using Microsoft.Xna.Framework; using System; namespace OpenVIII.IGMData { public class ThreePieceHeader : Base { #region Properties public bool Save { get; private set; } protected IGMDataItem.Box Help { get => (IGMDataItem.Box)ITEM[2, 0]; set => ITEM[2, 0] = value; } protected IGMDataItem.Box TopLeft { get => (IGMDataItem.Box)ITEM[0, 0]; set => ITEM[0, 0] = value; } protected IGMDataItem.Box TopRight { get => (IGMDataItem.Box)ITEM[1, 0]; set => ITEM[1, 0] = value; } #endregion Properties #region Methods public static ThreePieceHeader Create(Rectangle pos) => Create(null, null, null, pos); public static ThreePieceHeader Create(FF8String topLeft, FF8String topRight, FF8String help, Rectangle pos) { var r = Create(3, 1, new IGMDataItem.Empty { Pos = pos }); r.TopLeft.Data = topLeft; r.TopRight.Data = topRight; r.Help.Data = help; r.TopLeft.Show(); r.TopRight.Show(); r.Help.Show(); return r; } public override void ModeChangeEvent(object sender, Enum e) { base.ModeChangeEvent(sender, e); if (e.GetType() == typeof(IGMLoadSaveGame.Mode)) { Save = e.HasFlag(IGMLoadSaveGame.Mode.Save); TopRight.Data = Save ? Strings.Name.Save : Strings.Name.Load; if (e.HasFlag(IGMLoadSaveGame.Mode.Slot1)) TopLeft.Data = Strings.Name.GameFolderSlot1; else if (e.HasFlag(IGMLoadSaveGame.Mode.Slot2)) TopLeft.Data = Strings.Name.GameFolderSlot2; else TopLeft.Data = Strings.Name.GameFolder; if (e.HasFlag(IGMLoadSaveGame.Mode.Slot) && e.HasFlag(IGMLoadSaveGame.Mode.Choose)) { Help.Data = Save ? Strings.Name.SaveFF8 : Strings.Name.LoadFF8; } else if (e.HasFlag(IGMLoadSaveGame.Mode.Slot) && e.HasFlag(IGMLoadSaveGame.Mode.Checking)) { Help.Data = Strings.Name.CheckGameFolder; } else if (e.HasFlag(IGMLoadSaveGame.Mode.Game) && e.HasFlag(IGMLoadSaveGame.Mode.Choose)) { Help.Data = Save ? Strings.Name.BlockToSave : Strings.Name.BlockToLoad; } else if (e.HasFlag(IGMLoadSaveGame.Mode.Game) && e.HasFlag(IGMLoadSaveGame.Mode.Checking)) { Help.Data = Save ? Strings.Name.Saving : Strings.Name.Loading; } } } public void Refresh(FF8String topLeft, FF8String topRight, FF8String help) { TopLeft.Data = topLeft; TopRight.Data = topRight; Help.Data = help; Refresh(); } public override bool Update() { var r = base.Update(); r = r || UpdateSize(); return r; } protected override void Init() { SkipSIZE = true; base.Init(); TopRight = new IGMDataItem.Box(); TopLeft = new IGMDataItem.Box { Title = Icons.ID.INFO, Options = Box_Options.Indent }; Help = new IGMDataItem.Box { Title = Icons.ID.HELP }; } private bool UpdateSize() { if (CONTAINER.X == ScreenTopLeft.X && !TopRight.Pos.Equals(Rectangle.Empty)) return false; CONTAINER.X = ScreenTopLeft.X; CONTAINER.Width = ScreenTopRight.X - ScreenTopLeft.X; InitSize(true); const int space = IGMLoadSaveGame.Space; var widthRight = (int)(base.Width * 0.18f) - space; widthRight -= widthRight % 4; var widthLeft = Width - widthRight - space; TopRight.Pos = new Rectangle(widthLeft + space + X, 0, widthRight, (base.Height - space) / 2); TopLeft.Pos = new Rectangle(X, 0, widthLeft, TopRight.Height); Help.Pos = new Rectangle((int)(Width * 0.03f) + X, TopLeft.Height + space, (int)(Width * 0.94f), TopLeft.Height); return true; } #endregion Methods } }