InputMouse.cs 7.0 KB

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  1. using Microsoft.Xna.Framework;
  2. using Microsoft.Xna.Framework.Input;
  3. namespace OpenVIII
  4. {
  5. public class InputMouse : Input2
  6. {
  7. #region Fields
  8. private static MouseState last_state;
  9. private static MouseState state;
  10. #endregion Fields
  11. #region Methods
  12. private static ButtonState Translate_Buttons(MouseButtons k, MouseState _state)
  13. {
  14. switch (k)
  15. {
  16. case MouseButtons.XButton1:
  17. return _state.XButton1;
  18. case MouseButtons.XButton2:
  19. return _state.XButton2;
  20. case MouseButtons.LeftButton:
  21. return _state.LeftButton;
  22. case MouseButtons.MiddleButton:
  23. return _state.MiddleButton;
  24. case MouseButtons.RightButton:
  25. return _state.RightButton;
  26. case MouseButtons.MouseWheelup:
  27. if (state.Equals(_state))
  28. return state.ScrollWheelValue > last_state.ScrollWheelValue ? ButtonState.Pressed : ButtonState.Released;
  29. break;
  30. case MouseButtons.MouseWheeldown:
  31. if (state.Equals(_state))
  32. return state.ScrollWheelValue < last_state.ScrollWheelValue ? ButtonState.Pressed : ButtonState.Released;
  33. break;
  34. case MouseButtons.HorizMouseWheelup:
  35. if (state.Equals(_state))
  36. return state.HorizontalScrollWheelValue > last_state.HorizontalScrollWheelValue ? ButtonState.Pressed : ButtonState.Released;
  37. break;
  38. case MouseButtons.HorizMouseWheeldown:
  39. if (state.Equals(_state))
  40. return state.HorizontalScrollWheelValue < last_state.HorizontalScrollWheelValue ? ButtonState.Pressed : ButtonState.Released;
  41. break;
  42. }
  43. return ButtonState.Released;
  44. }
  45. private static Vector2 Translate_Stick(MouseButtons k, MouseState _state)
  46. {
  47. if (Memory.IsActive && Mode == MouseLockMode.Center)
  48. switch (k)
  49. {
  50. case MouseButtons.MouseToStick:
  51. var tmpX = MathHelper.Clamp((_state.X - Memory.Graphics.GraphicsDevice.Viewport.Bounds.Width / 2) / (50f), -1f, 1f);
  52. var tmpY = MathHelper.Clamp((Memory.Graphics.GraphicsDevice.Viewport.Bounds.Height / 2 - _state.Y) / (50f), -1f, 1f);
  53. return new Vector2(tmpX, tmpY);
  54. }
  55. return Vector2.Zero;
  56. }
  57. private bool OnPress(MouseButtons k) => Release(k, last_state) && Press(k, state);
  58. private bool OnRelease(MouseButtons k) => Press(k, last_state) && Release(k, state);
  59. private bool Press(MouseButtons k, MouseState _state)
  60. {
  61. var bs = Translate_Buttons(k, _state);
  62. if (bs == ButtonState.Pressed)
  63. return true;
  64. return false;
  65. }
  66. private bool Release(MouseButtons k, MouseState _state) => !Press(k, _state);
  67. #endregion Methods
  68. #region Properties
  69. protected static MouseState Last_State => last_state;
  70. protected static MouseState State
  71. {
  72. get => state; set
  73. {
  74. last_state = state;
  75. state = value;
  76. }
  77. }
  78. #endregion Properties
  79. protected override bool UpdateOnce()
  80. {
  81. State = Microsoft.Xna.Framework.Input.Mouse.GetState();
  82. LockMouse();
  83. return false;
  84. }
  85. public InputMouse(bool skip = true) : base(skip)
  86. {
  87. }
  88. public static Point Location => new Point(state.X, state.Y);
  89. public static MouseLockMode Mode { get; set; } = MouseLockMode.Screen;
  90. public Point Last_MouseLocation => new Point(last_state.X, last_state.Y);
  91. public Point MouseLocation => new Point(state.X, state.Y);
  92. public static Vector2 Distance(MouseButtons mouseToStick, float speed) => Translate_Stick(mouseToStick, state) * (float)Distance(speed);
  93. public override bool ButtonTriggered(InputButton test, ButtonTrigger trigger = ButtonTrigger.None)
  94. {
  95. if (test != null && test.MouseButton != MouseButtons.None)
  96. {
  97. var combotest = false;
  98. if (test.Combo != null)
  99. {
  100. foreach (var item in test.Combo)
  101. {
  102. item.Trigger = ButtonTrigger.Press;
  103. if (!base.ButtonTriggered(item))
  104. {
  105. return false;
  106. }
  107. }
  108. combotest = true;
  109. }
  110. var triggertest = trigger.HasFlag(ButtonTrigger.Force) ? trigger : (test.Trigger | trigger);
  111. return ((test.Combo == null || combotest) &&
  112. ((triggertest & ButtonTrigger.OnPress) != 0 && OnPress(test.MouseButton)) ||
  113. ((triggertest & ButtonTrigger.OnRelease) != 0 && OnRelease(test.MouseButton)) ||
  114. ((triggertest & ButtonTrigger.Press) != 0 && Press(test.MouseButton, state)));
  115. }
  116. return false;
  117. }
  118. public void LockMouse()
  119. {
  120. // override center lock if mouse is visible to screen.
  121. var mode = Mode != MouseLockMode.Disabled && Memory.IsMouseVisible ? MouseLockMode.Screen : Mode;
  122. #if DEBUG
  123. //disable mouselock for debugging. will be optional when config is done.
  124. if(mode.Equals(MouseLockMode.Screen))
  125. mode = MouseLockMode.Disabled;
  126. #endif
  127. if (Memory.IsActive && mode != MouseLockMode.Disabled) // check for focus to allow for tabbing out with out taking over mouse.
  128. {
  129. if (mode == MouseLockMode.Center) //center mouse in screen after grabbing state, release mouse if alt tabbed out.
  130. {
  131. Microsoft.Xna.Framework.Input.Mouse.SetPosition(Memory.Graphics.GraphicsDevice.Viewport.Bounds.Width / 2, Memory.Graphics.GraphicsDevice.Viewport.Bounds.Height / 2);
  132. }
  133. else if (mode == MouseLockMode.Screen) //alt lock that clamps to viewport every frame. would be useful if using mouse to navigate menus and stuff.
  134. {
  135. var vpb = Memory.Graphics.GraphicsDevice.Viewport.Bounds;
  136. //there is a better way to clamp as if you move mouse fast enough it will escape for a short time.
  137. if (!(state.X >= 0 && state.X <= vpb.Width) || !(state.Y >= 0 && state.Y <= vpb.Height))
  138. {
  139. Microsoft.Xna.Framework.Input.Mouse.SetPosition(
  140. MathHelper.Clamp(state.X, 0, vpb.Width),
  141. MathHelper.Clamp(state.Y, 0, vpb.Height));
  142. }
  143. }
  144. }
  145. }
  146. }
  147. }