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- using Microsoft.Xna.Framework;
- using System;
- namespace OpenVIII.IGMData
- {
- public class ThreePieceHeader : Base
- {
- #region Properties
- public bool Save { get; private set; }
- protected IGMDataItem.Box Help { get => (IGMDataItem.Box)ITEM[2, 0]; set => ITEM[2, 0] = value; }
- protected IGMDataItem.Box TopLeft { get => (IGMDataItem.Box)ITEM[0, 0]; set => ITEM[0, 0] = value; }
- protected IGMDataItem.Box TopRight { get => (IGMDataItem.Box)ITEM[1, 0]; set => ITEM[1, 0] = value; }
- #endregion Properties
- #region Methods
- public static ThreePieceHeader Create(Rectangle pos) => Create(null, null, null, pos);
- public static ThreePieceHeader Create(FF8String topLeft, FF8String topRight, FF8String help, Rectangle pos)
- {
- var r = Create<ThreePieceHeader>(3, 1, new IGMDataItem.Empty { Pos = pos });
- r.TopLeft.Data = topLeft;
- r.TopRight.Data = topRight;
- r.Help.Data = help;
- r.TopLeft.Show();
- r.TopRight.Show();
- r.Help.Show();
- return r;
- }
- public override void ModeChangeEvent(object sender, Enum e)
- {
- base.ModeChangeEvent(sender, e);
- if (e.GetType() == typeof(IGMLoadSaveGame.Mode))
- {
- Save = e.HasFlag(IGMLoadSaveGame.Mode.Save);
- TopRight.Data = Save ? Strings.Name.Save : Strings.Name.Load;
- if (e.HasFlag(IGMLoadSaveGame.Mode.Slot1))
- TopLeft.Data = Strings.Name.GameFolderSlot1;
- else if (e.HasFlag(IGMLoadSaveGame.Mode.Slot2))
- TopLeft.Data = Strings.Name.GameFolderSlot2;
- else
- TopLeft.Data = Strings.Name.GameFolder;
- if (e.HasFlag(IGMLoadSaveGame.Mode.Slot) && e.HasFlag(IGMLoadSaveGame.Mode.Choose))
- {
- Help.Data = Save ? Strings.Name.SaveFF8 : Strings.Name.LoadFF8;
- }
- else if (e.HasFlag(IGMLoadSaveGame.Mode.Slot) && e.HasFlag(IGMLoadSaveGame.Mode.Checking))
- {
- Help.Data = Strings.Name.CheckGameFolder;
- }
- else if (e.HasFlag(IGMLoadSaveGame.Mode.Game) && e.HasFlag(IGMLoadSaveGame.Mode.Choose))
- {
- Help.Data = Save ? Strings.Name.BlockToSave : Strings.Name.BlockToLoad;
- }
- else if (e.HasFlag(IGMLoadSaveGame.Mode.Game) && e.HasFlag(IGMLoadSaveGame.Mode.Checking))
- {
- Help.Data = Save ? Strings.Name.Saving : Strings.Name.Loading;
- }
- }
- }
- public void Refresh(FF8String topLeft, FF8String topRight, FF8String help)
- {
- TopLeft.Data = topLeft;
- TopRight.Data = topRight;
- Help.Data = help;
- Refresh();
- }
- public override bool Update()
- {
- var r = base.Update();
- r = r || UpdateSize();
- return r;
- }
- protected override void Init()
- {
- SkipSIZE = true;
- base.Init();
- TopRight = new IGMDataItem.Box();
- TopLeft = new IGMDataItem.Box { Title = Icons.ID.INFO, Options = Box_Options.Indent };
- Help = new IGMDataItem.Box { Title = Icons.ID.HELP };
- }
- private bool UpdateSize()
- {
- if (CONTAINER.X == ScreenTopLeft.X && !TopRight.Pos.Equals(Rectangle.Empty)) return false;
- CONTAINER.X = ScreenTopLeft.X;
- CONTAINER.Width = ScreenTopRight.X - ScreenTopLeft.X;
- InitSize(true);
- const int space = IGMLoadSaveGame.Space;
- var widthRight = (int)(base.Width * 0.18f) - space;
- widthRight -= widthRight % 4;
- var widthLeft = Width - widthRight - space;
- TopRight.Pos = new Rectangle(widthLeft + space + X, 0, widthRight, (base.Height - space) / 2);
- TopLeft.Pos = new Rectangle(X, 0, widthLeft, TopRight.Height);
- Help.Pos = new Rectangle((int)(Width * 0.03f) + X, TopLeft.Height + space, (int)(Width * 0.94f), TopLeft.Height);
- return true;
- }
- #endregion Methods
- }
- }
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