namespace OpenVIII.Battle { public partial class Camera { #region Structs /// /// Struct for battle camera animation set. Animation set always contain 8 animations. This /// struct does not contain a data for pre-readed information. Therefore you have to call /// ReadAnimation(index) to actually read the animation to cam(CameraStruct). /// That is because there are extreme amount of cases where the camera is changing and /// reading again and again not including the battle stage. Also reading all camera /// animations is waste of time and resources /// public struct BattleCameraSet { #region Fields public uint[] animPointers; public uint globalSetPointer; #endregion Fields } #endregion Structs } }