using System;
namespace OpenVIII.Battle.Dat
{
[Flags]
public enum Sections : ushort
{
None = 0,
///
/// Section 1
///
Skeleton = 0x1,
///
/// Section 2
///
/// Requires Skeleton
ModelGeometry = 0x2 | Skeleton,
///
/// Section 3
///
/// Requires Model_Geometry
ModelAnimation = 0x4 | ModelGeometry,
///
/// Section 4
///
Section4Unknown = 0x8,
///
/// Section 5
///
AnimationSequences = 0x10,
///
/// Section 6
///
Section6Unknown = 0x20,
///
/// Section 7
///
Information = 0x40,
///
/// Section 8
///
Scripts = 0x80,
///
/// Section 9
///
Sounds = 0x100,
///
/// Section 10
///
SoundsUnknown = 0x200,
///
/// Section 11
///
Textures = 0x400,
///
/// All Sections
///
All = 0x7FF,
}
}