using System; namespace OpenVIII.Battle.Dat { [Flags] public enum Sections : ushort { None = 0, /// /// Section 1 /// Skeleton = 0x1, /// /// Section 2 /// /// Requires Skeleton ModelGeometry = 0x2 | Skeleton, /// /// Section 3 /// /// Requires Model_Geometry ModelAnimation = 0x4 | ModelGeometry, /// /// Section 4 /// Section4Unknown = 0x8, /// /// Section 5 /// AnimationSequences = 0x10, /// /// Section 6 /// Section6Unknown = 0x20, /// /// Section 7 /// Information = 0x40, /// /// Section 8 /// Scripts = 0x80, /// /// Section 9 /// Sounds = 0x100, /// /// Section 10 /// SoundsUnknown = 0x200, /// /// Section 11 /// Textures = 0x400, /// /// All Sections /// All = 0x7FF, } }