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- using System;
- using System.Diagnostics.CodeAnalysis;
- namespace OpenVIII.Fields
- {
- [Flags]
- [SuppressMessage("ReSharper", "UnusedMember.Global")]
- public enum Sections : uint
- {
- None = 0,
- /// <summary>
- /// Field Character Models
- /// </summary>
- MCH = 0x1,
- /// <summary>
- /// Field Character Models Container
- /// </summary>
- ONE = 0x2,
- /// <summary>
- /// Field Background Image Data
- /// </summary>
- MIM = 0x4,
- /// <summary>
- /// Field Background Tile Data
- /// </summary>
- MAP = 0x8,
- /// <summary>
- /// Field Background
- /// </summary>
- Background = Sections.MIM | Sections.MAP,
- /// <summary>
- /// Field Scripts
- /// </summary>
- JSM = 0x10,
- /// <summary>
- /// Field Script names (unused)
- /// </summary>
- SYM = 0x20,
- /// <summary>
- /// Field Dialogs
- /// </summary>
- MSD = 0x40,
- /// <summary>
- /// Field Gateways
- /// </summary>
- INF = 0x80,
- /// <summary>
- /// Field Walk-mesh(same format as FF7)
- /// </summary>
- ID = 0x100,
- /// <summary>
- /// Field Camera
- /// </summary>
- CA = 0x200,
- /// <summary>
- /// Extra font
- /// </summary>
- TDW = 0x400,
- /// <summary>
- /// Movie cam(?)
- /// </summary>
- MSK = 0x800,
- /// <summary>
- /// Battle rate
- /// </summary>
- RAT = 0x1000,
- /// <summary>
- /// Battle encounter
- /// </summary>
- MRT = 0x2000,
- /// <summary>
- /// Particle Info
- /// </summary>
- PMD = 0x4000,
- /// <summary>
- /// Particle Image Data
- /// </summary>
- PMP = 0x8000,
- /// <summary>
- /// Unknown(often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
- /// </summary>
- PVP = 0x10000,
- /// <summary>
- /// Indexes to Sound Effects(?)
- /// </summary>
- SFX = 0x20000,
- /// <summary>
- /// All files
- /// </summary>
- ALL = 0x3FFFF,
- }
- }
|