| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202 |
- using Microsoft.Xna.Framework;
- using OpenVIII.Encoding.Tags;
- using System;
- namespace OpenVIII
- {
- namespace IGMData.Pool
- {
- public class GameChoose : Base<Saves.Data, Saves.Data>
- {
- #region Fields
- private bool _first = true;
- #endregion Fields
- #region Events
- private event EventHandler<PageInfo> PageChangeEventHandler;
- #endregion Events
- #region Properties
- public bool Save { get; private set; }
- public byte Slot { get; private set; }
- #endregion Properties
- #region Methods
- public static GameChoose Create(Rectangle pos)
- {
- var r = Create<GameChoose>(30, 1, new IGMDataItem.Empty { Pos = pos }, 3, 10);
- return r;
- }
- public override bool Inputs()
- {
- if (Input2.DelayedButton(FF8TextTagKey.RotateLeft) || Input2.DelayedButton(FF8TextTagKey.RotateRight))
- {
- var mode = (IGMLoadSaveGame.Mode)Menu.IGMLoadSaveGame.GetMode();
- AV.Sound.Play(0);
- mode ^= IGMLoadSaveGame.Mode.Slot1;
- mode ^= IGMLoadSaveGame.Mode.Slot2;
- Menu.IGMLoadSaveGame.SetMode(mode);
- return true;
- }
- else
- return base.Inputs();
- }
- public override bool Inputs_CANCEL()
- {
- base.Inputs_CANCEL();
- Menu.IGMLoadSaveGame.SetMode(IGMLoadSaveGame.Mode.Slot |
- IGMLoadSaveGame.Mode.Choose |
- (Save ? IGMLoadSaveGame.Mode.Save : IGMLoadSaveGame.Mode.Nothing));
- return true;
- }
- public override bool Inputs_OKAY()
- {
- var save = Contents[CURSOR_SELECT];
- if (save?.Characters == null) return false;
- base.Inputs_OKAY();
- if (!Save)
- Memory.State = save.Clone();
- //TODO. Save game here.
- Menu.IGMLoadSaveGame.SetMode(
- IGMLoadSaveGame.Mode.Checking |
- IGMLoadSaveGame.Mode.Game |
- (Menu.IGMLoadSaveGame.GetMode().HasFlag(IGMLoadSaveGame.Mode.Slot1) ? IGMLoadSaveGame.Mode.Slot1 : IGMLoadSaveGame.Mode.Slot2) |
- (Save ? IGMLoadSaveGame.Mode.Save : 0));
- return false;
- }
- public override void ModeChangeEvent(object sender, Enum e)
- {
- base.ModeChangeEvent(sender, e);
- if (e.GetType() != typeof(IGMLoadSaveGame.Mode)) return;
- Save = e.HasFlag(IGMLoadSaveGame.Mode.Save);
- if (e.HasFlag(IGMLoadSaveGame.Mode.Game) && e.HasFlag(IGMLoadSaveGame.Mode.Choose))
- {
- Slot = e.HasFlag(IGMLoadSaveGame.Mode.Slot1) ? (byte)0 : (byte)1;
- var total = Count - ExtraCount;
- var r = 0;
- for (byte i = 0; i < total; i++)
- {
- ((GameBlock)ITEM[i, 0]).Refresh(i, Saves.FileList?[Slot, i]);
- if (r < Contents.Length)
- Contents[r++] = Saves.FileList?[Slot, i];
- }
- Show();
- Refresh();
- if (!_first) return;
- PageChangeEventHandler?.Invoke(this, new PageInfo(Page));
- ITEM[0, 0].Show();
- ITEM[1, 0].Show();
- ITEM[2, 0].Show();
- _first = false;
- }
- else
- Hide();
- }
- public override void Refresh()
- {
- base.Refresh();
- var r = 0;
- foreach (var i in ITEM)
- {
- if (i == null || i.GetType() != typeof(GameBlock) ||
- ((GameBlock)i).ExpectedPageNumber != Page) continue;
- Contents[r++] = ((GameBlock)i).Data;
- if (r >= Contents.Length) break;
- }
- }
- protected override void Init()
- {
- base.Init();
- RightArrow.Y = Y + Height / 2 - RightArrow.Height / 2;
- LeftArrow.Y = Y + Height / 2 - LeftArrow.Height / 2;
- for (var i = 0; i < Count - ExtraCount; i++)
- {
- ITEM[i, 0] = GameBlock.Create(SIZE[i % Rows]);
- ((GameBlock)ITEM[i, 0]).AddPageChangeEvent(ref PageChangeEventHandler);
- ((GameBlock)ITEM[i, 0]).ParentRows = Rows;
- }
- Cursor_Status &= ~Cursor_Status.Horizontal;
- }
- protected override void InitCursor(int i, int col, int row, bool zero = false) =>
- //base.InitCursor(i, zero);
- CURSOR[i] = new Point(SIZE[i].X + 20, SIZE[i].Y + SIZE[i].Height / 2 - 4);
- protected override void InitShift(int i, int col, int row)
- {
- base.InitShift(i, col, row);
- SIZE[i].Inflate(-20, 0);
- }
- protected override void PAGE_NEXT()
- {
- do
- {
- base.PAGE_NEXT();
- Refresh();
- }
- while (Contents[0] == null && Page != 0);
- PageChangeEventHandler?.Invoke(this, new PageInfo(Page));
- }
- protected override void PAGE_PREV()
- {
- do
- {
- base.PAGE_PREV();
- Refresh();
- }
- while (Contents[0] == null && Page != 0);
- PageChangeEventHandler?.Invoke(this, new PageInfo(Page, true));
- }
- #endregion Methods
- #region Structs
- public struct PageInfo
- {
- #region Fields
- public int PageNumber;
- //if false, is next
- public bool Previous;
- #endregion Fields
- #region Constructors
- public PageInfo(int pageNumber, bool previous = false)
- {
- PageNumber = pageNumber;
- Previous = previous;
- }
- #endregion Constructors
- }
- #endregion Structs
- }
- }
- }
|