator Set Renzokuken Indicator Won`t learn anything. OK? Use Learn Select ability to learn Compatibility Learning Don`t learn anything? Use Use Item Battle Rearrange Items for battle Rearrange Rearrange manually This GF is not an ally GF annihilated Can`t use in menu Can`t select Changes Chicobo`s name OK? Change the pet`s name OK? Can`t summon GF You called upon me? I am... I shall become your ally No more abilities to learn Ability learned !!! already knows Unlearn? Remove all GF & magic OK? Remove all magic OK? Sort Rearrange automatically · to scroll/ to go to Item screen Nothing happened...... learned !!! already knows can`t learn anymore abilities `s compatibility with went up ! `s compatibility with is at max `s went up !!! `s won`t go up anymore Basic Value has max compatibility with all GF `s compatibility with all GF went up !!! Junction Junctioning Off Removes all junctioned items Auto Junctions magic automatically Ability Sets ability HP Junction to HP Str Junction to Str Vit Junction to Vit Mag Junction to Mag Spr Junction to Spr Spd Junction to Spd Luck Junction to Luck Eva Junction to Eva Hit Junction to Hit ST-A Junction to ST-Atk ST-D Junction to ST-Def EL-A Junction to Elem-Atk EL-D Junction to Elem-Def ST-A/D Status Attack/Defense EL-A/D Elemental Attack/Defense Stats Basic Stat Setting ST-A Details displayed in junction ST-D EL-A EL-D GF Junction GF Magic Junction Magic ---- Are you sure? Keep previous setting Atk Junction magic to up Str Mag Junction magic to up Mag Def Junction magic to up HP All Remove all junctioned GF & magic Mag Remove all junctioned magic Remove all junctioned GF and magic OK? Remove all junctioned magic OK? Choose GF to junction Choose slot to junction Choose magic to junction Junctioned to Empty Basic Operation Basic Control Explanation in FFVIII Battle Operation Battle Explanation Card Game Rules Card Game Explanation Online Help Explanation of Various Features GF Junction Junctioning a GF and setting commands Magic Junction Explanation on junctioning magic Junction to Elements Explanation of elemental junction Junction of Status Explanation of status junction GF Tutorial Explanation of GF `s Status Screen Explanation of `s status screen Zell`s Status Screen Explanation of Zell`s status screen `s Status Screen Explanation of `s status screen Switch Explanation of Switch cursor, to confirm, to cancel When you can jump to cancel When you have to go back Select a heading to search SeeD Written Test SeeD Written Test (Trial) SeeD Written Test Level SeeD Written Test Review SeeD Test (Trial) Review SeeD Test Review Level SeeD Written Test Level SeeD Written Test (Trial) Choose level to review cursor, to confirm, to cancel cursor, to confirm to scroll to go to Tutorial cursor, to cancel cursor, to confirm, to cancel cursor, to cancel to quit Icon Explanation Explanation About Icons Items for remodeling Weapons Monthly 1st Issue 1/4 Of all gunblades (a sword-gun weapon), the finest model is the Lionheart. It requires rare items to be remodeled to its highest quality. Good luck! Weapons Monthly 1st Issue 2/4 Next, we show you the finest projectile weapon, the Shooting Star. Don`t let the angel wing motif fool you. It`s a deadly weapon. Weapons Monthly 1st Issue 3/4 Exeter comes to mind when considering high- powered guns. Despite its simple design, it`s a fine weapon made of many rare metals. Weapons Monthly 1st Issue 4/4 This Strange Vision is famous for its ability to hit a target with perfect accuracy. It`s also famous for its rarity. Weapons Monthly March Issue 1/4 This time, we introduce a basic weapon. The gunblade`s original model is this Revolver. What it lacks in power, it more than makes up for with its reliability. Weapons Monthly March Issue 2/4 A punch can be a deadly weapon, but it can be made even more effective by wearing these, the Metal Knuckle. These gloves are widely used. Weapons Monthly March Issue 3/4 Even a weakling can cause serious damage with this type of nunchaku, but they`re also hard to use. This Flail has long been a favorite for beginners. Weapons Monthly March Issue 4/4 Whips are effective against enemies that are close or far away. This Chain Whip has a simple design, but is very reliable in battle. Weapons Monthly April Issue 1/4 An improvement in power over the Revolver, Shear Trigger uses the same blade as the Revolver, but the gun aspect is now more powerful. Weapons Monthly April Issue 2/4 With the Maverick, the combatant can deliver direct punching blows to the enemy. The gloves are made of black leather and have metal plates on the knuckles. Weapons Monthly April Issue 3/4 Weapons that can be used from a distance have many advantages. The Pinwheel is one of the more basic projectile weapons. Weapons Monthly April Issue 4/4 Guns have the advantage of range, but damage is less compared to swords. The Valiant uses powerful bullets to cause damage comparable to a sword. Weapons Monthly May Issue 1/4 This Cutting Trigger is the latest model of gunblade, made by replacing the blade of the Revolver with the powerful Cutting Sword. Weapons Monthly May Issue 2/4 Valkyrie is a projectile weapon that can fly straight at the enemy using its stabilizing fins. The blade is extremely deadly. Weapons Monthly May Issue 3/4 The Ulysses lacks style, but is a quality rifle with tremendous firepower. The inelegant design was necessary to absorb the powerful recoil after firing. Weapons Monthly May Issue 4/4 This whip, the Slaying Tail, is known for its tremendous speed and power. It is named after Sleipner, the horse of the legendary GF, Odin. Weapons Monthly June Issue 1/4 The Flame Saber got its name from its red blade. This gunblade is very similar to the Shear Trigger. The only difference is that it has the Cutting Trigger`s handle. Weapons Monthly June Issue 2/4 The Gauntlet is covered with layers of steel. It is a fighting glove for delivering heavy rather than smooth blows. Weapons Monthly June Issue 3/4 The ends of the Morning Star were equipped with spiked metal balls to cause more damage. It is a plain weapon, similar to nunchaku, but it is fairly effective. Weapons Monthly June Issue 4/4 The Red Scorpion is a unique whip made of rare materials. It`s strength comes from the dragon skin, while it`s flexibility comes from the Ochu tentacle. Weapons Monthly July Issue 1/4 The Twin Lance is a gunblade forged with two blades. The two blades work synergistically to inflict severe damage. The only drawback is its heavy weight. Weapons Monthly July Issue 2/4 The Rising Sun is similar to a circular saw. It is made by upgrading the Pinwheel. It is capable of slicing into enemies like a spinning saw and dealing a devastating blow. Weapons Monthly July Issue 3/4 Contrary to the Ulysses, the Bismarck has a sleek look. The rifle is very handy and light, but in turn, requires more physical strength and energy to handle its powerful recoil. Weapons Monthly July Issue 4/4 The Crescent Wish is an extremely powerful nunchaku. Some rare items are required to forge this weapon. Weapons Monthly August Issue 1/4 The Punishment looks almost identical to the Twin Lance, but it is lighter and more powerful. The only gunblade more powerful than this is the Lionheart. Weapons Monthly August Issue 2/4 Ehrgeiz is the most powerful fighting glove. It allows the wearer to deliver optimal hits based on his or her ability. Weapons Monthly August Issue 3/4 The Cardinal is the latest line of projectile weapons. The wide fins provide more stability and accuracy compared to the Valkyrie. Its greater accuracy causes more damage. Weapons Monthly August Issue 4/4 Save the Queen is the most powerful whip in the world. It is made with Malboro`s tentacles which are the most ideal material for making whips. Combat King 001 Sea Power! Dolphin Blow Do you guys know what a Dolphin is? It`s an adorable gray mammal that lives in the ocean. This skill, called the Dolphin Blow, draws out the secret power of the dolphin. It`ll give the enemy a hell of a show! Dolphin Blow Study the skill carefully. Remember, always use it for a good cause, ok!? Combat King 002 Power Blow! Meteor Strike Picking up your enemy and slamming them on the ground probably does the most damage. That`s what Meteor Strike accomplishes. And, of course, the bigger they are, the harder they fall. Meteor Strike This is one of the hardest moves to do, but study it carefully and you`ll eventually get it. Remember, always use it for a good cause, ok!? Combat King 003 Final blow! Meteor Barret As a fighter, you will occasionally encounter near- death experiences. Using Meteor Barret in these situations may be your only chance to emerge victorious. It is a skill that throws all your energy against the enemy. Meteor Barret Being a finishing blow, it inflicts tremendous damage against the enemy. Remember, always use it for a good cause, ok!? Combat King 004 Aerial Finish! Different Beat The enemy can`t do anything if you lift them up in the air. With Different Beat, you can kick the enemy up in the air and keep kicking them while they remain completely defenseless. Different Beat This is really an efficient skill so it`s worthwhile to get it down. Remember, always use it for a good cause, ok!? Combat King 005 Super Dash! My Final Heaven E = 1/2 x M x V x V E: Energy. M: Mass. V: Velocity. Apparently, if you increase the velocity, the energy goes up. This skill is based on this physics equation. At a velocity near the speed of light, you can do major damage! My Final Heaven Get this skill, My Final Heaven, down and check out the high-speed thrashing! Remember, always use it for a good cause, ok!? Pet Pals Vol.1 Welcome to Pet Pals. We bring the latest pet news to dog lovers. Your dog learns a trick to damage enemies in this issue. Your dog comes to your rescue when you are in grave danger. It`s called... Strike! As you dog lovers already know, walk with your dog to help him learn this trick. Pet Pals Vol.2 Have you ever wished your pet could rescue you in battle? This is just the trick for your dog to learn! Your dog finds and uses potions and other cures on a member who`s near KO with this trick. It is called Recover! A very nice trick, indeed. Pet Pals Vol.3 Research shows a relationship between the moon and your dog. Do you know how your dog can use the power of the moon to help you? It`s... Invincible Moon! The moon`s mysterious power can make all allies invincible. Do a lot of walking with your dog to help him learn this trick! Pet Pals Vol.4 Have you ever been KO`d by a monster? Even reviving doesn`t help, because you get KO`d right back. To answer your desperate call for help, use Reverse! Your dog finds Phoenix Downs to revive KO`d party members in battle. Pet Pals Vol.5 Item hunting! Sounds like a daunting task? But it`s true that you need items to do anything. So let`s have your dog learn another trick. It`s... Search! Your dog finds items while you are fighting. Be sure to praise your dog when s/he finds an item! Pet Pals Vol.6 Have you ever wanted to achieve a goal together with your pet? Make it come true, using Wishing Star! Attack enemies together! The power of love multiplies your powers by 10 to 20 times to defeat your enemies. Try it, you`ll like it! Occult Fan I Exclusive Mysterious Monster Death!!! Odell Burk(67) of Timber was tending to his field when he found a dead monster after hearing a loud impact sound. Mr. Burk said it occured while he was making a fence with steel pipes. An extremely strange death! Occult Fan II Photo Exclusive It`s an Unidentified Flying Object! On the left is a photo shot in Esthar. Take a look at the unidentified flying object in the center. Have you ever seen any monster or airplane like this!? Some say it may be Esthar`s secret weapon, but residents of the area say it appears when there is a major Malboro outbreak. Occult Fan III Magic World Exclusive Summoning Legend Revealed! Look at this picture. This is a confidential photo of what is assumed to be a ring that summons a GF. Legend goes that it was a ring that belonged to a royal family. Its name and whereabouts are unknown. The legend says you must have 666 items to summon the GF. Occult Fan IV Exclusive Report Unidentified Flying Object Revealed!? Our research on the deadly flying object revealed that a Devil (left) may be flying and attacking people. Another theory calls it an alien (right). Neither has been proven, but people that were attacked all owned ST Full Recovery Medicine. Status Window Battle Tutorial 1/8 A status window showing the character, HP, and ATB gauges is displayed on the battle screen. Characters can act once the ATB gauge is full. Command Window Battle Tutorial 2/8 Commands are displayed when the ATB is full. Use the directional buttons to choose. Press to confirm the command. Press while the cursor is on-screen to see a help message. Using Magic Battle Tutorial 3/8 To use Magic, select one magic and choose your target. The number in stock is indicated next to the magic`s name. The indicates that the magic is junctioned. Using Items Battle Tutorial 4/8 When Item is chosen, select the item and its target. The number next to each item shows how many items the party has. Summoning GF Battle Tutorial 5/8 GF summons a GF junctioned to a character. Select a GF and its target. The number next to the GF`s name shows its HP. Draw Battle Tutorial 6/8 Draw extracts magic from enemies. Choose a target and magic, then Stock or Cast. Stock will stock the magic and Cast will cast the magic. Limit Break Battle Tutorial 7/8 When running low on HP, may appear next to Attack. Press the right directional button. This new command is more powerful than the usual Attack. This is a Limit Break. Miscellaneous Battle Tutorial 8/8 -Press to choose your target from a window. -Hold and to escape, though there are some battles from which you cannot escape. -EXP is gained even if you escape, as long as you damaged the enemy. Introduction Card Rules 1/13 The cards originated when a psychic named Orlan modified these tarot cards for games. The game became popular with soldiers passing time between battles. As its popularity spread, each region developed its own rules and picture variations. Diagram Card Rules 2/13 1.Picture 2.Numbers Correspond to the 4 sides of the card. (1:weak - A:strong) 3.Element Some rules allow the players to use its elemental property. Battle Area Card Rules 3/13 1.Battle area Place cards here one at a time. 2.Elemental Some rules indicate elements on the board. Basic Rules Card Rules 4/13 Cards are placed in turn, and the player with the most cards when all 9 areas are filled wins. Review rules by pressing Your Hand Card Rules 5/13 Choose 5 cards before you begin. Pay attention to numbers and elements. 1.Card name 2.# in stock 3.Page number 4.Card chosen Same Card Rules 6/13 Same turns over cards that have same # values on 2 or more sides. In the example, #s 4 and 1 are adjacent to top and left sides. This turns over the top and left cards. Plus Card Rules 7/13 Plus means that cards adding to the same # on more than 2 adjacent sides are turned over. In the example, the cards placed add up to 7 on the top and left sides. The cards on top and left are turned over. Combo Card Rules 8/13 Cards turned over using Same or Plus turn over adjacent cards in Combo. In the example, red will be turned over because 1 of the 2 cards turned over is a larger #. Same Wall Card Rules 9/13 Same Wall uses Battle Area wall (the frame) as 1 of card`s 4 sides when using Same rule. Wall is assumed to have 'A` value on all sides. Elemental Card Rules 10/13 Elemental changes the # value of the card depending on the elemental property. When a card and slot match elemental properties, the # value increases by 1. If elements don`t match, the card loses 1 from the original # value. Other Rules Card Rules 11/13 Open All cards face up. Random Cards chosen at random. Sudden Death Play until someone wins. Trade Rule Card Rules 12/13 Cards are traded when the game is over. The winner takes 1 card from the loser in the basic trade rule One. There are many trade rules besides One. Pay attention to trade rules before you begin a game. Special Trade Rules Card Rules 13/13 Direct Take cards you turned over, but lose cards turned over by the opponent. Diff Winner takes the number of cards by which s/he won. All The winner takes all the cards from the loser. Elements Icon Explanation 1/4 Fire Ice Thunder Earth Poison Wind Water Holy Status Icon Explanation 2/4 Death Poison Petrify Darkness Silence Berserk Zombie Sleep Slow Stop Curse Confuse Drain Stats Icon Explanation 3/4 Hit Points Strength Vitality Magic Spirit Speed Evade Hit% Luck Elemental Attack Elemental Defense Status Attack Status Defense Ability Icon Explanation 4/4 Junction Ability Command Ability Character Ability Party Ability GF Ability Menu Ability Mog, a MiniMog, wants to go treasure hunting with his friends. But the treasure is in the 'Scary Mountain`. Everybody tells Mog, ”We`re not going! It`s too scary!“ But Mog wants to go so badly. No one can stop him now! Mog finally decided to go by himself. Then... Two days passed... Three days passed. Mog did not come home. Moomba and Cactuar imagined Mog being barbecued by the Demon King. ”We have to go help Mog with Chicobo!“ Moomba said, ”I`ll find weapons!“ Cactuar said, ”I`ll find treasures!“ What`s Chicobo doing with a TV and Fishing Pole? 0xC4 What is Solo-RPG!? 1/8 Chocobo World is a Solo-RPG. Just as the word ”Solo“ implies, it is a game all by itself. Combined with the word RPG, it means it plays an RPG by itself. So the game can progress on its own. Not to worry, though! Chicobo awaits your command in wait mode! 0xC4 0xC4 Basic Operation 2/8 Walk Screen 2,3,4,5: Changes direction Menu Screen 1: Goes back to Walk Screen 2,3: Choose menu option 4,5: Scroll menu Battle Screen 4,5: Push to speed up ATB. 0xC4 0xC40xC40xC4 Walk Screen 3/8 1: Game progresses on the Walk Screen and stops on the Menu Screen. 2: Chicobo wanders off when HP aren`t full. Scold it with the enter button! 3: Events happen here! 0xC4 0xC4 Event Screen 4/8 1: Cactuar gives you an item. 2: Acquired items. 3: Moomba gives you a weapon. 4: Select a weapon. 5: Battle is also an event. 6: Hope you find Mog! 7: ON: You control Chicobo. OFF: Chicobo`s on his own. 0xC4 0xC40xC40xC40xC4 Battle Screen 5/8 1: HP: Battle ends when HP reads 0. 2: ATB: Attacks when this bar reads 0. 3: If you find Mog, go to the Menu Screen 4: and select STAND BY. He`ll help you when you`re in danger! 5: Receive magic stones by winning battles. Bingo levels you up! 0xC4 0xC4 Map Screen and Movement 6/8 1: Map Screen: Dots show events, and flickers show Chicobo. Events occur when they meet! 2: Set direction with up/down buttons. 3: Map number: level up to next map. 4: Time: ChocoboWorld time. 5: Move Screen: Use up/down button to set. Higher number covers more ground. 0xC4 0xC40xC40xC4 Status Screen 7/8 1: WPN: Randomly chooses 1 of the 4 damage points in battle. 2: Chicobo`s level 3: Current HP/Maximum HP 4: ID signifies Chicobo`s rank. 5: Check number of items collected. A is the best of the 4 items. Find out what it is back in FFVIII. 0xC40xC4Optical Communication Screen 8/8 1: Neutral position. 2: Receiver selects the bottom. 3: Sender selects the top. 4: Operate like any other battle. The Chicobo on the right is yours. 5: Take your opponent`s ID if you win. Compare with your own. Select it like a weapon. 0xC4 0xC40xC4 ChocoboWorld 8/8 1: Select World to move Chicobo into ChocoboWorld. 2: Select Home to move Chicobo back into FFVIII world. 3: If you want to start over from where you left off, select Do over. 4: How to play: This tutorial. Question 2 GF stands for Garden Fighter. YES NO Question 6 You can`t assign specific abilities for your GF to learn. YES NO Question 7 Magic uses MP. YES NO Question 9 You can wear protective gear. YES NO Question 10 GF level up with AP. YES NO Question 2 `s weapon is the Gauntlet. YES NO Question 6 `s Limit Break is Kenzokuken. YES NO Question 9 The 8 elements are Fire, Ice, Thunder, Poison, Earth, Sorcery, Wind, and Holy. YES NO Question 10 There is a limit to how much magic you can draw from monsters. YES NO Question 1 Potions can restore a GF`s HP. YES NO Question 2 Magic can only be acquired by drawing from enemies. YES NO Question 4 You only need money to remodel your weapon. YES NO Question 8 Each party member can have up to 5 Character and Party Abilities. YES NO Question 10 AP means Action Point. YES NO Question 1 Only can use a gunblade. YES NO Question 5 Blue Magic is learned by being attacked by a monster. YES NO Question 6 The magic Dispel cures Poison. YES NO Question 9 `s gunblade causes more damage by pressing at the right time. YES NO Question 10 You can stock up to 255 of each magic. YES NO Question 1 signifies Party Ability. YES NO Question 2 You can Draw from party members. YES NO Question 3 You can save the game anywhere. YES NO Question 6 The higher the Speed stat, the better your chances of using a Limit Break. YES NO Question 7 An Ability is something you learn by gaining EXP. YES NO Question 2 You can still summon GF when Silenced. YES NO Question 5 All status changes return to normal after battle. YES NO Question 6 You can use the Attack and Draw commands without junctioning a GF. YES NO Question 9 When using Auto to junction, you can only choose from Atk or Def. YES NO Question 7 Spirit only relates to using Confuse. Higher Spr stat increases the likelihood of success when using Confuse. YES NO Question 10 You encounter fewer enemies on the World Map if you walk instead of run. YES NO Question 1 Galbadian Soldiers don`t use magic. YES NO Question 3 signifies Character Ability. YES NO Question 4 Casting Slow over Haste will cancel Haste and return the target`s status to normal. YES NO Question 7 The Garden exists only in Balamb. YES NO Question 8 There are no Bombs in the Fire Cavern. YES NO Question 10 Junk Shops sell weapons. YES NO Question 1 You can Cast the GF you drew instead of Stock. YES NO Question 3 Magic listed in Selphie`s Limit Break is magic she owns. YES NO Question 4 If a GF is hardly used, or has low compatibility with party members, it may leave your party. YES NO Question 5 Party Abilities can be used without setting them as abilities. YES NO Question 6 GF left KO`d too long perish and cannot be revived. YES NO Question 7 1 Sharp Spike refines into 5 AP Ammo. YES NO Question 8 Defeating the enemy who caused a status change returns status to normal. YES NO Question 2 A Potion restores 100 HP. YES NO Question 3 Quistis` weapon is a magic sword. YES NO Question 4 ATB stands for Ability Tone Black. YES NO Question 5 You are more susceptible to fire under Zombie. YES NO Question 6 You can refine 1 Tent from 1 Healing Water by using the Menu Ability Tool-RF. YES NO Question 7 EXP are divided equally among all characters participating in battle. YES NO Question 8 Blind sucks out an enemy`s brain to prevent him from attacking. YES NO Question 10 Nothing removes Sleep. YES NO Question 3 Limit Breaks always kill enemies. YES NO Question 6 Adamantine is an item dropped by a Level 10 Adamantoise. YES NO Question 8 can learn Doom right after becoming an ally. YES NO Question 9 Drain absorbs HP from enemies, but can`t be used to absorb from party members. YES NO Question 1 Armadodo absorbs Earth attacks. YES NO Question 3 You receive EXP after the battle is won even when KO`d. YES NO Question 4 You can only draw GF from an enemy or defeat a GF to make them yours. YES NO Question 6 You can`t steal Sharp Spike from a Grand Mantis. YES NO Question 8 Magic and GF commands are the only commands disabled by Silence. YES NO Question 10 If you set Poison magic(100%) to ST-Def-J, you don`t receive damage from poisonous physical attacks. YES NO Question 2 You can mug Blue Spikes from a Chimera. YES NO Question 3 GF abilities must be set to a party member for use, or it is ineffective. YES NO Question 4 You can only Draw once from any Draw Point. YES NO Question 6 When you fail to Draw a number of times, you can`t use the Draw ability for a while. YES NO Question 7 When a GF is KO`d, its compatibility goes down with the junctioned party member. YES NO Question 8 You can run from any enemy if you take enough time. YES NO Question 9 You must have ammo to pull `s gunblade trigger. YES NO Question 10 When you attack a Fire monster, you always receive Fire damage. YES NO Question 5 Under Shell, magic damage is reduced to 1/4 of its usual amount. YES NO Question 8 Defeating enemies by physical attacks rather than magical attacks gives you more EXP. YES NO Question 10 Pressing continuously is the best way to use Boost. YES NO Question 3 Fastitocalon`s Sand Storm is a Wind attack. YES NO Question 4 You can use Reflect to reflect magic that has already been reflected. YES NO Question 5 Confuse doesn`t make you attack yourself. YES NO Question 6 You can refine Arctic Wind into Blizzard by using an ability. YES NO Question 7 GF can learn the Spd Bonus ability. YES NO Question 9 Echo Screen cures Petrify. YES NO Question 2 When you junction with a GF who learned Elem-Def-J and Elem-Defx2, you can junction 3 magic to Elem-Def slots. YES NO Question 3 There is a command to remove GF without losing magic on the menu junction screen. YES NO Question 5 Draw means drawing magic stocked by a monster. When it runs out of stock, it can no longer use magic. YES NO Question 7 G-Mega-Potion revives a KO`d GF. YES NO Question 8 The game is over when all party members are afflicted with Death, Zombie, or Petrify. YES NO Question 10 Walk-Gil is an ability to acquire Gil by walking on the field. YES NO Question 2 G-Potion, which restores GF`s HP, can also be used in battle. YES NO Question 3 The Med Data ability enables the use of 2 potions in 1 turn. YES NO Question 4 Finishing blows come out more often if you time the trigger for `s Renzokuken correctly. YES NO Question 6 Limit Breaks activate when Berserked. YES NO Question 7 You can use Potions to cure a zombied party members in the menu. YES NO Question 9 T-Rexaur sometimes drops Dinosaur Fangs. YES NO Question 10 Under Darkness, you are blinded, and may attack party members. YES NO Question 2 Reflect can turn away any magic. YES NO Question 3 There are a total of 30 different statuses. YES NO Question 4 There is no magic that cures Zombie. YES NO Question 6 There is 1 ability you can learn by yourself. YES NO Question 7 After receiving magic damage, Wendigo lands to shoot Pulse Ammo from its mouth. YES NO Question 8 HP is restored slowly in Sleep. YES NO Question 9 GF casts Shell and Protect on all party members. YES NO Question 10 Confuse takes precedence over Berserk when the 2 are cast simultaneously. YES NO Question 2 Zombied party members take damage if they use Drain on a Zombie enemy. YES NO Question 3 Cockatrice bites can sometimes be poisonous. YES NO Question 5 The Chimera has dragon, frog, goat, bird, and wild boar heads. YES NO Question 6 Protect is not effective while Vitality is zero. YES NO Question 7 You float higher each time you cast Float. YES NO Question 8 You must run from X-ATMO92, as it is invincible. YES NO Question 9 Break turns an enemy`s Spirit to zero, so it has no effect on enemies with zero Spirit. YES NO Question 3 A Gayla is about 12 meters tall. YES NO Question 5 When your SeeD level goes up, your Magic power and Draw success rates go up. YES NO Question 9 Setting Str+20% and Str+40% is more effective than setting Str+60% alone. YES NO Question 10 GF `s attack is physical damage plus Confusion. YES NO Question 5 Even if afflicted with Stop while summoning a GF, summoning continues, because the GF is not affected by Stop. YES NO Question 6 Defend protects you from all physical attacks, but magic attacks can still inflict damage. YES NO Question 10 You can refine 1 Bomb Spirit from 1 Bomb Card. YES NO Question 1 Casting Protect over Shell cancels Shell, leaving the party member only with Protect. YES NO Question 2 You may drop Gil and Items if your Luck stat is low. YES NO Question 3 To defend against Fire attacks, Junction Ice magic to Elem-Def-J. YES NO Question 5 Zombie and Pain are Sorcery elemental magic. YES NO Question 6 There is an Item called Hi-Potion+ that restores 3,000 HP. YES NO Question 7 When your SeeD level goes up, shops give you a discount. YES NO Question 10 A higher Hit stat affects the success rate of Draw. YES NO Question 2 Hold down simultaneously to escape from battle. (But sometimes you can`t run.) YES NO Question 3 The command ability Recover can revive party members from KO. YES NO Question 4 Esuna removes status changes, and Dispel removes elemental changes. YES NO Question 5 Under Regen, HP is restored regularly, even if you are afflicted with Stop. YES NO Question 3 The ATB runs even while a GF is appearing. YES NO Question 4 Auto Reflect casts Reflect on you as long as you don`t fall under KO. YES NO Question 7 Protect keeps reducing damage with each use. YES NO Question 8 You get Poison along with HP when using Drain against a poisoned target. YES NO Question 9 A weapon can break after multiple battles. (It can be fixed.) YES NO Question 2 GF `s skill Tsunami causes a forest fire. YES NO Question 6 It is good to return to Balamb Garden once in a while to collect your SeeD salary. YES NO Question 7 The magic Watera and Waterga are more powerful than magic Water. YES NO Question 9 GF can learn an ability to succeed in every Mug by using an Item called Bandit`s Hand. YES NO Question 10 You can Draw magic that causes Curse. YES NO Question 3 The Command Ability, Darkside, inflicts Darkness on a target when you make a physical attack. YES NO Question 5 Even GFs that are not junctioned gain EXP and AP. YES NO Question 7 With a high Evade stat, you sometimes evade attacks even when under Sleep. YES NO Question 9 Doom continues counting down in the field even after you run from battle. YES NO Question 10 Attack magic is more effective if your Strength, rather than Magic stat is high. YES NO Question 1 Haste reduces Draw`s success rate. YES NO Question 3 The Double GF ability summons multiple GF simultaneously. YES NO Question 4 Choose Rearrange in the menu to rearrange items automatically. YES NO Question 5 Every monster has a weakness. YES NO Question 6 Bio weakens the target`s cell structure to make the body more vulnerable. YES NO Question 8 Flare is a Fire elemental magic. YES NO Question 10 Party members not participating in battle also receive a small amount of EXP. YES NO Question 2 You can remove Doom with Esuna. YES NO Question 3 Magic attack means attacking with any type of magic, except for Holy magic. YES NO Question 7 You can stop `s Renzokuken by pressing . YES NO Question 9 Petrify wears off after time passes. YES NO Question 10 Using Soft while Petrifying won`t stop the countdown. YES NO Question 1 Phoenix Heart restores party members from KO. YES NO Question 2 A GF in KO is revived in the next battle, even if you don`t revive it. YES NO Question 3 Casting Double while under Double turns the status into Triple. YES NO Question 6 The Galbadian soldier Biggs, who was on the communication tower, is a colonel. YES NO Question 7 You need at least 3 magic in stock to use triple. YES NO Question 8 If 2 party members are under Zombie and you become inflicted by Confuse, game is over. YES NO Question 10 Meltdown is a magic attack that melts enemies. YES NO Question 1 It is good to use Float when fighting Thrustaevis, who uses Earthquakes. YES NO Question 3 If you receive 800 HP damage while summoning a GF with 500 HP, the difference of 300 HP are received by the summoner. YES NO Question 4 Torama sometimes drops an item called Torama`s Beard. YES NO Question 5 Casting Aura under Curse will bring your status back to normal. YES NO Question 6 There is a monster called GraBia on the Galbadia continent. YES NO Question 8 Reflect always returns magic to the one who cast it. YES NO Question 9 Status can change while under Petrify. YES NO Question 10 The only way for GF to learn abilities is to gain AP (Ability Points). YES NO Question 1 It is good to use Float when fighting Thrustaevis, who uses Earthquakes. YES NO Question 3 If you receive 800 HP damage while summoning a GF with 500 HP, the difference of 300 HP are received by the summoner. YES NO Question 4 Torama sometimes drops an item called Torama`s Beard. YES NO Question 5 Casting Aura under Curse will bring your status back to normal. YES NO Question 6 There is a monster called GraBia on the Galbadia continent. YES NO Question 8 Reflect always returns magic to the one who cast it. YES NO Question 9 Status can change while under Petrify. YES NO Question 10 The only way for GF to learn abilities is to gain AP (Ability Points). YES NO Select term ÜBasic Terms :Elemental +Status 0Menu GBattle System zAbilities dGF OMagic ÉInformation DProof of Omega Select command 0xC40xC40xC4 1/2 2Junction ?Item *Magic #Status $GF `Ability _Switch CCard FConfig Select command 0xC40xC40xC4 2/2 DTutorial ESave Junction This executes Junction related commands. 3Junction Menu 4GFJunction 5Magic Junction /Off :Auto !Setting Ability Junction/Junction Menu There are 2 types of Junction: GF Junction and Magic Junction. Choose Junction command in the menu and the party member to junction. The screen switches to the Junction menu. Ability setting is done on the same Junction screen. Junction/GF Junction Signifies junctioning a GF to an ally. Choose Junction on the junction menu, then choose the GF command that appears. When GF command is selected, a screen shows all GF acquired. Select a GF. More than one GF can be junctioned to one ally. GF junctioned to the current character show up in gray, while GF junctioned to other allies show up as ghost text. Junction/Magic Junction Signifies junctioning magic to an ally. There are 5 categories: 6Stat Junction 7Elemental Attack Junction 8Elemental Defense Junction 9Status Attack Junction %Status Defense Junction Stat Junction Signifies junctioning magic to HP, Vit, etc. to raise their value. The effect is different for each magic spell, but any magic can be junctioned. Elemental Attack Junction Signifies junctioning magic to Elem-Atk. Only magic with an elemental property can be junctioned. Once junctioned, Attack has an elemental property. 100% makes the elemental stat perfect. When attacking an enemy that receives twice the damage by Fire attacks; with fire stat 100%, character inflicts twice the damage, but with 50%, damage only amounts to 1.5 times. Elemental Defense Junction Signifies junctioning magic to Elem-Def. Only magic with an elemental property can be junctioned. This elemental junction has no effect on the magic the character is using. Defense stat is shown as a %, with a max of 100% against that element. Once the stat passes 100%, the character absorbs the attacks at maximum of 100%. Status Attack Junction Signifies junctioning magic to ST-Atk. Only magic with status changing effects can be junctioned. Once junctioned, Attack command has a status property. Status-change stat is shown as a %, with a maximum of 100%. Status change may occur depending on the enemy`s status defense power. Status Defense Junction Signifies junctioning magic to ST-Def. Only magic with defense against status changes can be junctioned. This defense junction has no effect on the magic the character is using. Junction gives protection from that status change. Defense stat is shown as a %, with a max of 100%. Certain attacks can bypass even a 100% defense stat, so it is not a perfect defense. Junction/Off Signifies taking off magic and GF that are junctioned. There are two commands to do this. Magic Leaves the GF alone, while taking off all magic that is junctioned. All Takes off all junctioned magic and GF. Junction/Auto This junctions magic automatically. There are 3 different commands, depending on the ability you want to emphasize. Atk Emphasizes fighting ability. Mag Emphasizes magic ability. Def Emphasizes defensive ability. Junction/Setting Ability This sets an ability to a character. Junctioned GF abilities can also be set. Up to 3 command abilities can be set in the command box. Up to 2 Character or Party abilities can be set in the ability box. However, there is a GF ability that allows 4 abilities to be set. Item This executes item-related commands. …Use -Rearrange +Sort =Battle Item/Use This allows use of items in menu mode. Choose the party member or GF after choosing an item. Items shown in gray cannot be used in menu. Item/Sort This automatically sorts items. Items are sorted by type. Items missing are ignored in this process. Item/Rearrange This allows you to rearrange items by preference. After choosing an item, select a location for it. Items switch place or places themselves in an empty space. Item/Battle Items are placed according to preference, for use in battle. It is the same as Rearrange, the difference being that item placement is optimized for battle. Items switch place or places with an empty space automatically. Magic This executes magic-related commands. &Use 「Exchg. 」All )Rearrange Magic/Use This allows you to use magic in the menu screen. Choose an ally, then select the magic and a target to activate the magic. However, magic that causes damage or that would have no effect in the menu is not activated. KO`d, Petrified, or Silenced allies cannot use magic, even in the menu. At this time, pressing after choosing a magic discards that magic. Magic/Exchg. This exchanges magic between allies. Choose an ally, then select the magic and choose a character to exchange with. If the target already owns the same magic, Give All/Take All/Split are displayed. If the opposite is true, choose magic to switch or choose from Give All or Split when choosing a blank slot. To discard it, choose magic and press . Magic/All This transfers all magic from one ally to another. Choose the ally receiving Magic, then choose the one giving, and the command is executed. No single type of Magic can have more than 100 in its stock, nor can a character have more than 32 different types of magic at once. Excess magic is retained by the ally giving the magic. Magic/Battle Allows placement of magic according to preference for use in battle. Magic switches place with another, or sets itself in a blank slot. You can also discard magic by pressing after selecting the magic. Magic/Rearrange Arrange magic in the Magic Screen for battle. ·Manual .Attack·Restore·Indirect ,Attack·Indirect·Restore ~Restore·Attack·Indirect “Restore·Indirect·Attack ”Indirect·Attack·Restore 'Indirect·Restore·Attack Magic/Rearrange/Manual Allows you to rearrange the magic freely. When exchanging magic, they switch places. When exchanging magic with a blank slot, they switch places, leaving the old slot blank. Discard magic by pressing . Rearrange/Attack·Restore·Indirect Rearrange magic by type in the following order: Attack Magic· Recovery Magic· Indirect Magic. Rearrange/Attack·Indirect·Restore Rearrange magic by type in the following order: Attack Magic· Indirect Magic· Recovery Magic. Rearrange/Restore·Attack·Indirect Rearrange magic by type in the following order: Recovery Magic· Attack Magic· Indirect Magic. Rearrange/Restore·Indirect·Attack Rearrange magic by type in the following order: Recovery Magic· Indirect Magic· Attack Magic. Rearrange/Indirect·Attack·Restore Rearrange magic by type in the following order: Indirect Magic· Attack Magic· Recovery Magic. Rearrange/Indirect·Restore·Attack Rearrange magic by type in the following order: Indirect Magic· Recovery Magic· Attack Magic. Status See information on a character. 4 status screens will be displayed. 1: Shows HP, Level, EXP, and Abilities. 2: Elem-Atk, Elem-Def, ST-Atk, ST-Def screen. 3: Shows compatibility with GF 4: Shows Special Skills. This screen differs with each ally. Some can choose attack auto function. GF See information on GF. When selected, a GF`s status screen is displayed to show HP, Level, etc. Choose Learn in the status screen to check which abilities have been learned, and choose an ability to learn. Ability This allows you to use a GF`s Menu Ability. When chosen, all learned abilities are shown. Choose one to activate. Switch Switch party members. Also transfers corresponding junctions. ASwitch Member BJunction Exchange Switch/Switch Member Switch party members. Select characters with the cursor to switch party members. At times, characters cannot be switched even if they are displayed. Switch/Junction Exchange Transfers the characters` magic, junctioned GF, and set abilities to the selected character. You are free to switch transfers by selecting characters that are displayed. Card Checks all acquired cards. Tutorial See information about the game. There are 8 categories: Basic Operation Controller operation. Battle Operation Fighting basics. Online Help Explanation of various features. Card Game Rules Explanation of card game. TEST Take SeeD Written Test to raise Rank. Review Reviews all passed SeeD Tests. Icon Explanation Explanation about icons. Information What you are looking at now. Save Saves the game at either a Save Point or on the World Map. You need a GAME FOLDER with 1 or more empty blocks. Use the 'Chocobo World` here. Config Changes the game configuration. Select term HATB Battle IBasic Operation JAttack KItem LMagic MDraw NGF OLimit Break PType of Limit Break Battle System/ATB Battle ATB stands for Active Time Battle. With time running during battle, enemies keep attacking even while the current character waits. Thus, it is important to make decisions quickly during battle. ATB can be set to Wait in the Config screen. Wait mode gives more time to decide on a command. Battle System/Basic Operation Once the ATB gauge is full, the command window opens up. Select a command to execute. Commands shown are Attack, and other abilities set in Junction. Commands like Magic , GF, and Item must be set in Junction to use in battle. Battle System/Attack Attack with a weapon. Elem-Atk and ST-Atk effects take place. Battle System/Item Uses items in inventory. Choose an item to use and select its target to activate the item. The window only shows items that can be used in battle. Battle System/Magic Uses magic in inventory. Choose magic and select its target to activate. Magic decreases with use. Junction effects go down if junctioned magic is used. Battle System/Draw Draws magic out of enemies. Either Stock to put in inventory or Cast it. Battle System/GF Summons GF. When chosen, the character begins summoning, and is unable to act until the GF is summoned. GF receives all damage while it`s being summoned, but when its HP goes down to 0, GF is KO`d and the summon stops. Status changes affect the character. If the character is KO`d while summoning, the summoning process also stops. The GF appears when summoning is complete. Battle System/Limit Break Appears before being KO`d. Each ally has a different skill. Select one 1/2 R`s Limit Break SZell`s Limit Break TSelphie`s Limit Break UQuistis` Limit Break XIrvine`s Limit Break V`s Limit Break W`s Limit Break2 YSeifer`s Limit Break ZEdea`s Limit Break Select one 2/2 aLaguna`s Limit Break bKiros` Limit Break cWard`s Limit Break `s Limit Break Name ·Renzokuken: Attacks an enemy continuously. Explanation ·Renzokuken activates multiple blows with gunblade. Like the Attack command, damage is increased when pressing with the blow. ·At the end of Renzokuken, he may use the finishing blow. ·The finishing blow is different for each type of gunblade. Zell`s Limit Break Name ·Duel: Pummels an enemy. Explanation ·During Duel, he can fight continuously until the time counter reads 0. ·A certain skill may blink to indicate that it`s a finishing blow. When chosen, no matter how much time is left on the clock, the Limit Break ends. ·Learn the skills by reading Combat King. Selphie`s Limit Break Name ·Slot: Uses magic at random. Explanation ·A window showing magic and a number are shown. ·Choose Use to activate or Do Over to bring up other magic. ·Selphie doesn`t have to own or use her own stock of magic to use this skill. ·Sometimes magic only Selphie can use may appear. Quistis` Limit Break Name ·Blue Magic: Uses Blue Magic(Enemy skill). Explanation ·Choose from a list of learned Blue Magic to activate. ·She learns Blue Magic using items that were dropped or mugged from enemies. `s Limit Break Name ·Combine: Attack with . Explanation · appears once selected. ·Choose to activate skills it knows. ·Read Pet Pals to learn the skills. In `s status screen, choose skill to learn and make walk the field to learn the skill. `s Limit Break2 Name ·Angel Wing: Attacks with sorceress power. Explanation ·Angel Wing appears after choosing Combine. ·Choose Angel Wing to make enter Angel Wing. Irvine`s Limit Break Name ·Shot: Snipe target with bullets. Explanation ·Choose a bullet from the item list. ·Use bullets to shoot until the timer reaches 0. ·He can`t shoot if there are no bullets. Seifer`s Limit Break Name ·Fire Cross: Attacks using Chi. Explanation ·Choose a skill from the list. Edea`s Limit Break Name ·Sorcery: Attacks with magical power. Explanation ·Choose a skill from the list. Laguna`s Limit Break Name ·Limit Explanation ·Choose a skill from the list. Kiros` Limit Break Name ·Limit Explanation ·Choose a skill from the list. Ward`s Limit Break Name ·Limit Explanation ·Choose a skill from the list. GF eHow GFs Level Up fGF`s Ability gCompatibility with GF hGF`s Skill How GFs Level Up GF gains experience when junctioned allies fight in battle. GF levels up with EXP gained, just as party members do. If multiple GF are junctioned to 1 ally, EXP is divided among GF, and may slow their levels from going up. GF`s Ability When you set an ability for a GF to learn in the GF screen, that GF gains AP in battle. Once the required number of AP is gained, the ability is learned. GF automatically begins learning the next ability. To choose a specific ability, go to the menu GF screen. GF also learns abilities from items, but it can only learn a maximum of 22 abilities. Compatibility with GF A higher compatibility stat shortens the summoning time. Compatibility goes up or down depending on the junctioned ally`s actions. Sometimes compatibility with a certain GF goes up, while it goes down with other GF. Some items change the compatibility stat. Select GF 1/2 j k l m n o p q Select GF 2/2 r t s u v w x y Skill Thunder Storm Function Thunder damage to all enemies. Skill Diamond Dust Function Ice damage to all enemies. Skill Hell Fire Function Fire damage to all enemies. Skill Silent Voice Function Non-elemental damage + Silence to all enemies. Skill Brotherly Love Function Earth damage to all enemies. Skill Dark Messenger Function Non-elemental damage depending on enemy`s HP. Skill Ruby Light Function Casts Reflect on all party members. Skill Tsunami Function Water damage to all enemies. Skill Tornado Zone Function Wind damage to all enemies. Skill Holy Judgement Function Holy damage to all enemies. Skill Counter Rockets Function Casts Double and Triple on all allies. Skill Runaway Train Function Poison damage+ on all enemies: Poison, Darkness, Silence, Berserk, Sleep, Doom, Curse, Petrify, Confuse, and VIT 0. Skill Mega Flare Function Non-elemental damage to all enemies. Skill 1,000 Needles Function 1000 units of non-elemental damage to all enemies. Skill Chef`s Knife Function Non-elemental damage to one enemy at random. Skill Eternal Breath Function Non-elemental damage to all enemies. Select Ability ÀJunction Ability ÜCommand Ability 1Character Ability #Party Ability CGF Ability GMenu Ability Select J-Ability 0xC4 1/2 ÂHP-J ÄStr-J ÇVit-J ÈMag-J ÉSpr-J ÊSpd-J ËEva-J ÌHit-J ÍLuck-J Select J-Ability 0xC4 2/2 ÎElem-Atk-J ÏElem-Def-J ÑElem-Defx2 ÒElem-Defx4 ÓST-Atk-J ÔST-Def-J ÖST-Defx2 ÙST-Defx4 ÚAbilityx3 ÛAbilityx4 HP-J Condition for Use ·Junction a GF who has learned the ability. Function ·Junctions magic to character`s Hit Point stat. Str-J Condition for Use ·Junction a GF who has learned the ability. Function ·Junctions magic to character`s Strength stat. Vit-J Condition for Use ·Junction a GF who has learned the ability. Function ·Junctions magic to character`s Vitality stat. Mag-J Condition for Use ·Junction a GF who has learned the ability. Function ·Junctions magic to character`s Magic stat. Spr-J Condition for Use ·Junction a GF who has learned the ability. Function ·Junctions magic to character`s Spirit stat. Spd-J Condition for Use ·Junction a GF who has learned the ability. Function ·Junctions magic to character`s Speed stat. Eva-J Condition for Use ·Junction a GF who has learned the ability. Function ·Junctions magic to character`s Evade stat. Hit-J Condition for Use ·Junction a GF who has learned the ability. Function ·Junctions magic to character`s Hit stat. Luck-J Condition for Use ·Junction a GF who has learned the ability. Function ·Junctions magic to character`s Luck stat. Elem-Atk-J Condition for Use ·Junction a GF who has learned the ability. Function ·Junctions magic to character`s Elemental Attack. ·However, only magic with elemental attributes can be junctioned. Elem-Def-J Condition for Use ·Junction a GF who has learned the ability. Function ·Junctions magic to character`s Elemental Defense. ·However, only magic that defends against elemental attributes can be junctioned. Elem-Defx2 Condition for Use ·Junction a GF who has learned the ability. Function ·Character is able to junction 2 types of magic to Elemental Defense. ·Even if you junction a GF with both Elem-Defx2 and Elem-Def-J, it does not change the number of junctionable magic from 2. Elem-Defx4 Condition for Use ·Junction a GF who has learned the ability. Function ·Character is able to junction 4 types of magic to Elemental Defense. ·Even if you junction a GF with both Elem-Defx4 and Elem-Defx2, it does not change the number of junctionable magic from 4. ST-Atk-J Condition for Use ·Junction a GF who has learned the ability. Function ·Junctions magic to Status Attack. ·However, only attack magic that can induce status change can be junctioned. ST-Def-J Condition for Use ·Junction a GF who has learned the ability. Function ·Junctions magic to Status Defense. ·However, only magic (Atk & Def) that can induce status change can be junctioned. ST-Defx2 Condition for Use ·Junction a GF who has learned the ability. Function ·Junctions 2 magic to Status Defense. ·Even if you junction a GF with ST-Def-J, it does not change the number of junctionable magic from 2. ST-Defx4 Condition for Use ·Junction a GF who has learned the ability. Function ·Junctions 4 magics to status Defense, but it doesn`t combine with ST-Def-J. ·Even if you junction a GF with ST-Defx2, it does not change the number of junctionable magic from 4. Abilityx3 Condition for Use ·Junction a GF who has learned the ability. Function ·Sets 3 Party and/or Character Abilities to a character. Abilityx4 Condition for Use ·Junction a GF who has learned the ability. Function ·Sets 4 Party and/or Character Abilities to a character, ·Even if you junction a GF with Abilityx3, it does not change the number of abilities that can be set from 4. Select Command Ability 0xC40xC4 1/2 ƦMagic àDraw áGF âItem äCard çDoom èMad Rush éTreatment êDefend ëDarkside Select Command Ability 0xC40xC4 2/2 ìRecover íAbsorb îRevive ïLV Down ñLV Up òKamikaze Devour 0MiniMog Magic Condition for Use ·Set the ability as a command. Function ·Enables the use of Magic in battle. Draw Condition for Use ·Set the ability as a command. Function ·Enables the use of Draw in battle. GF Condition for Use ·Set the ability as a command. Function ·Enables the use of GF in battle. Item Condition for Use ·Set the ability as a command. Function ·Enables the use of Item in battle. Card Condition for Use ·Set the ability as a command. Function ·Enables the use of Card in battle. ·Card transforms an enemy into a card. ·Card succeeds more often when the enemy`s HP are low. Doom Condition for Use ·Set the ability as a command. Function ·Enables the use of Doom in battle. ·Doom afflicts an enemy with Death. Mad Rush Condition for Use ·Set the ability as a command. Function ·Enables the use of Mad Rush in battle. ·Mad Rush adds Berserk, Protect, and Haste to all allies. ·Even allies protected against Berserk are affected. Treatment Condition for Use ·Set the ability as a command. Function ·Enables the use of Treatment in battle. ·Treatment cures Poison, Petrify, Darkness, Silence, Zombie, Sleep, Berserk, Slow, Stop, Curse, Petrifying, Confuse, and Vit 0. Defend Condition for Use ·Set the ability as a command. Function ·Enables the use of Defend in battle. ·Defend add the Defend status. ·Defend reduces damage from physical attacks to 0 and reduces damage from magic attacks by half. Darkside Condition for Use ·Set the ability as a command. Function ·Enables the use of Darkside in battle. ·Darkside triples damage inflicted by Attack, but with each use, the character loses 1/10 of their maximum HP. Recover Condition for Use ·Set the ability as a command. Function ·Enables the use of Recover in battle. ·Recover restores all HP to one party member. Absorb Condition for Use ·Set the ability as a command. Function ·Enables the use of Absorb in battle. ·Absorb sucks away HP from a target. ·Like Drain, you receive damage if the target is under Zombie. Revive Condition for Use ·Set the ability as a command. Function ·Enables the use of Revive in battle. ·Revive restores one party member from KO. LV Down Condition for Use ·Set the ability as a command. Function ·Enables the use of LV Down in battle. ·LV Down command decreases the level of a target. LV Up Condition for Use ·Set the ability as a command Function ·Enables the use of LV Up in battle. ·LV Up command increases the level of a target. Kamikaze Condition for Use ·Set the ability as a command. Function ·Enables the use of Kamikaze in battle. ·Kamikaze inflicts major damage, but knocks the character out. Devour Condition for Use ·Set the ability as a command. Function ·Enables the use of Devour in battle. ·Devour allows you to consume your enemy. ·The results differ with each target. MiniMog Condition for Use ·Set the ability as a command. Function ·Enables the use of MiniMog in battle. ·MiniMog restores HP to a GF. ·The character`s average level x 100 Gil are needed to execute MiniMog. ·Also, your MiniMog must not be in the 'Chocobo World` to use the command. Select Character Ability 1/3 4HP+20·40·80% 5Str+20·40·60% 6Vit+20·40·60% 7Mag+20·40·60% 8Spr+20·40·60% 9Spd+20·40% %Eva+30% /Luck+50% :Mug !Med Data Select Character Ability 2/3 ?Counter …Return Damage +Cover -Expendx2-1 =Expendx3-1 *HP Bonus &Str Bonus 「Vit Bonus 」Mag Bonus (Spr Bonus Select Character Ability 3/3 )Auto-Reflect ·Auto-Shell .Auto-Protect ,Auto-Haste ~Initiative “Move-HP Up ”Auto-Potion 'Ribbon HP+20·40·80% Condition for Use ·Set the ability to a character. Function ·Increases HP by 20, 40, or 80%. ·Set each as a separate ability for a cumulative effect. ·Setting +20% and +40% makes HP +60%. Str+20·40·60% Condition for Use ·Set the ability to a character. Function ·Increases Strength by 20, 40, or 60%. ·Set each as a separate ability for a cumulative effect. ·Setting +20% and +40% makes Strength +60%. Vit+20·40·60% Condition for Use ·Set the ability to a character. Function ·Increases Vitality by 20, 40, or 60%. ·Set each as a separate ability for a cumulative effect. ·Setting +20% and +40% makes Vitality +60%. Mag+20·40·60% Condition for Use ·Set the ability to a character. Function ·Increases Magic by 20, 40, or 60%. ·Set each as a separate ability for a cumulative effect. ·Setting +20% and +40% makes Magic +60%. Spr+20·40·60% Condition for Use ·Set the ability to a character. Function ·Increases Spirit by 20, 40, or 60%. ·Set each as a separate ability for a cumulative effect. ·Setting +20% and +40% makes Spirit +60%. Spd+20·40% Condition for Use ·Set the ability to a character. Function ·Increases Speed by 20 or 40%. ·Set each as a separate ability for a cumulative effect. ·Setting +20% and +40% makes Speed +60%. Eva+30% Condition for Use ·Set the ability to a character. Function ·Increases Evade by 30%. Luck+50% Condition for Use ·Set the ability to a character. Function ·Increases Luck by 50%. Mug Condition for Use ·Set the ability to a character. Function ·Changes Attack command into Mug. ·Mug adds an item-stealing ability to Attack. Med Data Condition for Use ·Set the ability to a character. Function ·HP recovered by use of recovery items doubles during battle. Counter Condition for Use ·Set the ability to a character. Function ·Character counterattacks when physically attacked. Doesn`t work if all allies are attacked. Return Damage Condition for Use ·Set the ability to a character. Function ·When damaged, character returns 1/4 of the damage to the opponent. Cover Condition for Use ·Set the ability to a character. Function ·Take physical damage in the place of an almost disabled ally. ·The damage is reduced by 1/2. ·Doesn`t work if all allies get attacked. Expendx2-1 Condition for Use ·Set the ability to a character. Function ·Reduces the number of magic used in Double from the usual cost of 2 to 1. Expendx3-1 Condition for Use ·Set the ability to a character. Function ·Reduces the number of magic used in Triple from the usual cost of 3 to 1. HP Bonus Condition for Use ·Set the ability to a character. Function ·Whenever a character levels up, HP gains an additional 30 points. Str Bonus Condition for Use ·Set the ability to a character. Function ·Whenever a character levels up, Strength gains an additional point. Vit Bonus Condition for Use ·Set the ability to a character. Function ·Whenever a character levels up, Vitality gains an additional point. Mag Bonus Condition for Use ·Set the ability to a character. Function ·Whenever a character levels up, Magic gains an additional point. Spr Bonus Condition for Use ·Set the ability to a character. Function ·Whenever a character levels up, the Spirit gains an additional point. Auto-Reflect Condition for Use ·Set the ability to a character. Function ·Automatically activates Reflect in battle. ·Auto-Reflect doesn`t expire with time or with KO. Auto-Shell Condition for Use ·Set the ability to a character. Function ·Automatically activates Shell in battle. ·Auto-Shell doesn`t expire with time or with KO. Auto-Protect Condition for Use ·Set the ability to a character. Function ·Automatically activates Protect in battle. ·Auto-Protect doesn`t expire with time or with KO. Auto-Haste Condition for Use ·Set the ability to a character. Function ·Automatically activates Haste in battle. ·Auto-Haste doesn`t expire with time or with KO. Initiative Condition for Use ·Set the ability to ability column. Function ·ATB gauge is always full when battle begins. Move-HP Up Condition for Use ·Set the ability to a character. Function ·Recovers HP by walking on the World Map. Auto-Potion Condition for Use ·Set the ability to a character. Function ·Uses recovery items like Potion, Hi-Potion, X-Potion, Potion+, Hi-Potion+, and Elixir automatically when damaged in battle. ·Uses Potion and Hi-Potion from item stock. Ribbon Condition for Use ·Set the ability to a character. Function ·Prevents all status changes. Select Party Ability $Alert `Enc-Half _Enc-None ARare Item BMove-Find Alert Condition for Use ·Set the ability to a character. Function ·Prevents enemy`s Back Attack and First Strike. Increases party members` chances of Back Attack and First Strike. Enc-Half Condition for Use ·Set the ability to a character. Function ·Reduces the encounter rate by 1/2. Enc-None Condition for Use ·Set the ability to a character. Function ·No random encounters with enemies. Rare Item Condition for Use ·Set the ability to a character. Function ·Rare items become easier to find after battle. Move-Find Condition for Use ·Set the ability to a character. Function ·Previously invisible Save Points and Draw Points become visible. Select GF Ability DSumMag+10·20·30·40% EGFHP+10·20·30·40% FBoost SumMag+10·20·30·40% Condition for Use ·GF learns the ability. Function ·Increases GF`s attack damage by 10, 20, 30, or 40%. ·Learn multiple abilities for a cumulative effect. GFHP+10·20·30·40% Condition for Use ·GF learns the ability. Function ·Increases GF`s HP by 10, 20, 30, or 40%. ·Learn multiple abilities for a cumulative effect. Boost Condition for Use ·GF learns the ability. Function ·Increases damage during GF`s attack. ·When you press after GF is summoned, an icon and numbers appear. ·The number shows the damage value at 75%. ·Press repeatedly to increase it to 250%. ·But pressing while x is displayed returns the damage value to 75%. Select Menu Ability 0xC40xC4 1/3 JHaggle KSell-High LFamiliar MCall Shop NJunk Shop OT Mag-RF PT Mag-RF QI Mag-RF RI Mag-RF SF Mag-RF TF Mag-RF VL Mag-RF WL Mag-RF ZTime Mag-RF aTime Mag-RF Select Menu Ability 0xC40xC4 2/3 cST Mag-RF dST Mag-RF gSupt Mag-RF hSupt Mag-RF kForbid Mag-RF lForbid Mag-RF mRecov Med-RF nRecov Med-RF pST Med-RF qST Med-RF sAmmo-RF tAmmo-RF vTool-RF wTool-RF ÀForbid Med-RF ÁForbid Med-RF ÇGFRecov Med-RF ÈGFRecov Med-RF ÊGFAbl Med-RF ËGFAbl Med-RF Select Menu Ability 0xC40xC4 3/3 ÑMid Mag-RF ÒMid Mag-RF ÓHigh Mag-RF ÔHigh Mag-RF ÖMed LV Up ÙMed LV Up ÛCard Mod Haggle Condition for Use ·GF learns the ability. Function ·Buy items at shops for a discount. Sell-High Condition for Use ·GF learns the ability. Function ·Sell items to shops for a higher price. (Higher price than usual) Familiar Condition for Use ·GF learns the ability. Function ·Enables you to buy a better variety of items at shops. Call Shop Condition for use ·GF learns the ability. Function ·Call any shops you visited from the menu screen. Junk Shop Condition for Use ·GF learns the ability. Function ·Call a junk shop from the menu. T Mag-RF Condition for Use ·GF learns the ability. Function ·Refine Thunder/Wind magic from an item. T Mag-RF Condition for Use ·GF learns the ability. Function ·1 M-Stone Piece refines into 5 Thunders. ·1 Magic Stone refines into 5 Thundaras. ·1 Wizard Stone refines into 5 Thundagas. ·1 Coral Fragment refines into 20 Thundaras. ·1 Dynamo Stone refines into 20 Thundagas. ·1 Shear Feather refines into 20 Aeros. ·1 Windmill refines into 20 Tornados. I Mag-RF Condition for Use ·GF learns the ability. Function ·Refine Ice/Water magic from an item. I Mag-RF Condition for Use ·GF learns the ability. Function ·1 M-Stone Piece refines into 5 Blizzards. ·1 Magic Stone refines into 5 Blizzaras. ·1 Wizard Stone refines into 5 Blizzagas. ·1 Arctic Wind refines into 20 Blizzaras. ·1 North Wind refines into 20 Blizzagas. ·1 Fish Fin refines into 20 Waters. ·1 Water Crystal refines into 50 Waters. F Mag-RF Condition for Use ·GF learns the ability. Function ·Refine Fire/Flare magic from an item. F Mag-RF 0xC4 1/2 Condition for Use ·GF learns the ability. Function ·1 M-Stone Piece refines into 5 Fires. ·1 Magic Stone refines into 5 Firas. ·1 Wizard Stone refines into 5 Firagas. ·1 Bomb Fragment refines into 20 Firas. ·1 Red Fang refines into 20 Firagas. ·1 Bomb Spirit refines into 100 Firagas. F Mag-RF 0xC4 2/2 Function ·1 Phoenix Pinion refines into 100 Firagas. ·1 Phoenix Spirit refines into 100 Firagas. ·1 Flare Stone refines into 1 Flare. ·1 Inferno Fang refines into 20 Flares. L Mag-RF Condition for Use ·GF learns the ability. Function ·Refine Recovery/Life magic from an item. L Mag-RF 1/3 Condition for Use ·GF learns the ability. Function ·1 M-Stone Piece refines into 5 Cures. ·1 Magic Stone refines into 5 Curas. ·1 Wizard Stone refines into 5 Curagas. ·1 Healing Water refines into 20 Curas. ·1 Whisper refines into 50 Curagas. ·1 Healing Mail refines into 20 Curagas. L Mag-RF 2/3 Function ·1 Healing Ring refines into 100 Curagas. ·1 Tent refines into 10 Curagas. ·1 Cottage refines into 20 Curagas. ·1 Mesmerize Blade refines into 20 Regens. ·1 Life Ring refines into 20 Lifes. ·1 Regen Ring refines into 20 Full-lifes. ·1 Phoenix Spirit refines into 100 Full-lifes. ·1 Moon Stone refines into 20 Holys. ·1 Holy Stone refines into 1 Holy. L Mag-RF 3/3 Function ·1 Holy Water refines into 2 Zombies. ·1 Zombie Powder refines into 20 Zombies. ·1 Saw Blade refines intos 10 Deaths. ·1 Dead spirit refines into 20 Deaths. ·1 Chef`s Knife refines into 30 Deaths. ·1 Death Stone refines into 1 Death. Time Mag-RF Condition for Use ·GF learns the ability. Function ·Refine Time/Space magic from an item. Time Mag-RF 0xC4 1/2 Condition for Use ·GF learns the ability. Function ·1 M-Stone Piece refines into 5 Slows. ·1 Magic Stone refines into 5 Hastes. ·1 Wizard Stone refines into 5 Stops. ·1 Lightweight refines into 20 Hastes. ·1 Spider Web refines into 20 Slows. ·1 Aegis Amulet refines into 100 Hastes. Time Mag-RF 0xC4 2/2 Function ·1 Accelerator refines into 100 Hastes. ·1 Dino Bone refines into 20 Quakes. ·1 Steel Orb refines into 15 Demis. ·1 Black Hole refines into 30 Demis. ·1 Dragon Fin refines into 20 Doubles. ·1 Rocket Engine refines into 50 Triples. ·1 Samantha Soul refines into 60 Triples. ·1 Three Stars refines into 100 Triples. ST Mag-RF Condition for Use ·GF learns the ability. Function ·Refines Status-change magic from an item. ST Mag-RF 1/3 Condition for Use ·GF learns the ability. Function ·1 M-Stone Piece refines into 5 Silences. ·1 Magic Stone refines into 5 Berserks. ·1 Wizard Stone refines into 5 Bios. ·1 Eye Drops refines into 1 Blind. ·1 Ochu Tentacle refines into 30 Blinds. ·1 Betrayal Sword refines into 20 Confuses. ST Mag-RF 2/3 Function ·1 Sleep Powder refines into 20 Sleeps. ·1 Cockatrice Pinion refines into 20 Breaks. ·1 Soft refines into 3 Breaks. ·1 Steel Pipe refines into 20 Berserks. ·1 Silence Powder refines into 20 Silences. ·1 Echo Screen refines into 2 Silences. ·1 Venom Fang refines into 20 Bios. ·1 Antidote refines into 1 Bio. ·1 Malboro Tentacle refines into 40 Bios. ST Mag-RF 3/3 Function ·1 Curse Spike refines into 10 Pains. ·1 Mystery Fluid refines into 10 Meltdowns. Supt Mag-RF Condition for Use ·GF learns the ability. Function ·Refines support magic from an item. Supt Mag-RF 0xC4 1/3 Condition for Use ·GF learns the ability. Function ·1 M-Stone Piece refines into 5 Esunas. ·1 Magic Stone refines into 5 Dispels. ·1 Wizard Stone refines into 20 Dispels. ·1 Dragon Fang refines into 20 Esunas. ·1 Remedy refines into 5 Esunas. ·1 Med Kit refines into 100 Esunas. Supt Mag-RF 0xC4 2/3 Function ·1 Saw Blade refines into 20 Dispels. ·1 Protect Stone refines into 1 Protect. ·1 Turtle Shell refines into 30 Protects. ·1 Giant Ring refines into 60 Protects. ·1 Steel Curtain refines into 100 Protects. ·1 Shell Stone refines into 1 Shell. ·1 Rune Armlet refines into 40 Shells. ·1 Barrier refines into 40 Shells. ·1 Moon Curtain refines into 100 Shells. Supt Mag-RF 0xC4 3/3 Function ·1 Dragon Skin refines into 20 Reflects. ·1 Glow Curtain refines into 100 Reflects. ·1 Vampire Fang refines into 20 Drains. ·1 Aura Stone refines into 1 Aura. ·1 Fury Fragment refines into 5 Auras. Forbid Mag-RF Condition for Use ·GF learns the ability. Function ·Refines powerful magic from an item. Forbid Mag-RF Condition for Use ·GF learns the ability. Function ·1 Meteor Stone refines into 1 Meteor. ·1 Star Fragment refines into 5 Meteors. ·1 Ultima Stone refines into 1 Ultima. ·5 Pulse Ammo refine into 1 Ultima. ·1 Energy Crystal refines into 3 Ultimas. ·1 Dark Matter refines into 100 Ultimas. Recov Med-RF Condition for Use ·GF learns the ability. Function ·Refines HP recovery medicine from an item. Recov Med-RF 0xC40xC40xC4 1/2 Condition for Use ·GF learns the ability. Function ·1 Healing Mail refines into 6 Hi-Potions. ·1 Healing Water refines into 2 Hi-Potions. ·4 Tents refine into 1 Mega-Potion. ·2 Cottages refine into 1 Mega-Potion. ·1 Healing Ring refines into 20 Mega-Potions. ·1 Mesmerize Blade refines into 2 Mega-Potions. Recov Med-RF 0xC40xC40xC4 2/2 Function ·1 Life Ring refines into 2 Phoenix Downs. ·1 Regen Ring refines into 8 Phoenix Downs. ·1 Phoenix Spirit refines into 100 Phoenix Downs. ST Med-RF Condition for Use ·GF learns the ability. Function ·Refine status recovery medicine from an item. ST Med-RF 0xC40xC40xC40xC4 1/2 Condition for Use ·GF learns the ability. Function ·1 Poison Powder refines into 3 Antidotes. ·1 Venom Fang refines into 10 Antidotes. ·1 Cockatrice Pinion refines into 3 Softs. ·1 Ochu Tentacle refines into 3 Eye Drops. ·1 Silence Powder refines into 3 Echo Screens. ·1 Zombie Powder refines into 3 Holy Waters. ST Med-RF 0xC40xC40xC40xC4 2/2 Function ·5 Betrayal Swords refine into 1 Remedy. ·5 Sleep Powders refine into 1 Remedy. ·1 Dragon Fang refines into 1 Remedy. ·1 Curse Spike refines into 1 Remedy. ·1 Malboro Tentacle refines into 2 Remedies. ·1 Med Kit refines into 20 Remedies. Ammo-RF Condition for Use ·GF learns the ability. Function ·Refines ammunition from an item. Ammo-RF 0xC40xC4 1/2 Condition for Use ·GF learns the ability. Function ·1 Screw refines into 8 Normal Ammo. ·1 Normal Ammo refines into 1 Fast Ammo. ·1 Shotgun Ammo refines into 2 Fast Ammo. ·1 Bomb Fragment refines into 20 Fire Ammo. ·1 Red Fang refines into 40 Fire Ammo. ·1 Fuel refines into 10 Fire Ammo. ·1 Poison Powder refines into 10 Dark Ammo. Ammo-RF 0xC40xC4 2/2 Function ·1 Venom Fang refines into 20 Dark Ammo. ·1 Missile refines into 20 Demolition Ammo. ·1 Running Fire refines into 40 Demolition Ammo. ·1 Cactus Thorn refines into 40 Demolition Ammo. ·1 Sharp Spike refines into 10 AP Ammo. ·1 Chef`s Knife refines into 20 AP Ammo. ·1 Laser Cannon refines into 5 Pulse Ammo. ·1 Energy Crystal refines into 10 Pulse Ammo. ·1 Power Generator refines into 20 Pulse Ammo. Tool-RF Condition for Use ·GF learns the ability. Function ·Refines Tent and Cottage from other items. Tool-RF 1/4 Condition for Use ·GF learns the ability. Function ·1 Healing Water refines into 2 Tents. ·1 Regen Ring refines into 5 Tents. ·1 Whisper refines into 1 Cottage. ·1 Healing Ring refines into 30 Cottages. ·1 Diamond Armor refines into 50 Cottages. ·1 Rune Armlet refines into 10 Shell Stones. Tool-RF 2/4 Function ·1 Force Armlet refines into 30 Shell Stones. ·1 Turtle Shell refines into 10 Protect Stones. ·1 Orihalcon refines into 30 Protect Stones. ·1 Steel Pipe refines into 1 Aura Stone. ·1 Fury Fragment refines into 2 Aura Stones. ·1 Strength Love refines into 2 Aura Stones. ·1 Circlet refines into 2 Aura Stones. ·1 Power Wrist refines into 10 Aura Stones. ·1 Hypno Crown refines into 10 Aura Stones. Tool-RF 3/4 Function ·1 Dead Spirit refines into 2 Death Stones. ·1 Inferno Fang refines into 2 Flare Stones. ·1 Moon Stone refines into 2 Holy Stones. ·1 Star Fragment refines into 2 Meteor Stones. ·1 Energy Crystal refines into 2 Ultima Stones. ·3 Mega Phoenix refine into 1 Phoenix Pinion. ·1 Magic Scroll refines into 10 Wizard Stones. ·1 GF Scroll refines into 10 Wizard Stones. ·1 Draw Scroll refines into 10 Wizard Stones. Tool-RF 4/4 Function ·1 Rosetta Stone refines into 1 Shaman Stone. ·1 Item Scroll refines into 10 Wizard Stones. ·1 Gambler Spirit refines into 10 Wizard Stones. ·1 Hungry Cookpot refines into 1 Shaman Stone. ·1 Mog`s Amulet refines into 1 Shaman Stone. ·1 Dark Matter refines into 1 Shaman Stone. ·1 Shaman Stone refines into 1 LuvLuv G. Forbid Med-RF Condition for Use ·GF learns the ability. Function ·Refines strong medicine from an item. Forbid Med-RF 1/3 Condition for Use ·GF learns the ability. Function ·20 Mega-Potions refine into 1 Elixir. ·1 Elem Atk refines into 4 Elixirs. ·1 Elem Guard refines into 4 Elixirs. ·1 Status Atk refines into 4 Elixirs. ·1 Status Guard refines into 4 Elixirs. ·1 Doc`s Code refines into 1 Megalixir. Forbid Med-RF 2/3 Function ·1 Med Kit refines into 2 Megalixirs. ·1 Gaea`s Ring refines into 1 HP Up. ·10 Hyper Wrists refine into 1 Str Up. ·1 Monk`s Code refines into 1 Str Up. ·5 Adamantines refine into 1 Vit Up. ·1 Knight`s Code refines into 1 Vit Up. ·10 Royal Crowns refine into 1 Mag Up. ·10 Magic Armlets refine into 1 Spr Up. ·2 Aegis Amulets refine into 1 Spd Up. Forbid Med-RF 3/3 Function ·50 Jet Engines refine into 1 Spd Up. ·5 Rocket Engines refine into 1 Spd Up. ·1 Hundred Needles refines into 1 Spd Up. ·1 Luck-J Scroll refines into 1 Luck Up. GFRecov Med-RF Condition for Use ·GF learns the ability. Function ·Refines GF recovery item from another item. GFRecov Med-RF 0xC40xC40xC40xC4 1/2 Condition for Use ·GF learns the ability. Function ·1 Healing Water refines into 2 G-Hi-Potions. ·1 Mesmerize Blade refines into 2 G-Hi-Potions. ·1 Whisper refines into 4 G-Hi-Potions. ·1 Healing Ring refines into 20 G-Mega-Potions. ·1 Pet House refines into 2 G-Returners. ·1 Life Ring refines into 2 G-Returners. GFRecov Med-RF 0xC40xC40xC40xC4 2/2 Function ·1 Regen Ring refines into 6 G-Returners. ·1 Pheonix Spirit refines into 40 G-Returners. ·1 Healing Mail refines into 1 Pet House. ·1 Silver Mail refines into 2 Pet Houses. ·1 Gold Armor refines into 4 Pet Houses. ·1 Diamond Armor refines into 16 Pet Houses. GFAbl Med-RF Condition for Use ·GF learns the ability. Function ·Refines items for GF to learn ability from other items. GFAbl Med-RF 0xC4 1/5 Condition for Use ·GF learns the ability. Function ·2 HP Ups refine into 1 HP-J Scroll. ·2 Str Ups refine into 1 Str-J Scroll. ·2 Vit Ups refine into 1 Vit-J Scroll. ·2 Mag Ups refine into 1 Mag-J Scroll. ·2 Spr Ups refine into 1 Spr-J Scroll. ·2 Spd Ups refine into 1 Spd-J Scroll. GFAbl Med-RF 0xC4 2/5 Function ·2 Luck Ups refine into 1 Luck-J Scroll. ·1 Dark Matter refines into 1 Luck-J Scroll. ·50 Barriers refine into 1 Aegis Amulet. ·20 Royal Crowns refine into 1 Status Atk. ·10 Jet Engines refine into 1 Rocket Engine. ·100 Lightweights refine into 1 Accelerator. ·100 Dragon Skins refine into 1 Glow Curtain. ·100 Cactus Thorns refine into 1 Hundred Needles. ·10 Giant`s Rings refine into 1 Gaea`s Ring. GFAbl Med-RF 0xC4 3/5 Function ·100 Malboro Tentacles refine into 1 Moon Curtain. ·10 Elixirs refine into 1 Doc`s Code. ·100 Dragon Fangs refine into 1 Med Kit. ·5 Holy Wars refine into 1 Knight`s Code. ·10 HP-J Scrolls refine into 1 Giant`s Ring. ·10 Str-J Scrolls refine into 1 Power Wrist. ·10 Vit-J Scrolls refine into 1 Orihalcon. ·10 Mag-J Scrolls refine into 1 Force Armlet. ·10 Spr-J Scrolls refine into 1 Hypno Crown. GFAbl Med-RF 0xC4 4/5 Function ·10 Spd-J Scrolls refine into 1 Jet Engine. ·5 Silver Mail refine into 1 Gold Armor. ·5 Gold Armors refine into 1 Diamond Armor. ·10 Orihalcons refine into 1 Adamantine. ·10 Force Armlets refine into 1 Magic Armlet. ·2 Glow Curtains refine into 1 Monk`s Code. ·1 Ribbon refines into 1 Status Guard. ·20 Phoenix Downs refine into 1 Phoenix Spirit. ·20 Samantha Souls refine into 1 Elem Attk. GFAbl Med-RF 0xC4 5/5 Function ·5 Diamond Armors refine into 1 Elem Guard. ·10 Power Wrists refine into 1 Hyper Wrist. ·20 Adamantines refine into 1 Steel Curtain. ·20 Magic Armlets refine into 1 Moon Curtain. ·10 Hypno Crowns refine into 1 Royal Crown. ·100 Bomb Fragments refine into 1 Bomb Spirit. ·50 Energy Crystals refine into 1 Samantha Soul. ·100 Whispers refine into 1 Healing Ring. ·1 Shaman Stone refines into 1 Rosetta Stone. Mid Mag-RF Condition for Use ·GF learns the ability. Function ·Level up existing magic. Mid Mag-RF Condition for Use ·GF learns the ability. Function ·5 Fires refine into 1 Fira. ·5 Thunders refine into 1 Thundara. ·5 Blizzards refine into 1 Blizzara. ·5 Cures refine into 1 Cura. High Mag-RF Condition for Use ·GF learns the ability. Function ·Level up existing magic. High Mag-RF Condition for Use ·GF learns the ability. Function ·5 Firas refine into 1 Firaga. ·5 Thundaras refine into 1 Thundaga. ·5 Blizzaras refine into 1 Blizzaga. ·5 Curas refine into 1 Curaga. ·10 Aeros refine into 1 Tornado. ·10 Doubles refine into 1 Triple. Med LV Up Condition for Use ·GF learns the ability. Function ·Level up medicine. Med LV Up 1/2 Condition for Use ·GF learns the ability. Function ·3 Potions refine into 1 Potion+. ·3 Potions+ refine into 1 Hi-Potion. ·3 Hi-Potions refine into 1 Hi-Potion+. ·3 Hi-Potions+ refine into 1 X-Potion. ·3 X-Potions refine into 1 Mega-Potion. ·50 Phoenix Downs refine into 1 Mega Phoenix. Med LV Up 2/2 Function ·10 Remedies refine into 1 Remedy+. ·10 Remedies+ refine into 1 Elixir. ·10 Hero-trials refine into 1 Hero. ·10 Heroes refine into 1 Holy War-trial. ·10 Holy War-trials refine into 1 Holy War. ·10 Elixirs refine into 1 Megalixir. Card Mod Condition for Use ·GF learns the ability. Function ·Refines an item from a card. Select term 1/2 ƦJunction àGF ìStats íStat Type áEXP âAP äPhysical and Magic Attacks çMagic Select term 2/2 èDraw éStock êCast ëLimit Break 4Ability 5Ability Types Basic Terms/Junction Junction equips GF and Magic. Referred to as: Junctioning GF to a character. ”Magic junctioned to a character“ and ”GF junctioned to a character“ fall under this category. Junction enables a character to use Magic and summon GF. Basic Terms/GF GF signifies Guardian Force. As allies, they provide the ability to use magic and commands. They can also be summoned to fight in a battle. GF also gains levels with EXP as you do, and learn abilities with AP. Basic Terms/EXP EXP signifies experience points gained in battle by characters and GF. Levels go up after gaining EXP. Damaging an enemy gives EXP. The amount of EXP received changes according to the difference in character and enemy level. Higher level enemies are worth more, lower level enemies are worth less. The character or the GF to give the final blow receives bonus EXP. Basic Terms/AP AP signifies Ability Point. GF receive AP by defeating enemies. AP is used by GF to learn abilities. Once enough AP are gained, GF learns the ability being studied. Basic Terms/Phys. & Magic Attacks Attacks are categorized into physical and magic attacks. Physical attack means damaging an enemy with a sword or other physical weapons. Magic attack means damaging an enemy with magical force. These differences come into play in order to attack enemies effectively. Basic Terms/Magic Every character carries magic. Magic stock decreases when used. Raise stats by junctioning magic to them. There are 3 ways to obtain magic: ·Draw it from enemies. ·Draw it from draw points. ·Refine it from items. Basic Terms/Draw One of the battle commands. This command allows allies to draw magic from enemies. When drawing, choose either Stock to store the magic, or Cast to use it. A character at a high level can draw magic more efficiently than a character at a low level. Some magic cannot be drawn unless a character is at a high level. Basic Terms/Stock Stock is one of the draw commands. The command allows characters to store drawn magic for future use. It is possible to draw up to 9 units of magic per draw. Basic Terms/Cast Cast is one of the draw commands. The command allows casting of drawn magic. The effect of the magic on the target is random. Draw and cast can only use 1 unit of magic. Basic Terms/Limit Break A limit break is a special skill characters can use in dire situations. Each character has his/her own special attacks. These moves do a lot of damage against an enemy. Basic Terms/Stats Every character has 9 stats: Hit Points, Strength, Vitality, Magic, Spirit, Speed, Evade, Hit, and Luck. The values assigned to the stats reflect their level. Select stat type îHP ïStrength ñVitality òMagic Spirit 0Speed 2Evade 3Hit 1Luck HP HP signifies Hit Points. HP represents the life force of the character. Zero HP represents KO. Strength The value of Strength determines the degree of damage caused by a physical attack. The higher the Strength, the greater the damage to the enemy. Vitality The value of Vitality determines the degree of damage a character can endure from a physical attack. A character with high Vitality suffers less damage from physical attacks. Magic The value of Magic determines the degree of damage caused by a magic attack. Higher Magic causes more magical damage. The chance of successfully casting magic that cause status abnormalities becomes higher if your magic level is high. A high Magic level also allows you to restore more HP with healing magic like Cure. Spirit The value of Spirit determines the degree of damage a character can endure from a magic attack. A character with high Spirit suffers less damage from magic attacks. Speed The value of Speed determines the speed of the character`s ATB meter. It takes the character a shorter time to act if this value is high. Luck Luck affects numerous actions of the character in the game. For example, having a higher value for Luck is an advantage during battle. Evade The value for Evade determines the character`s ability to dodge physical attacks. Characters that have high Evade can dodge physical attacks more easily. Hit The value for Hit determines the accuracy of a physical attack. Accuracy increases as the Hit level increases. However, your target`s evade level can affect the accuracy of your physical attack. Basic Terms/Ability One of the GF abilities learned through acquiring AP. Ability enables characters to use commands and special powers, but you must junction GF first. There are many abilities with different functions, in roughly 6 categories. Select ability 6Junction Abilities 7Command Abilities 8Character Abilities 9Party Abilities %GF Abilities /Menu Abilities Junction Abilities ·These abilities allows junctioning of magic to stats, elements, and status. ·Junction a GF that has learned the ability and set character ability to activate it. ·Signified by the icon in the menu. Command Abilities ·Allows selection of commands in battle. ·Junction a GF that has learned the ability and set character ability to activate it. ·Signified by the icon in the menu. Character Abilities ·Abilities that give specialized powers. ·Junction a GF that has learned the ability and set character ability to activate it. ·Signified by the icon in the menu. Party Abilities ·Abilities that give the party special powers. ·Junction a GF that has learned the ability and set character ability to activate it. ·Signified by the icon in the menu. GF Abilities ·Abilities that power up GF. ·Have GF learn the ability to activate it. ·Signified by the icon in the menu. Menu Abilities ·Abilities that take effect in the menu. ·Have GF learn the ability to activate it. ·Signified by the icon on the menu. Select term !About Elemental ?Elemental Attack (Elem-Atk) …Elemental Defense (Elem-Def) Elemental/About Elemental Elemental is a physical attribute. There are Fire, Ice, Thunder, Earth, Poison, Wind, Water, and Holy elements. This means that Fire magic has Fire properties, Ice monsters have ice properties, etc. Damage varies depending on elemental properties. There is also a non-elemental property. Non-elemental is not influenced by other elements. Elemental/Elem-Atk Signifies junctioning magic to Elem-Atk. Only magic with an elemental property can be junctioned. Once junctioned, Attack has an elemental property. An elemental stat is at maximum at 100%. When attacking an enemy that is susceptible to Fire attacks, a character inflicts twice the damage if that character`s Fire stat is at 100%. But at 50%, damage only amounts to 1.5 times. Elemental/Elem-Def Elem-Def signifies Elemental Defense, which sets an elemental property to your defense. Certain elemental attacks can be defended against depending on your Elem-Def element. Fire Elem-Def protects against fire attacks. Fire attacks can heal characters who are completely immune to fire. Characters who are weak against fire are easily damaged by fire attacks. Select term -About Status =ST-Atk *ST-Def &Status Type Status/About Status Status signifies status effects, such as Poison and Petrify. Status Change means change in a character`s status. Besides status like Poison and Petrify, which have negative effects, there are status changes like Protect and Double, which benefit the character. Status changes occur to both enemies and allies. Status/ST-Atk ST-Atk signifies attacks with status change or which have status change added to them. After setting status change to an attack, the attack will change an enemy`s status. Most magic has a status change, such as Sleep, which causes the Sleep status. Status/ST-Def ST-Def signifies status defense, either already in use, or actually setting a status to defense. This defends against certain status changes. If attacked by Petrify while the defense is set against Petrify, a status change doesn`t occur. Select status 1/3 (KO, Death )Poison ·Petrify .Darkness ,Silence “Zombie ”Sleep ~Berserk 'Haste #Slow Select status 2/3 $Stop `Regen _Protect AShell BReflect CAura DCurse EDoom FInvincible GPetrifying Select status 3/3 HFloat IConfuse JDouble KTriple LDefend MVit 0 NAngel Wing KO, Death KO means that the character`s HP is 0 and s/he is disabled in battle. Death is KO caused by a status change. The status remains after battle. To Change Status ·Death (Magic) ·Death Stone (Item) To Remove ·Life, Full-life (Magic) ·Phoenix Down, Mega Phoenix (Item) ·Revive (Command) Poison HP decrease with each action. The status remains after battle. To Change Status ·Bio (Magic) To Remove ·Esuna (Magic) ·Antidote, Remedy, Remedy+, Elixir, Megalixir (Item) ·Treatment (Command) Petrify Turns target into stone. Not KO, but if all party members are afflicted, the game ends. The status remains after battle. To Change Status ·Break (Magic) To Remove ·Esuna (Magic) ·Soft, Remedy, Remedy+, Elixir, Megalixir (Item) ·Treatment (Command) Darkness Character becomes blind, and all attacks miss more often. The status remains after battle. To Change Status ·Blind (Magic) To Remove ·Esuna (Magic) ·Eye Drops, Remedy, Remedy+, Elixir, Megalixir (Item) ·Treatment (Command) Silence Target becomes mute. Magic, GF, and Draw commands are disabled. The status remains after battle. To Change Status ·Silence (Magic) To Remove ·Esuna (Magic) ·Echo Screen, Remedy, Remedy+, Elixir, Megalixir (Item) ·Treatment (Command) Berserk Target`s strength goes up, but commands are disabled, and the character fights continuously. To Change Status ·Berserk (Magic) To Remove ·End battle ·Esuna (Magic) ·Remedy, Remedy+, Elixir, Megalixir (Item) ·Treatment (Command) Zombie Attack power goes up. but recovery magic and items cause damage. To Change Status ·Zombie (Magic) To Remove ·Esuna (Magic) ·Holy Water, Remedy, Remedy+ (Item) ·Treatment (Command) Sleep Puts target to sleep, and no commands are usable. To Change Status ·Sleep (Magic) To Remove ·Receive a physical attack ·Time Lapse ·End battle ·Esuna (Magic) ·Remedy, Remedy+, Elixir, Megalixir (Item) ·Treatment (Command) Haste Speeds up target. ATB gauge fills up quickly. Protection status also expire more quickly. To Change Status ·Haste (Magic) To Remove ·Time Lapse ·End battle ·Dispel (Magic) Slow Slows down target. Takes more time for the ATB gauge to fill up. To Change Status ·Slow (Magic) To Remove ·Time Lapse ·End battle ·Esuna (Magic) ·Remedy+, Elixir, Megalixir (Item) ·Treatment (Command) Stop Stops target and disables commands. To Change Status ·Stop (Magic) To Remove ·Time Lapse ·End battle ·Esuna (Magic) ·Remedy+, Elixir, Megalixir (Item) ·Treatment (Command) Regen Target`s HP recovers slowly during battle. To Change Status ·Regen (Magic) To Remove ·Time Lapse ·End battle ·Dispel (Magic) Protect Reduces physical attack damage received by 1/2. To Change Status ·Protect (Magic) ·Protect Stone (Item) To Remove ·Time Lapse ·End battle ·Dispel (Magic) Shell Reduces magic attack damage by 1/2. To Change Status ·Shell (Magic) ·Shell Stone (Item) To Remove ·Time lapse ·End battle ·Dispel (Magic) Reflect Reflects magic that targets single enemy, though some magic cannot be reflected. To Change Status ·Reflect (Magic) To Remove ·Time Lapse ·End battle ·Dispel (Magic) Aura Activates Limit Break more often. To Change Status ·Aura (Magic) ·Aura Stone (Item) To Remove ·Time Lapse ·End battle ·Dispel (Magic) Curse Disables Limit Break. To Change Status ·None To Remove ·Time Lapse ·End battle ·Holy Water, Remedy, Remedy+, Elixir, Megalixir (Item) ·Treatment (Command) Doom KOs target when timer reads 0. To Change Status ·Doom (Command) To Remove ·Time lapse ·End battle ·Remedy+, Elixir, Megalixir (Item) ·Treatment (Command) Invincible No damage or status change occurs. To Change Status ·Hero-trial, Hero, Holy War-trial, Holy War (Item) To Remove ·Time lapse ·End battle Petrifying Target petrified when timer reaches 0. To Change Status ·None To Remove ·Time lapse ·End battle ·Esuna (Magic) ·Soft, Remedy, Remedy+, Elixir, Megalixir (Item) ·Treatment (Command) Float Target floats off the ground and receives no damage from Earth attacks. To Change Status ·Float (Magic) To Remove ·Time lapse ·End battle ·Dispel (Magic) Confuse Disables target`s commands and causes attacks against both allies and enemies. To Change Status ·Confuse (Magic) To Remove ·Receive physical attack ·End battle ·Esuna (Magic) ·Remedy, Remedy+, Elixir, Megalixir (Item) ·Treatment (Command) Double Enables use of 2 magic spells simultaneously. To Change Status ·Double (Magic) To Remove ·End battle ·Dispel (Magic) Triple Enables use of 3 magic spells simultaneously. To Change Status ·Triple (Magic) To Remove ·End battle ·Dispel (Magic) Defend Reduces physical damage to 0 and magic damage by 1/2. To Change Status ·Defend (Command) To Remove ·Confirm next command ·End battle Vit 0 Target`s Vit becomes 0. To Change Status ·Meltdown (Magic) To Remove ·End battle ·Esuna (Magic) ·Remedy+, Elixir, Megalixir (Item) ·Treatment (Command) Angel Wing Activates sorceress power. Disables targets commands, casts and targets magic randomly. Stock magic isn`t used. Damage is 5 times more than usual. To Change Status ·Angel Wing (Special Skill) To Remove ·End battle Select magic 0xC40xC40xC4 1/4 SFire·Fira·Firaga TBlizzard·Blizzara·Blizzaga UThunder·Thundara·Thundaga VWater WAero XBio YDemi ZHoly aFlare bMeteor Select magic 0xC40xC40xC4 2/4 cQuake dTornado eUltima fCure·Cura·Curaga gLife·Full-life hRegen iEsuna jDispel kProtect lShell Select magic 0xC40xC40xC4 3/4 mReflect nAura oDouble pTriple qHaste rSlow sStop tBlind uConfuse vSleep Select magic 0xC40xC40xC4 4/4 wSilence xBreak yDeath zDrain ÀPain ÁBerserk ÂFloat ÄZombie ÇMeltdown ÈScan Fire·Fira·Firaga Target Single Effect Fire damage. Explanation ·Increasing order of power: Fire·Fira·Firaga. ·Make with F Mag-RF. Junction Effect ·Raises Str and Mag. ·Elem-Atk or Elem-Def gains Fire. Blizzard·Blizzara·Blizzaga Target Single Effect Ice damage. Explanation ·Increasing order of power: Blizzard· Blizzara· Blizzaga. ·Make with I Mag-RF. Junction Effect ·Raises Str and Mag. ·Elem-Atk or Elem-Def gains Ice. Thunder·Thundara·Thundaga Target Single Effect Thunder damage. Explanation ·Increasing order of power: Thunder· Thundara· Thundaga. ·Make with T Mag-RF. Junction Effect ·Raises Str and Mag. ·Elem-Atk or Elem-Def gains Thunder. Water Target Single Effect Water damage. Explanation ·Make with I Mag-RF. Junction Effect ·Raises Str and Mag. ·Elem-Atk or Elem-Def gains Water. Aero Target Single Effect Wind damage. Explanation ·Make with T Mag-RF. Junction Effect ·Raises Str and Mag. ·Elem-Atk or Elem-Def gains Wind. Bio Target Single Effect Poison damage; also adds Poison to target. Explanation ·Make with ST Mag-RF. Junction Effect ·Raises Str and Mag. ·Elem-Atk, Elem-Def gains Poison. ·ST-Atk, ST-Def gains Poison. Demi Target Single Effect Reduces enemy`s HP by 1/4. Explanation ·Make with Time Mag-RF. Junction Effect ·Raises Str and Mag. Holy Target Single Effect Holy damage. Explanation ·Make with L Mag-RF. Junction Effect ·Raises Str and Mag. ·Elem-Atk or Elem-Def gains Holy. ·ST-Def gains Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, and Drain. Flare Target Single Effect Non-elemental damage. Explanation ·Make with F Mag-RF. Junction Effect ·Raises Str and Mag. ·Elem-Def gains Fire, Ice, and Thunder. Meteor Target Random Effect Non-elemental damage. Explanation ·Make with Forbid Mag-RF. Junction Effect ·Raises Str and Mag. ·Elem-Def gains Wind and Earth. Quake Target All Effect Earth damage. Explanation ·Make with Time Mag-RF. Junction Effect ·Raises Str and Mag. ·Elem-Atk or Elem-Def gains Earth. Tornado Target All Effect Wind damage. Explanation ·Make with T Mag-RF. Junction Effect ·Raises Str and Mag. ·Elem-Atk or Elem-Def gains Wind. Ultima Target All Effect Non-elemental damage. Explanation ·Make with Forbid Mag-RF. Junction Effect ·Raises all stats. ·Elem-Def gains all elements. Cure·Cura·Curaga Target Single Effect Restores HP. Explanation ·Increasing order of HP recovery: Cure· Cura· Curaga. ·Causes damage to enemies with Zombie and undead monsters. ·Make with L Mag-RF. Junction Effect ·Raises HP and Vit. Life·Full-life Target Single Effect Revives allies from KO. Explanation ·Life restores 1/4 of maximum HP. ·Full-life restores all HP. ·Make with L Mag-RF. Junction Effect ·Raises Vit and Spr. ·ST-Def gains Death. ·Elem-Def gains all elements. Regen Target Single Effect Causes Regen. Explanation ·Regen restores HP at a regular interval. ·Make with L Mag-RF. Junction Effect ·Raises Vit and Spr. Esuna Target Single Effect Removes status abnormalities. Explanation ·Removes Poison, Petrify, Darkness, Silence, Berserk, Sleep, Curse, Slow, Stop, Petrifying, Confuse, Zombie, and Vit 0. ·Make with Supt Mag-RF. Junction Effect ·Raises Vit and Spr. ·ST-Def gains Poison, Petrify, Silence, Berserk, Sleep, Curse, Slow, Stop, Confuse, and Darkness. Dispel Target Single Effect Removes status abnormality. Explanation ·Removes Haste, Regen, Protect, Shell, Aura, Reflect, Float, Double, and Triple. ·Make with Supt Mag-RF. Junction Effect ·Raises Vit and Spr. ·ST-Def gains Drain. Protect Target Single Effect Causes Protect. Explanation ·Reduces physical damage by 1/2. ·Make with Supt Mag-RF. Junction Effect ·Raises Vit. ·Elem-Def gains Fire, Ice, and Thunder. Shell Target Single Effect Causes Shell. Explanation ·Reduces magic damage by 1/2. ·Make with Supt Mag-RF. Junction Effect ·Raises Spr. ·Elem-Def gains all elements. Reflect Target Single Effect Causes Reflect. Explanation ·Reflects magic. ·Make with Supt Mag-RF. Junction Effect ·Raises Spr. ·ST-Def gains Poison, Petrify, Darkness, Silence, Sleep, Slow, Stop, Berserk and Confuse. Aura Target Single Effect Causes Aura. Explanation ·Limit Break can be used more often. ·Make with Supt Mag-RF. Junction Effect ·Raises Str. ·ST-Def gains Curse. Double Target Single Effect Causes Double. Explanation ·Use 2 magic spells consecutively. ·Make with Time Mag-RF. Junction Effect ·Raises Str. Triple Target Single Effect Causes Triple. Explanation ·Use 3 magic spells consecutively. ·Make with Time Mag-RF. Junction Effect ·Raises Str, Spd, Hit, and Eva. Haste Target Single Effect Causes Haste. Explanation ·Speeds up ATB Gauge. ·Make with Time Mag-RF. Junction Effect ·Raises Spd. Slow Target Single Effect Causes Slow. Explanation ·Slows down ATB Gauge. ·Make with Time Mag-RF. Junction Effect ·Raises Spd. ·ST-Atk or ST-Def gains Slow. Stop Target Single Effect Causes Stop. Explanation ·Stop disables targets from taking any action. ·Make with Time Mag-RF. Junction Effect ·Raises Spd. ·ST-Atk or ST-Def gains Stop. Blind Target Single Effect Causes Darkness. Explanation ·Impairs accuracy of physical attacks such as Attack. ·Make with ST Mag-RF. Junction Effect ·Raises Mag and Spr. ·ST-Atk or ST-Def gains Darkness. Confuse Target Single Effect Causes Confuse. Explanation ·Target chooses random commands and may attack party members. ·Make with ST Mag-RF. Junction Effect ·Raises Mag and Spr. ·ST-Atk or ST-Def gains Confuse. Sleep Target Single Effect Causes Sleep. Explanation ·Disables target from making commands. ·Make with ST Mag-RF. Junction Effect ·Raises Mag and Spr. ·ST-Atk or ST-Def gains Sleep. Silence Target Single Effect Causes Silence. Explanation ·Disables target from using Magic, Draw, and GF commands. ·Make with ST Mag-RF. Junction Effect ·Raises Mag and Spr. ·ST-Atk or ST-Def gains Silence. Break Target Single Effect Causes Petrify. Explanation ·Petrify is considered a KO. ·Make with ST Mag-RF. Junction Effect ·Raises Mag and Spr. ·ST-Atk or ST-Def gains Petrify. Death Target Single Effect Causes KO. Explanation ·Make with L Mag-RF. Junction Effect ·Raises Mag and Spr. ·ST-Atk or ST-Def gains Death. Drain Target Single Effect Absorbs HP. Explanation ·Draining from Zombies and Undead monsters can inflict damage. ·Target takes no damage if the character is also Undead. ·Make with Supt Mag-RF. Junction Effect ·Raises Vit and Spr. ·ST-Atk or ST-Def gains Drain. Pain Target Single Effect Causes Poison, Silence, Darkness. Explanation ·Make with ST Mag-RF. Junction Effect ·Raises Str and Mag. ·ST-Atk gains Poison, Silence, Darkness. ·ST-Def gains Poison, Silence, Darkness, and Curse. Berserk Target Single Effect Causes Berserk. Explanation ·Attack command is chosen automatically, and target continues fighting. ·Make with ST Mag-RF. Junction Effect ·Raises Str and Mag. ·ST-Atk or ST-Def gains Berserk. Float Target Single Effect Causes Float. Explanation ·Target evades Earth damage. Junction Effect ·Raises Vit and Spr. ·Elem-Def gains Earth. Zombie Target Single Effect Causes Zombie. Explanation ·During Zombie, Potion and Cure have no effect. ·Make with L Mag-RF. Junction Effect ·Raises Vit and Spr. ·ST-Atk or ST-Def gains Zombie. Meltdown Target Single Effect Non-elemental damage; also causes Vit 0. Explanation ·Target receives damage under Vit 0. ·Make with ST Mag-RF. Junction Effect ·Raises Vit. Scan Target Single Effect Scans target`s information. Explanation ·If you select Once in Config, it will show the complete scan screen only once. ·If you select Always in Config, it will always show the complete scan screen. Junction Effect ·Small junction effect. Information ÊLocation Name êTerm 「Person “Battle Report ”Character Report $GF Report Select location 0xC40xC4 1/3 ÍBalamb ÎFire Cavern ÏDollet ÑTimber ÒTimber TV Station ÓGalbadia ÔTomb of the Unknown King ÖWinhill ÙD-District Prison Select location 0xC40xC4 2/3 ÚMissile Base ÛHorizon Bridge ÜFishermans Horizon ŒTrabia ƦEsthar (1) àEsthar (2) áEsthar (3) âSeaside Station äGreat Salt Lake Select location 0xC40xC4 3/3 çMoon èDeep Sea Research Center éDeep Sea Deposit Balamb A country on the world`s smallest continent. Known for its temperate climate and warm people. Balamb Garden adds a school-town feel to this country. Fire Cavern A cavern near Balamb Garden where a Fire element GF lives. Dollet A small country on the eastern coast of Galbadia continent (formerly Dollet). Remnants of an ancient empire. Timber A city located south of Dollet in the forest area. It was an independent country before neighboring country Galbadia invaded 18 years ago. There are numerous resistance groups fighting for independence to this day. Timber TV Station All forms of communication now use HD cables. No radio transmissions are used. Timber TV Station keeps its radio systems, waiting for the day radio transmission is restored. Galbadia Ruled under the military dictatorship of President Vinzer Deling, this country continues to expand its territory. Countless invasions of other countries are attempted, but most are deterred by SeeD. Deling City is its capital. Tomb of the Unknown King Located north of Deling City; the burial place of Dollet Empire`s last emperor. The tomb remains nameless due to the ancient belief that calling a dead king by his name brings bad luck. There are uncomfirmed reports that a GF resides inside, as well as other monsters. Winhill A small town outside of Galbadia. It is actually a small village. Sorceress Adel of Esthar ordered attacks on this village several times. D-District Prison Located in the desert south of Deling City, all people deemed dangerous by the government are sent to this facility. It has become a symbol of President Deling`s fascist policies. Missile Base Galbadia`s long-range missile base. As the only country to own long range missiles with the exception of Esthar, they pose a major security threat to the world. It is believed that the missiles are armed with a target-lock mechanism. The details are unknown. Horizon Bridge A railroad that connected the East and West continents. Completed about the time war broke out, it was only in use a short time. Since then it has been derelict. Fishermans Horizon A station located in the center of Horizon Bridge. It`s now a haven for expatriates who refused to have their skills exploited by the government. Trabia A country on the northern continent. Due to the harsh climate, Moombas and the Shumi tribe are the only occupants. Trabia Garden students and faculty also reside here. Esthar (1) Founded by people who immigrated to a continent east of Centra around the same time Dollet Empire was founded. The mild climate and temperament of the people soon gave way to scientific advancement. Esthar (2) Started the Sorceress War and fought against the world under Adel`s rule. Their sorceress and their scientific powers posed a worldwide threat. After abruptly declaring an end to the war, Esthar closed its borders and has kept its silence ever since. No details are known. Esthar (3) Governed by President Laguna and his aides. Due to their concern over Dr. Odine`s inventions having a negative effect on the state of world security, they closed off their country for 17 years. It is very likely that President Laguna will be criticized for keeping silent for so long. Seaside Station A station on the Esthar side of Horizon Bridge. It is currently abandoned. Great Salt Lake A lake on the Esthar continent. What used to be a beautiful lake is now a barren field. It`s speculated that Esthar`s experiments led to the lake`s destruction. Moon A world of monsters. Many works of art and epics about the moon throughout history are evidence of its mystical powers. Deep Sea Research Center A man-made mobile island for marine life research. Disappeared mysteriously after much wandering. Since the facility members are still alive, it is assumed to be concealed intentionally. 3015 Found a strong energy field 4141 Call this place Deep Sea Deposit 4242 Seal off Deep Sea Deposit Deep Sea Deposit Marine Research Island`s last excavation site. Believed to be an ocean floor ruin. There is a note saying: 4127 Travel by Underwater Tower. Select term 0xC40xC4 1/3 íDraw Points îTime Compression ïGarden ñSeeD (1) òSeeD (2) SeeD (3) 0SeeD Rank 1SeeD Written Test 2The truth about the Garden 3Radio Interference (1) Select term 0xC40xC4 2/3 4Radio Interference (2) 5Lunar Cry 6Monsters 7Centra Civilization 8Odine Items 9Sorceress %Sorceress Power & Embodiment /Succession of Sorceress Power :Crystal Pillar !Lunatic Pandora Select term 0xC40xC4 3/3 ?Tears` Point …Adel`s Tomb +Spaceship Ragnarok -MD Level =Centra Shelter *Timber Maniacs &Eyes On Me Draw Points By examining the Draw Points in the field and on the world map, you can draw magic. The Draw Points on the World Map are completely hidden. Examine odd-looking areas carefully. Time Compression A complete mystery. Various states of ”present“ are believed to become compressed. Sorceress` power from many generations may cross over to give 1 sorceress great strength. No one knows what effect this may have on regular human beings. Garden Balamb Garden was founded 12 years ago, followed by Galbadia and Trabia Gardens. Each Garden has an administrator, called Master, and a headmaster. Balamb Garden`s Headmaster Cid was the founder of the Garden. SeeD (1) Balamb Garden`s mercenary force. Students 15 and older can participate in the written and field exams. They must pass both exams to become SeeD. SeeD members are paid by the Garden according to their rank. In the Garden, their status is no different from that of the other students. SeeD (2) SeeD conducts missions around the world. Most missions involve battle support and undercover work. SeeD is in high demand by groups requiring a small force of undercover specialists. Commissions made through such dispatches are an important part of Balamb Garden`s income. SeeD (3) SeeD battle operations are noted for their skillful use of para-magic. Balamb Garden researches the use of GF in conjunction with para-magic. For this, Balamb Garden SeeD members master the most powerful forms of para-magic. SeeD Rank Shows your skill level as a SeeD. Higher ranks command a higher salary. SeeD Written Test Exam to test your SeeD knowledge. After becoming a SeeD, you can take the tests in the Tutorial. There are up to 30 levels, with 10 questions each. All answers must be correct to go up a rank. However, you can only takes tests up to `s level. The truth about the Garden A haven for orphans founded by Sorceress Edea and Headmaster Cid. Named for their wish to raise the seeds of the future in their garden. Radio Interference (1) A phenomenon beginning with Esthar`s silence 17 years ago. Almost all radio communication facilities were shut down because of noise across all frequencies. However, short transmissions are still possible. Believed to have some relation to the moon, but details are unknown. Radio Interference (2) Most countries now communicate through the use of HD cables running underground. However, many of these cables are cut off by monsters or in battle. Many countries are left without any means to communicate with each other. Lunar Cry Refers to monsters falling from the moon. Completely destroyed the cities of Centra. Occurs when monsters reach a saturation point on the moon. It`s believed that there are factors on the planet that cause this phenomenon. This phenonmenon has occured many times in history and will reoccur in the future. Monsters Creatures on the moon. Monsters fall to earth at regular intervals. This phenomenon is called the Lunar Cry. The monsters bred on the planet since the last Lunar Cry make up those roaming the planet at this time. The Lunar Cry phenomenon also transformed some animals into monsters. Centra Civilization A civilization in Centra 4000 years ago. These Centra people immigrated to other continents and founded the Dollet Empire to the west and Esthar to the east. Centra was destroyed 80 years ago by the Lunar Cry. Odine Items A device to restrain sorceresses` power. Dr. Odine, afraid of Sorceress Adel`s power, created it. It looks like beautiful jewelry. Sorceress The legend goes that the Great Hyne created people. The sorceresses were given a fragment of Hyne`s own power. It`s hard to determine how many sorceresses exist today, for many keep their powers concealed. However, it is believed that they avoid spreading their power too thin. Sorceress Power & Embodiment Sorceress power has been passed throughout history by the process of embodiment. Any person who has the capacity to embody the great sorceress power is a candidate. Succession of Sorceress Power When a sorceress is about to die, she gives her power to the next person who 'inherits` her sorceress powers. According to Odine`s research, the power tends to weaken with each succession. Crystal Pillar A crystal that causes the Lunar Cry by producing a strong energy field between the planet and the moon. It`s believed to have originated in the moon. The Crystal Pillar responds to a specific location on the planet, and sends a strong directional signal. More research is required to analyze this process in detail. Lunatic Pandora An enclosure for Crystal Pillar made by Esthar. 3 miles tall and 1.5 miles wide, the enormous enclosure boasts a high-tech facility. It floats by causing a reaction with the Crystal Pillar. A stone from the moon is sealed inside. It was probably built to cause the Lunar Cry through artificial means. Tears` Point Lunar Cry`s point of origin determined by Esthar scientists. A security box restraining the power of the Crystal Pillar and ground energy field is set up. It is sealed to prevent the Crystal Pillar from entering the area. Adel`s Tomb A high-tech device intended for weakening and confining a sorceress` power. Shot into the moon`s orbit after going through a special sealing process. Used to confine Sorceress Adel. It is the main cause of radio interference on the planet. Spaceship Ragnarok Esthar`s space shuttle. Based on an ancient Centra legend of the Dragon Ship, Esthar`s finest scientific technology was used to build it. Esthar`s flagship, until it was used to send Adel`s Tomb into space. MD Level Balamb Garden`s foundation. The original structure of Centra Shelter remains almost entirely intact. Entry is strictly forbidden. Centra Shelter (Later became the Garden building.) Ancient Centra people spread around the world after Centra was destroyed by the Lunar Cry. People used mobile Centra Shelters to move around the world. Many ruined shelters are found around the world. Timber Maniacs A magazine representing the people`s voice. It was popular among aspiring young journalists. Shut down after Galbadia deemed the publication dangerous. Eyes On Me Julia Heartilly`s song. Julia married the Galbadian General Caraway after releasing “Eyes On Me“. Gave birth to a girl one year later. Julia died in a car crash at age 28, right before her daughter turned 5. Select name 」Dr. Odine (The Great Hyne )White SeeD ·Moomba .Shumi Tribe ,Chocobo ~Mayor Dobe Dr. Odine Started as a monster researcher. Discovered Guardian Forces (GF). With the cooperation of a sorceress, became the first sorceress researcher. Analyzed the sorceress` magic, and created a method enabling a regular human being to use para-magic. Balamb Garden uses the principle of para-magic, combining it with GF`s power. The Great Hyne Creator of mankind, and believed to be the first sorceress. Calling a sorceress the Great Hyne`s descendant shows great respect. White SeeD Orphans formerly in the care of Sorceress Edea. They often travel on their ship, and are veiled in secrecy. Moomba A mutation of some unknown animal. Details are unclear. Remembers people by licking their blood. Shumi Tribe A small tribe living in the northern region. Basically gentle in temperament, they maintain a relaxed lifestyle. Shumis have big, long arms that change as they grow. The results vary depending on their environment. Chocobo They live in the 7 Chocobo forests around the World. Adults and children are called Chocobos and Chicobos respectively. Chicobos are spotted often, whereas Chocobos are rarely seen. Loved for their gentle nature, Chocobos respond quickly to Chicobos in danger. Mayor Dobe The leader of Fishermans Horizon. A strict pacifist. Before coming to FH, used to be a scientist conducting energy research in Esthar. Battle Report Information regarding your party Walked 0xC40xC40xC40xC40xC4 Battles 0xC40xC40xC40xC4 Won 0xC40xC4 Escaped Character Report 1/3 Enemies Killed KO`d 0xC40xC40xC4 Zell Enemies Killed KO`d 0xC40xC40xC4 Quistis Enemies Killed KO`d 0xC40xC40xC4 Character Report 2/3 Seifer Enemies Killed KO`d 0xC40xC40xC4 Selphie Enemies Killed KO`d 0xC40xC40xC4 Enemies Killed KO`d 0xC40xC40xC4 Character Report 3/3 Irvine Enemies Killed KO`d 0xC40xC40xC4 Edea Enemies Killed KO`d 0xC40xC40xC4 GF Report 0xC40xC40xC4 1/6 Enemies Killed KO`d 0xC40xC40xC4 Enemies Killed KO`d 0xC40xC40xC4 Enemies Killed KO`d 0xC40xC40xC4 GF Report 0xC40xC40xC4 2/6 Enemies Killed KO`d 0xC40xC40xC4 Enemies Killed KO`d 0xC40xC40xC4 Enemies Killed KO`d 0xC40xC40xC4 GF Report 0xC40xC40xC4 3/6 Enemies Killed KO`d 0xC40xC40xC4 Enemies Killed KO`d 0xC40xC40xC4 Enemies Killed KO`d 0xC40xC40xC4 GF Report 0xC40xC40xC4 4/6 Enemies Killed KO`d 0xC40xC40xC4 Enemies Killed KO`d 0xC40xC40xC4 Enemies Killed KO`d 0xC40xC40xC4 GF Report 0xC40xC40xC4 5/6 Enemies Killed KO`d 0xC40xC40xC4 Enemies Killed KO`d 0xC40xC40xC4 Enemies Killed KO`d 0xC40xC40xC4 GF Report 0xC40xC40xC4 6/6 Enemies Killed KO`d 0xC40xC40xC4 Proof of Omega Congratulations! Congratulations! You defeated the world`s strongest monster, Omega Weapon in Ultimecia Castle! You are the finest fighter in the world! Congratulations!! Congratulations!! Junction Tutorial Junction enables characters to power up and use abilities. This means A GF must be junctioned in order to power up and use abilities. Let`s begin by junctioning a GF. Right now, no GF is junctioned. All other commands in gray cannot be selected yet. Once Junction is selected, the GF and Magic commands appear. Since no GF is junctioned, Magic is displayed in gray. Let`s junction a GF. By selecting GF, a GF list appears. Press to see abilities possessed by a GF. The abilities are HP Junction, Vitality Junction, etc. Let`s choose a GF. When GF is selected, its abilities, HP-J and Vit-J make the stats HP and Vit appear in white. Magic can now be junctioned to HP and Vit. But, since there is currently no magic, we will move onto setting abilities. There are 3 command abilities and 2 non-command abilities for characters and party. A total of 5 abilities can be set. Depending on the GF`s abilities, the maximum is 4 non-command abilities. This means that up to 7 abilities can be set. Let`s set some abilities. First, select a slot. The top window is for Command abilities used during battle. The bottom window is for character and party abilities. Selecting the top window displays command abilities, and selecting the bottom window displays character and party abilities. Since there is currently no magic, let`s set the command ability, Draw, to get some magic. When an empty slot is chosen, the cursor moves to the right. Select Draw to set the command, Draw. This is how command abilities used during battle are set. Let`s add GF and Item to the list of command abilities. Now GF and Item are set. Let`s set a non-command ability. By moving the cursor down, a character ability is displayed. Now, to set Mag+20%, select an empty slot, and select Mag+20%. Mag+20% is now set. Abilities have now been set. This concludes the tutorial. Thank you, and good luck. Junctioning Magic By junctioning magic, you can raise the character`s stats. If the GF has learned the ability to junction onto stats, that particular stat will be displayed in white. By selecting Junction here, the GF and Magic commands will appear. You are able to junction magic by selecting Magic. When Magic is selected, a list of magic appears. Use the cursor to select which stat to junction. When Str is selected, choose a magic with the cursor. You can see how the stat value changes with each magic. When a magic is selected, the magic will be displayed next to the stat and the value will change. Only one magic can be assigned to each stat. However, there is no need to junction magic manually, one by one. Select Auto after junctioning. `Auto` junctions magic automatically. There are 3 commands to choose from. Atk favors Strength, Mag favors magic, and Def favors raising HP. Thus, magic can be junctioned easily by using Auto. For example, let`s select the Atk junction. Magic has been junctioned to favor Strength. This concludes the Magic Junction tutorial. Junction can change basic parameters such as Strength and Magic, as well as elemental parameters. By junctioning a GF with elemental junction ability, as magic is junctioned, the EL-A/D slot above HP turns white, indicating an elemental junction. When is selected, the elemental junction screen appears. Elemental junction works like other junctions. First, select a stat to junction, then choose a magic to finish the junction. However, non-elemental magic like Cure cannot be junctioned. Elemental junction affects attack and defense differently. Junctioning to Elem-Atk links that element to a character`s Attack. The % indicates how much of the attack`s damage is linked to that element. At the maximum value of 100%, the Attack becomes entirely elemental. In the example, Ice is at 50%; this means that damage only increases by 50%. When junctioned to Elem-Def, the damage from that element is reduced. Reduction of damage is shown in %. At 100%, damage is reduced to 0. In the example, fire damage is reduced to 20%, because Elem-Def is at 80%. is displayed when the value goes over 100%, indicating that damage is absorbed. In this state, you can absorb the amount of damage indicated in %. In the example, 50% of fire damage is absorbed. Multiple magic types can be junctioned to Elem-Def, depending on the GF`s ability. Junction multiple magic types with the same elemental for a cumulative effect. Try junctioning different magic to check the effect. You can also select Auto to automatically junction the most effective elemental magic. This concludes the Elemental Junction Tutorial. Status Junction Explanation By junctioning a GF with status junction ability, as magic is junctioned, the ST-A/D slot above HP turns white, indicating a status junction. Press here twice to see the Status Junction screen. Status junction works the same way as elemental junction. First, select a stat to junction, then select a magic to complete the junction. However, magic with no status change, like Fire, cannot be junctioned. Status junction affects attack and defense differently. Junctioning to ST-Atk gives that status change to Attack. The status change probability is indicated in %. In the example, there is a 90% chance of afflicting an enemy with Darkness. 100% is the maximum value, but there are enemies who may not be affected, even with 100% ST-Atk. Junctioning to ST-Def reduces the probability of status change. Probability is displayed in %. No status change will occur at 100%. In the example, the effect of Sleep attack is reduced by 80%. However, depending on the enemy attack, status change may still occur at 100%. You can junction multiple magic types to ST-Def, depending on the GF`s ability. Some magic, like Esuna, will defend against multiple status changes. Try junctioning different magic to check the effect. Select Auto to junction the most effective status magic automatically. This concludes the Status Junction Tutorial. GF Tutorial A GF will level up as it gains experience (EXP), and learn new abilities by gaining AP (Ability Points). From EXP and AP: EXP gained from battles automatically levels up the GF, while AP gained during battle can be distributed, to learn different abilities. Decide how to distribute the points. Let`s go over how a GF can learn different abilities. Select GF from the menu to display the GF acquired. When is selected, `s stats are shown. This displays its EXP, LV, and compatibility between characters, etc., but by selecting Learn, `s ability list is displayed. Abilities in white, such as Str-J are abilities already learned, while abilities in gray have not been learned yet. The first number in gray shows the AP spent towards learning, and the second number shows the AP required to complete. Vit-J shows that 50 AP are required, of which 0 AP has been spent. In order to learn the ability Elem-Atk-J, move the cursor to Elem-Atk-J and confirm. Elem-Atk-J will then be displayed to the left, under Learning. From here on, all AP gained will be used for Elem-Atk-J. When all 160 AP are gained, Elem-Atk-J is learned. Once an ability is learned, AP will automatically move to an ability not yet learned. With each learned ability comes a different set of abilities to learn. The order of learning affects the GF`s powers. Therefore, it is recommended to return to this screen to set the next ability. This concludes the tutorial. Thank you, and good luck. The Status Screen displays each character`s basic data. The first status screen shows stats such as HP, Str, etc. The second screen shows all the status and elemental-related information. The third status screen shows GF-related information. The fourth status screen shows Limit Break information. `s gunblade settings can be changed in the Limit Break screen. There are two settings: Gunblade Auto Renzokuken Indicator If you select Gunblade Auto to ON, Renzokuken hits automatically without having to press . However, a 'Perfect` may not be possible with this option. You must select OFF and press manually at the right time. If the Renzokuken Indicator is turned OFF, the indicator will not be displayed during Renzokuken. If the Gunblade Auto option is turned ON, the Renzokuken Indicator is turned OFF automatically. That`s all for `s Limit Break. Zell`s Limit Break settings can also be changed in the Status screen. If Duel-Auto is turned ON, the Limit Break Duel will execute automatically. The Limit Break moves listed on the screen are selected randomly. That`s all for Zell`s Limit Break. `s Limit Break uses . The tricks can learn are listed on the Status screen. The fourth status screen lists all the tricks that can learn. The gauge on the right indicates how much has been learned. When the gauge is full, the trick has been learned. If the gauge is not full, the trick has yet to be learned. To learn a new trick, move the cursor to the trick name and press . Now as walks around, the gauge will fill up, and will learn the trick. If you select a trick that has already been learned, there will be a message before you close this screen. If there is still a trick to learn, be sure to select it. You can learn new tricks by reading a magazine called Pet Pals. After reading Pet Pals, access this screen to change the settings. That`s all for `s Limit Breaks. Coral Fragment: 1 will refine into 20 Thundaras Dynamo Stone: 1 will refine into 20 Thundagas M-Stone Piece: 1 will refine into 5 Thunders Magic Stone: 1 will refine into 5 Thundaras Wizard Stone: 1 will refine into 5 Thundagas Shear Feather: 1 will refine into 20 Aeros Windmill: 1 will refine into 20 Tornados Arctic Wind: 1 will refine into 20 Blizzaras North Wind: 1 will refine into 20 Blizzagas M-Stone Piece: 1 will refine into 5 Blizzards Magic Stone: 1 will refine into 5 Blizzaras Wizard Stone: 1 will refine into 5 Blizzagas Fish Fin: 1 will refine into 20 Waters Water Crystal: 1 will refine into 50 Waters Bomb Fragment: 1 will refine into 20 Firas Red Fang: 1 will refine into 20 Firagas M-Stone Piece: 1 will refine into 5 Fires Magic Stone: 1 will refine into 5 Firas Wizard Stone: 1 will refine into 5 Firagas Bomb Spirit: 1 will refine into 100 Firagas Phoenix Pinion: 1 will refine into 100 Firagas Phoenix Spirit: 1 will refine into 100 Firagas Flare Stone: 1 will refine into 1 Flare Inferno Fang: 1 will refine into 20 Flares Life Ring: 1 will refine into 20 Lifes Regen Ring: 1 will refine into 20 Full-lifes Phoenix Spirit: 1 will refine into 100 Full-lifes Mesmerize Blade: 1 will refine into 20 Regens Moon Stone: 1 will refine into 20 Holys Holy Stone: 1 will refine into 1 Holy Dead Spirit: 1 will refine into 20 Deaths Saw Blade: 1 will refine into 10 Deaths Zombie Powder: 1 will refine into 20 Zombies Holy Water: 1 will refine into 2 Zombies M-Stone Piece: 1 will refine into 5 Cures Magic Stone: 1 will refine into 5 Curas Wizard Stone: 1 will refine into 5 Curagas Chef`s Knife: 1 will refine into 30 Deaths Whisper: 1 will refine into 50 Curagas Healing Water: 1 will refine into 20 Curas Healing Mail: 1 will refine into 20 Curagas Healing Ring: 1 will refine into 100 Curagas Tent: 1 will refine into 10 Curagas Cottage: 1 will refine into 20 Curagas Death Stone: 1 will refine into 1 Death Dragon Fin: 1 will refine into 20 Doubles Steel Orb: 1 will refine into 15 Demis Black Hole: 1 will refine into 30 Demis Dino Bone: 1 will refine into 20 Quakes Lightweight: 1 will refine into 20 Hastes Accelerator: 1 will refine into 100 Hastes Spider Web: 1 will refine into 20 Slows M-Stone Piece: 1 will refine into 5 Slows Magic Stone: 1 will refine into 5 Hastes Wizard Stone: 1 will refine into 5 Stops Aegis Amulet: 1 will refine into 100 Hastes Rocket Engine: 1 will refine into 50 Triples Three Stars: 1 will refine into 100 Triples Samantha Soul: 1 will refine into 60 Triples Ochu Tentacle: 1 will refine into 30 Blinds Eye Drops: 1 will refine into 1 Blind Betrayal Sword: 1 will refine into 20 Confuses Sleep Powder: 1 will refine into 20 Sleeps Mystery Fluid: 1 will refine into 10 Meltdowns Cockatrice Pinion: 1 will refine into 20 Breaks Soft: 1 will refine into 3 Breaks Steel Pipe: 1 will refine into 20 Berserks Silence Powder: 1 will refine into 20 Silences Echo Screen: 1 will refine into 2 Silences Curse Spike: 1 will refine into 10 Pains Venom Fang: 1 will refine into 20 Bios Antidote: 1 will refine into 1 Bio Malboro Tentacle: 1 will refine into 40 Bios M-Stone Piece: 1 will refine into 5 Silences Magic Stone: 1 will refine into 5 Berserks Wizard Stone: 1 will refine into 5 Bios Dragon Fang: 1 will refine into 20 Esunas Remedy: 1 will refine into 5 Esunas Med Kit: 1 will refine into 100 Esunas Saw Blade: 1 will refine into 20 Dispels M-Stone Piece: 1 will refine into 5 Esunas Magic Stone: 1 will refine into 5 Dispels Wizard Stone: 1 will refine into 20 Dispels Dragon Skin: 1 will refine into 20 Reflects Glow Curtain: 1 will refine into 100 Reflects Giant`s Ring: 1 will refine into 60 Protects Turtle Shell: 1 will refine into 30 Protects Barrier: 1 will refine into 40 Shells Steel Curtain: 1 will refine into 100 Protects Rune Armlet: 1 will refine into 40 Shells Moon Curtain: 1 will refine into 100 Shells Vampire Fang: 1 will refine into 20 Drains Fury Fragment: 1 will refine into 5 Auras Aura Stone: 1 will refine into 1 Aura Shell Stone: 1 will refine into 1 Shell Protect Stone: 1 will refine into 1 Protect Energy Crystal: 1 will refine into 3 Ultimas Dark Matter: 1 will refine into 100 Ultimas Ultima Stone: 1 will refine into 1 Ultima Pulse Ammo: 5 will refine into 1 Ultima Meteor Stone: 1 will refine into 1 Meteor Star Fragment: 1 will refine into 5 Meteors Tent: 4 will refine into 1 Mega-Potion Cottage: 2 will refine into 1 Mega-Potion Healing Ring: 1 will refine into 20 Mega-Potions Healing Mail: 1 will refine into 6 Hi-Potions Healing Water: 1 will refine into 2 Hi-Potions Mesmerize Blade: 1 will refine into 2 Mega-Potions Life Ring: 1 will refine into 2 Phoenix Downs Regen Ring: 1 will refine into 8 Phoenix Downs Phoenix Spirit: 1 will refine into 100 Phoenix Downs Poison Powder: 1 will refine into 3 Antidotes Venom Fang: 1 will refine into 10 Antidotes Cockatris Pinion: 1 will refine into 3 Softs Ochu Tentacle: 1 will refine into 3 Eye Drops Silence Powder: 1 will refine into 3 Echo Screens Zombie Powder: 1 will refine into 3 Holy Waters Betrayal Sword: 5 will refine into 1 Remedy Sleep Powder: 5 will refine into 1 Remedy Dragon Fang: 1 will refine into 1 Remedy Curse Spike: 1 will refine into 1 Remedy Malboro Tentacle: 1 will refine into 2 Remedies Med Kit: 1 will refine into 20 Remedies Screw: 1 will refine into 8 Normal Ammo Normal Ammo: 1 will refine into 1 Fast Ammo Shotgun Ammo: 1 will refine into 2 Fast Ammo Bomb Fragment: 1 will refine into 20 Fire Ammo Red Fang: 1 will refine into 40 Fire Ammo Fuel: 1 will refine into 10 Fire Ammo Poison Powder: 1 will refine into 10 Dark Ammo Venom Fang: 1 will refine into 20 Dark Ammo Missile: 1 will refine into 20 Demolition Ammo Running Fire: 1 will refine into 40 Demolition Ammo Cactus Thorn: 1 will refine into 40 Demolition Ammo Sharp Spike: 1 will refine into 10 AP Ammo Chef`s Knife: 1 will refine into 20 AP Ammo Laser Cannon: 1 will refine into 5 Pulse Ammo Power Generator: 1 will refine into 20 Pulse Ammo Energy Crystal: 1 will refine into 10 Pulse Ammo Gaea`s Ring: 1 will refine into 1 HP Up Mega-Potion: 20 will refine into 1 Elixir Elem Atk: 1 will refine into 4 Elixirs Elem Guard: 1 will refine into 4 Elixirs Status Atk: 1 will refine into 4 Elixirs Status Guard: 1 will refine into 4 Elixirs Adamantine: 5 will refine into 1 Vit Up Knight`s Code: 1 will refine into 1 Vit Up Aegis Amulet: 2 will refine into 1 Spd Up Jet Engine: 50 will refine into 1 Spd Up Rocket Engine: 5 will refine into 1 Spd Up Hundred Needles: 1 will refine into 1 Spd Up Hyper Wrist: 10 will refine into 1 Str Up Monk`s Code: 1 will refine into 1 Str Up Magic Armlet: 10 will refine into 1 Spr Up Royal Crown: 10 will refine into 1 Mag Up Med Kit: 1 will refine into 2 Megalixirs Doc`s Code: 1 will refine into 1 Megalixir Luck-J Scroll: 1 will refine into 1 Luck Up Shaman Stone: 10 will refine into 1 Hero-trial Pet House: 1 will refine into 2 G-Returners Life Ring: 1 will refine into 2 G-Returners Regen Ring: 1 will refine into 6 G-Returners Silver Mail: 1 will refine into 2 Pet Houses Gold Armor: 1 will refine into 4 Pet Houses Diamond Armor: 1 will refine into 16 Pet Houses Healing Mail: 1 will refine into 1 Pet House Healing Water: 1 will refine into 2 G-Hi-Potions Mesmerize Blade: 1 will refine into 2 G-Hi-Potions Whisper: 1 will refine into 4 G-Hi-Potions Healing Ring: 1 will refine into 20 G-Mega-Potions Phoenix Spirit: 1 will refine into 40 G-Returners Dragon Fang: 100 will refine into 1 Med Kit Holy War: 5 will refine into 1 Knight`s Code HP-J Scroll: 10 will refine into 1 Giant`s Ring Str-J Scroll: 10 will refine into 1 Power Wrist Vit-J Scroll: 10 will refine into 1 Orihalcon Mag-J Scroll: 10 will refine into 1 Force Armlet Spr Scroll: 10 will refine into 1 Hypno Crown Spd-J Scroll: 10 will refine into 1 Jet Engine Silver Mail: 10 will refine into 1 Gold Armor Gold Armor: 5 will refine into 1 Diamond Armor Orihalcon: 10 will refine into 1 Adamantine Force Armlet: 10 will refine into 1 Magic Armlet Glow Curtain: 2 will refine into 1 Monk`s Code Ribbon: 1 will refine into 1 Status Guard Phoenix Pinion: 20 will refine into 1 Phoenix Spirit Samantha Soul: 20 will refine into 1 Elem Atk Diamond Armor: 5 will refine into 1 Elem Guard Power Wrist: 10 will refine into 1 Hyper Wrist Adamantine: 20 will refine into 1 Steel Curtain Magic Armlet: 20 will refine into 1 Moon Curtain Hypno Crown: 10 will refine into 1 Royal Crown Royal Crown: 20 will refine into 1 Status Atk Jet Engine: 10 will refine into 1 Rocket Engine Lightweight: 100 will refine into 1 Accelerator Dragon Skin: 100 will refine into 1 Glow Curtain Cactus Thorn: 100 will refine into Hundred Needles Giant`s Ring: 10 will refine into 1 Gaea`s Ring Malboro Tentacle: 100 will refine into 1 Moon Curtain Barrier: 50 will refine into 1 Aegis Amulet Dark Matter: 1 will refine into 1 Luck-J Scroll Bomb Fragment: 100 will refine into 1 Bomb Spirit Energy Crystal: 50 will refine into 1 Samantha Soul Whisper: 100 will refine into 1 Healing Ring Shaman Stone: 1 will refine into 1 Rosetta Stone HP Up : 2 will refine into 1 HP-J Scroll Str Up: 2 will refine into 1 Str-J Scroll Vit Up: 2 will refine into 1 Vit-J Scroll Mag Up: 2 will refine into 1 Mag-J Scroll Spr Up: 2 will refine into 1 Spr-J Scroll Spd Up: 2 will refine into 1 Spd-J Scroll Luck Up: 2 will refine into 1 Luck-J Scroll Elixir: 10 will refine into 1 Doc`s Code Strength Love: 1 will refine into 2 Aura Stones Power Wrist: 1 will refine into 10 Aura Stones Circlet: 1 will refine into 2 Aura Stones Hypno Crown: 1 will refine into 10 Aura Stones Rune Armlet: 1 will refine into 10 Shell Stones Force Armlet: 1 will refine into 30 Shell Stones Turtle Shell: 1 will refine into 10 Protect Stones Orihalcon: 1 will refine into 30 Protect Stones Energy Crystal: 1 will refine into 2 Ultima Stones Steel Pipe: 1 will refine into 1 Aura Stone Fury Fragment: 1 will refine into 2 Aura Stones Whisper: 1 will refine into 1 Cottage Regen Ring: 1 will refine into 5 Tents Healing Ring: 1 will refine into 30 Cottages Diamond Armor: 1 will refine into 50 Cottages Healing Water: 1 will refine into 2 Tents Dead Spirit: 1 will refine into 2 Death Stones Mega Phoenix: 3 will refine into 1 Phoenix Pinion Inferno Fang: 1 will refine into 2 Flare Stones Moon Stone: 1 will refine into 2 Holy Stones Star Fragment: 1 will refine into 2 Meteor Stones Rosetta Stone: 1 will refine into 1 Shaman Stone Magic Scroll: 1 will refine into 10 Wizard Stones GF Scroll: 1 will refine into 10 Wizard Stones Draw Scroll: 1 will refine into 10 Wizard Stones Item Scroll: 1 will refine into 10 Wizard Stones Gambler Spirit: 1 will refine into 10 Wizard Stones Hungry Cookpot: 1 will refine into 1 Shaman Stone Mog`s Amulet: 1 will refine into 1 Shaman Stone Dark Matter: 1 will refine into 1 Shaman Stone Curse Spike: 100 will refine into 1 Dark Matter Shaman Stone: 1 will refine into 1 LuvLuvG Fire: 5 will refine into 1 Fira Thunder: 5 will refine into 1 Thundara Blizzard: 5 will refine into 1 Blizzara Cure: 5 will refine into 1 Cura Fira: 5 will refine into 1 Firaga Thundara: 5 will refine into 1 Thundaga Blizzara: 5 will refine into 1 Blizzaga Cura: 5 will refine into 1 Curaga Aero: 10 will refine into 1 Tornado Double: 10 will refine into 1 Triple Potion: 3 will refine into 1 Potion+ Potion+: 3 will refine into 1 Hi-Potion Hi-Potion: 3 will refine into 1 Hi-Potion+ Hi-Potion+: 3 will refine into 1 X-Potion X-Potion: 3 will refine into 1 Mega-Potion Phoenix Down: 50 will refine into 1 Mega Phoenix Hero-trial: 10 will refine into 1 Hero Hero: 10 will refine into 1 Holy War-trial Holy War-trial: 10 will refine into 1 Holy War Elixir: 10 will refine into 1 Megalixir Remedy: 10 will refine into 1 Remedy+ Remedy+: 10 will refine into 1 Elixir Geezard Card: 1 will refine into 5 Screws Funguar Card: 1 will refine into 1 M-Stone Piece Bite Bug Card: 1 will refine into 1 M-Stone Piece Red Bat Card: 1 will refine into 1 Vampire Fang Blobra Card: 4 will refine into 1 Rune Armlet Gayla Card: 1 will refine into 1 Mystery Fluid Gesper Card: 1 will refine into 1 Black Hole Fastitocalon-F Card: 5 will refine into 1 Water Crystal Blood Soul Card: 1 will refine into 1 Zombie Powder Caterchipillar Card: 1 will refine into 1 Spider Web Cockatris Card: 1 will refine into 1 Cockatrice Pinion Grat Card: 1 will refine into 1 Magic Stone Buel Card: 1 will refine into 1 Magic Stone Mesmerize Card: 1 will refine into 1 Mesmerize Blade Glacial Eye Card: 1 will refine into 1 Arctic Wind Belhelmel Card: 1 will refine into 1 Saw Blade Thrustaevis Card: 1 will refine into 1 Shear Feather Anacondaur Card: 1 will refine into 1 Venom Fang Creeps Card: 1 will refine into 1 Coral Fragment Grendel Card: 1 will refine into 1 Dragon Fin Jelleye Card: 1 will refine into 1 Magic Stone Grand Mantis Card: 1 will refine into 1 Sharp Spike Forbidden Card: 1 will refine into 1 Betrayal Sword Armadodo Card: 1 will refine into 1 Dino Bone Tri-Face Card: 1 will refine into 1 Curse Spike Fastitocalon Card: 1 will refine into 1 Water Crystal Snow Lion Card: 1 will refine into 1 North Wind Ochu Card: 1 will refine into 1 Ochu Tentacle SAM08G Card: 1 will refine into 1 Running Fire Death Claw: 1 will refine into 1 Sharp Spike Cactuar Card: 1 will refine into 1 Cactus Thorn Tonberry Card: 1 will refine into 1 Chef`s Knife Abyss Worm Card: 1 will refine into 1 Windmill Turtapod Card: 5 will refine into 1 Healing Mail Vysage Card: 1 will refine into 1 Wizard Stone T-Rexaur Card: 2 will refine into 1 Dino Bone Bomb Card: 1 will refine into 1 Bomb Fragment Blitz Card: 1 will refine into 1 Dynamo Stone Wendigo Card: 1 will refine into 1 Steel Orb Torama Card: 5 will refine into 1 Life Ring Imp Card: 1 will refine into 1 Wizard Stone Blue Dragon Card: 4 will refine into 1 Fury Fragment Adamantoise Card: 3 will refine into 1 Turtle Shell Hexadragon Card: 3 will refine into 1 Red Fang Iron Giant Card: 3 will refine into 1 Star Fragment Behemoth Card: 10 will refine into 1 Barrier Chimera Card: 10 will refine into 1 Regen Ring PuPu Card: 1 will refine into 1 Hungry Cookpot Elastoid Card: 1 will refine into 1 Steel Pipe GIM47N Card: 1 will refine into 10 Fast Ammo Malboro Card: 4 will refine into 1 Malboro Tentacle Ruby Dragon Card: 10 will refine into 1 Inferno Fang Elnoyle Card: 10 will refine into 1 Energy Crystal Tonberry King Card: 1 will refine into 1 Chef`s Knife Wedge, Biggs Card: 1 will refine into 1 X-Potion Fujin, Raijin Card: 1 will refine into 1 X-Potion Elvoret Card: 1 will refine into 10 Death Stones X-ATM092 Card: 2 will refine into 1 Turtle Shell Granaldo Card: 1 will refine into 1 G-Returner Gerogero Card: 10 will refine into 1 Circlet Iguion Card: 1 will refine into 1 Cockatrice Pinion Abadon Card: 1 will refine into 30 Dark Ammo Trauma Card: 1 will refine into 30 Demolition Ammo Oilboyle Card: 1 will refine into 30 Fire Ammo Shumi Tribe Card: 5 will refine into 1 Gambler Spirit Krysta Card: 1 will refine into 10 Holy Stones Propagator Card: 1 will refine into 1 G-Mega-Potion Jumbo Cactuar Card: 1 will refine into 1 Cactus Thorn Tri-Point Card: 40 will refine into 1 Jet Engine Gargantua Card: 10 will refine into 1 Strength Love Mobile Type 8 Card: 1 will refine into 10 Shell Stones Sphinxara Card: 1 will refine into 1 G-Mega-Potion Tiamat Card: 1 will refine into 10 Flare Stones BGH251F2 Card: 1 will refine into 10 Protect Stones Red Giant Card: 1 will refine into 5 Meteor Stones Catoblepas: 1 will refine into 1 Rename Card Ultima Weapon Card: 1 will refine into 1 Ultima Stone Chubby Chocobo Card: 1 will refine into 100 LuvLuvGs Angelo Card: 1 will refine into 100 Elixirs Gilgamesh Card: 1 will refine into 10 Holy Wars MiniMog Card: 1 will refine into 100 Pet Houses Chicobo Card: 1 will refine into 100 Gysahl Greens Quezacotl Card: 1 will refine into 100 Dynamo Stones Shiva Card: 1 will refine into 100 North Winds Ifrit Card: 1 will refine into 3 Elem Atks Siren Card: 1 will refine into 3 Status Atks Sacred Card: 1 will refine into 100 Dino Bones Minotaur Card: 1 will refine into 10 Adamantines Carbuncle Card: 1 will refine into 3 Glow Curtains Diablos Card: 1 will refine into 100 Black Holes Leviathan Card: 1 will refine into 3 Doc`s Codes Odin Card: 1 will refine into 100 Dead Spirits Pandemona Card: 1 will refine into 100 Windmills Cerberus Card: 1 will refine into 100 Lightweights Alexander Card: 1 will refine into 3 Moon Curtains Phoenix Card: 1 will refine into 3 Phoenix Spirits Bahamut Card: 1 will refine into 100 Megalixirs Doomtrain Card: 1 will refine into 3 Status Guards Eden Card: 1 will refine into 3 Monk`s Codes Ward Card: 1 will refine into 3 Gaea`s Rings Kiros Card: 1 will refine into 3 Accelerators Laguna Card: 1 will refine into 100 Heroes Selphie Card: 1 will refine into 3 Elem Guards Quistis Card: 1 will refine into 3 Samantha Souls Irvine Card: 1 will refine into 3 Rocket Engines Zell Card: 1 will refine into 3 Hyper Wrists Rinoa Card: 1 will refine into 3 Magic Armlets Edea Card: 1 will refine into 3 Royal Crowns Seifer Card: 1 will refine into 3 Diamond Armors Squall Card: 1 will refine into 3 Three Stars At the Switch, party members and junction can be switched. To change party members, select Switch Member, choose a replacement, then select member being replaced. The members will switch places. However, please note that there are times when certain characters cannot join the party. The other command, Junction Exchange exchanges the magic, GF, junctioned magic, and abilities between characters. This way, the replacing member can take over all abilities at once. The process is the same as Switch Member. Select a replacement, then the member to be replaced, to activate the command. Please note that this process may change the member`s current HP. This concludes the Switch explanation.