Enemies.cs 3.7 KB

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  1. using Microsoft.Xna.Framework;
  2. using System.Linq;
  3. namespace OpenVIII.IGMData.Target
  4. {
  5. public class Enemies : IGMData.Base
  6. {
  7. #region Properties
  8. public IGMData.Target.Party Target_Party { get; set; }
  9. #endregion Properties
  10. #region Methods
  11. public static Enemies Create(Rectangle pos) =>
  12. Create<Enemies>(6, 1, new IGMDataItem.Box { Pos = pos, Title = Icons.ID.TARGET }, 2, 3);
  13. public override void Inputs_Left()
  14. {
  15. if (CURSOR_SELECT - Rows < 0)
  16. {
  17. Cursor_Status &= ~Cursor_Status.Enabled;
  18. Target_Party.Cursor_Status |= Cursor_Status.Enabled;
  19. Target_Party.CURSOR_SELECT = CURSOR_SELECT % Rows;
  20. while (Target_Party.BLANKS[Target_Party.CURSOR_SELECT] && Target_Party.CURSOR_SELECT > 0)
  21. {
  22. Target_Party.CURSOR_SELECT--;
  23. }
  24. }
  25. else
  26. {
  27. SetCursor_select(CURSOR_SELECT - Rows);
  28. while (BLANKS[CURSOR_SELECT] && CURSOR_SELECT != 0)
  29. {
  30. CURSOR_SELECT--;
  31. }
  32. }
  33. base.Inputs_Left();
  34. }
  35. public override bool Inputs_OKAY() => false;
  36. public override void Inputs_Right()
  37. {
  38. if (CURSOR_SELECT + Rows > Count || (ITEM[CURSOR_SELECT + Rows, 0] == null || !ITEM[CURSOR_SELECT + Rows, 0].Enabled) || BLANKS[CURSOR_SELECT + Rows])
  39. {
  40. Cursor_Status &= ~Cursor_Status.Enabled;
  41. Target_Party.Cursor_Status |= Cursor_Status.Enabled;
  42. Target_Party.CURSOR_SELECT = CURSOR_SELECT % Rows;
  43. while (Target_Party.BLANKS[Target_Party.CURSOR_SELECT] && Target_Party.CURSOR_SELECT > 0)
  44. {
  45. Target_Party.CURSOR_SELECT--;
  46. }
  47. }
  48. else
  49. {
  50. SetCursor_select(CURSOR_SELECT + Rows);
  51. while (BLANKS[CURSOR_SELECT] && CURSOR_SELECT != 0)
  52. {
  53. CURSOR_SELECT--;
  54. }
  55. }
  56. base.Inputs_Right();
  57. }
  58. public void Random() => SetCursor_select(BLANKS.Cast<bool>().Select((enabled, index) => new { enabled, index }).Where(x => !x.enabled).Random().index);
  59. public override void Refresh()
  60. {
  61. if (Memory.State?.Characters != null)
  62. {
  63. int pos = 0;
  64. if (Enemy.Party != null)
  65. {
  66. foreach (Enemy e in Enemy.Party)
  67. {
  68. //if(e.EII)
  69. ITEM[pos, 0] = new IGMDataItem.Text { Data = e.Name, Pos = SIZE[pos], FontColor = Font.ColorID.White };
  70. ITEM[pos, 0].Show();
  71. BLANKS[pos] = false;
  72. pos++;
  73. }
  74. for (; pos < Count; pos++)
  75. {
  76. ITEM[pos, 0]?.Hide();
  77. BLANKS[pos] = true;
  78. }
  79. }
  80. }
  81. }
  82. protected override void InitCursor(int i, int col, int row, bool zero = false)
  83. {
  84. base.InitCursor(i, col, row, zero);
  85. CURSOR[i].X += 8;
  86. }
  87. protected override void InitShift(int i, int col, int row)
  88. {
  89. base.InitShift(i, col, row);
  90. SIZE[i].Inflate(-8, -20);
  91. SIZE[i].Offset(2 + (-4 * col), 0);
  92. SIZE[i].Y -= 7 * row + 2;
  93. //SIZE[i].Inflate(-22, -8);
  94. //SIZE[i].Offset(0, 12 + (-8 * row));
  95. SIZE[i].Height = (int)(12 * TextScale.Y);
  96. }
  97. #endregion Methods
  98. }
  99. }