ANIME.cs 1.5 KB

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  1. using System;
  2. namespace OpenVIII.Fields.Scripts.Instructions
  3. {
  4. /// <summary>
  5. /// Play an animation.
  6. ///
  7. /// ANIME, CANIME, RANIME, RCANIME, ANIMEKEEP, CANIMEKEEP, RANIMEKEEP, RCANIMEKEEP
  8. /// R - Async (don't wait for the animation)
  9. /// C - Range (play frame range)
  10. /// KEEP - Freeze (don't return the base animation, freeze on the last frame)
  11. /// </summary>
  12. internal sealed class ANIME : JsmInstruction
  13. {
  14. private Int32 _animationId;
  15. public ANIME(Int32 animationId)
  16. {
  17. _animationId = animationId;
  18. }
  19. public ANIME(Int32 animationId, IStack<IJsmExpression> stack)
  20. : this(animationId)
  21. {
  22. }
  23. public override String ToString()
  24. {
  25. return $"{nameof(ANIME)}({nameof(_animationId)}: {_animationId})";
  26. }
  27. public override void Format(ScriptWriter sw, IScriptFormatterContext formatterContext, IServices services)
  28. {
  29. sw.Format(formatterContext, services)
  30. .Await()
  31. .Property(nameof(FieldObject.Animation))
  32. .Method(nameof(FieldObjectAnimation.Play))
  33. .Argument("animationId", _animationId)
  34. .Comment(nameof(ANIME));
  35. }
  36. public override IAwaitable TestExecute(IServices services)
  37. {
  38. // Sync call
  39. return ServiceId.Field[services].Engine.CurrentObject.Animation.Play(_animationId, freeze: false);
  40. }
  41. }
  42. }