using System.Collections.Generic; using System.IO; using System.Linq; namespace OpenVIII { namespace Kernel { /// /// Battle Commands /// /// public sealed class BattleCommand : ICommand { #region Fields /// /// Section Count /// public const int Count = 39; /// /// Section ID /// public const int ID = 0; /// /// Alternative Section ID /// private const int AltLimitID = 18; #endregion Fields #region Constructors public BattleCommand(FF8String name, FF8String description, byte ability, Battle.Dat.UnkFlag flags, Target target, byte unknown, int battleID) => (Name, Description, Ability, Flags, Target, Unknown, BattleID) = (name, description, ability, flags, target, unknown, battleID); #endregion Constructors #region Properties /// /// Ability data /// public byte Ability { get; } /// /// Battle command ID /// public int BattleID { get; } /// /// ability description /// public FF8String Description { get; } /// /// Unknown Flags /// public Battle.Dat.UnkFlag Flags { get; } /// /// Name of Command /// public FF8String Name { get; } /// /// Target /// public Target Target { get; } /// /// Unknown / Unused /// public byte Unknown { get; } #endregion Properties #region Methods public static IReadOnlyList Read(BinaryReader br) => Enumerable.Range(0, Count).Select(i => CreateInstance(br, i)).ToList(); public override string ToString() => Name; private static BattleCommand CreateInstance(BinaryReader br, int i) { FF8StringReference description; FF8StringReference name; switch (i) { //No Mercy case 17: name = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 0); //Fire Cross description = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 1); break; //Sorcery case 18: name = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 2); //Ice Strike description = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 3); break; //Limit #1 case 20: name = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 4); //Desperado description = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 5); break; //Limit #2 case 21: name = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 6); //Blood Pain description = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 7); break; //Limit #3 case 22: name = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 8); //Massive Anchor description = Memory.Strings.Read(Strings.FileID.Kernel, AltLimitID, 9); break; default: name = Memory.Strings.Read(Strings.FileID.Kernel, ID, i * 2); description = Memory.Strings.Read(Strings.FileID.Kernel, ID, i * 2 + 1); break; } br.BaseStream.Seek(4, SeekOrigin.Current); var ability = br.ReadByte(); var flags = (Battle.Dat.UnkFlag)br.ReadByte(); var target = (Target)br.ReadByte(); var unknown = br.ReadByte(); return new BattleCommand(name, description, ability, flags, target, unknown, i); } #endregion Methods } } }