using System;
using System.Diagnostics.CodeAnalysis;
namespace OpenVIII
{
namespace Kernel
{
///
/// Statues that persist out of battle.
///
///
///
[Flags]
[SuppressMessage("ReSharper", "UnusedMember.Global")]
public enum PersistentStatuses : ushort
{
None = 0x00, Death = 0x01, Poison = 0x02, Petrify = 0x04,
Darkness = 0x08, Silence = 0x10, Berserk = 0x20, Zombie = 0x40, Unk0X0080 = 0x80,
Unk0X0100 = 0x0100,
Unk0X0200 = 0x0200,
Unk0X0400 = 0x0400,
Unk0X0800 = 0x0800,
Unk0X1000 = 0x1000,
Unk0X2000 = 0x2000,
Unk0X4000 = 0x4000,
Unk0X8000 = 0x8000,
}
}
}