using System; namespace OpenVIII.Encoding { public sealed class FF8TextEncoding : System.Text.Encoding { private readonly FF8TextEncoder _encoder; private readonly FF8TextDecoder _decoder; private static readonly object _lock = new object(); private static volatile FF8TextEncoding _instance; public new static FF8TextEncoding Default { get { if (_instance != null) return _instance; lock (_lock) { if (_instance != null) return _instance; _instance = new FF8TextEncoding(FF8TextEncodingCodepage.Create()); } return _instance; } } public FF8TextEncoding(FF8TextEncodingCodepage codepage) { _encoder = new FF8TextEncoder(codepage); _decoder = new FF8TextDecoder(codepage); } public override int GetByteCount(char[] chars, int index, int count) { return _encoder.GetByteCount(chars, index, count); } public override int GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex) { return _encoder.GetBytes(chars, charIndex, charCount, bytes, byteIndex); } public override int GetCharCount(byte[] bytes, int index, int count) { return _decoder.GetCharCount(bytes, index, count); } public override int GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex) { return _decoder.GetChars(bytes, byteIndex, byteCount, chars, charIndex); } public override int GetMaxByteCount(int charCount) { return _encoder.GetMaxByteCount(charCount); } public override int GetMaxCharCount(int byteCount) { return _decoder.GetMaxCharCount(byteCount); } } }