NonParty.cs 8.0 KB

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  1. using Microsoft.Xna.Framework;
  2. using Microsoft.Xna.Framework.Graphics;
  3. using System;
  4. using System.Diagnostics.CodeAnalysis;
  5. namespace OpenVIII
  6. {
  7. public partial class IGM
  8. {
  9. #region Classes
  10. private sealed class NonParty : IGMData.Base, IDisposable
  11. {
  12. #region Fields
  13. private const int BarHeight = 4;
  14. private const int DefaultHPBarWidth = 118;
  15. private static Texture2D _redPixel;
  16. private bool _disposedValue;
  17. #endregion Fields
  18. #region Destructors
  19. // TODO: override a finalizer only if Dispose(bool disposing) above has code to free unmanaged resources.
  20. ~NonParty()
  21. {
  22. // Do not change this code. Put cleanup code in Dispose(bool disposing) above.
  23. Dispose(false);
  24. }
  25. #endregion Destructors
  26. #region Properties
  27. public Damageable[] Contents { get; private set; }
  28. #endregion Properties
  29. #region Methods
  30. [SuppressMessage("ReSharper", "MemberHidesStaticFromOuterClass")]
  31. public static NonParty Create() => Create<NonParty>(6, 9, new IGMDataItem.Box { Pos = new Rectangle { Width = 580, Height = 231, X = 20, Y = 318 } }, 2, 3);
  32. // To detect redundant calls This code added to correctly implement the disposable pattern.
  33. public void Dispose()
  34. {
  35. // Do not change this code. Put cleanup code in Dispose(bool disposing) above.
  36. Dispose(true);
  37. // TODO: uncomment the following line if the finalizer is overridden above.
  38. GC.SuppressFinalize(this);
  39. }
  40. public override void Draw()
  41. {
  42. if (!Memory.State.TeamLaguna && !Memory.State.SmallTeam)
  43. base.Draw();
  44. }
  45. public override void Refresh()
  46. {
  47. if (Memory.State?.Characters == null) return;
  48. sbyte pos = 0;
  49. Update();
  50. if (!Memory.State.TeamLaguna && !Memory.State.SmallTeam)
  51. {
  52. for (byte i = 0; Memory.State.Party != null && i < Memory.State.CharactersCount && SIZE != null && pos < SIZE.Length; i++)
  53. {
  54. if (Memory.State.Party.Contains((Characters)i) ||
  55. !Memory.State[(Characters)i].Available) continue;
  56. BLANKS[pos] = false;
  57. Refresh(pos++, Memory.State[(Characters)i]);
  58. }
  59. }
  60. for (; pos < Count; pos++)
  61. {
  62. for (var i = 0; i < Depth; i++)
  63. {
  64. BLANKS[pos] = true;
  65. ITEM[pos, i]?.Hide();
  66. }
  67. }
  68. }
  69. protected override void Init()
  70. {
  71. Memory.MainThreadOnlyActions.Enqueue(InitRedPixel);
  72. Table_Options |= Table_Options.FillRows;
  73. Contents = new Damageable[Count];
  74. base.Init();
  75. for (var pos = 0; pos < Count; pos++)
  76. {
  77. const float yoff = 39;
  78. var bak = SIZE[pos];
  79. ITEM[pos, 0] = new IGMDataItem.Text { Pos = SIZE[pos] };
  80. CURSOR[pos] = new Point(bak.X, (int)(bak.Y + (6 * TextScale.Y)));
  81. var r = bak;
  82. r.Offset(7, yoff);
  83. ITEM[pos, 1] = new IGMDataItem.Icon { Data = Icons.ID.Lv, Pos = r, Palette = 13 };
  84. r = bak;
  85. r.Offset((49), yoff);
  86. ITEM[pos, 2] = new IGMDataItem.Integer { Pos = r, Palette = 2, Faded_Palette = 0, Padding = 1, Spaces = 3 };
  87. r = bak;
  88. r.Offset(126, yoff);
  89. ITEM[pos, 3] = new IGMDataItem.Icon { Data = Icons.ID.HP2, Pos = r, Palette = 13 };
  90. r.Offset(0, 28);
  91. r.Width = DefaultHPBarWidth;
  92. r.Height = BarHeight;
  93. ITEM[pos, 4] = new IGMDataItem.Texture { Pos = r, Color = Color.Black };
  94. ITEM[pos, 5] = new IGMDataItem.Texture { Pos = r, Color = new Color(74.5f / 100, 12.5f / 100, 11.8f / 100, 100) };
  95. //r.Width = DefaultHPBarWidth;
  96. //r.Offset(0, 2);
  97. //ITEM[pos, 6] = new IGMDataItem.Texture { Data = _red_pixel, Pos = r, Color = Color.Black };
  98. //ITEM[pos, 7] = new IGMDataItem.Texture { Data = _red_pixel, Pos = r, Color = color[0] };
  99. //TODO red bar resizes based on current/max hp
  100. r = bak;
  101. r.Offset((166), yoff);
  102. ITEM[pos, 8] = new IGMDataItem.Integer { Pos = r, Palette = 2, Faded_Palette = 0, Padding = 1, Spaces = 4 };
  103. for (var i = 0; i < Depth; i++)
  104. {
  105. ITEM[pos, i]?.Hide();
  106. }
  107. }
  108. }
  109. protected override void InitShift(int i, int col, int row)
  110. {
  111. base.InitShift(i, col, row);
  112. SIZE[i].Inflate(-26, -8);
  113. if (row >= 1) SIZE[i].Y -= 4;
  114. if (row >= 2) SIZE[i].Y -= 4;
  115. }
  116. private void Dispose(bool disposing)
  117. {
  118. if (_disposedValue) return;
  119. if (disposing)
  120. {
  121. // TODO: dispose managed state (managed objects).
  122. }
  123. // TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
  124. // TODO: set large fields to null.
  125. if (_redPixel != null)
  126. {
  127. _redPixel.Dispose();
  128. _redPixel = null;
  129. }
  130. _disposedValue = true;
  131. }
  132. private void InitRedPixel()
  133. {
  134. if (_redPixel == null)
  135. {
  136. _redPixel = new Texture2D(Memory.Graphics.GraphicsDevice, 1, 1, false, SurfaceFormat.Color);
  137. _redPixel.SetData(new[] { Color.White }, 0, _redPixel.Width * _redPixel.Height);
  138. }
  139. for (var pos = 0; pos < Count; pos++)
  140. {
  141. if (ITEM[pos, 4] != null && ITEM[pos, 4].GetType() == typeof(IGMDataItem.Texture))
  142. ((IGMDataItem.Texture)ITEM[pos, 4]).Data = _redPixel;
  143. if (ITEM[pos, 5] != null && ITEM[pos, 4].GetType() == typeof(IGMDataItem.Texture))
  144. ((IGMDataItem.Texture)ITEM[pos, 5]).Data = _redPixel;
  145. }
  146. }
  147. private void Refresh(sbyte pos, Damageable damageable)
  148. {
  149. Contents[pos] = damageable;
  150. if (damageable != null)
  151. {
  152. ITEM[pos, 0] = new IGMDataItem.Text { Data = damageable.Name, Pos = SIZE[pos] };
  153. CURSOR[pos] = new Point(SIZE[pos].X, (int)(SIZE[pos].Y + (6 * TextScale.Y)));
  154. var r = ITEM[pos, 5].Pos;
  155. r.Height = BarHeight;
  156. r.Width = (int)(DefaultHPBarWidth * damageable.PercentFullHP());
  157. ((IGMDataItem.Texture)ITEM[pos, 5]).Pos = r;
  158. //r.Offset(0, 2);
  159. //((IGMDataItem.Texture)ITEM[pos, 7]).Pos = r;
  160. ((IGMDataItem.Integer)ITEM[pos, 2]).Data = damageable.Level;
  161. ((IGMDataItem.Integer)ITEM[pos, 8]).Data = damageable.CurrentHP();
  162. for (var i = 0; i < Depth; i++)
  163. {
  164. ITEM[pos, i]?.Show();
  165. }
  166. }
  167. else
  168. for (var i = 0; i < Depth; i++)
  169. {
  170. ITEM[pos, i]?.Hide();
  171. }
  172. }
  173. #endregion Methods
  174. }
  175. #endregion Classes
  176. }
  177. }