using System; using System.Diagnostics.CodeAnalysis; namespace OpenVIII { namespace Kernel { /// /// Statues that persist out of battle. /// /// /// [Flags] [SuppressMessage("ReSharper", "UnusedMember.Global")] public enum PersistentStatuses : ushort { None = 0x00, Death = 0x01, Poison = 0x02, Petrify = 0x04, Darkness = 0x08, Silence = 0x10, Berserk = 0x20, Zombie = 0x40, Unk0X0080 = 0x80, Unk0X0100 = 0x0100, Unk0X0200 = 0x0200, Unk0X0400 = 0x0400, Unk0X0800 = 0x0800, Unk0X1000 = 0x1000, Unk0X2000 = 0x2000, Unk0X4000 = 0x4000, Unk0X8000 = 0x8000, } } }