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- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- namespace OpenVIII
- {
- namespace Kernel
- {
- /// <summary>
- /// Enemy Attacks Data
- /// </summary>
- /// <see cref="https://github.com/alexfilth/doomtrain/wiki/Enemy-attacks"/>
- public class EnemyAttacksData
- {
- #region Fields
- public const int Count = 384;
- public const int ID = 3;
- #endregion Fields
- #region Constructors
- public EnemyAttacksData(BinaryReader br, int i, IReadOnlyList<BattleCommand> battleCommands)
- {
- EnemyAttackID = i;
- Name = i == 2 ? battleCommands[1].Name : Memory.Strings.Read(Strings.FileID.Kernel, ID, i);
- br.BaseStream.Seek(2, SeekOrigin.Current);
- MagicID = (MagicID)br.ReadUInt16(); //0x02 2 bytes Magic ID
- CameraChange = br.ReadByte(); //0x04 1 byte Camera Change
- Unknown0 = br.ReadByte(); //0x05 1 byte Unknown Maybe something similar to Target.
- AttackType = (AttackType)br.ReadByte();//0x06 1 byte Attack type
- AttackPower = br.ReadByte();//0x07 1 byte Attack power
- AttackFlags = (AttackFlags)(br.ReadByte());//0x08 1 byte Attack flags
- Unknown1 = br.ReadByte();//0x09 1 byte Unknown
- Element = (Element)br.ReadByte();//0x0A 1 byte Element
- Unknown2 = br.ReadByte();//0x0B 1 byte Unknown
- StatusAttack = br.ReadByte();//0x0C 1 byte Status attack enabler
- AttackParameter = br.ReadByte();//0x0D 1 byte Attack Parameter
- //Statuses = new BitArray(br.ReadBytes(6));
- Statuses0 = (PersistentStatuses)br.ReadUInt16();//0x0E 2 bytes status_0; //statuses 0-7
- Statuses1 = (BattleOnlyStatuses)br.ReadUInt32();//0x10 4 bytes status_1; //statuses 8-31
- }
- #endregion Constructors
- #region Properties
- /// <summary>
- /// 0x08 1 byte Attack flags
- /// </summary>
- public AttackFlags AttackFlags { get; }
- /// <summary>
- /// 0x0D 1 byte Attack Parameter, HIT?
- /// </summary>
- public byte AttackParameter { get; }
- /// <summary>
- /// 0x07 1 byte Attack power
- /// </summary>
- public byte AttackPower { get; }
- /// <summary>
- /// 0x06 1 byte Attack type
- /// </summary>
- public AttackType AttackType { get; }
- /// <summary>
- /// 0x04 1 byte Camera Change
- /// </summary>
- public byte CameraChange { get; }
- /// <summary>
- /// 0x0A 1 byte Element
- /// </summary>
- public Element Element { get; }
- /// <summary>
- /// Enemy Attack ID
- /// </summary>
- public int EnemyAttackID { get; }
- /// <summary>
- /// 0x02 2 bytes Magic ID
- /// </summary>
- public MagicID MagicID { get; }
- /// <summary>
- /// 0x00 2 bytes Offset to attack name
- /// </summary>
- public FF8String Name { get; }
- /// <summary>
- /// 0x0C 1 byte Status attack enabler
- /// </summary>
- public byte StatusAttack { get; }
- /// <summary>
- /// 0x0E 2 bytes status_0; //statuses 0-7
- /// </summary>
- public PersistentStatuses Statuses0 { get; }
- /// <summary>
- /// 0x10 4 bytes status_1; //statuses 8-31
- /// </summary>
- public BattleOnlyStatuses Statuses1 { get; }
- /// <summary>
- /// 0x05 1 byte Unknown
- /// </summary>
- public byte Unknown0 { get; }
- /// <summary>
- /// 0x09 1 byte Unknown
- /// </summary>
- public byte Unknown1 { get; }
- /// <summary>
- /// 0x0B 1 byte Unknown
- /// </summary>
- public byte Unknown2 { get; }
- #endregion Properties
- #region Methods
- public static IReadOnlyList<EnemyAttacksData> Read(BinaryReader br, IReadOnlyList<BattleCommand> battleCommands)
- => Enumerable.Range(0, Count).Select(x => CreateInstance(br, x, battleCommands)).ToList();
- public override string ToString() => Name;
- private static EnemyAttacksData CreateInstance(BinaryReader br, int i,
- IReadOnlyList<BattleCommand> battleCommands)
- => new EnemyAttacksData(br, i, battleCommands);
- #endregion Methods
- }
- }
- }
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