using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; namespace OpenVIII.Fields { /// /// WalkMesh /// /// /// /// /// /// /// public partial class WalkMesh { private Cameras Cameras; public static WalkMesh Load(byte[] idb,Cameras c) { if (idb == null || idb.Length == 0) return null; var r = new WalkMesh { Cameras = c }; r.ReadData(idb); return r; } public List Accesses { get; set; } public List Vertices { get; set; } public int Count => Vertices?.Count / 3 ?? 0; private void ReadData(byte[] idb) { using (var br = new BinaryReader(new MemoryStream(idb))) { var count = checked((int)br.ReadUInt32()); const int sides = 3; var vs = new List(count * sides); Accesses = new List(count); foreach (var i in Enumerable.Range(0, vs.Capacity)) vs.Add(new Vert { x = br.ReadInt16(), y = br.ReadInt16(), z = br.ReadInt16(), res = br.ReadInt16() }); foreach (var i in Enumerable.Range(0, Accesses.Capacity)) Accesses.Add(new Access { br.ReadInt16(), br.ReadInt16(), br.ReadInt16() }); Debug.Assert(br.BaseStream.Position == br.BaseStream.Length); max = new Vector3(vs.Max(x => x.x), vs.Max(x => x.y), vs.Max(x => x.z)); min = new Vector3(vs.Min(x => x.x), vs.Min(x => x.y), vs.Min(x => x.z)); distance = max - min; var maxvalue = Math.Max(Math.Max(distance.X, distance.Y), distance.Z); //Matrix scale = Matrix.CreateTranslation(0, 0, -Module.Cameras[0].Zoom); //Matrix scale = Matrix.CreateScale(1f / 1f); var scale = Matrix.CreateScale(Cameras[0].Zoom / 4096f); var move = Matrix.CreateTranslation(Cameras[0].Position*4096f); Vertices = vs.Select((x, i) => new VertexPositionColor(Vector3.Transform(Vector3.Transform(Vector3.Transform(new Vector3(x.x, x.y , x.z), Cameras[0].RotationMatrix),move), scale), i % sides == 0 ? Color.Red : i % sides == 1 ? Color.Green : Color.Blue)).ToList(); } } public Vector3 max { get; set; } public Vector3 min { get; set; } public Vector3 distance { get; set; } } }